Posts Tagged ‘Robert Louis Stevenson’

Quick Barks Follow-Up


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Thursday, June 8, 2006


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Bryan Munn was recently kind enough to link to this site, and he had some kind things to say, for which I’d like to thank him.

He also took issue with my invocation of Robert Louis Stevenson in the post about Carl Barks:

Barks did manage some interesting social satire and his storytelling and dialogue are very sharp, but Robert Louis Stevenson? Maybe it’s just because one of my old perfessors was an editor of the Complete RLS, but I don’t see the complexity of plot or theme in the decidedly adult work of Stevenson mirrored in Barks. Now when we compare Stevenson’s drawing to Barks…

I have two quick things to say in response.

One, I did write, “in some ways”…

And two, I did not intend to compare the complexity of Barks’ work directly to Stevenson’s, which is why I wrote, “In some ways, Barks’ place [italics added] in comics is similar to Robert Louis Stevenson’s in English literature.” Meaning that the grace and apparent ease they display in their story-telling leads many to misunderstand or underestimate their work.

I certainly didn’t want to imply that Barks’ duck stories are as complex as Stevenson’s writings. Though I’m not altogether sure that they aren’t. I’d have to think about it a lot more than I have heretofore.

In any case, generally, I’m not sure if it is really wise (or fair) to directly compare the work of two artists working in such different media. Making comics is different than writing prose, and the techniques involved (and the responses generated) are probably too divergent to make a one-to-one comparison. What they are trying to accomplish is simply too different. Likewise (to use a different art as an example), it would probably not be very fruitful to take, say, Goya’s war prints, set them side-by-side with Ambrose Bierce’s Civil War stories, and proclaim, “Goya’s more complicated”, or vice versa.

Well, it’s all too complicated for a quick post like this one. Food for thought, as they say, and thanks again to Munn.

UPDATE: No one say anything about the (unwise, unfair) Hergé/Tati thing below. I don’t want to hear it. Just pretend it never happened.

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The Good Duck Artist


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Tuesday, June 6, 2006


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This won’t be a comprehensive essay on Carl Barks, but I do want to begin by saying that if Barks isn’t part of your personal pantheon of great cartoonists, you really owe it to yourself to check out his work.

Barks wrote and drew more than five hundred comic stories about Donald, Scrooge, and the other famous Disney ducks, and is directly responsible for much of the lore surrounding them. (In fact, he created Scrooge McDuck personally, though he never signed his stories, and only belatedly received credit for his role.) Many of the stories are among the greatest humorous adventure stories of all time. And amazingly, Barks didn’t start working as a comic book artist full-time until he was in in his forties.

The story I want to focus on (briefly) is from a 1956 issue of Uncle Scrooge called “Land Beneath the Ground”. As you might guess based on the title, it’s a Hollow Earth story, loosely in the tradition of Jules Verne and Edgar Rice Burroughs.

It begins when Uncle Scrooge reads a newspaper article about an earthquake in Chile, and worries that a similar quake may endanger his beloved money bin. Check out this rather shoddy scan of an early sequence:

I love how relaxed his story-telling is. Barks’ tales move with an impressively swift pace, but flow so smoothly that it’s easy to underestimate the grace and skills necessary to craft such a natural-seeming story. (On his good days, Peter Bagge displays a similar, seemingly artless story-telling ability, albeit within a much more profane milieu — part of the reason he’s so often underrated, in my opinion.)

Barks rarely shows off, but his technical mastery is almost always evident. A little later in the story, after Scrooge and Donald disappear into an exploratory underground tunnel, Huey, Louie, and Dewie descend to look for them. They come to the end of the trail and the page …

At the top of the next page, Barks turns things around:

That’s just beautiful, though the effect is a lot more dramatic and effective in context (if that doesn’t go without saying).

His sense of space is outstanding, and helps him to create a feeling of awe all too often absent from most of today’s “mainstream” adventure comics, no matter how many planets and universes are destroyed in them.

I’ll let you discover the rest of the story yourself. For the most part, this isn’t complicated, theoretical stuff that needs a lot of explication to understand, anyway. In some ways, Barks’ place in comics is similar to Robert Louis Stevenson‘s in English literature. They’re both so masterful that sometimes they’re taken for granted, their contributions to our culture overlooked or dismissed as children’s stories. Examine their works closely, however, and their qualities are manifest.

Apparently, Barks originally had aspirations to create more realistic, “adult” adventure comics, a la Hal Foster‘s Prince Valiant. Though Foster was no slouch, for my money, Barks, despite all of the many restrictions he worked under as an anonymous cog in the Disney machine, was able to create a world of danger and splendor even stronger and more enduring.

Someone needs to reprint (again) Barks’ best stories in the durable format they deserve. For now, eBay and cheap collections will have to do.

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