CCCBC: Alan Moore’s The Courtyard (Part 2)
by T. Hodler
Friday, October 15, 2010
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For the first part of this discussion, see here.
In his opening essay, “The Comic of Cthulhu: Being a Letter of Reminiscence and Recollection Concerning The Courtyard”, scripter Antony Johnston discusses the problems he faced when retelling Alan Moore’s original prose story in comic-book form:
One of the main challenges is adapting prose to a visual medium such as comics is that in prose, it’s perfectly acceptable to engage the reader with an inner monologue, and often for some length. These are necessary for exposition, feeding the information vital to understand the story, because in prose you can’t simply show something as you would in a film or comic. You must describe it.
There’s just one problem; during such passages it’s also perfectly acceptable for nothing to happen.
Even more so than the task of condensing a narrative, or deliberating over dialogue, this is the biggest challenge in any such adaptation. In a comic, something must always happen. It can be mundane, it can be remarkable, it can be somewhere between the extremes. But something must happen, visually, in order to justify the form’s usage and make the story feel like it belongs in the medium.
With a few exceptions, this wasn’t too hard a task with “The Courtyard.” Where Moore makes leaps to new locations in a single carriage return, the comic can make the same journey at a more leisurely pace, using space and sequence to pace out a relevant monologue over something so ordinary as Sax lighting a cigarette, or donning an overcoat.
This sounds like a somewhat plausible solution in theory, but turns out to be a mostly deadening misstep in practice. Sax’s Harrison Ford-in-Blade Runner voice-over generally doesn’t interact with the visuals (which, as Johnston admits, mostly involve uninteresting stage business, not important narrative information), it simply dominates them. For much of the comic, you could cover up the panels and understand everything that is happening without even looking at the drawings. (Incidentally, setting this comic next to Crumb’s Genesis shows just how wrong-headed those critics who found Crumb’s illustrations too literal really were—any panel of that book puts this entire comic to shame.)
It’s no accident that the four pages Avatar has chosen to offer as an online preview illustrate one of the very few sequences in Moore’s story where something actually happens. Let’s compare. (more…)