Archive for July, 2009

Your Weekend Plans


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Friday, July 10, 2009


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Tonight! Brooklyn! Devin & Gary featuring Ross! Come see the vibes.
The Market Hotel
8 pm.

Tomorrow in Brooklyn!

Conversational Comics continues at Union Pool!
2pm
Telling Stories: Fiction in Comics with Jessica Abel, Jason Little & Matthew Thurber
panel discussion followed by drinks.

[UPDATE, FROM TIM: The CBLDF has just put up the audio from the last Conversational Comics event, with David Heatley, Lauren Weinstein, and Julia Wertz, and you can listen to it here.]

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Tossing Around the Old Medicine Ball


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Wednesday, July 8, 2009


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Surprisingly, I still haven’t figured out a grand unified theory of comics reading. (I do think that Eisner/montage bit at the end was kind of stupid in retrospect, though not regrettably so.)

However, after much research, I can finally report that Frank’s comment about David Mazzucchelli’s theory of comics simultaneity (“The page is taken in as a whole, the two page spread. It’s not one image at a time. And it’s not necessarily linear in so much that it’s all absorbed at once and then accepted as ‘ordered.'”) is absolutely spot on. At least when you’re reading Mazzucchelli comics. It’s kind of amazing really. It works with everything from Batman to Asterios Polyp. I don’t know how he does it, but it’s true: entire spreads enter the reader’s brain instantaneously.

But the two-page-spread simultaneous reading thing doesn’t seem to work with a lot of other comics, at least not for me. And not just inferior comics, either; some of the best comics around don’t work that way. So more research is needed. I’ll be in my study.

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In the meantime, though, here’s a new stupid opinion: I like Philip Guston just fine, but I think it’s time that cartoonists started appreciating other painters now and again. (Always lead with a straw-man argument—that’s the blog way.)

Like, for instance, why aren’t cartoonists all over James Ensor? (If they are, and I’ve missed it, someone please correct me. (Actually, according to French Wikipedia, at least one European comic drew inspiration from him.))

Lauren dragged me to an exhibit of his drawings years ago, and I loved it, but I didn’t really get how great he was until I went to the retrospective that opened at MoMA last month.


For the most part, Ensor didn’t really attempt any of the sequential-art proto-comics often associated with people like Hogarth or Goya, and he had a tremendous range of tone, subject matter, and approach, but there’s no question that he often displayed the soul of a cartoonist.

For example, check out the famous self-portrait he painted in 1883, and revised five years later to add a hat and other evocative details.

Or for that matter, his later self-depiction, “My Portrait in 1960”:

(This one in particular doesn’t work in the same way without its title, which essentially functions as a caption.)

Most of the work included in the exhibit loses even more power than art always does when seen via the internet instead of in person, particularly the two enormous (and enormously complicated) drawings of Christ entering Jerusalem, and Christ revealing himself to the people. It’s impossible to tell when looking at them online, but they’re packed with incidental characters and background details that my comics-rotted brain can’t help but compare to chicken fat. He also often uses typography in a subtle, interesting ways.

Anyway, I could go through the exhibit pointing out drawing after painting after etching as possible kinda-sorta-like comics examples, but really I just wanted to use this as a setup to ask if anyone knows where Al Jaffee got the trademark fish bones so many of his characters disgorge whenever they vomit?

Because if you zoom in on “The Strike”, and move your attention to the figures leaning out of the windows to throw up on the right, I think we might have something like a 19th-century Belgian precedent!

IMPORTANT UPDATE!: I found out the answer to the fish-bones/vomit question from the man himself! Read it here.

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Lauren Weinstein interview


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Wednesday, July 8, 2009


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Check out this interview with Lauren Weinstein over at Inkstuds Radio. I’ve yet to listen to it but I’m sure it’s great, Lauren’s always got something insightful to say about Art, and Life, and the World. And after globe-trekking around Midgard the last few months to various comics festivals, I’ll bet she’s got some funny new stories to uncork.

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MULTIFORCE notes


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Sunday, July 5, 2009


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Hey CC faithful, Frank Santoro here this week with a riff on Mat Brinkman’s Multiforce. How do you write a review about someone as influential as Mat? You don’t. Well, I don’t. Won’t. Writing about Teratoid Heights would be one thing, but a Multiforce collection? Kill me now. If I do a straight review, it’ll be 5000 words. I’ve got that much to say about this book. It’s terrifyingly good and an indispensable record of possibly the most important serialized comics of the post-Ware era.

And I’m not just saying that—cuz honestly I usually prefer Brinkman the artist—the poster designer, the sculptor, the installation artist, the “draw-er”—to Brinkman the cartoonist. I could appreciate the touch and accuracy evident in the comics but … I just didn’t feel like diving in, I guess. I’d seen his first collection, Teratoid Heights, and liked it but liked it like I like most silent Jim Woodring comics. I always think, “Wow, that’s beautiful,” then flip through it in two seconds and put it down. So I mostly engaged Brinkman’s comics this way. A lot. Even when I’d see a stray Paper Rodeo laying around, I’d just read a few of the gag cartoons within Multiforce—I wouldn’t really sit with it for any real amount of time. Sometimes I’d quickly decode the sequencing and be impressed by the architecture of it all, but I still never dove in. The water looked really deep.

I guess I was more interested then in studying the other side of the Fort Thunder coin: Chippendale. Chipper’s formal grid appealed to me, then as it does now, as something to contain the energy and vitality of the drawing. Brian’s comics often fix the reader’s eye upon the protagonist and then MOVES the reader through the corridor of action sort of like a single-POV video game.

In contrast, Brinkman pulls the camera back and allows the architecture of his world to UNFOLD in its own time, at its own pace. By doing so it feels to me as though the narrative action turns back in upon itself which opens up numerous readings. The pace slows down as one sequence SCALES into the next, alternating and differentiating each moment while maintaining the whole. Brinkman creates CENTERS of visual interest and of narrative importance that ROOT the progression of the panels and map the way for the reader. The reader accumulates the story through this natural unfolding and “spiraling” back rather than being MOVED through the space like Chippendale.

So, Multiforce. Seeing the strips together completely altered my feelings towards Brinkman’s comics. I could see the complexity of his page layouts (when I would read each installment separately) but I never dreamed how beautifully it would all fit together as a serial comic strip. Each strip forms a section of the map which permits the reader to navigate the startling jumps in scale.

For the uninitiated: I’ll try and describe the plot ever so loosely. A race of Giants attack Citadel City. The Micro-Men evacuate in a Giant Mega-Mobile Man life-form. Battles abound. Chaos ensues.

Got it? Great. Basically, it’s all set up for Mat to showcase his drawing chops. But instead of going all out and just wowing the audience with carefully trained money shots, Brinkman organically spins a line of thought that spiderwebs ‘cross the page. Up, down, diagonally, inside and out, piece by piece, branch by branch the story of the Micromen and Giants spirals in upon itself and unfolds according to an incredibly articulated framework of panels and gag cartoons that run parallel to each other. This is not the steady beat and sheets of sound of Chippendale, this is some haunting vibration of cosmic strings.

And truly do the lines vibrate. Brinkman seems to be concerned with how the drawings “read.” Crisp lines, fuzzy Xeroxes, greys, blacks, noisy whites. What’s created is a language and a “vibration” for each character and each set-piece. It’s an appealing mix because the characters and the landscape really interact. This interaction creates a deep pool of activity. Our view as readers isn’t limited to a single POV, so we can choose each view. Citadel City pulses and breathes, it’s a stellar coral reef, inviting us as readers to stop and watch the aquarium contained within the page.

I really just sit and stare. It feels like reading a Sunday page comics section. But it’s all one artist, all one story. Sorta Quimby the Mouse, over-sized Acme Novelty Library in that way, if you will. Multiforce has that level of visual complexity. I am overwhelmed by that information and then drawn in by the playfulness of the story. (And contrary to some critical readings of Brinkman, there is story in spades. I’m so tired of folks saying Fort Thunder artists didn’t tell stories.) I’m freely moving my eye around the page like I am looking at an abstract painting. And what happens is I spy a simple gag cartoon that is embedded within the flow of the story, like the gag might just float free, panel-less beneath a larger grid. These vignettes, these parallel lines of thought and narrative reinforce each other and allow the story to breathe. It all moves forward, spinning in time like a living breathing world. LOOK:

The other thing for me is that this “serial Sunday page” comic speaks to me because it’s of my time, of my generation. It speaks to me more than Herriman, or Gould, or Crane for that matter. I think it’s a testament to Brinkman’s insight as a cartoonist of his time that he chose to do large format serialized comics at the moment in comics history right before all these reprint books of old serial strips are being published. He’s plugged in to the vibe, man. He, like Ware, wrestled the large format back from the dustbin of history and brought a new energy to very specific compositional and narrative “strategies” that have been laying dormant in contemporary comics for decades. I swear it reads like a multi-track recording, a harmony, some way of composing and executing that reinforces the story and, for the last time, spirals the narrative upon itself. I find it unbelievably sublime and appealing to read.

And everyone knows that the spiral contains all of the possible geometrical formations, right? So this is no pudding-school comic. The pieces of the multifaceted storyline grow together and create a life of their own. The web that’s fastened is a solid structure, a jewel that reflects each point of the story as it turns. Like some galaxy contained in an aquarium, Multiforce vibrates beyond the comic book page. Mat Brinkman may be the spiral architect of this generation of cartoonists.

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Pops is Tops on July 4


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Saturday, July 4, 2009


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LISTEN TO THE LOUIS ARMSTRONG BIRTHDAY BROADCAST TODAY OVER AT WKCR FROM NEW YORK CITY!
also available on itunes.

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Batman Rips


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Thursday, July 2, 2009


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Grant Morrison doesn’t really need the attention of Comics Comics, but I’m due for a post and his two most recent books are rolling around in my head. To start with, I ought to note that until his recent All-Star Superman, which I loved, I hadn’t found a lot of his work too interesting. I liked Animal Man but found The Invisibles, The Filth, etc. etc. more or less incomprehensible. But I have always been impressed with the sheer verve of the guy, and his uniquely British ability to become a “personality” as much as a writer. It’s that Michael Moorcock thing. Gotta love it.

He seems at his best when taking everything he knows and distilling it down into a seemingly straightforward story. He is also saddled with the unfortunate disadvantage of often pretty lousy artwork, placing undo emphasis on his dialogue and ideas. With Frank Quitely he actually has an equal collaborator. Quitely’s nuanced, beautifully composed drawings actually convey meaning. This allows Morrison to shut up and let the pictures tell some of the story. Y’know, cause they’re comics and all. Their recent Batman collaboration is a perfect example of brilliant superhero comics.

Anyhow… really what I’ve meant to write about is Batman R.I.P. and Batman: The Black Casebook. I read R.I.P. and could basically understand the idea of it: Morrison’s Batman has experienced the last 60 years of comic book adventures in just 15 years of “his” time. And this becomes impossible for his brain to process. A villain tips him over the edge into insanity and he develops a second personality to cope. Then there are fights and he disappears. It’s a tough slog. The main problem is that the artwork by Tony Daniel adds nothing to the story: no character development, no set pieces — just gritted teeth and stiff action. It’s so funny — after all this time people kinda forget that comics are best when word and image complement each other. Morrison has spun this elaborate tale, but Daniel can’t bring it to life. Batman’s anguish is never manifested in a visually compelling manner. Nor is his madness. It’s all drawn in the same high-energy, hyper-scratchy, distorted manner. The colors never change, etc etc. Basically, nothing the comics does well is harnessed to tell the story. So, while I get the feeling Morrison must intend more for his stories –I mean, the clarity and depth of his work with Quitely in Superman and Batman is just stunning and in such sharp contrast to his other work.

The most interesting part of R.I.P. is its oddball spin-off: The Black Casebook. It’s a modest 144 page trade paperback — flat colors printed on off-white newsprint — filled with reprints of the stories Morrison used as research for Batman’s history in R.I.P. He focused on the most outlandish of the 1950s comics, replete with atomic fear, aliens, personality switches, and anxiety. It’s a wonderful book in a lot of ways (OK, the cover design is bad, but I’ll live) and I love the idea that Morrison treats the “off-model” history of a character/property as canonical. He simultaneously re-jiggered the history of the property by bringing those stories back into print and also treats the “mythology” seriously, under the kind of charming assumption that everything written is admissible.

And then, as a project it’s the first time I’ve seen an “artist’s choice” project with a popular super hero since the Spiegelman/Kidd Plastic Man/Cole book. It’s great to see just a slice of Batman viewed through the eyes of clever writer — I’d love to have see another writer or artist take a crack at this kind of historical project. Bringing that level of subjectivity to the topic and treating as part of an ongoing creative process is pretty fun. Plus, of course the work inside the book is fantastic. Many of the stories are written by Bill Finger, who really can’t be lionized enough as a comic book writer, and drawn by Dick Sprang and Sheldon Moldoff. Sprang’s angularity and grotequeries make him a little stronger than Moldoff, but just by a hair. They’re both fantastic artists and crisp, clear storytellers. So go check it out — Like D&Q’s recent Melvin Monster, The Black Casebook is a lesson in the complex art of deceptively simple comic book storytelling.

Is this a pretty lightweight post? Yep, I think it must be summer.

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