Posts Tagged ‘Barry Windsor-Smith’

Random Riff Round-Up


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Tuesday, March 9, 2010


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Hey everybody. I thought I’d copy Jeet and post some of the things in my notebook that I’ve been carrying around for the last few weeks. Nothing super substantial but hopefully enough to get some discussion going in the comments.  I just got back to Pittsburgh after a week in NYC working with Dash on his animation project. He and I talked a lot while I was up there and I gotta get this stuff outta my head. Please forgive the randomness of these notes. Maybe someday I’ll turn some of these riffs into more well-rounded posts but until then this is it. 

Why don’t the old guard guys make graphic novels? As someone who loves tracking down old comics by Howard Chaykin, Walt Simonson, Barry Windsor-Smith, Michael Kaluta, and other guys who made “art” comics back in the day, I often wonder why these guys don’t make long form works. Chaykin just did a new Dominic Fortune story but released it as a serialized comic book. His pair of Time2 graphic novels from the late ’80s were amazing and it makes me wonder why he doesn’t “do a Mazzucchelli” and really show us something. Is it the money? I figure he probably knows he can do it as a serialized comic and get paid. I’m guessing that not many publishers can offer guys like him a hefty advance so he can take time off from the pulps and focus on a long form book. But it’s kind of weird, isn’t it?  When I dig through my collection I come across comic after comic from the ’70s and ’80s by guys like Chaykin, Windsor-Smith, Corben, and many others that all held the promise of some future where they could make long form “adult” comics that would appeal to a wide audience. Well, the time is now and it’s strange to me to see them still doing serialized comics. Only Mazzuchelli made the jump. Will others follow his lead and do long form works that aren’t serialized? Does it matter? No, but it is weird, I think.
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Dave Stevens and Nostalgia


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Sunday, April 26, 2009


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For weeks now I’ve been trying to wrap my head around Brush with Passion: The Life & Art of Dave Stevens. Because this is a blog, and because I think this is now part of a larger project, I’m going to indulge myself by rambling on for a little while. I picked up the book out of idle curiosity while staying at Sammy Harkham’s house in L.A. (fitting, since the book is mired in the kind of illusions and disappointments so well entrenched in that city) and have been fascinated with it ever since. It’s a deeply sad autobiography, left unfinished upon Stevens’ death and wrapped in the cloak of a “celebration” of his artwork. Stevens was the ultimate professional fan artist—pulled into comics and popular entertainment because of his love for both, and a rock star in a hermetically sealed world where San Diego Comic-Con is the nexus of the universe, Frazetta is considered one of the great artists of the 20th century, and everything is about “fun”, criticism and progress be damned. It’s the kind of universe that can be wonderfully supportive, very fun, and also severely limiting. For Stevens it was all three. All he wanted to be was some awesome amalgamation of his heroes Jim Steranko, Frazetta, Jack Kirby, Russ Manning, and Alberto Vargas. But by the time he was of age, there was no room left for that kind of work: too labor-intensive for comics, no longer fashionable in fantasy art, no pulps left to publish it… He was a nostalgist with nowhere to channel his fannish obsessions and no interest in transcending them.

I suppose I was drawn to the Stevens book as a lens through which to look at many of the same artists he admired. Guys like Manning, Wally Wood, Gil Kane, Alex Toth, and others are deeply intriguing both for the lives they lived and the idiosyncratic visual worlds they created. Somehow, studying Stevens in the context of this book is helping me think about the work of his predecessors and mentors.

So let’s back up for a moment. There was this thing that happened in the 1960s: Incredibly skilled, visually ambitious artists like Wood, Manning Toth, et al—men who were raised on pulp imagery and the classic American illustrators like Wyeth and Pyle—decided they wanted to do something “sophisticated.” They realized that despite the still-somewhat plentiful outlets (fewer than in the ‘20s and ‘30s, but still a few) for their work, they were never going to be free of the “juvenile” implications of their subject matter. These were guys who wanted to draw comics, but, given the circumstances (generational, financial, etc.), had nowhere else to go. They were, in essence, the last true work-a-day fantasy artists of the 20th century—still basically working for the pulps, at a high level for low pay. And it was a job—they were visionaries in a journeyman’s business. The work they tried to make on their own, like Wood’s Witzend material or Kane’s Savage, met with varying degrees of aesthetic or commercial failure. In any case, they certainly pointed the way so that the fantasy/adventure artists following them, aware of some notion of independence and certainly cognizant of the example of Crumb, et al, had some kind of choice in the matter.

Sort of. Ironically, the guys that came after Wood and Kane and Toth, like Bernie Wrightson, Mike Kaluta, Barry Smith, and Jeff Jones, followed them right down the manhole, dabbling in independent publishing but basically choosing to be pulp artists at a time when the pulps no longer existed. They chose to be willfully anachronistic. That helped make their work popular to a generation of guys who’d been children (if that) when the ECs came out and were now 20-something fanboys eager for more of the same, but, with the exception of Smith, who really brought a new kind of ferocity to his mark-making, it also severely limited the work. There was nowhere for it to go except for further wallowing in nostalgia – it would never transcend its nostalgic origins. The idea was to just make the best version of Arthur Rackham or Joseph Clement Coll as possible. There’s nothing wrong with that, really—it’s just rather limited.

Anyhow, back to Dave Stevens. Here was a guy who didn’t just come after Wood and Toth, but after Wrightson and Kaluta. So, we’re dealing with someone who grew up aspiring to the success of the second-generation stuff as well. But Wrightson and those guys at least had Creepy, Eerie, and other faux-EC mags; by the time Stevens hit his stride there was nothing but lower rung gigs doing storyboards and movie poster comps. And while he was a wonderful nostalgist and decent technician, Stevens was not a visionary. And he knew it. He broke no new ground or created anything very notable, really. His career seems divided between storyboarding, drawing pin-ups, and creating a readable throwback comic The Rocketeer, which became a fun but unsuccessful movie. His career never moved beyond the comfortable boundaries of mainstream fantasy fandom. And throughout his book he constantly seems trapped or burdened by his chosen professions. When his Hollywood dreams turn sour with The Rocketeer, he writes, “No good deed goes unpunished, especially in Hollywood.” And of the constant stream of “sexy girl” drawings he produced to earn a living: “While I do enjoy it and will probably always create pin-ups in some form, I don’t want to be defined by it.” But of course he was defined by it—by his revival of Bettie Page in the pages of The Rocketeer and by the oddly un-sexy women he drew throughout his career—all sinewy, inelegant line and no character. There is no mystery in his drawings—they look forced and labored over, with none of the grace of his contemporary, Jaime Hernandez, for example. And Stevens, so adored by his community, never had a chance to move past it. After all, he was giving a certain group of people exactly what they wanted: instant, safe nostalgia, “innocent pin-up girls”, an independent comic that felt exactly like a 1950s adventure comic. Something contemporary that Jim Steranko and Harlan Ellison (both contributors to the book and both brilliant as young men and then, like Stevens, trapped in their own “cool guy/king of the nerds” self-image and lionized by a lazy fanbase) could get behind; and, for nerd-dom, the all-important illusion of technical proficiency (here defined as a late 19th century notion that conveniently ignores 20th century art history).

And, by all accounts, he was a very nice guy. I mention this because it comes up again and again in the book. There are numerous testimonials from other professionals, and the editors themselves seem completely enamored of their subject. Stevens was loved in the way only this kind of fandom can love someone. What the book puts across is a world in which success if partly based on just getting close to the outside world–film, TV, “famous” actors or models. Success is getting do some throwaway storyboards for Raiders of the Lost Ark. This is a book that lovingly reproduces storyboards from Godzilla: King of the Monsters in 3-D and contains non-ironic jokes about the sexuality of characters from Jonny Quest, and, of course, prints numerous images with which Stevens himself seems dissatisfied. It’s all so insular.

Stevens struggled with depression throughout his last two decades, and, he writes, “By the late 90s I’d become wholly dissatisfied with the caliber of work that I was producing. My technical skills were limited and my ‘style’ seemed nothing more than a vague pastiche of others whose works I admired and had tried to emulate throughout my developing years.” He goes on later in the book to regret lost time and abandoned projects and to describe his own talents as limited: “My progress as an artist has indeed been slow and ponderous. My growth and potential has largely been limited only by my own lack of foresight and commitment.” I suppose these passages could be read as simple modesty, but I found them tremendously moving. Here’s a guy, ill with Leukemia, regretting parts of his life. That’s not unusual in literature, but extraordinary in fan culture, which is all celebration and good will. In the halls of San Diego and in your local comic shop you’re supposed to pretend that these guys are giants of culture, impervious to criticism as they march forward toward development deals and oil paintings for the latest Shadow revival. It’s all very earnest, but completely dishonest. But where else could he ruminate except in the pages of his very own fan-produced book? It’s as though at the end he needed to break out of the mystique, out of character, and just be human.

Now, it would be easy for someone reading this to make a good case that I’m ignoring all the fun Stevens obviously had and the fact that he entertained tons of people, and was clearly loved. All of that is true and all of that is valuable. And I’m not saying that Stevens should have regretted anything. To each his own and all that. But what a thing – to create a book of his own work and then, in his way, publicly disavow or regret so much of it. In that sense, Stevens really did become one of his idols–just like reading an embittered interview with Alex Toth, Gil Kane, or Wally Wood, all of whom were burdened by the knowledge that there was more to do, just out reach. Except that Stevens had a choice–unlike those guys, who loved comics but had nowhere outside of the mainstream to make them, Stevens made a conscious choice to marginalize himself, to live within the bubble of fandom. He was a willful anachronism, frustrated by his chosen intellectual and artistic world but unable or unwilling to see beyond it. Brush with Passion illustrates that conflict in vivid, sad detail.

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Craft in Comics part 1.75


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Wednesday, July 2, 2008


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Hey everyone. I’m going through my notes on the panel (“Craft in Comics” with Jaime Hernandez, Jim Rugg, and myself), and honestly, they don’t capture the feelings I had about the panel, or how I feel about it a week-and-a-half later.

I guess the thing that resonated most with people is my rant about Alex Ross, and I just don’t feel like turning my recollections about this wonderful panel I was on into a bitch-fest about Ross, but … ah fuck it: It’s not just Ross, it’s this culture of photo-referencing in comics that grinds my gears. It’s true, I hate Ross’s work. He’s got great technical ability, but big deal. Why is copying the nuances of a photograph such an achievement? That’s not drawing! He’s the worst example for a young artist to have, the worst role model. No one has done more harm to the form than Ross. It’s not comics he makes. It’s fumetti. There are no real panel-to-panel transitions as there are in “pure cartooning”; he’s just putting photograph next to photograph in a way that some find pleasing. But it’s not comics.

His original sketches for his pages—which I’ve seen in person—are lively drawings that capture the energy and action of the figures. I remember thinking then, “Why doesn’t he just work those up into full drawings?” Instead, he’ll literally dress models up in a costume and take pictures of them dressed as Galactus or Batman. But that’s not Galactus, that’s some guy standing on a washer and dryer in a basement. How do I know? Cuz Ross and guys like P. Craig Russell love to publish those photos for some reason.

There was a Conan book recently that I was flipped through and I could immediately see that it was referenced, because the referencing takes over. Did John Buscema or Barry Smith let their references take over their style? No, they were original enough, wise enough, to incorporate the references, to subsume them into their overall style. P. Craig Russell most often does the same, he’s good enough to really USE the reference, but I always wonder why? Why bother? It distracts me as a reader, it ruptures the balance of his drawings, his lines, because it’s clear that the drawing is from a photo. It sends the other drawings on the page that are not referenced into high relief. Photos flatten the perspective, the shape of the body, the sense of depth. And worst of all it’s not Conan! Or Galactus. My suspension of disbelief is shattered at the moments I realize a photo is being used, and then that break is re-enforced when I see the photo that the artist was using, which they’ll often proudly display like a trophy! Do they think that should be applauded? It’s maddening!! When Kirby drew Galactus it WAS Galactus. Real. Manifest. Not some schlub in his underwear playing dress-up.

Think of Alex Toth. As far as I know he only occasionally lifted a photo straight. Like Neal Adams, he’d draw from it and then integrate it into his style so that it wasn’t so jarring. These days that concern seems archaic. The more photo-realistic the better. And on top of that, look close at the more recent vintage of photo-referenced comics. Generally each photo has the same focal length. You can really imagine the “actors” sitting there on their couches, at their kitchen tables, in the car. It’s so LAZY!! Point and shoot, ah, that panel’s done, next! “Honey, will you stand over there by the window and look off in the distance? I need to nail this Catwoman drawing.”

** More soon—also I’m not responding to comments on this one. On this subject, I have patience only to be dogmatic.

*** Photo-referencing isn’t just a problem in mainstream comics either, by the way. Those guys are just easy targets.

PREVIOUSLY: Part one and Part 1.5

NEXT: Part 2.0

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Sobering, eh?


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Wednesday, November 14, 2007


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Well, Frank was certainly up early this morning. I also worshiped “The Studio” as a teenager. It was, for me, my first encounter with “art” that I took to be accessible and somehow applicable to me. Oh lord, looking back on it now it seems so silly. I’d feel much much worse about this if Gary Groth didn’t feel the same way when he was that age. Anyhow, the appeal of that stuff was to see somewhat baroque, overripe illustration in fine art trappings. It’s ironic, of course, because the illustration they were referring to was, by the 70s, eclipsed by Push Pin, Brad Holland and the like. The Studio was, if anything, thoroughly anachronistic. But charmingly so. And, in their avid production of portfolios, prints, and assorted “fine art” ephemera, unique for those days. In a way, they anticipated the Juxtapoz-ish illustrators-making-bad-fine-art gang. Another point of interest is that, with the exception of BWS, all of those guys contributed comics to Gothic Blimp Works or The East Village Other, their pages sitting next to work by Deitch, Trina, Crumb, etc. It’s funny to think of a time when those worlds (fantasy and underground) mixed. This was perhaps helped along a bit by someone like Wally Wood, who straddled both sides of the fence, albeit briefly. Then it splintered a bit, with guys like Richard Corben occupying their own niche in the underground scene, in opposition to Crumb, Griffith, et al, who disdained the EC-influenced genre material. In a way, what guys like CF and Chippendale are doing now is related to those early efforts at underground fantasy comics, except coming from a very different mentality.

Also, I think Tim is right that Crumb was the first to make fun of the dainty falling leaf-as-signifier-of-meaning.

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Diversion


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Wednesday, November 14, 2007


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One of my favorite books when I was a teen was The Studio. I tried to look up the home pages of everyone involved, and found the websites of Jeffrey Jones, Michael Kaluta, Barry Windsor-Smith and Berni Wrightson to be sort of sobering. It’s tough sometimes to realize that the heroes of one’s youth are just, well, not as mysterious or interesting as they once seemed. Did they change? Did I change? Or was it some sort of combination?

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