MULTIFORCE notes


by

Sunday, July 5, 2009


Hey CC faithful, Frank Santoro here this week with a riff on Mat Brinkman’s Multiforce. How do you write a review about someone as influential as Mat? You don’t. Well, I don’t. Won’t. Writing about Teratoid Heights would be one thing, but a Multiforce collection? Kill me now. If I do a straight review, it’ll be 5000 words. I’ve got that much to say about this book. It’s terrifyingly good and an indispensable record of possibly the most important serialized comics of the post-Ware era.

And I’m not just saying that—cuz honestly I usually prefer Brinkman the artist—the poster designer, the sculptor, the installation artist, the “draw-er”—to Brinkman the cartoonist. I could appreciate the touch and accuracy evident in the comics but … I just didn’t feel like diving in, I guess. I’d seen his first collection, Teratoid Heights, and liked it but liked it like I like most silent Jim Woodring comics. I always think, “Wow, that’s beautiful,” then flip through it in two seconds and put it down. So I mostly engaged Brinkman’s comics this way. A lot. Even when I’d see a stray Paper Rodeo laying around, I’d just read a few of the gag cartoons within Multiforce—I wouldn’t really sit with it for any real amount of time. Sometimes I’d quickly decode the sequencing and be impressed by the architecture of it all, but I still never dove in. The water looked really deep.

I guess I was more interested then in studying the other side of the Fort Thunder coin: Chippendale. Chipper’s formal grid appealed to me, then as it does now, as something to contain the energy and vitality of the drawing. Brian’s comics often fix the reader’s eye upon the protagonist and then MOVES the reader through the corridor of action sort of like a single-POV video game.

In contrast, Brinkman pulls the camera back and allows the architecture of his world to UNFOLD in its own time, at its own pace. By doing so it feels to me as though the narrative action turns back in upon itself which opens up numerous readings. The pace slows down as one sequence SCALES into the next, alternating and differentiating each moment while maintaining the whole. Brinkman creates CENTERS of visual interest and of narrative importance that ROOT the progression of the panels and map the way for the reader. The reader accumulates the story through this natural unfolding and “spiraling” back rather than being MOVED through the space like Chippendale.

So, Multiforce. Seeing the strips together completely altered my feelings towards Brinkman’s comics. I could see the complexity of his page layouts (when I would read each installment separately) but I never dreamed how beautifully it would all fit together as a serial comic strip. Each strip forms a section of the map which permits the reader to navigate the startling jumps in scale.

For the uninitiated: I’ll try and describe the plot ever so loosely. A race of Giants attack Citadel City. The Micro-Men evacuate in a Giant Mega-Mobile Man life-form. Battles abound. Chaos ensues.

Got it? Great. Basically, it’s all set up for Mat to showcase his drawing chops. But instead of going all out and just wowing the audience with carefully trained money shots, Brinkman organically spins a line of thought that spiderwebs ‘cross the page. Up, down, diagonally, inside and out, piece by piece, branch by branch the story of the Micromen and Giants spirals in upon itself and unfolds according to an incredibly articulated framework of panels and gag cartoons that run parallel to each other. This is not the steady beat and sheets of sound of Chippendale, this is some haunting vibration of cosmic strings.

And truly do the lines vibrate. Brinkman seems to be concerned with how the drawings “read.” Crisp lines, fuzzy Xeroxes, greys, blacks, noisy whites. What’s created is a language and a “vibration” for each character and each set-piece. It’s an appealing mix because the characters and the landscape really interact. This interaction creates a deep pool of activity. Our view as readers isn’t limited to a single POV, so we can choose each view. Citadel City pulses and breathes, it’s a stellar coral reef, inviting us as readers to stop and watch the aquarium contained within the page.

I really just sit and stare. It feels like reading a Sunday page comics section. But it’s all one artist, all one story. Sorta Quimby the Mouse, over-sized Acme Novelty Library in that way, if you will. Multiforce has that level of visual complexity. I am overwhelmed by that information and then drawn in by the playfulness of the story. (And contrary to some critical readings of Brinkman, there is story in spades. I’m so tired of folks saying Fort Thunder artists didn’t tell stories.) I’m freely moving my eye around the page like I am looking at an abstract painting. And what happens is I spy a simple gag cartoon that is embedded within the flow of the story, like the gag might just float free, panel-less beneath a larger grid. These vignettes, these parallel lines of thought and narrative reinforce each other and allow the story to breathe. It all moves forward, spinning in time like a living breathing world. LOOK:

The other thing for me is that this “serial Sunday page” comic speaks to me because it’s of my time, of my generation. It speaks to me more than Herriman, or Gould, or Crane for that matter. I think it’s a testament to Brinkman’s insight as a cartoonist of his time that he chose to do large format serialized comics at the moment in comics history right before all these reprint books of old serial strips are being published. He’s plugged in to the vibe, man. He, like Ware, wrestled the large format back from the dustbin of history and brought a new energy to very specific compositional and narrative “strategies” that have been laying dormant in contemporary comics for decades. I swear it reads like a multi-track recording, a harmony, some way of composing and executing that reinforces the story and, for the last time, spirals the narrative upon itself. I find it unbelievably sublime and appealing to read.

And everyone knows that the spiral contains all of the possible geometrical formations, right? So this is no pudding-school comic. The pieces of the multifaceted storyline grow together and create a life of their own. The web that’s fastened is a solid structure, a jewel that reflects each point of the story as it turns. Like some galaxy contained in an aquarium, Multiforce vibrates beyond the comic book page. Mat Brinkman may be the spiral architect of this generation of cartoonists.

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21 Responses to “MULTIFORCE notes”
  1. gnarlybog says:

    excellent review!
    so pumped for this release.

  2. BVS says:

    I am super glad to see you use the term "Aquarium" in all this. In my mind I've been privately rolling around the idea of aquarium comics and what that means. when I first read Brian Chippendale's ninja I realized I wasn't reading a comic about a narrative plot, and it also wasn't gags or just a bunch of freak out crazy drawings that I had previously assumed it was.
    a narrative was there but reading the comic wasn't about that. what it was more about was entering this strange world and looking around and seeing what happens, it was like viewing into a portal into a strange world that you wanted to keep checking in on. kind of like an aquarium. immediately after reading Ninja I suddenly understood Krazy Cat, a comic that had otherwise always baffled me. it was the same thing, krazy cat is about it's little world, and looking in on it, it's not about jokes about throwing bricks even though that does happen. of course Multi force fits this definition. and all three of these present a world so strange yet so hand made that I think the reader is more occupied with trying to see how things work in these realms that they don't expect things to work they way they do in our real world like we do when we read a more narrative comic. you stop really looking around for a narrative thread and just go with it. of course now I seem to come across more comics that fit this aquarium comics term. many of which, not surprisingly, seemed to be newspaper strips from the pre motion picture era. it seems there was a time when all comics needed to be about was a weekly transportation opportunity to alien worlds and giving the reader a opportunity to look around.

  3. Mark P Hensel says:

    I like all the music terminology. I don't have all the original Paper Rodeos, were all those single panel gags next to the longer narrative parts originally?

  4. Frank Santoro says:

    yep. the book is just reprinting the o.g. material that appeared in PR.

  5. Lyrthas says:

    Multiforce is at or near the top of my pantheon. Can't stop laffing at the simple but ever-funny device of playing fantastical, exotic characters and locales against goofy dunderhead speech. "Where the fuck are my pincers? I forgot my motherfuckin pincers."

    -Lane

  6. BVS says:

    anyone with an arcade game emulator and a love of Multi Force should check out Vicory Road, or sometimes called Ikari WarriorsII: Victory Road.
    I've heard tell it's Brinkman's favorite video game.
    it basically looks like Multi Force in video game form.
    there is an NES version worth a look but it's shitter than the arcade and doesn't have the hilarious voice samples.

  7. Anonymous says:

    Brinkman was the first one out of the gate to really drill straight to the center of the collective unconscious shared by game players. Tron was prescient, but clung to and was held back by conventional narrative design. The "story" in Multiforce is the aimless wandering of Metroid or an OD&D crawl. It is natural that so many people would be inspired by this work. Their challenge is to work their way towards something that doesn't just repeat what Brinkman did. A first step might be: "don't just draw a lot of bricks."

    Leaving narrative behind feels natural for Brinkman, but I would love it if he had more comics some time in the future.

  8. Anonymous says:

    Where the original drawings for multiforce all on one large sheet or were they a collage of different drawings put together? has anyone seen the originals?

  9. Frank Santoro says:

    "collage of different drawings put together" is correct. lots of little bits, xeroxes of stuff. there are no "originals" per se, as far as I know. It was like a printmaking project in a way.

  10. Anonymous says:

    The book is really nice but I definitely wish it was printed on newsprint instead of the higher quality paper it's on right now — somehow the faded xerox look doesn't look right on this new paper, much in the way that a lot of old comics coloring looks wrong when reprinted… that said the book is a amazing, and great review.

  11. Tom Devlin says:

    Almost every page of MULTIFORCE is made up of 8 8-1/2 x 11 sheets turned on their side (almost). Mat varied this enough to make it hard to spot and he almost always inserted those little spot gags in place where he needed something to fill space. My educated guess says that he let a scene end when it wanted too rather than filling the strict grid and then collaged spot gags or "power drawings" in to make a full tabloid page. Something else of note is that none of these drawings are inked. It's all pencil run through a photocopier to end up with that rough look. If I can find a handy scan, I'll post it for comparison. {It goes without saying that this is a major comics work and everyone should buy it right away.}

  12. Tom Devlin says:

    Try these images out.

    They aren't fixed up much but you get the idea.

  13. Frank Santoro says:

    wowzers.

    thanks T.
    You're the best, man.

  14. BVS says:

    yikes!
    I didn't know it was all pencil.
    not even inked in those spot blacks. awesome

  15. jimrugg says:

    A couple of things.

    First, Tom, thanks for posting those pencil scans. I'm amazed at the finished quality of the linework vs. the original pencil drawings. Really informative stuff.

    Second, Frank, this post/review might be the best thing you've written (and I love your critical appraisals of comics past and present).

    Third, thanks Dan. This book is spectacular.

    Fourth, how amazing is Fort Thunder? It was great when these guys were releasing mini-comics and fooling around ten years ago. Since then, every single release seems more and more impressive. It's like the "bigger dick theory" in art comics. I hope Dustin Harbin has a copy of this, would love to hear him weigh in on it.

  16. Laffy says:

    I haven't seen all of them and I don't have any infront of me at the moment but if memory serves me wasn't each paper rodeo printed in black with 1 additional color, and different color each issue?
    did Multi force have that second color? or was it always just black and white?

  17. jimrugg says:

    Jesus Christ!

  18. LMSN says:

    Laffy, the ones I've seen are all black and white, with an extra colour sometimes on the cover and one interior page

  19. Frank Santoro says:

    Multiforce was always in black and white. I think it had a spot color once in Paper Rodeo. Thats the strip in the collection that has an extra grey tone – the one with "Lam Zang in Space" at the top. It was printed with that extra grey tone instead of color for the collection.

    (why am I up this early?)

  20. knut says:

    Frank touches on a thought I've had about these comics for a while, similar to what BVS mentioned about "aquarium comics." Certainly comics like Multiforce, Ninja, Powr Mastrs, and even Jimbo's Inferno are first and foremost about "worlds", but what makes them work even better is the immediacy of their lines.

    They are direct drawings. They aren't meant to look labored over or professionally slick. They are meant to look like ultra-doodles, explorations of a wandering mind and a wandering pen. I think this is the intersection that makes these comic work. The world, the storyspace that is presented exists on the threshold of imagination, of daydream. This is why you see elements of narrative, value and character arrive and vanish in almost a flash. Nothing is concrete.

    It truly is punk-fantasy for lack of a better term. My only advice to today's artists, keep it up! Just because Fort Thunder was 10 years ago and everybody is able to recognize it's "style" doesn't mean that artists should be afraid to play in the same sandbox. I love getting lost in Brinkamn, or Chippendale, or CF's worlds, but it also males me want to get lost in more worlds. There is a lot with this style of comics yet to extrapolate on.

  21. James says:

    i just extrapolated all over my keyboard..
    writing reviews like this are what frank should teach classes on, not unlocking secret comic tempos with ridiculous bullshit grids.

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