Posts Tagged ‘Dave Stevens’

Weekend Clean-Up


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Saturday, July 11, 2009


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(Artist’s rendition of my vacation)

I was away kayaking, fishing, having water balloon fights, eating ice cream, and doing other “manly” things this past week, so I’ve been designated “weekend boy” by my compatriots. What have we learned this week?

Well, for one thing we had an off-blog discussion about the incredible Trevor Von Eeden interview in The Comics Journal. Truly the must-read of the year so far. Like the Dick Ayers autobiography or the Dave Stevens book, it’s a pretty incredible record of a cartoonist’s psyche. I mean, all the stuff about Lynn Varley alone is remarkable — almost (Ok, maybe totally) too candid. Also, it reminds me of how the TCJ interviews use to be — the totally off the cuff candor of Kaluta or Conway or Chaykin in the 1980s. I think it’s less that the Journal has changed (though it has) and more that the culture of comics has shifted so much in the last 20 years. After all, by contrast that interview with Ba and Moon (contemporary young “hot” artists) is remarkable for its contentment and happiness. I mean, the industry is still bizarre but the rewards and possibilities are so much more…lucrative. Comics isn’t small anymore, I guess, and certainly what’s left of public bitching now occurs more on message boards and blogs than it does in the old style interviews. But someone who lived through all of that could speak to this better than I.

Of course, Von Eeden was/is very talented, which is pretty much what distinguishes it from, say, a million other interviews you could do with superhero artists and why I’m at all interested in him. That’s what I love that he talks about more or less drawing in ink, rather than tracing pencils, and that he’s unconcerned with any conceptual logic to his layouts — they seem to just evolve from whatever he feels like doing. Luckily the drawing and storytelling remains clear. I suppose that’s the trick.

Oh, and I sure liked Frank’s Brinkman review. I’m of course biased and I’ve been meaning to ask Mat to confirm a few things. Certainly Frank’s thoughts about relating to the work seems dead on. I also wanted to note that so much of what makes MF work has to do with Mat’s experiments with multiple generation xeroxing and the scale shifts throughout a page. Those are miraculous compositions which, as Frank so eloquently noted seem unimpeachable.

Finally, we learned from Lauren Weinstein that I’m against social interaction and a “killjoy” (oh, Weinstein, you’re in trouble!). She may or may not be right. Next week we’ll have a cage match about that very subject. Also, we have intuited that we will never be as cool as Al Jaffee, but oh lord we can try. Plus, we at CC have given birth (we’re competing with Lauren!) to a new feature which will be unveiled soon. The suspense must be killing you!

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Dave Stevens and Nostalgia


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Sunday, April 26, 2009


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For weeks now I’ve been trying to wrap my head around Brush with Passion: The Life & Art of Dave Stevens. Because this is a blog, and because I think this is now part of a larger project, I’m going to indulge myself by rambling on for a little while. I picked up the book out of idle curiosity while staying at Sammy Harkham’s house in L.A. (fitting, since the book is mired in the kind of illusions and disappointments so well entrenched in that city) and have been fascinated with it ever since. It’s a deeply sad autobiography, left unfinished upon Stevens’ death and wrapped in the cloak of a “celebration” of his artwork. Stevens was the ultimate professional fan artist—pulled into comics and popular entertainment because of his love for both, and a rock star in a hermetically sealed world where San Diego Comic-Con is the nexus of the universe, Frazetta is considered one of the great artists of the 20th century, and everything is about “fun”, criticism and progress be damned. It’s the kind of universe that can be wonderfully supportive, very fun, and also severely limiting. For Stevens it was all three. All he wanted to be was some awesome amalgamation of his heroes Jim Steranko, Frazetta, Jack Kirby, Russ Manning, and Alberto Vargas. But by the time he was of age, there was no room left for that kind of work: too labor-intensive for comics, no longer fashionable in fantasy art, no pulps left to publish it… He was a nostalgist with nowhere to channel his fannish obsessions and no interest in transcending them.

I suppose I was drawn to the Stevens book as a lens through which to look at many of the same artists he admired. Guys like Manning, Wally Wood, Gil Kane, Alex Toth, and others are deeply intriguing both for the lives they lived and the idiosyncratic visual worlds they created. Somehow, studying Stevens in the context of this book is helping me think about the work of his predecessors and mentors.

So let’s back up for a moment. There was this thing that happened in the 1960s: Incredibly skilled, visually ambitious artists like Wood, Manning Toth, et al—men who were raised on pulp imagery and the classic American illustrators like Wyeth and Pyle—decided they wanted to do something “sophisticated.” They realized that despite the still-somewhat plentiful outlets (fewer than in the ‘20s and ‘30s, but still a few) for their work, they were never going to be free of the “juvenile” implications of their subject matter. These were guys who wanted to draw comics, but, given the circumstances (generational, financial, etc.), had nowhere else to go. They were, in essence, the last true work-a-day fantasy artists of the 20th century—still basically working for the pulps, at a high level for low pay. And it was a job—they were visionaries in a journeyman’s business. The work they tried to make on their own, like Wood’s Witzend material or Kane’s Savage, met with varying degrees of aesthetic or commercial failure. In any case, they certainly pointed the way so that the fantasy/adventure artists following them, aware of some notion of independence and certainly cognizant of the example of Crumb, et al, had some kind of choice in the matter.

Sort of. Ironically, the guys that came after Wood and Kane and Toth, like Bernie Wrightson, Mike Kaluta, Barry Smith, and Jeff Jones, followed them right down the manhole, dabbling in independent publishing but basically choosing to be pulp artists at a time when the pulps no longer existed. They chose to be willfully anachronistic. That helped make their work popular to a generation of guys who’d been children (if that) when the ECs came out and were now 20-something fanboys eager for more of the same, but, with the exception of Smith, who really brought a new kind of ferocity to his mark-making, it also severely limited the work. There was nowhere for it to go except for further wallowing in nostalgia – it would never transcend its nostalgic origins. The idea was to just make the best version of Arthur Rackham or Joseph Clement Coll as possible. There’s nothing wrong with that, really—it’s just rather limited.

Anyhow, back to Dave Stevens. Here was a guy who didn’t just come after Wood and Toth, but after Wrightson and Kaluta. So, we’re dealing with someone who grew up aspiring to the success of the second-generation stuff as well. But Wrightson and those guys at least had Creepy, Eerie, and other faux-EC mags; by the time Stevens hit his stride there was nothing but lower rung gigs doing storyboards and movie poster comps. And while he was a wonderful nostalgist and decent technician, Stevens was not a visionary. And he knew it. He broke no new ground or created anything very notable, really. His career seems divided between storyboarding, drawing pin-ups, and creating a readable throwback comic The Rocketeer, which became a fun but unsuccessful movie. His career never moved beyond the comfortable boundaries of mainstream fantasy fandom. And throughout his book he constantly seems trapped or burdened by his chosen professions. When his Hollywood dreams turn sour with The Rocketeer, he writes, “No good deed goes unpunished, especially in Hollywood.” And of the constant stream of “sexy girl” drawings he produced to earn a living: “While I do enjoy it and will probably always create pin-ups in some form, I don’t want to be defined by it.” But of course he was defined by it—by his revival of Bettie Page in the pages of The Rocketeer and by the oddly un-sexy women he drew throughout his career—all sinewy, inelegant line and no character. There is no mystery in his drawings—they look forced and labored over, with none of the grace of his contemporary, Jaime Hernandez, for example. And Stevens, so adored by his community, never had a chance to move past it. After all, he was giving a certain group of people exactly what they wanted: instant, safe nostalgia, “innocent pin-up girls”, an independent comic that felt exactly like a 1950s adventure comic. Something contemporary that Jim Steranko and Harlan Ellison (both contributors to the book and both brilliant as young men and then, like Stevens, trapped in their own “cool guy/king of the nerds” self-image and lionized by a lazy fanbase) could get behind; and, for nerd-dom, the all-important illusion of technical proficiency (here defined as a late 19th century notion that conveniently ignores 20th century art history).

And, by all accounts, he was a very nice guy. I mention this because it comes up again and again in the book. There are numerous testimonials from other professionals, and the editors themselves seem completely enamored of their subject. Stevens was loved in the way only this kind of fandom can love someone. What the book puts across is a world in which success if partly based on just getting close to the outside world–film, TV, “famous” actors or models. Success is getting do some throwaway storyboards for Raiders of the Lost Ark. This is a book that lovingly reproduces storyboards from Godzilla: King of the Monsters in 3-D and contains non-ironic jokes about the sexuality of characters from Jonny Quest, and, of course, prints numerous images with which Stevens himself seems dissatisfied. It’s all so insular.

Stevens struggled with depression throughout his last two decades, and, he writes, “By the late 90s I’d become wholly dissatisfied with the caliber of work that I was producing. My technical skills were limited and my ‘style’ seemed nothing more than a vague pastiche of others whose works I admired and had tried to emulate throughout my developing years.” He goes on later in the book to regret lost time and abandoned projects and to describe his own talents as limited: “My progress as an artist has indeed been slow and ponderous. My growth and potential has largely been limited only by my own lack of foresight and commitment.” I suppose these passages could be read as simple modesty, but I found them tremendously moving. Here’s a guy, ill with Leukemia, regretting parts of his life. That’s not unusual in literature, but extraordinary in fan culture, which is all celebration and good will. In the halls of San Diego and in your local comic shop you’re supposed to pretend that these guys are giants of culture, impervious to criticism as they march forward toward development deals and oil paintings for the latest Shadow revival. It’s all very earnest, but completely dishonest. But where else could he ruminate except in the pages of his very own fan-produced book? It’s as though at the end he needed to break out of the mystique, out of character, and just be human.

Now, it would be easy for someone reading this to make a good case that I’m ignoring all the fun Stevens obviously had and the fact that he entertained tons of people, and was clearly loved. All of that is true and all of that is valuable. And I’m not saying that Stevens should have regretted anything. To each his own and all that. But what a thing – to create a book of his own work and then, in his way, publicly disavow or regret so much of it. In that sense, Stevens really did become one of his idols–just like reading an embittered interview with Alex Toth, Gil Kane, or Wally Wood, all of whom were burdened by the knowledge that there was more to do, just out reach. Except that Stevens had a choice–unlike those guys, who loved comics but had nowhere outside of the mainstream to make them, Stevens made a conscious choice to marginalize himself, to live within the bubble of fandom. He was a willful anachronism, frustrated by his chosen intellectual and artistic world but unable or unwilling to see beyond it. Brush with Passion illustrates that conflict in vivid, sad detail.

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A Flimsy Post


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Monday, April 13, 2009


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I’m currently buried in Art Out of Time 2, making it as epic as possible. And I do mean epic. I have one word for you: KONA!!!!

Anyhow, here is some current reading with reviews to come:

-Brush With Passion: The Art and Life of Dave Stevens
-Parasyte vols. 1-3 by Iwaaki
-D.O.A. Comics 1 by Osborne
-A Drifting Life by Tatsumi
-Marvel Masterworks Atlas Era Heroes 3 by Everett and Ayers
-Tarzan: The Jesse Marsh Years Vol. 1

Book of the year for me, in terms of interest, if not quality, so far has been the Stevens book, for reasons I’ll cover in a future post. Is it art I like? Not really. But it’s a fascinating story for reasons that I don’t think the authors really fully understood. I haven’t gotten very far in the Tatsumi yet but I can’t wait.

And, an idle question for you people out there: Is there a Russ Manning estate somewhere? I can’t find much of anything.

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The Streets of San Francisco


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Tuesday, January 15, 2008


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Tastes change. Styles change. Everyone knows the story about Hitchcock’s Psycho, right? After filming lots of big-budget color movies in the mid to late ’50s, Hitch decided to take a different approach with Psycho. Convinced that he could do it better with his smaller TV crew (from Alfred Hitchcock Presents), he shot Psycho in black-and-white and structured it very much like the short-form pieces he was doing for TV. I think Hitch also understood that tastes were changing and that people liked the small-screen, simple and clear, episodic format that hearkened back to radio (and to Hitch’s own films from the ’30s). Also, many of the people who worked in TV in the ’50s and ’60s were former filmmakers from the pre-Technicolor, pre-Cinemascope era.

Contemporary filmmakers can attempt to evoke older films (Todd Haynes’ Sirk-themed Far From Heaven, for example) as much as they like — but in my opinion they will never be able to truly match or copy exactly what the old timers did BECAUSE THEY WERE NOT FORMED IN THE SAME CAULDRON. (Of course Haynes didn’t want to copy Sirk exactly. Haynes was investigating Sirk’s LANGUAGE.) The dominant style of staged movement, proscenium stage “blocking”, nuts-and-bolts “shot/reaction shot” that one can easily see running through all films of the ’40s and ’50s began to give way eventually. Interestingly enough, it was the French New Wave that had a lot to do with this because they themselves were looking back, like Hitchcock, to the older, formative films of Hollywood, to noir, and to westerns. This back to basics approach was picked up on by the ’60s and ’70s auteurs, but by then they could inject new flavors in to the form (more skin and sex) and the whole paradigm shifted.

Comics have a similar trajectory. All the talk that comics artists today can draw BETTER than their forebears is meaningless. The point is that this common language I’m describing IS NO LONGER IN USAGE. It’s all but dead because the people who were formed by it, who passed it on, are gone. Toth was an innovator; he was more forward-thinking than Caniff, yet he was still a “Caniffer.” Darwyn Cooke can attempt to evoke Toth in some of his Batman stories, but he will never be Toth because he was not formed in the same 1950s cauldron. So subtly, step by step, each generation puts its own spin on the dominant style. Any attempt to resurrect these “house styles” is seen as retro and somewhat conservative. The bland illustration style that ruled ’50s and early ’60s comics was part Caniff, part advertising, part hackwork. The practitioners of this style, though, knew how to construct a page that read clearly, much like directors of the ’50s films knew how to stage action.

Steve Rude is a great example of an artist who, like Toth, builds on the existing nuts-and-bolts style of comic storytelling without resorting to drawing in a more stylized approach like Frank Cho or Dave Stevens. One hundred issues of Nexus continuity prove Rude’s determination to remain a “classicist” and document his development. He’s committed to telling a story and frames the movement across the page in order to extract the maximum dramatic impact. Rude’s choices work for me as a reader because the clarity of it all, the simplicity of the drawing, allow the narrative to retain its momentum. Cho’s flourishes of technical wizardry, I think, actually prevent the narrative from assuming center stage. His transitions from panel to panel are generally awkward and ham-fisted. Compare the clarity of the Rude page (below left) to the clumsiness of Cho’s page (below right) in sequences that have a similar “action.”


Does Miami Vice look like Dragnet? Does a Dave Stevens page read like a Caniff page? Would I rather watch The Streets of San Francisco or Law & Order? Would I rather read Don Heck or Frank Cho? For me, the last is a litmus test. If you think Cho is a better draftsman, fine. But if you think Cho is a better comics artist than Don Heck, then I’m sorry, but I do not agree. In fact, I think it’s pointless to compare the two. For the reasons I’ve explained above, I think Cho is an ILLUSTRATOR first and a comics artist second. Don Heck, long reviled as one of the worst hacks in the Marvel Bullpen, was a solid storyteller. He had a great sense of comics “naturalism” and is a perfect example of the kind of “nuts-and-bolts” non-photo-referenced approach that prevailed before 1970 or so. In my opinion, artists like Cho and Stevens have contributed very little to the development of the form. Except maybe to impress upon a generation of young comics artists that technical virtuosity is more important than basic storytelling.

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