Posts Tagged ‘Howard Chaykin’

Interviews and Autodidacts Notebook


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Tuesday, July 6, 2010


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Gil Kane, an artist whose interviews are always worth reading.

A notebook on comics interviews and autodidacts:

Autodidacts. I often think William Blake is the prototype for many modern cartoonists. Blake was a working class visionary who taught himself Greek and Hebrew, an autodidact who created his own cosmology which went against the grain of the dominant Newtonian/Lockean worldview of his epoch. The world of comics has had many such ad hoc theorists and degree-less philosophers: Burne Hogarth, Jack Kirby, Steve Ditko, Gil Kane, Neal Adams, Robert Crumb, Art Spiegelman, Gary Panter, Lynda Barry, Howard Chaykin, Chester Brown, Dave Sim, Alan Moore. These are all freelance scholars who are willing to challenge expert opinion with elaborately developed alternative ideas. The results of their theorizing are mixed. On the plus side: you can learn more about art history by listening to Gary Panter and Art Spiegelman talk than from reading a shelf-full of academic books; Robert Crumb’s Genesis deserves to be seen not just as an important work of art but also a significant commentary on the Bible; Lynda Barry’s ideas about creativity strike me as not just true but also profound and life-enhancing. On the negative side: Dave Sim’s forays into gender analysis have not, um, ah, been, um, very fruitful; and while Neal Adams drew a wicked cool Batman, I’m not willing to give credence to his theories of an expanding earth if it means rejecting the mainstream physics of the last few centuries. Sorry Neal!

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THIS WEEK IN COMICS! (4/14/10 – French Ducks, Japanese Kids & British Future Troopers)


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Tuesday, April 13, 2010


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I’ve never really noted him for weird, curvy architecture, but this is something from Howard Chaykin, as inked and colored by George Freeman, script by Peter B. Gillis, from Warp Special #1, 1983. It’s one of several items I picked up from our own Frank Santoro at MoCCA, also including Don McGregor’s & Marshall Rogers’ 1980 Detectives, Inc., which I confess mainly caught my attention because the Journal reposted that vintage review in which Kim Thompson absolutely destroyed it. I also bought a bunch of Wallace Wood reprints off of Dan… I think MoCCA’s something about the small press? These were all pretty small, I guess…

Here’s a more representative page, which still looks to me a bit closer to the kind of work Chaykin is doing now than the really dense style of American Flagg!, which would begin almost immediately after First Comics released this little item – Warp was among the publisher’s first releases, notable for being based on a series of science fiction plays originated in the early ’70s by Stuart B. Gordon & Bury St. Edmond (amazingly, the then-running Elaine Lee/Michael Wm. Kaluta Heavy Metal feature Starstruck was also based on a play), though it’s now thoroughly overshadowed by the publisher’s later works.

It’s a bit silly to compare Chaykin’s contributions — naturally, he’s going to put more ingenuity into his own showcase series as opposed to a special issue of a different title with the same publisher — but it’s still easy to see (and appreciate, sure) this particular work as an energetic opening up of some  pedestrian scripting, while the Chaykin of Flagg!, in control of more elements of production, appears attuned to what I see in the likes of Detectives, Inc., a not entirely well-aged desire to pound some sophistication into the comics form via more elaborate page layouts and much, much more writing, just loads and loads of text. What’s enduring about Flagg! on a formal level is Chaykin’s aptitude for blending those impulses — words, panels, sound effects — into a unified presentation, so that what used to seem merely heavy became cacophonous, and then became representative of the world that was the site of its author’s satire. Warp was undoubtedly the appetizer before the main course, but it’s worthwhile seeing an altogether airier, perhaps collaboration-friendly style abounding.

And now, more.

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Random Riff Round-Up


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Tuesday, March 9, 2010


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Hey everybody. I thought I’d copy Jeet and post some of the things in my notebook that I’ve been carrying around for the last few weeks. Nothing super substantial but hopefully enough to get some discussion going in the comments.  I just got back to Pittsburgh after a week in NYC working with Dash on his animation project. He and I talked a lot while I was up there and I gotta get this stuff outta my head. Please forgive the randomness of these notes. Maybe someday I’ll turn some of these riffs into more well-rounded posts but until then this is it. 

Why don’t the old guard guys make graphic novels? As someone who loves tracking down old comics by Howard Chaykin, Walt Simonson, Barry Windsor-Smith, Michael Kaluta, and other guys who made “art” comics back in the day, I often wonder why these guys don’t make long form works. Chaykin just did a new Dominic Fortune story but released it as a serialized comic book. His pair of Time2 graphic novels from the late ’80s were amazing and it makes me wonder why he doesn’t “do a Mazzucchelli” and really show us something. Is it the money? I figure he probably knows he can do it as a serialized comic and get paid. I’m guessing that not many publishers can offer guys like him a hefty advance so he can take time off from the pulps and focus on a long form book. But it’s kind of weird, isn’t it?  When I dig through my collection I come across comic after comic from the ’70s and ’80s by guys like Chaykin, Windsor-Smith, Corben, and many others that all held the promise of some future where they could make long form “adult” comics that would appeal to a wide audience. Well, the time is now and it’s strange to me to see them still doing serialized comics. Only Mazzuchelli made the jump. Will others follow his lead and do long form works that aren’t serialized? Does it matter? No, but it is weird, I think.
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This is Just Baaarely Related to Comics


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Friday, July 17, 2009


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But if you’ve ever wanted to know Howard Chaykin‘s favorite movie about the music industry (American Hot Wax), or what all-time-great Comics Journal critic Robert Fiore thinks about Robert Clampett (“Tex Avery in a minor key, though where Avery mostly rode the road of excess, Clampett was a genuine surrealist”), check out their responses to those and other questions at Sergio Leone and the Infield Fly Rule’s spring break quiz in three parts.

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Weekend Clean-Up


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Saturday, July 11, 2009


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(Artist’s rendition of my vacation)

I was away kayaking, fishing, having water balloon fights, eating ice cream, and doing other “manly” things this past week, so I’ve been designated “weekend boy” by my compatriots. What have we learned this week?

Well, for one thing we had an off-blog discussion about the incredible Trevor Von Eeden interview in The Comics Journal. Truly the must-read of the year so far. Like the Dick Ayers autobiography or the Dave Stevens book, it’s a pretty incredible record of a cartoonist’s psyche. I mean, all the stuff about Lynn Varley alone is remarkable — almost (Ok, maybe totally) too candid. Also, it reminds me of how the TCJ interviews use to be — the totally off the cuff candor of Kaluta or Conway or Chaykin in the 1980s. I think it’s less that the Journal has changed (though it has) and more that the culture of comics has shifted so much in the last 20 years. After all, by contrast that interview with Ba and Moon (contemporary young “hot” artists) is remarkable for its contentment and happiness. I mean, the industry is still bizarre but the rewards and possibilities are so much more…lucrative. Comics isn’t small anymore, I guess, and certainly what’s left of public bitching now occurs more on message boards and blogs than it does in the old style interviews. But someone who lived through all of that could speak to this better than I.

Of course, Von Eeden was/is very talented, which is pretty much what distinguishes it from, say, a million other interviews you could do with superhero artists and why I’m at all interested in him. That’s what I love that he talks about more or less drawing in ink, rather than tracing pencils, and that he’s unconcerned with any conceptual logic to his layouts — they seem to just evolve from whatever he feels like doing. Luckily the drawing and storytelling remains clear. I suppose that’s the trick.

Oh, and I sure liked Frank’s Brinkman review. I’m of course biased and I’ve been meaning to ask Mat to confirm a few things. Certainly Frank’s thoughts about relating to the work seems dead on. I also wanted to note that so much of what makes MF work has to do with Mat’s experiments with multiple generation xeroxing and the scale shifts throughout a page. Those are miraculous compositions which, as Frank so eloquently noted seem unimpeachable.

Finally, we learned from Lauren Weinstein that I’m against social interaction and a “killjoy” (oh, Weinstein, you’re in trouble!). She may or may not be right. Next week we’ll have a cage match about that very subject. Also, we have intuited that we will never be as cool as Al Jaffee, but oh lord we can try. Plus, we at CC have given birth (we’re competing with Lauren!) to a new feature which will be unveiled soon. The suspense must be killing you!

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Steve Oliff riff


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Saturday, June 20, 2009


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Okay, Frank Santoro here, and this one’s for all the color nerds out there. It’s just my notes, fragments of an interview with a master.

Steve Oliff may be one of the best color artists in comics history. I tracked down the 30-year veteran of comics and asked him a few questions about some old color processes used in the late ’70s and early ’80s. He was kind. And patient. But please know that these notes, this “interview,” is really just to satisfy me and to add fuel to the fire of my own obsessions—so forgive me if this isn’t a super well rounded portrait of an artist. (And thanks to Steve.)

I was just reading, looking at everything Oliff had worked on, collecting the coolest and weirdest crap comics just cuz he’d colored them, and trying to make sense of how the processes changed over the years. He ushered in the computer era when he found a way to color Akira by the most insane process in 1988. And before that he worked on Marvel’s first full color comic magazine in the ’70s, The Hulk!, the first book there to use the “blue-line” process.

Blue-line. Blue-line color process. What is it? From what I understand, generally, it’s when the “black line” (the inked, finished art) is printed on an acetate sheet and then is also printed in non-photo blue on Bristol board at the same size. The acetate is usually hinged at the top of the board and brought down for reference. Anyways, the board gets the full color treatment, watercolor, acrylics, dyes, anything that’ll stick to the board. The colored page and the black-line page are shot by the camera separately. The idea is that the blacks stay black and the color stays balanced. You can paint the fuck out of it and still have these crisp containment black lines that’ll shape it all up.

An example of this process is found here. Read the intro paragraph about original blue-line comic art.


I got really into reading Howard Chaykin‘s Time2 and really into trying to understand how Steve Oliff went about coloring it. Time2 has a fresh, light palette that adjusts to the mood of the story ?very nicely. The light “pastel” palette was so different from the ?traditional four-color books on newsprint and the garish Baxter paper ?books of ’84-’86. ??”Flat” colors for the most part with slight airbrushed gradients that? presages computer color’s ubiquitous “modeled” color of today—a look that ?Oliff was instrumental in creating.

Yet, the effects achieved in? Time2 are remarkable because they do not rely heavily on “modeling” ?and gradients; the colors are restrained and generally “flat.” Oliff ?arranged the mottled, impressionistic flat areas of color to create ?tension and mood and it worked beautifully. White Conté crayon ?highlights and watercolor paper-like textures reveal a hand? with a liveliness rarely seen in color comics. This approach ?pairs very well with Chaykin’s style, which is important to note.? Subtleties of color,? highlights, and patterning that mirror Chaykin’s style unify the color and line ?art, like a second voice providing a stellar harmony.


Note the blue flourish on the back of the policeman to the right. And how it rhymes with the sky on the adjacent page.


These flourishes and the simple painted sky background were? not possible with the four-color process. All “art” was made on the ?black line with the four-color process. A colorist may have implied a? stormy sky in his color guides, but it would be left to an unknown? “separator” to create the sky—a chance that most artists and? colorists were not, generally, prepared to make. It was very uncommon ?to see elements created by the artist printed on any of the color ?plates. For the most ?part the artist was limited to the black line, and the colorist to flat? color, screens and mechanical gradients notwithstanding.

Santoro: Was this (Time2) your first experience with the blue-line process?

OLIFF: Yes, this was the first time I’d tried the blue-line process. It was the second time I’d worked with Howard Chaykin, though. The first time was in 1978 on The Stars My Destination. On that project we just did full-color art. I was laying in the basics and Howard did the finishes.

On Time2, Howard and I worked very closely. He sent me a pile of color references, from painted TV Guide covers to fashion photos. He had a late-forties to early sixties flavor to all of it. He does extensive reference research for his projects. That naturally carried over to the coloring.

Time2
had a couple of things different about it. First, many of the pages were designed as double-page spreads, and could be linked thematically. I knew there weren’t going to be any annoying ads that could pop up randomly with God only knows what kind of a color scheme to compete with my work.

Then you have the real advantage of blue lines: You can use any paint, pencil, etc., that you want. I could use gouache (opaque watercolor). And in reproduction, that word “opaque” is crucial.

I’m going to digress a bit, but this is important.

Comics had traditionally been colored on the guides using Dr. Martin’s Radiant Transparent Watercolors. These guides were not used for reproduction, just as an indicator for the engravers and separators.

When people started doing full-color, they were looking for bright, saturated colors, which Dr. Martin’s gives on the original color art. However, when you try to reproduce the transparent colors, because of the crystalline structure of the pigment, and the bouncing of the light between the white paper and the pigment, the colors will over-saturate, and react weirdly.

With opaque colors, the light hits the paint and is directly reflected back to the camera or scanner without the trip under the transparent colors. This gives a much more controllable color that can be accurately reproduced.

Up to that point in my career, I had been using transparent dyes, felt pens, and only a very little opaque Cel-Vinyl animation paint. Gouache changed my whole approach to color. And best of all, I could mix the gouache thin enough that I could airbrush with it. (And there is a lot more airbrush work on Time2 than at first meets the eye.)


One of the main things that separates Time2 from my earlier coloring jobs was that I mixed up my own special palettes of colors to airbrush, and then I used some of those same colors to paint with. Then on top of that, I was using some of the leftover frisket (a masking film) to create patterns of color. For instance there is a big shot of a girl sitting on a couch. The pattern on the fabric is mostly used frisket pieces. We used spatter and colored pencil extensively to give texture.


I also used Pantone films to cast shadows over the colors once they were rendered.

And finally, Howard came back in and gave a lot of the faces hard edged color. He felt some of my color edging was too soft, so he cut in some highlights.

I was out of the loop on the proofs, so I don’t know what was going on in that department. Howard and the editors were more on top of that. Time2 has been one of the most popular works of mine among colorists. I can remember Brian Haberlin mentioning it as one of his favorite color jobs before he became a pro. I think it still holds up. I’m proud of it.


The blue-line process changed the way colorists essentially ?”created” color. To get an insight on how different the process was, ?I asked Steve to compare Time2 to another book he worked on only the ?year before: Mike Kaluta‘s Starstruck series.


When I worked on the Epic titles: Timespirits, Coyote, The Bozz Chronicles, and Starstruck, they were all flat color books. (Timespirits eventually switched to full-color stats for the last few issues.) It was an adjustment for me. It was like working on Captain Victory and Starslayer for Pacific, which I’d done in the early ’80s.

How were your guides interpreted for Starstruck?

I’m guessing ?paper seps that were then shot with screens to get percentages. This is more or less the same process that had been in place for fifty years ?in comic books.

Starstruck was separated by one of the old hand separation companies, probably Chemical Color up in Connecticut. They did a decent job considering I hate to write numbers all over my guides, so they were left to guess a lot about exactly which colors I wanted.


Your arrangement of bright flat colors in Starstruck, to me, really? suits Kaluta’s work. It feels like you really looked at his own color? work and really attempted to dovetail nicely with his line work. I? don’t get that feeling with Elaine Lee‘s colors on the first two ?issues. I also think it’s a very modern palette that holds up over ?time. Very fresh.

Starstruck had great art, and I was forced to think things through in a flatter way. However, I’ve never approached any project without trying my best to figure out which color approach best suits the story and the artist. Also, whenever possible I talked to the artists about what they were looking for in the color. My goal has always been to be a real collaborator on the art, and do everything in my power to bring out the best in it. That’s not always possible, but I tried whenever I could. I didn’t have much contact with Mike on that book, though. I was called in because the editor (Archie Goodwin) either wasn’t totally happy with Elaine’s work, or she was behind on deadlines.


Please elaborate on the mid-’80s and the choices offered: four-?color, blue-line, Photostats, grey-line. Did you feel that one process was superior or did you have? a preference? They are understandably different processes with their? own quirks. Did turning over your guides to a separation house and? getting back lazy seps fuel your interest in blue-line? Obviously with Akira that was an issue (I read your essay on Akira color), but before you really even thought about computer color, lets ?say in ’85, ’86, which process did you feel best represented what you ?were trying to do? Because from what I can tell you were doing? grey-line, blue-line, and four-color in 1986.

I was doing all different color styles around then, true, but I’d been thinking about coloring using computers as early as ’82-’83.

For me blue lines were a step sideways in my color evolution. I’d been doing full-color work since right after I worked for Howard in ’78. I was one of the first colorists to use the Marvel double-print black system that Rick Marshall put together for The Hulk! magazine. They called it SUPERCOLOR, I think. It was an attempt to find a blue-line substitute.


The idea of their system was similar to blue-lines, except that they printed two copies of the line art onto a type of Photostat that supposedly wouldn’t shrink (therefore preserving registration). I did full color on one, and the other was used for the line art. Between the two of them I could get a variety of effects. I could knock out the line art to get glass FX, and I could also add Zip-A-Tone to the black to get darker tones and set moods.

This system worked fairly well, but the problem for most colorists was that you had to work on a very slick surface that only took certain color mediums. I developed a system for coloring on them that worked well, but it wasn’t like working in paint and colored pencil, etc. I could use airbrush, however.


The problem at the time was that editors were looking for ways to economically get better color, but there weren’t many books to try things on. After the Hulk series got canceled, there wasn’t any work for a full-colorist.

That was a rough spell for me, but I got little jobs here and there until Pacific Comics began. They did flat color on newsprint until Bruce Jones’s Alien Worlds and Twisted Tales came out. On those they did the jump to Baxter paper, but the first issue of Twisted Tales was hand-separated. I did most of the guides for that issue. By this time I was coloring my guides on photostats, so I just did them like I was doing full-color even if I knew it was going to be flat separations. I put an acetate overlay on them, which was where I wrote in the color codes. (I REALLY hated putting those numbers in.)

That all changed on one Al Williamson story for Alien Worlds. They saw how nice the guides looked and decided to try to get a clean full-color shot, which they did, so they switched then and there to full-color. I still have a daily strip that Al sent me in appreciation for that job.

But the age-old problem of shooting full-color art was still there, so someone came up with the grey-line system, which was a watered-down blue-line approach. It worked up until the end of the Eclipse line of comics.

When Time2 came out, and so did The Dark Knight, the blue-line was the hot way to get full color.

(Oliff would continue using the blue-line technique and his ?collaboration with Chaykin through 1988 with Blackhawk, from DC ?comics.)

Would you comment on this series briefly? I feel like you grew more? comfortable with the blue-line process here and created a palette and? look that was very suitable to the 1940s setting. Its a bit less? frenetic than Time2, but still very “lively.” There are also more ?instances where you are painting in backgrounds that Chaykin is not delineating on the black line.


After Time2, when Howard landed the Blackhawk series for DC, he got me signed on as colorist. All the stuff I learned on Time2, I was then able to use on Blackhawk. My painting ability got stronger and cleaner, and Howard felt confident to let me add background and design elements. I still have many of those pages, and I’m amazed at how much work I put into them.


Would you elaborate on the grey-line process used ?at Eclipse? Was this the same process that Marshall Rogers used for? his Scorpio Rose comics? Did processes change at Eclipse and Pacific ?over the years? I’ve heard that Marshall was very involved in?developing Eclipse’s color process in the early ’80s.

I don’t know if Marshall had anything to do with the development of the grey-line system or not. The grey-line process was a hybrid of the blue-line designed for drum scanning. Blue-line traditionally had the blue line printed on heavy illustration board. That meant they had to be shot photographically. The grey lines were 10% line art printed on a flexible Photostat. That was what we colored. The black line art overlay was also flexible. The pages were done at printing size, and ganged up to scan a bunch of pages at a time on a drum scanner. I don’t know whether it was four or eight pages at a time, or what. This made the separations inexpensive, which allowed them to do full color at not too much more cost than flat color.

How did you feel about the Baxter paper books ?that came out in ’84? Camelot 3000 and the New Teen Titans. I’m not? aware of any “Baxter” books that you may have worked on.

I always thought that the Epic books I colored were Baxter books. But in general the first Baxter books were a bit much. The Baxter books did allow a wider range of colors, though. It was just that no one was quite prepared for it at first.


Moebius‘s Epic graphic novels. Were they? blue-line? Were all the Marvel graphic novels blue-line? Is the? Starstruck graphic novel from ’84 a blue-line process? Do you remember? what the first blue-line process book you saw was? I mean one that you ?saw in a production office or somewhere, not the final printed book ?but the board itself with the overlay.

Moebius was definitely blue-line. I don’t know about the Starstruck graphic novel. The Marvel graphic novels I colored were the double-print black system. (I’m not sure what the official name was for that system. I’ve just always called it that.) The Death of Captain Marvel, God Loves, Man Kills, Super Boxers, Revenge of the Living Monolith were all that system.

The only one that was totally different for me was the Alien Legion graphic novel. On that one I colored directly on Frank Cirocco’s art. I’m not sure what the rest of them were.

I don ‘t remember seeing any blue-line jobs in the office until after I had done a few myself. In addition to Time2, I colored about three Classics Illustrated graphic novels for First Comics.

I asked a fairly reliable source about who ?actually interpreted the guides for the separation houses in the ’60s ?and ’70s and was told that Marvel and DC had the same separation house.? “It was little old ladies in Connecticut who made the separations.”? Have you ever heard anything like that?

Oh, yeah. That was it. Chemical Color. It was a standard line about the state of comic coloring. When it sucked, you could blame it on the “little old ladies in Connecticut.”

postscript: anyone with info on the “greyline” process, please email me. capneasyATgmailDOTcom

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sunday sunday


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Sunday, January 25, 2009


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Do Atlas Comics have the best logos, or what?

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“Incentivize the People and Monetize Shit”


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Monday, January 5, 2009


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Yes, that’s right, we’re all about that. And etc. Frank gets really mad when I post promotional stuff here, which makes me want to do it even more. Anyhow, I can do whatever I want now because Frank is in Roanoke, VA helping Gary Panter paint a giant mural in a museum. He’s probably only thinking about comics 90% of the time, as opposed to his usual 99.9999%. Phew. Anyhow, I will include some non-promo shit here in the form of promised commentary on recent additions to my nightstand: Captain America: America First, Madman #12, Little Orphan Annie Vol. 1, Bat-Manga, and some other stuff I can’t remember right now. Why do I keep returning to Chaykin to such diminished returns? I dunno. I’m sure it has something to do with that damn photoshop he uses so well — weilding it like a blunt instrument. Anyhow, the real reason for this post is to announce to all you art buying types that, for (almost) the first time ever, C.F. is selling some comics pages. It’s the complete story from The Ganzfeld 4, later reprinted in Chris Ware’s edition of Best American Comics. The pages are here. Email to reserve them. Go get ’em.

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Charlton Comics Fanzines


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Thursday, November 6, 2008


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Charlton fanzines! Man, what a guy can find here in Pittsburgh, PA.

OK, lemme see if I can trace this riff back to the source. So, I went to that small convention last weekend and was bragging to my friends about all the cool shit I cherry picked from 50-cent bins, when I mentioned that I passed up those off-sized color comics from Charlton.

My buddy Spahr was like, “Oh, yah, those were great, I love the paper they used for those things. I don’t have any of those around but I do have these, remember these Charlton fanzines?”

The most interesting one, to me, is the first one pictured below (top left). That’s Contemporary Pictorial Literature #12 from 1975 with a Paul Gulacy cover.

Check out some choice bits from the editorial by Roger Stern about the debut of Atlas Comics (at that time a new publishing effort led by former Marvel Comics owner Martin Goodman), as well as the price increases and content changes to the zine:

“Think for a moment of the really ugly things that go on in comics publishing—the deliberate rack-crowding, the unearned braggadocio, the high-handed treatment of creative personnel—and you’ll realize that Atlas has in a sense become a microcosm of the industry. We have seen a handful of shockingly beautiful books and a carload of tripe. […] It is clear that a free, creative hand can devise a damn good comic. And no better examples can be found than Larry Hama’s Wulf and Howard Chaykin’s Scorpion. […] So here we are for $.75 … four times a year … with ever-lovin’ color covers … and type so clear you can read every word. […] Old timers amongst you will notice that there is no Steve Gerber with us this issue. What with him becoming a Crazy editor, and a number of new titles starting up … well, you’ve heard of deadline doom. Dogs willing, he’ll be back with us next issue.”

It was a cool little zine (mostly put together by Bob Layton, future Iron Man artist) and also inside are spot illos and comics by future pros John Byrne (we used to say “John Brine”) and Dennis Fujitake (remember Dalgoda?), as well as “fan” drawings by established pros like Syd Shores and Herb Trimpe(!).

But the best thing in the issue has to be this line from the indicia: “Contributors! Please refrain from sending in samples unless you can put any of our regular CPL artists to shame.”

Hold on, I’ll be back, I gotta see if I can scare up any Fantastic Fanzines.









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Some Recent Reading


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Thursday, March 20, 2008


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I’ve been a little bad about writing (as usual), but there’s a lot going on in PictureBox land and man oh man it’s hard to think. Anyhow, I’ve recently gotten into the fun habit of stopping off at my local comics shop, Rocketship, and buying some comics on my way home from the office. Oh man it’s enjoyable to do that. Lately, co-proprietor Alex Cox has been egging me on to buy various pamphlets and, since I can’t resist, here’s what I’ve been reading lately:

Punisher War Journal: Matt Fraction writes it and Howard Chaykin draws it. I have to say, I really like this title. Fraction is firmly in the Morrison/Milligan self aware tradition, but he has a sarcastic, easy style — somehow more casual than the the Brits. I like his work here, which so far concerns washed up super villains going about their daily lives. Basically these are noir slice of life stories, like a riff on Eisner’s Spirit, where The Punisher only appears at the end to, well, make it a Punisher comic. Chaykin’s art is awfully fun. He’s never been the most subtle of artists, but he’s using photoshop is some very curious/possibly retarded ways and I like it. In any case, can you believe Howard Chaykin is drawing the Punisher? Remember American Flagg? Or Cody Starbuck?

Nexus
99 and 100: Well, whenever I read Nexus I think of Frank’s smiling face, so how can I resist. This is totally fun space-opera stuff. Rude is in good form and he looks more like Russ Manning than ever. This is just delightful stuff written and drawn with utter conviction. It’s nice to see a comic book that’s not snarky or “meta”, and yet still contemporary enough to hold my attention.

Powr Mastrs 2: I read the first fifty pages last week. They’re being scanned now. Let’s just say that CF might’ve learned a thing or two from Russ Manning as well. It’s his best, most exciting work to date.

The Last Defenders #1: This comic was more or less incomprehensible to me.

Omega the Unknown #6: Another great issue, as the plot deepens and some very odd formal tropes come into play. I love this series and I think the more intricate it gets (now there’s a “Watcher” stand-in) the better.

Rasl #1: This is Jeff Smith’s new comic. I was never much of a Bone fan, but I like this. Did anyone else notice the similarities between it and Sammy Harkham’s Crickets? Or Frank’s Incanto? Lone man wandering in a hostile landscape? Well, not the most unique idea, I know, but funny to see it pop up three times in recent months. Jeff Smith’s rendering can irk me a bit sometimes — it feels overdone, too knotty and muscled. But this story, which sets us in the midst of a somewhat ambiguous scenario, moves swiftly and is perfectly paced for the pamphlet format. It’s a complete story but leaves enough questions to make me want to get the next one. That’s good serialization.

By the way, I re-read Miracleman 1-6. Oh boy, it’s awesome — it’s funny to read it now and realize it’s still so much better than the million imitators still going.

That’s all for now. Back to work.

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