Posts Tagged ‘Tim Hensley’

Every Now and Then


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Tuesday, July 20, 2010


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Every now and then I feel compelled to make sure you, the CC faithful, are aware of what’s going on over at PictureBox. This is one of those times. You want fusion? Criticism? Porn? We have it all.

Dig this, and don’t go crying to Santoro if you miss it all:

Comics by Carlos Zefiro, a mid-century Brazilian cartoonist who makes Raymond Pettibon look like a wussy.

-Deeply underground material from the 1970s, like Book of Dreams by John Thompson (signed with drawings!) and Inner City Romance by Guy Colwell.

-Evidence of a burgeoning obsession with Italian comics maestro Magnus, in the form of a jaw dropping retrospective book and a very cool edition of Necron.

Graphic novels from the golden 80s.

-And of course, a gorgeous silkscreen and flocked print by Sir Tim Hensley and a new Jimmy Corrigan story by Chris Ware.

It’s like our very own Comic-Con! But less crowded and more fun. Don’t forget our comic strip, True Chubbo, multiple blogs, and the enchanting “Daily Yokoyama”.

Now back to your regularly scheduled reading.

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Just Fucked


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Friday, June 18, 2010


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Right up front let’s admit this: Wally Gropius is a terrifying comic book and everyone reading this should buy it immediately. Tim Hensley has crammed more horror into these 64 pages than any comic in recent memory. There is body horror, money horror, sex horror, parental horror, incest horror, school horror. Pretty much every feeling that lies just below the surface even now. We’re all supposed to be grown up, and the pangs of adolescence should be safely at bay, but they never really are, and I get the feeling that Hensley knows and can articulate each and every one. It is also a terrifying book to talk about, because its level of craft is so high, its surface so impenetrable, that it’s like trying to write about Kubrick or something: You know it’s all in there, but it’s hard to find a foothold. And worse, nearly any attempt to write about the comic basically turns me into a Dan Clowes comics-blowhard (if I’m not one already). Of course, none of this would be terribly interesting if it weren’t so funny. Wally Gropius is at its most basic level, the story of a guy who wants to get the girl, the girl who fucks him in both senses, and the fathers that fuck them both. This is a lot of fuckery for one comic. But there it is.

And the reason I’m sitting in front of a screen on an otherwise balmy Friday afternoon when I should be down the road at Sycamore drinking beer in the garden is that after a long day of accounting work, irritating editorial conversations and a single glass of gin, I felt like if I didn’t say something about this book my head might explode. (more…)

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Tim Hensley


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Wednesday, August 19, 2009


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Warning: This is a light post. I just thought it’d be a good time to appreciate Tim Hensley’s Wally Gropius saga since it’s now completed serialization in vol. 15 of Mome and Frank recently posted an appreciation of Tom K’s stories, which appear in the same anthology. (Disclosure: I’m a contributor to Mome too, so it’s possible I’m biased, although that has never prevented me from disliking work in Mome so if I am biased I’m not consciously aware of it.)

Tim Hensley’s a hard cartoonist to write about. He’s divisive. The two camps are: (1) he’s not funny and (2) he’s funny. I’m in the latter camp, since I think he’s fucking funny as shit. In the climactic episode, Wally is caught in an R.D. Laing Knot as he prepares to marry The Saddest Girl in the World. This monologue is especially moving if you’ve ever been in a long relationship with a clinically depressed person.


If you don’t think his idiosyncratic dialogue and melodramatic “cartoony” performances are funny, you probably think the writing is overdone and the drawing is just a throw-back to some Archie/teen comic house style. But teen comics never looked like this:


The characters move through minimal rooms with immaculately placed objects. It’s like what he chooses to draw in the environment (and what he chooses not to draw) is determined by some graphic Feng Shui.

When his comics are at their most beautiful, these environments function both as the story’s world and abstractly.

His writing is a continuation of his earlier mini-comics (Ticket Stub) that were collage-like transcriptions of movie summaries and dialogue. If you get an opportunity to look at any of these, don’t miss it. They contain some of his best work, and it’s interesting to see the wide range of graphic languages he employed with his writing. He’s one of the few cartoonists who arrived with a writing language before a drawing one. He did these while working as a closed-captioning editor. In his Mome interview with Gary Groth, he talks a bit about how this job improved his comics formally:

I think in a way the experience of that job really improved my comics, because it’s almost like captioning is comics but they’re upside down, because you’re sort of taking an image and you’re putting a balloon underneath, and you have to position it. So you’re constantly, over the course of 10 years, making these immediate decisions like, you find a shot change in a movie, and you have to say, OK, this person’s on the left, or this person’s walking through a crowd of people, how do I make sure that you can assign the words to the person.

I think it intuitively made me think more about how the eye moves through an image in time and space.

At the same time, this probably contributed to his language sensibilities, as well as…

(from a totally random interview on an amazon.com message board🙂

Maybe growing up in a family with a sibling who is learning disabled and sometimes mentally ill internalized a general scrambling of language in me or at least an interest in that direction.

These are hints at what’s behind this dialogue, but it doesn’t matter how he arrived at this. It’s clearly completely logical in its own way. They reward repeated readings. With his best dialogue, a line that you first read as being surreally disconnected on a second reading is funny and on a third reading reveals a wider scope of the story.

It’s incredible that he can pull this off in such a seemingly intuitive way. It feels like this dialogue, and these comics, just pour out of him. It’s like you’re reading a complete personality on a page. All of the characters speak in the same “voice” because there’s really only one character: the comic.


On top of all this, it’s worth noting that this highly evolved, specific personality exists inside of the guise of a personality-less “house style.” It’s a balancing act between the generic and the specific.

Now that Wally is done, I’m curious to see where he goes next. Ticket Stub sketched out many unexplored directions. It’s possible that Wally Gropius wasn’t an arrival to his final resting place, but just one path from his previous work; he could pick up where some of his past work left off and spin in a new graphic direction. Whatever happens, I can’t wait to see.

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