The Good Duck Artist
by T. Hodler
Tuesday, June 6, 2006
This won’t be a comprehensive essay on Carl Barks, but I do want to begin by saying that if Barks isn’t part of your personal pantheon of great cartoonists, you really owe it to yourself to check out his work.
Barks wrote and drew more than five hundred comic stories about Donald, Scrooge, and the other famous Disney ducks, and is directly responsible for much of the lore surrounding them. (In fact, he created Scrooge McDuck personally, though he never signed his stories, and only belatedly received credit for his role.) Many of the stories are among the greatest humorous adventure stories of all time. And amazingly, Barks didn’t start working as a comic book artist full-time until he was in in his forties.
The story I want to focus on (briefly) is from a 1956 issue of Uncle Scrooge called “Land Beneath the Ground”. As you might guess based on the title, it’s a Hollow Earth story, loosely in the tradition of Jules Verne and Edgar Rice Burroughs.
It begins when Uncle Scrooge reads a newspaper article about an earthquake in Chile, and worries that a similar quake may endanger his beloved money bin. Check out this rather shoddy scan of an early sequence:
I love how relaxed his story-telling is. Barks’ tales move with an impressively swift pace, but flow so smoothly that it’s easy to underestimate the grace and skills necessary to craft such a natural-seeming story. (On his good days, Peter Bagge displays a similar, seemingly artless story-telling ability, albeit within a much more profane milieu — part of the reason he’s so often underrated, in my opinion.)
Barks rarely shows off, but his technical mastery is almost always evident. A little later in the story, after Scrooge and Donald disappear into an exploratory underground tunnel, Huey, Louie, and Dewie descend to look for them. They come to the end of the trail and the page …
At the top of the next page, Barks turns things around:
That’s just beautiful, though the effect is a lot more dramatic and effective in context (if that doesn’t go without saying).
His sense of space is outstanding, and helps him to create a feeling of awe all too often absent from most of today’s “mainstream” adventure comics, no matter how many planets and universes are destroyed in them.
I’ll let you discover the rest of the story yourself. For the most part, this isn’t complicated, theoretical stuff that needs a lot of explication to understand, anyway. In some ways, Barks’ place in comics is similar to Robert Louis Stevenson‘s in English literature. They’re both so masterful that sometimes they’re taken for granted, their contributions to our culture overlooked or dismissed as children’s stories. Examine their works closely, however, and their qualities are manifest.
Apparently, Barks originally had aspirations to create more realistic, “adult” adventure comics, a la Hal Foster‘s Prince Valiant. Though Foster was no slouch, for my money, Barks, despite all of the many restrictions he worked under as an anonymous cog in the Disney machine, was able to create a world of danger and splendor even stronger and more enduring.
Someone needs to reprint (again) Barks’ best stories in the durable format they deserve. For now, eBay and cheap collections will have to do.
Labels: Carl Barks, Disney, Edgar Rice Burroughs, Hal Foster, Jules Verne, Peter Bagge, Robert Louis Stevenson
You think Donald Duck is like Hate?
I know Barks is good, but I just can’t empathize with toy duck people. They’re too rubbery. Ditto for Pogo.
I think Tokusou Sentai Blessranger’s critique of Barks and funny animal comics is really insightful. Probably the best commentary that I’ve read on the subject.
That’s the first and only Carl Barks Duck Story that I bought. It is indeed awesome, and a lot of its appeal comes from the understated, fluid storytelling. That’s a great point about the comparison to Peter Bagge. They both establish an easy rhythym with consistent panel arrangements and points of view, only breaking those rhythyms every few pages for dramatic or comedic effect.
I believe that a new Carl Barks TPB collection was just released a couple of weeks ago.
How do you feel about Don Rosa?
Blessranger fan:
“You think Donald Duck is like Hate?”
What Jeremey Donelson said.
“…I just can’t empathize with toy duck people. They’re too rubbery. Ditto for Pogo.”
I have never been able to get into Pogo, either, though I probably just haven’t tried hard enough. Eventually, I’ll give it another chance. But Barks’s characters aren’t too rubbery!
“I think Tokusou Sentai Blessranger’s…”
I don’t know what Tokusou Sentai Blessranger is. Is that a person, or a manga title?
Jeremy:
“…new Carl Barks TPB collection…”
The story is in it, and I put a link in the blog. Highly recommended.
“How do you feel about Don Rosa?”
I haven’t read enough of him to have a firm opinion, just the first few chapters in that Scrooge McDuck bio that was reprinted last year, but though he’s obviously really talented, the stuff I’ve read so far seems too much like dots-connecting fan fiction to be really satisfying. But I need to give him another chance, too.
I’ve only read the first 3-4 chapters of Life & Times of Scrooge McDuck myself. I’d agree with your assessment of it as fan fiction, though it’s very well thought-out and executed. It would almost be more satisfying to read if it weren’t for the breathless inter-chapter passages detailing Rosa’s obsessive love for the Carl Barks stuff. It’s interesting how this attention to detail spills over inot Rosa’s drawing style- there are more marks on one page of Life & Times than there are in a whole Carl Barks story. That style lends itself well to the historical “accuracy” of the sets, etc, but sometimes it works against the animation-style fluidity that the characters were designed for.
Like Blessranger wrote,
“Sometimes he feels he needs to quack so loud,
He wants to quack much loud.
His nephews really drive into the heart of him.”
I think that pretty much sums it up.