Archive for November, 2007

Color Commentary


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Thursday, November 29, 2007


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CARTOON DIALECTICS, Vol. One
Tom Kaczynski
Uncivilized Books, 2007

Without writing a full-on review, I still wanted to point out something interesting in Tom K.‘s Cartoon Dialectics. I really dug his use of color, particularly on page 20 — and how he formally plays around with the page.

Check out how he uses the color to pull the reader’s attention “over” the flashback.

Simple, direct, & totally effective, his use of color and a limited palette adds a layer of meaning to an aspect of the story that could have been revealed in a more “illustrated” and drawn out fashion. Like some faded movie memory, within two panels, literally BETWEEN two panels, Tom has mirrored the first panel of the page and effectively doubled the meaning (and impact) of the flashback.

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Outsourcing


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Thursday, November 29, 2007


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Sorry I haven’t posted for a while — still recovering from a surprisingly turbulent Thanksgiving. I’ve been mulling a review of the Black Dossier, but am not sure if I have much to say that hasn’t already been said — though I liked it a little more than most people apparently did. We’ll see.

In the meantime, in the comments to Frank’s Galactikrap review, reader Luke Pski pointed out a really terrific post written by cartoonist and all-around great guy Tom K. on Yokoyama’s New Engineering. The J.G. Ballard comparison is brilliant, and I can’t believe I didn’t think of it first.

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Galactikrap #2


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Monday, November 19, 2007


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I wrote this review in my notebook a few days after SPX this year. Recently, I thought about posting it, and as I was assembling this, Patrick Markfort wrote an excellent review of it over at Comics-and-More. But I thought I’d post mine anyway. So here goes: Maybe I’m biased but my favorite SPX comic so far has been Brian Chippendale’s Galactikrap #2. This comic sort of got lost in the shuffle after Maggots was released and I think that’s too bad. It’s an awesome standard digest-sized 52-page black + white mini-comic with two card-stock silkscreen covers stacked on top of each other. The story begins on the inside front cover, so the second cover is actually page two of the story, but the feel of the book is that there are two covers — you know what I mean, geez.

As I said, the story begins on the color pages — it made me think of some Japanese manga where the first and last few pages of the book are colored with a limited palette, while the rest is in black-and-white. (When I mentioned this to Brian he said that’s what he was going for a little bit) It’s especially nice because the color section informs the B+W section and lets me re-imagine how the B+W pages might look in color. It’s an interesting tension and one that Chipps has in much of his work, but not often as directly as in this particular comic. The open, playful colors also really help to “open” up the dense B+W panels. I can see it all in a new light.

Brian is economizing in new ways by “fixing” the page layout & moving the reader THROUGH the panels very directly. The depth of focus is deeper & wider than usual for him. He fills the frame with focused “speed lines” and mark-making. Nothing new but it seems to me this is a different Chipps than Ninja or Maggots. I think his poster and collage work are more center stage here and in service of the comic’s narrative velocity (and responsible for it in many ways). Brian’s always frenetic but here it’s a focused energy that is well organized with diamond-like precision. The action scenes throttle by with unheard of speed and terror.

Terror? Well, it’s like Brian can create this labyrinth of locales, of settings that feel very real and solid. He renders livable landscapes that teem with energy and scope. And when shit goes down in these mutant sci-fi worlds, I feel present, there. It’s uncanny. I think Brian has absorbed this single-camera point-of-view from certain comics and early video games, and that view has mutated into this buzzsaw that cuts away view after view of worlds unseen and hidden. It’s like you’re inside Brian’s notebook when you’re reading Galactikrap — and the stories are playing on an animated reel that just keeps rolling.

The comic is broken up into three sections, more or less. The first section could be read as a sorta Seinfeld momentary mishap, or it could read as a window on to a class struggle — strip away the mutant sci-fi futurepast setting, and it’s a story about consumers getting fucked over by the MAN. It tells the story of Su Long, a cute girl with a funny hat, trying to buy a muffin with her debit card. Her card gets denied. She rattles off her 35-digit account number to customer service over her “cellie”, and is told that her card has been deactivated because she recently made several purchases in a “strange part of town.” So the bank puts her card on hold because of suspicious activity. Su informs the customer service agent that because of this she’s now stranded in said strange part of town “with no money and no way home. And no muffins.”

This section is laid out in a way that creates a grid when the comic is held open — two same size gutterless panels per page. This is repeated for most of the comic — and when it does change, the layout goes full-page. The POV of the “muffin story” is also fixed — a medium shot of the muffin stand, the proprietors, & the customers. Figures come in and out of the frame, and the stationary shot of the transaction gives it, well, a stillness, and a sort of deadpan sitcom tone that works quite well. The characters’ expressions and dialogue create a subtle play of tensions and genuine laughs that reminds me of The Simpsons somehow.


The stillness and dry humor of the muffin section perfectly sets the table for the second section, which is an action bonanza that really must be seen to be believed. These are bigger, fuller panels. I believe they are drawn smaller, & that Brian’s enlarging his images much like he does in a lot of his poster and collage work. Consequently, the panels open up and because the panel structure is still fixed, the narrative breathes in ways I don’t normally associate with Brian’s pages.

There’s enough air for the action to really catch fire in the second section. A sewer devil has stolen a mother’s baby, and the Deep Cutz Force, a three member “pitch black ops team” goes after them. Sent by the military to gather children for “covert use, parent surveillance, foster home directionals, high school white washes, super soldier experiments and the needs of the State.” Fuck yeah! This is my kind of comic.

Deep Cutz Force takes off through the sewers, and meets up with the devils for a showdown. Clear and precise, yet open and free, here Brian is less concerned with mark-making just for the sake of it and instead appears focused on using the lines and his customary ballz-out approach to move the reader through the story. The pages fly by. The force of the lines and the movement and action of the characters are remarkably staged in this section. It all comes together beautifully and is executed with a certain skill that I feel is above and beyond Ninja. The action explodes at the tail end of the fight scene when Raw Star, a cute girl with cool hair and hot hands, shows up to blast a devil in half. But where is the child? Behind a well-guarded door that leads us to section three.


The third section opens up with some Teamy Weamy members trying to find a public bathroom. They try to use Snakezilla’s bathroom which is, like, a giant store in a building shaped like Godzilla. Only the assembled team is tricked by a member of Gang Gloom who slugs them with a bat, and sends them flying into a trap door beneath Snakezilla. The comic ends with a cliffhanger of the characters falling into a bottomless pit. These last two pages are printed in color on the heavier silkscreen covers.


Is it genre stuff, like a mainstream comic? Not really but close. Brian can do what no one else can do. Look close: it’s Brian’s TONAL perception that allows him to “see” these drawings, these movements, and fix them to the page. What’s fixed really is the SOUNDTRACK of the narrative. The marks, the velocity of his lines and the organization of space and movement — it’s musical. One’s eyes know (and one’s body feels) the BEAT and moves with the drawings. Rolling, rolling. Sort of like manga, sort of like some American action comics, but it’s effortless here, very much like the clearest manga but more like a John Coltrane blowout version of it or something. Brian’s playing the song sideways — he’s more like Yokoyama, really, than anyone else in American comics. I think Yokoyama’s work is the clearest of all manga I’ve come across; it’s musical to me, and it even almost looks like sheet music. The reader’s eyes follow the symbols and marks so fluidly that it creates a completely different experience, for me, than reading almost all other comics. There is a similar BEAT that moves the reader through Chippendale’s Galactikrap, one thats been there since Maggots. So just as Yokoyama is using the form to tell his futurepast adventure stories, so too does Brian use genre trappings to get at the heart of the movement, the action, the beat.

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I Can’t Resist


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Thursday, November 15, 2007


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I’m supposed to be doing some accounting, but comics is more fun. Just kidding, everybody. Those royalty statements will be right on time. Um….yeah. Heh heh. Anyhow, here is a Basil Wolverton Mickey Mouse strip from the 1940s. I don’t know much about it. Found it in the much-discussed Graphic Story Magazine. This time from issue 12. It’s too awesome not to post. I hope I don’t get sued. Then I’d really have to do some accounting.

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Best of…


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Thursday, November 15, 2007


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Kick-ass Tom Sutton cover. Santoro, take notes.

It appears to be “year’s best” time, when people begin soliciting for one’s “top ten” comics of the year. In honor of that tradition, I give you:

The Outstanding Graphic Stories of 1967, as printed in Graphic Story Magazine #9, Summer 1968.

“Barbering”
Will Eisner
The Spirit 2

“Master Time and Mobius Tripp”
George Metzger
Fantasy Illustrated 7

“Kaleidasmith”
George Metzger
Graphic Story Magazine 8

“HIM”
Lee and Kirby
Fantastic Four 66 and 67

“The Aliens”
Russ Manning
Magnus, Robot Fighter 17-20

“Luck of the North”
Carl Barks [Heidi must be relieved–ed.]
The Best of Donald Duck and Uncle Scrooge 2

“The Gifted Cockroach”
Will Eisner
The Spirit 2

“Showdown on Hydra Island”
Jim Steranko
Strange Tales 156-158

“Project: Blackout”
Jim Steranko
Strange Tales 160-161

Prehysterical Pogo
Walt Kelly

“Who Has Been Lying in My Grave?”
Arnold Drake and Carmine Infantino
Strange Tales 205

“Mr. A”
Steve Ditko
Witzend 3

Gee, times haven’t changed that much. Funny how most of this stuff is still considered classic– I gotta check out that Arnold Drake story. And, whatever else anyone says, that Steranko period is full of fantastic, retardo Kirby and Op-Art pastiches….man, I knew I shouldn’t keep my “collection” in the office. Ok, back to work. Honest.

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You Must Be REALLY Smart


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Wednesday, November 14, 2007


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I have a real hate/love/hate relationship with these things, but hey:

cash advance

[Via Notes from the Lounge.]

Which reminds me — Comics Comics is not just for kids any more!

dating
It must be Frank’s influence.

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Sobering, eh?


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Wednesday, November 14, 2007


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Well, Frank was certainly up early this morning. I also worshiped “The Studio” as a teenager. It was, for me, my first encounter with “art” that I took to be accessible and somehow applicable to me. Oh lord, looking back on it now it seems so silly. I’d feel much much worse about this if Gary Groth didn’t feel the same way when he was that age. Anyhow, the appeal of that stuff was to see somewhat baroque, overripe illustration in fine art trappings. It’s ironic, of course, because the illustration they were referring to was, by the 70s, eclipsed by Push Pin, Brad Holland and the like. The Studio was, if anything, thoroughly anachronistic. But charmingly so. And, in their avid production of portfolios, prints, and assorted “fine art” ephemera, unique for those days. In a way, they anticipated the Juxtapoz-ish illustrators-making-bad-fine-art gang. Another point of interest is that, with the exception of BWS, all of those guys contributed comics to Gothic Blimp Works or The East Village Other, their pages sitting next to work by Deitch, Trina, Crumb, etc. It’s funny to think of a time when those worlds (fantasy and underground) mixed. This was perhaps helped along a bit by someone like Wally Wood, who straddled both sides of the fence, albeit briefly. Then it splintered a bit, with guys like Richard Corben occupying their own niche in the underground scene, in opposition to Crumb, Griffith, et al, who disdained the EC-influenced genre material. In a way, what guys like CF and Chippendale are doing now is related to those early efforts at underground fantasy comics, except coming from a very different mentality.

Also, I think Tim is right that Crumb was the first to make fun of the dainty falling leaf-as-signifier-of-meaning.

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Diversion


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Wednesday, November 14, 2007


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One of my favorite books when I was a teen was The Studio. I tried to look up the home pages of everyone involved, and found the websites of Jeffrey Jones, Michael Kaluta, Barry Windsor-Smith and Berni Wrightson to be sort of sobering. It’s tough sometimes to realize that the heroes of one’s youth are just, well, not as mysterious or interesting as they once seemed. Did they change? Did I change? Or was it some sort of combination?

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Recurring Themes


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Tuesday, November 13, 2007


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As we wait for Dan’s promised post on Spiegelman and Griffith’s great Arcade anthologies, I thought I’d put up this classic Robert Crumb cover from Arcade 3. I’d forgotten that Johnny Ryan wasn’t the first cartoonist to tackle parody the falling-leaf-as-profound-symbol thing.


Of course, I doubt Crumb was the first, either, but that’s not important when I have an opportunity to publicly goad Dan into posting.

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Jargon for the Jaded


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Monday, November 12, 2007


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I find it extremely difficult to avoid coming off like Harry Naybors whenever I try to discuss things like comics terminology, but fortunately not everything about jargon is necessarily so deadly. It’s likely common knowledge to everyone else, but the origin of the term “fumetti” was new to me when I recently read it in a footnote from Tim Lucas‘s excellent-so-far biography of Mario Bava:

The word fumetti means “smokes” and it was coined for this medium of storytelling [comics told through photographs] because the Italians likened the word balloons used to convey dialogue to puffs of smoke.

Maybe I’m a sucker, but to me, that’s just a beautiful metaphor. In fact, it’s beautiful enough to make me want to become a fan of fumetti (as irrational as that chain of logic may be). Does anyone know of any photo-funnies that really work? I mean, that are worth reading more than once? In the meantime, I’ve got some old issues of National Lampoon and Weirdo to look through.

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