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COMICS CLASS 2: electric boogaloo


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Tuesday, June 23, 2009


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Saturday July 18th and Sunday July 19th
two different classes – same lesson
both days
noon to six
COMICSCLASS2700
with FRANK SANTORO
“DISCOVER THE HIDDEN TEMPO OF COMICS”

Hey Everybody. I’m offering my Comics Class again. I’m doing TWO workshop classes in New York City at the infamous Westbeth artists’ co-op on Saturday July 18th and Sunday July 19th. Be there or be square. It’s gonna be an intense, small class of six people. Not for beginners. Come ready to draw.

The focus will be on the student’s contour line drawing and composition. This class will explore the process of improvisation within a rigorously structured page design. Meaning students will learn how to find a framework of harmonic points on the comics page. These points act like a “tuning fork” and provide page proportions which allow the drawings to unfold in sequence while firmly remaining “in key.”

Seriously. See, the problem I see with most comics is that often there is a real lack of a consistent narrative pace. Comics can be structured like songs and utilize tempo, rhythm, harmonies, and melodies to change the pace of a story. It’s this invisible structure that will be explored, diagrammed, and discussed.

And as for the drawing end of it, we will be drawing in a contour line style. No shading, just lines. Some color. Students will be making a manuscript, a “print dummy” of sorts for making their own 16 page zine. Each student will be “improvising” upon a pre-existing story structure designed by myself. Straight ahead, no-frills drawing and composition, transitions and sequencing will be the order of the day. I will be working with each student one on one to really explain how structure and improvisation can unlock one’s narrative vision.

Email me: capneasyATgmailDOTcom if you’re interested. It’s 40 bux. Noon to six with a lunch break. Space is limited to six people each day.

UPDATE 6/26: There’s one spot left for Saturday and 1 spot left for Sunday. Thanks.

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Tip Top o’ the Top, Pop!


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Wednesday, June 17, 2009


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I can’t help it, so I’m going to write about history today. Please hold your gag reflex. This is actually just a “fun” post. A simple one mostly for my own list- making enjoyment. I love books about comics history — I love the personalities behind them, I love their peculiar visions of a canon, and, of course, I love them for their information. Here’s what a I look for: Honesty; A clear purpose for the book; research distilled into solid prose; an original opinion or critical idea about the material; accuracy.

Herewith a list of my current favorite books about comics history, or older anthologies containing historically-based selections. Fuck it, these books are all on my “reference” shelf. That’s the criteria. OK? OK.

In order of current enjoyment:

1) National Lampoon Presents French Comics (The Kind Men Like). 1977.
This appeared the same year as the American Heavy Metal, from the same publisher. So, go figure. This book collects comics (many in color) from the French scene of the 70s and contains, as far as I know, the only English translations of artists like Sole, Lauzier and my personal fave, Lob! Who was Lob? I dunno. All of this work seems beamed down from another planet and, from what I can guess, was contemporary with Metal Hurlant, but more “straight” in a way. There’s no other book like it. I’d like a 300 page version of this book.

2) The Greatest Golden Age Stories Ever Told. 1990.
Before there were magical programs to add that sense of volume that you know Alex Toth was always seeking in his color, DC put out books with simple flat color seps on uncoated paper. This one is my favorite, as it contains fantastic stories by Jimmy Thompson, Toth, Mort Meskin, even Sheldon Mayer and a wonderful Dan Barry story. There’s a great Bernard Baily Spectre story in here as well, and generally a good education on what all the old fogeys are talking about when they mention the golden age canon.

3) Confessions, Romances, Secrets & Temptations. 2007.
Shouldn’t we build a monument of some kind to John Benson? He is responsible for some of the best research, compiling and editing of comics history. Squa Tront, Panels 1 & 2, Humbug, and his two romance books. This is the prose edition, full of excellent and sometimes quite eccentric interviews with St. John romance cartoonists and writers. An indispensible peek inside the industry and its characters.

4) Masters of Comic Book Art. 1978.
A total schlock-fest of a book, but I love it for its dated version of who was a “master”. Robert Crumb AND Richard Corben AND Philippe Druillet. Oh, and Barry Smith for good measure. Seems idiosyncratic and personal to me and offers a nice period piece vision of a guy like Druillet who otherwise seems lost to North American comics. Side note: As I was getting ready to post this I noticed Warren Ellis’ post on Druillet and French SF comics. Such an intriguing topic and nice to see someone out there interested in it.

5) Les Chefs-D’Oevre de la Bande Dessinee. 1970.
A nearly 500 page brick of a book that anthologizes everyone from McCay to Angelo Torres to Franquin to Will Gould to Guy Pellaert to Don Martin to Moebius to Tenebrax and even back to Caran d’Ache. A heroic attempt to connect all the Anglo-European dots circa 1970. Awesome and inspiring.

6) Men of Tomorrow. 2004.
The best damn prose book yet written about comics. Compelling and fearless in Gerard Jones‘ willingness to tell the truth about the industry. I love his combination of culture and commerce and found it quite moving at times. Jones understands and can explain where, for example, Siegel and Shuster came from, culturally, and where they went artistically, and how, precisely, they were mistreated and, more tragically, how they sabatoged themselves, too. Tangentially: I’m amazed at how few people within comics seem to have read this book. It more or less exposes the true roots of “nerd culture” and the sad exploitation behind it all. Easier to look away, I suppose.

7) The Encyclopedia of American Comics. 1990.
Ron Goulart‘s masterpiece (and another man deserving of a monument). An indispensable guide to his sensibility and his knowledge. Goulart, like Benson, came along too early to be fully appreciated. This book, with its lengthy entries on the popular and obscure, covers a tremendous amount of comic book and comic strip ground, and seems to represent a gathering of facts from all over Goulart’s voluminous publishing career. It is sadly out of print, so someone re-issue this tome! It’s brilliant.

That’s it!

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Not Necessarily Deep Thoughts


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Tuesday, June 16, 2009


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I. Did Jean-Luc Godard ever consider becoming a novelist?

Yes, of course. But I wrote, “The weather is nice. The train enters the station,” and I sat there for hours wondering why I couldn’t have just as well written the opposite: “The train enters the station. The weather is nice” or “it is raining.” In the cinema, it’s simpler. At the same time, the weather is nice and the train enters the station. There is something ineluctable about it. You have to go along with it.

—Godard, from a 1959 interview in L’Express, included in Richard Brody‘s entertaining, controversial biography of the filmmaker, Everything is Cinema.

Brody goes on to call this concept central to Godard’s art, and “the basis for a grand theory”:

[Godard’s] idea is to define montage as the simultaneous recording of disparate elements in a single image, the simultaneity in one image of two things that would happen sequentially on a page—the train entering the station, the rain falling. In his view, the cinema does automatically what literature wants to do and cannot: it connects two ideas in one time.

II. Is this “montage” really a failure of literature, prose’s unachievable ambition?

How … does the work of reading a narrative differ from watching a film? In a film the illusion of reality comes from a series of pictures each slightly different. The difference represents a fixed chronological relation which the eye and the mind together render as motion.

Words in a narrative generate tones of voice, syntactic expectations, memories of other words, and pictures. But rather than a fixed chronological relation, they sit in numerous inter- and overweaving relations. The process as we move our eyes from word to word is corrective and revisionary rather than progressive. Each new word revises the complex picture we had a moment before.

Samuel R. Delany, from his 1968 article, “About 5,750 Words”, included in The Jewel-Hinged Jaw.

III. These quotes raise that age-old, brain-numbing question: Are comic books more like movies or more like literature? I’m not going to try to resolve the matter here. (Though really, of course, the answer is neither.)

With these particular quotes in mind, though, I recently started thinking about how exactly I experience reading comics. It differs depending on the comic, obviously, but I guess that my default way of reading the average, traditional comic is to first take a quick “skim” of the visual composition and art of the entire page (or two-page spread), then to proceed to a slightly longer glance at the art of the first panel. At that point, I usually read the narration and word balloons, and after that, I look more closely and patiently at the art. And then I go back and forth between the art and the words as often as is necessary to understand everything before moving on to the next panel. (And then sometimes I’ll have to go back to the first panel, sometimes I’ll skip ahead to look at the art for the last panel, etc. It wouldn’t be very entertaining to go on.)

Obviously, none of this is a conscious procedure, and I wouldn’t even swear that it’s perfectly accurate. And even if it is, it doesn’t follow that everyone else (or anyone else) reads comics the same way that I do. (Not to mention more complicated and/or idiosyncratically laid-out comics pages, like the endpapers in Ware‘s ACME 18 or nearly any page by Ron Regé, to pick just two of many possible examples.) But the main point is that, unlike cinema, and like other arts including literature, the process of “reading” comic books isn’t a simultaneous one. It’s not image and word at once, but one after the other after the other.

When people want to connect comic books to film (which used to be the main strategy comics fans employed to convince skeptical non-fans that comics were “art” before they switched to using literary fiction or poetry), Will Eisner is the name more likely to come up than any other. And there’s no question that he was obviously influenced by cinematic ideas of composition and lighting. But it just occurred to me that the one element of his work that is most consistently held up as “unique” to comics, the famous Spirit splash pages that incorporate the titles visually into the mise en scène (to steal some jargon), may in fact paradoxically be the most “cinematic” of all his effects. In a weird kind of way, they provide one of the only examples in comics that I can think of offhand that truly approaches Godard’s concept of montage, a simultaneous connection of two ideas that would normally be experienced sequentially—image and word—in a single instant.


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Dan Walks the Plank


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Thursday, June 11, 2009


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You may be interested in reading Dan’s latest interview with internet comics gadfly Chris Mautner, over at our Eisner-nominated rival, Comic Book Resources. Here Dan is on the effect I’ve predicted to him will be the result of some of his recent Comics Comics posts:

Can you peel back the curtain a little on Art Out of Time 2?

My main goal with Art Out of Time 2 is by writing reviews of other people’s books about history … to make myself as much of a whipping boy as possible. I want Jog coming after me, I want Spurgeon. I want to feel like I want to die when it comes out. That’s my goal.

In the rest of the interview, Dan actually discusses the Art Out of Time sequel without ducking the question, and also talks about recently announced new books from C.F. and Brian Chippendale, a Wilco collaboration, and future plans for PictureBox in general.

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The Field to Labour Calls Us


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Thursday, June 11, 2009


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I’ve heard some grumbling from more than a few people about the excerpt of Robert Crumb‘s upcoming version of Genesis that was published in The New Yorker last week (“staid,” “unimaginative,” “overly literal,” etc.). I think those people are wrong. And that they probably haven’t read the original Genesis recently, and don’t remember that the beginning is the most boring part. (Well, except for all the “begats.” But I assume Crumb has a good solution for that.) If the rest of the book is as “literal” as the initial excerpt, it’s going to get very strange, very soon.

I know this is a half-baked idea for a post, but Frank’s starting to get mad at me for being lazy, and fully baked post ideas may not come along for a while. In the meantime, why doesn’t everybody take a shot at telling me why I’m wrong? Am I just a soft touch, being too easy on Crumb? To my mind, he’s earned the benefit of doubt.

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Gary ‘n’ Frank ‘n’ Ray at MoCCA


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Tuesday, June 9, 2009


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If you couldn’t make it to MoCCA, or missed Frank’s panel with Gary Panter and Raymond Sohn for any other reason, here’s an audio recording of the proceedings. (Thanks, Ray!)


Also, Squally Showers has put together an excellent visual companion to the talk.

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Real Deal: The Real Story


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Wednesday, May 27, 2009


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By my own (and some popular) demand I interviewed Lawrence Hubbard aka Rawdog, the artist behind the mysterious Real Deal Magazine, a six-issue masterpiece of comics that began in 1989. One of the rare contemporary African-American created and published comics, Real Deal depicts L.A. underworld life with visceral, bone-dry humor and gross out violence rendered in Hubbard’s uniquely gnarly line. Anyhow, I was also happy to discover that Hubbard still has some back issues of Real Deal, so PictureBox will be representing with the original printings of issues 1 and 3-6 at MoCCA and, shortly, online at pictureboxinc.com. Prices at the festival will be $10 for issue 1 and $6 each for the rest.

How did Real Deal begin? Where and when?

Back in the early nineties I was working at California Federal Savings (now defunct) in the IT department (because of family and money problems I have always had to have jobs outside of my art). Anyway I was hanging out in the sub-basement of the building where my buddy HP Mc Elwee worked in the record storage dept, anyway we were just shootin the shit when he showed me these crude stick figure pictures of these characters GC, Ace Brogham, Slick Willy and Pork
Butt, GC’s old lady. Anyway the shit was so funny we laughed like hell for hours, and I thought it was so funny that I said “Hey man you know I draw!” so I took the characters and fleshed them out and made them more realistic. Anyway it was so damn funny to everybody we showed it to that we decided we wanted to publish it. At first we sent out samples to the usual suspects, Marvel, DC, Mad and got clowned by all as usual, Marvel actually sent us a personally written letter, but said sorry we can’t use it. Anyway we said “fuck it” and decided to publish it ourselves, the first issue came out in 1989, and we did comic shows and stuff like that, but because of lack of money, distribution problems (Damn I wish the internet was like it is now back then!!) it didn’t quite work. Anyway we managed to get 6 issues out, but HP McElwee died of a stroke and heart attack at the age of 43. Anyway, one thing that keeps me going in this is the fans!

You mentioned that people you showed the work to would laugh like hell … so did you go into Real Deal with the idea of making your own Mad? A humorous comic for adults?

In a way, a sort of satire from “The Hood” for adults, and one thing that was different in Real Deal was that the characters are older guys whose youth was in the ’70s and they just kind of stayed there (kind of reminds me of a story a guy I used to work with named Ben told me. He said he left Iowa in 1974 for California, when he went back in the early ’90s for a visit, he said a lot of the guys he knew still had the same cars) while most books about this sort of thing would have been about some young hip hoppers. The ’70s is when we came up, Blaxploitation, Disco, double knit rags, pimp mobiles, Funky Music, Soul Power, Can you dig it Baby?? And the main thing was we didn’t see anything else like it.

Where did the characters come from? HP’s own life experiences? His observations?

What’s funny about that is the characters are from both of our lives, we had been friends for years before he came up with it, and it was a culmination of people we had known in both of our lives, convicts, hustlers, drug addicts, crack hoes, car thieves, murderers etc. People we used to talk about. HP’s brother was a car thief, he had been to jail so many times he didn’t seem to mind it.

Do you think of Real Deal as being specific to L. A. and L. A. culture?

Yes most definitely, this is where I grew up, this is where I live, if you look at the backgrounds in my art, you can tell it’s L.A.

What were you main influences in comics and art? Were you a part of a large scene?

My main influences were Marvel and DC comics and especially Mad Magazine, I loved the work of Mort Drucker and Angelo Torres, George Woodbridge. Jack Kirby, Steve Ditko, E. Simms Campbell, Doug Wildey and a host of others. There is a downtown scene here in Los Angeles, artist lofts parties etc, there was a printmaker called Rollo, I can’t remember his last name that used to do posters for alternative bands, he did a print of some of my work. unfortunately I have been stuck most of the time doing jobs that have nothing to do with comics.

How did you and HP divide the labor? Did he write scripts?

HP originally wrote all the scripts, and I would add my input and I would show him the pages as I was drawing them. Since he passed away I have been following his formula, and amazingly enough it’s not that hard to write a Real Deal story. You take a simple everyday situation: Going to the store, the car wash, buying some food, you have a confrontation, nobody backs down! And next all hell breaks loose!! And the main thing is none of the characters give a shit about the consequences.

What else do you do for work? Do you publish your work elsewhere?

I’m not publishing anywhere else right now, but soon I plan on doing a big push for Real Deal to put it where it belongs, Right now I work in the IT industry as a Production Control Analyst.

[UPDATE: 5/29/09]

In response to some of the questions in the comments section, I asked Lawrence about some specific L.A. influences, to which he responded:

You know I didn’t know Gary Panter or Raymond Pettibon by name but when I looked them up I immediately recognized their art; they are very good. I think I developed my style from all the cartoonists I named in my interview. One who I always admired was Doug Wildey of Jonny Quest fame, when I used to watch those episodes on TV when they were new, I always admired his attention to realism, I try to bring that to my art. Even though my characters have cartoon faces which fits the style of what I’m doing, I try to make the bodies, hands, backgrounds etc as real and on perspective as possible. I’ve always admired cartoonist who could draw in a goofy cartoon style and then change up and do realistic illustrations, you would look at it and say, “Is this the same guy?”

That’s it for now…

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Windosill


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Saturday, May 2, 2009


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Patrick Smith, old pal and co-founder of The Ganzfeld, has just released his long gestating new game/animation/world Windosill. It’s a gorgeous thing to lose yourself in. Patrick designed and drew the covers and endpapers for The Ganzfeld 5, and of course drew a comic that still, to my mind, is pretty far ahead of its time, in the very first Ganzfeld. Anyhow, he’s just a wonderful artist so go check out Windowsill.

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A Classier Post


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Friday, April 24, 2009


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I was trolling around the interweb and I found these awesome drawings by Andy Bleck. Mr. Bleck is also a cartoonist. (I believe he’s known as Andy Konky Kru.) There are also a lot of nice drawings made at European comics festivals on the site.

Check out this group of festival drawings with Moebius.

Somehow, these drawings capture more what it’s like to be at these festivals. Photos make it look like everyone’s having a blast, posing for their Facebook pages. The drawings speak to the TIME spent standing around looking when no one’s watching.

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Two Pages That Prove Marshall Rogers’ Greatness


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Monday, April 20, 2009


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He had a remarkable sense of flow

…even when the page is crowded with information. That, to me, is why he’s great. All of the information in the above pages reads clearly. It’s not “crowded” nor is it hard to quickly absorb. It’s clear, and that allows me to then linger on the drawing. I’m not trying to decipher the page. It’s just there. Each page above has a very pleasant, well organized sense of space.

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