Posts Tagged ‘Kevin Nowlan’

Kevin Nowlan link


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Thursday, April 22, 2010


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CC reader and my new pal Michel Fiffe (who has a great blog) sent me an email about a comic near and dear to my heart. Outsiders Annual #1 is a great color comic that I’ve written about and pushed on True Believers for years.

The artist behind the book, Kevin Nowlan, has posted some versions of page one of the comic. It’s interesting to see how he composes the pages for the balloons and text. There’s so much text! American comics are so…dense.

So click away and check it out. Thanks, Michel.

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E-Z Post #Infinity


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Friday, March 12, 2010


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A Pile of Kirby Originals for Fumetto

A few odds and ends today.

1) Via Sammy H., artist and Frank-favorite Kevin Nowlan has posted a couple of interesting accounts of learning the craft of storytelling.

2) Patrick Ford passed along these choice passages from Jim Amash‘s excellent Alter Ego interview with Jack Katz, covering Kirby and Mort Meskin.

Katz on Kirby at Timely: Jack would work at his own desk there and Joe would come in during the morning and subtly stare at us. Jack would go for lunch, and when he came back Joe would leave for the day. You know how I learned to ink? Jack sat me down one day, He said, “This is what you do.” He took one of my drawings, and he inked it with a brush. I’d never seen inking that good in my life. I said, “Jack if you could ink so good, why do you let—?” He said, “I don’t have the time.” He said, “This is what I want you to do. You apply the blacks like this. This is this is what you do with your camera angle to make the background stand out. Jack would fill in all kinds of black areas in the background. As an inker, I don’t think there could have been anybody better if he had done his own stuff himself. One of the things they had in the office was the Sunday Hal Foster Tarzan strips, almost from it’s inception…everyone in the office was using them for swipes. Kirby never used swipes. I’m being very straight about that. If he did it was for reference, I never saw him erase anything either. Jack would get in early, he was always there before I came in. He left late. Jack wrote as he drew, he also worked from scripts, but he would use them as a template.

Katz on Kirby and Meskin:

Jack represented a boss who was handling a very unusual art form. He was very much in command. The only one who could say stupid things to him was Mort Meskin. Mort had a window seat. He’s say, “Get up!, Get up!” and a girl would be walking around in a bathing suit. And Jack would say, “Would you sit the F**k down.”This happened almost every day. One day Mort brought in some pornographic toys, Queen-sized fake breasts. He shows them to Kirby. Jack says, “What are you doing?” Mort puts the breasts on the floor and starts jumping up and down on them. Jack told him to stop, and get back to work. Mort said, “I can’t because I had a date with a disgusting pig, and I’m taking out revenge.

Katz on Kirby and the War:

Jack was involved in horrific situations where he had to do the ultimate thing. He wasn’t ashamed, but he felt deep regret over the fact that he had to kill people. When he talked to me about these things, his eyes were very deep in the past. It was extraordinary. Sometimes I noticed him staring out the window, and from the look in his eyes it was apparent that he was reliving the war.

3) And finally, I really enjoyed this account of Kirby’s war experiences from Jack Kirby Collector 27, as posted by early biographer Ray Wyman. Like Jeet, I think Kirby’s war experiences are crucial to his output and kind of underplayed in contemporary accounts of his life.

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moreMoore


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Saturday, December 12, 2009


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Hey everybody. Frank Santoro here. I’m still in “pitch mode'”after last week’s awesome convention. So, my post this week is another episode in my obsessive quest to understand mid ’80s independent comics. As usual, I ain’t got nothin’ much to say. Just riffing. Check this comic out if you see it around.

cover

Upshot Graphics, 1986. “A division of Fantagraphics,” it reads on the indicia.(Anyone remember the story with Upshot? Cuz I forget.) It’s called Flesh and Bones. Basically another Dalgoda vehicle. Jan Strnad. Good writer. Did some work with Kevin Nowlan that I like. Dennis Fujitake’s art on the lead story, Dalgoda, is solid, if a little stilted. A little too Moebius for me. But with none of the real drawing chops of Moebius. Anyways. Flesh and Bones was a book that re-presented Dalgoda and also had back up stories. Very good back-up stories.

Dalgoda art

I’ve seen this book in the bins for years but I spaced on who actually did the back up story. Well, it was Alan Moore. A reprint from a black and white magazine called Warrior from 1983. The story is called the BoJeffries Saga. For this version, it’s been shrunk and colored. A little hard to read at first. But once I got settled it played out like a pleasant little British comedy. You know. That wacky British humor that is sort of really subtle and eccentric at the same time? Yah. Great story. The art is like a leftover ’70s hodgepodge. Not bad. Steven Parkhouse. Cool image on the back cover. Should have been the front cover. I guess Dalgoda had to get top billing.

Moore’s story is about a rent collector. I could sort of read into this story from ’83 and imagine what Moore would go on to do. Basically, I would read into the rent collector character and imagine him to be Rorschach. What if Rorschach was sent around to collect the rent? Hurm.

back cover

   BoJeffries Saga 

BoJeffries Saga

This is that funny moment in 1986 when there was a sort of “Comics Renaissance” gaining critical mass. Alan Moore was part of that. So was Fantagraphics. And so was Heidi MacDonald.

Look at the article Heidi wrote back when there was no internet. It was a two-page article in this issue of Flesh and Bones. She’s asserting that Kirby, Tezuka, and Hergé are the “Gods of Comics.” Has her Pantheon of Comics Gods changed? I wonder…

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“Comics Color” article from CC #2


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Tuesday, August 26, 2008


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Hey Everyone,

This is an article on color I did for CC#2. I’m posting it here because my friends keep telling me they haven’t read it. I tell them there is a free pdf of the issue on the CC blog, but still they don’t read it. Maybe they’ll read it now. Thanks.
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Make It Loud: Comics Color, Kevin Nowlan, and Cosmic Depth
by Frank Santoro

Until the early 1990s, most color comics were produced in the same way they’ve been made for nearly one hundred years. The artist drew the comic in black-and-white and then, for the most part, provided the printer with a guide of some sort to color the comic by. These guides would have been anything from simple color sketches to hand-colored photostats or Xeroxes of the black-and-white line art. Engraving plates would be created by the printer for four different colors: red, blue, yellow, and black. In combination, and with the help of screens, these would produce a limited but comprehensive palette. There was no guarantee, however, that the vision of the artist and the reality of what came off the press would match. Photoshop did not yet exist. There was no way to preview the results.

Despite this, I still love the idea of the subtle collaboration between the artist and the folks on the press, and even the old printing press itself. The old assembly line process has all but disappeared from comics, but there’s a warmth to the color comics made in that era that I don’t feel in those made with today’s precise computer-regulated printing techniques. The hand isn’t there in the artwork or on the press. Color separations produced in Photoshop strike me as somehow lacking. Not everyone agrees. Kevin Nowlan, one of the rare mainstream comics artists who colors his own work, has noted that today’s coloring “can be overpowering. Too much airbrush, too many effects, distracting textures,” he says. “But that’s a problem with the colorist, not Photoshop. A little restraint goes a long way.” While this is true, it’s worth mentioning that Nowlan was afforded the hands-on experience of learning how to produce color comics the old-fashioned way. He implicitly understood the limitation of the four-color process and with it was able to produce one of the most striking and vibrant color comics ever made: Outsiders Annual #1, published by DC Comics in 1986.
I asked the artist recently how the opportunities to color his own artwork came up. “After I’d done as few stories and covers that were colored by other people, I started asking the editors if I could do my own guides,” Nowlan says. “Most of them were agreeable. There was some resistance when I asked to do guides for the Outsiders story. The editor was okay with it but called back rather sheepishly and explained that I’d have to send in some samples before they’d let me do it.” The “guides” were what I was interested in—how exactly did a colorist do his or her job with the four-color process? For a long time, I believed that the colorist actually “cut” the separations for the letterpress, much like rubyliths are cut for a silkscreen press.* Actually, the “cutting” of the individual colors out of film to create the color plates was generally done by a middleman called a “separation house.” The colorist would provide the “separator” with hand-colored Xeroxes of the line art. These color guides would also have codes written across each color on the page that corresponded with a list of all the available colors on the press. The separator would then literally separate the four colors into distinct plates.

There were only four plates, but there were also countless variations possible if techniques such as overprinting (yellow and red make orange) and screens (a dotted, finely screened red looks pink).

If the separator was conscientious with the colorist’s guides and carefully prepared the film, the final printed comic would resemble the hand-colored guides. If they were careless about following the guides, and about interpreting each tiny shape of each color, then the results could be disastrous.

Poorly registered colors, unplanned overprinting, and a sense that coloring jobs were rushed are very common in old comics. Things changed in the 1990s. Photoshop has made separation houses obsolete. The colorist now “cuts” his or her own separations, but not by hand. “There’ve been two big changes for me,” says Nowlan. “First, colorists are now colorist/separators. If I’m doing my own coloring I don’t have to work with a separator. I can get exactly the results I want. Secondly, if I’m working with a colorist, it can be a real collaboration. They send the separations to me and I can make changes before the story sees print. In the old days, you didn’t see the mistakes until it was too late.”

In the old days, the discrepancy between the colors that the colorist indicated on the guides and the way the comic actually looked when it was printed was often quite large. Nowadays, that problem is “very slight and rare”, according to Nowlan. “There are fewer hands spoiling the broth. [But back then] no one saw what the colors would look like until the book was on press. The guides were done with watercolor or marker and the separator was working with film. Running proofs was expensive and time-consuming so you had to just imagine what it would look like when it was printed.” To most of today’s comic artists, who’ve never had to deal with this limitation, the idea must be unthinkable. There was simply no way to really “preview” what the comic would look like in its final form. Although I’ll admit this is an improvement and is ultimately a better process, I feel something has been lost now that the separations are, generally, not done by hand. There is a warmth in hand-cut separations that I don’t feel with those “cut” in Photoshop. “I wouldn’t want to recreate the separations with the old process,” argues Nowlan. “The only thing worse than that would be those Zipatone overlays that we used for hand separations at Fantagraphics. Tedious doesn’t begin to describe that process.”

Was there anything about the old process that he missed in today’s comics? “I liked the softness of it,” Nowlan says. “It didn’t seem to overpower the line work as much as modern coloring can. The limited palette pushed us towards a visual shorthand that works well with comics.” Indeed, very familiar and traditional coloring techniques have been marginalized. Certain looks that almost all comics once shared (such as “knocking out” backgrounds with one solid color or assigning a single color to a character—or even a whole page or sequence) are now rare. Some of the old accepted shorthand techniques walked a tightrope between realism and symbolism: a nighttime landscape would often be depicted with orange and blue, or a tense horror comic moment would be colored in greens and purples. These colors signaled a mood, and while this is still possible today, the inherent limitations of the four-color process helped create a shared language of color. And if the available colors and their compact combinations became a language first, they became a musical score second. Certain “phrasings” and “harmonies” were established like a jazz scat singing style. Although each comic had its own tone, they were all bound by this slang, all derived from the same set of colors. With today’s technology, there is a tendency in comics to color everything “naturally”, like in a movie or animation. All surfaces are modeled with perfect shadows, fades, and effects, leaving little to the imagination. Think of Shrek. Now think of old Hanna-Barbera cartoons. It’s a question of taste, sure, but doesn’t this trend say something about language and communication? We seem to have replaced the symbolic with the hyper-real, and in the process, lost a lot of depth of feeling.“I miss the old flat colors,” Nowlan admitted. “But we can still do that with Photoshop. Editors are resistant to it and sometimes insist on rendering-for-rendering’s-sake, but I like seeing a variety of approaches, from flat coloring to heavily modeled. My own work tends to be somewhere in between.”

Keep in mind that the way colors are created is not the only factor in this change. There have also been lots of changes with the paper stock in the last twenty years. Almost all mainstream comics are now printed on bright white glossy paper. When the new brighter, white Baxter** paper came out it in the mid-1980s, it was a shock, as the old palette suddenly printed brighter than before and made even the most subdued colors look garish. “When they started printing on the good paper, with offset presses instead of letterpress, many of the [old] coloring rules had to be discarded,” Nowlan says. “The colors were no longer subdued by the soft, light tan paper. Everything became too bright and intense. In the old days, subtlety in color choices had been discouraged but now it’s essential if you don’t want to blind the readers.“When Baxter paper was introduced, new possibilities seemed to be opening up. One of the nicest things about the offset printing was that the blacks were finally solid black. As much as I like the letterpress/newsprint look, it was very inconsistent. We all got used to seeing the black ink looking like a dark gray. If any of the four colors were run a little light [on the press], it threw everything off.”

Seen in this light, Nowlan’s Outsiders Annual work is all the more impressive. Printed with the relatively brand new process that utilized an offset press as opposed to a letterpress, and the white Baxter paper instead of newsprint, Nowlan was able to craft a color comic with an inventive palette that was at once forward-looking and conscious of tradition. In my opinion, it’s a big moment in comics history. (Remember, this was a four-color comic made with separations cut by hand, not a full-process book like The Dark Knight Returns, which was painted. The color separations for the painted Dark Knight pages were separated photographically by a camera, not by hand.) Here was one of the first high-profile comics from a major publisher made with the new process, and it didn’t just work, it actually raised the bar. There were, of course, comics printed on Baxter paper before Nowlan’s Outsiders Annual but for the most part they were eye-popping disasters. Nowlan’s contribution was to make use of the “look” of the new colors—beautiful pinks, soft fluorescent greens—that were next to impossible to achieve in the old way. His choices and arrangement of the new palette created a striking degree of depth. Entirely constructed out of flat colors and the occasional screen, Nowlan’s images achieve a balance in the coloring and line art somewhere between the photorealistic and the surreal. He created fades by careful arrangement of the flat tones, especially yellows, greens, and browns. No airbrush effects, just intelligent design, and his work would be imitated often.

Soon enough, though, such careful choices wouldn’t have to be made using flat colors and clunky screens at all. Photoshop was around the corner. I asked Nowlan if there was a combination of new and old processes that he would like to see utilized, and he replied: “I’d like to see some books printed on off-white paper. I think most of us who grew up reading books on newsprint are still put off by the bright, white paper.”

“My yardstick is still the Silver Age DC Comics covers. They used a little airbrush but generally, the effect was created with flat colors. I think they still look great today.”

While coloring and printing techniques have improved in comics, some intangible qualities have been lost (though the poorly printed color comics section of contemporary Sunday newspapers still retains at least some of the old magic). Although I don’t believe this loss can be attributed to just one factor, the fact that most coloring is no longer a hands-on craft concerns me. Creating depth with flat colors, overprinting, and making a limited arrangement “sing” is quickly becoming a lost art. These were once essential skills involved with being a colorist. Now that “depth” can be created quite simply, by using Photoshop effects and fades, the visual shorthand that’s been in place for nearly a century has been all but abandoned. The shorthand still exists, and can of course be replicated using Photoshop, but that’s not really the point. The demands of the craft have shifted and tastes have changed drastically in the last twenty years. Photoshop isn’t really directly responsible for the sanitized sameness of most color comics, any more than Pixar is responsible for the death of the hand drawn animated cartoon. The technology is simply changing, and along with it so is the product and the demand for the old formulas. An artist like Kevin Nowlan strikes a balance because he learned how to make it work by hand, under the old limitations. But most comics artists working today, however, haven’t had that training, and their coloring looks unnatural to me. There’s no magic, no “how’d they do that?” wonder to the craft anymore. There’s a rift between the handmade drawings and the precision of the computer color separations that I find unsettling, and ugly. I wish colorists today could find the restraint that Nowlan speaks of. There’s a middle ground between the old and the new processes, but we don’t see much of it in comics. “We don’t see it today,” says Nowlan, “because it’s too time consuming and expensive when you compare it to Photoshop.” And the handmade quality of mainstream comics? “It’s all but disappeared.”

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*In silkscreen printmaking, each color is created by literally cutting the shape of each color out of a red transparent film called rubylith. This film is then “burned” on to the silkscreen by a photochemical process, and what’s left is the shape of the color to be printed. The letterpress process is similar in that the person creating the individual color plates also works with film.

**In 1986, DC Comics, in order to compete with independent publishers, introduced a higher quality, uncoated, flat white paper stock called Baxter paper in a handful of its comics titles. This paper was far brighter than the traditional light-tan-colored newsprint paper.

(all images from Outsiders Annual #1)

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SPACE report


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Sunday, March 2, 2008


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Inter-office memo. PictureBox.

RE: SPACE 08 Columbus Ohio

Went to SPACE in Columbus, Ohio. It was okay. Just no traffic really. The only people walking around checking things out were exhibitors. It felt like that until about 2 or 3 o’clock. I passed out some Cold Heat zines while Jim Rugg signed comics for his legions of fans (3 different people brought all their Street Angel comics, from home, to be signed. I’m not kidding! That shit never happens to me!) A little frustrated early on, I looked up to the end of my aisle — and there was Dave Sim. It’s not 1987 or 1995, it’s 2008, and there’s one of the most recognized figures in comics, still on tour, still hawking his vision.

I watched him sign books and look through fans’ artwork a few times, and I mean he really looked at it and gave advice and encouragement. Each time when the exchange was over, he stood up, shook the person’s hand, and thanked them for stopping by. Geez. I don’t care what anyone says about the man, ‘cuz really, he busts his ass and makes it work, whatever it is he does. I went up closer and checked out the exhibit of pages from his new work, Judenhass, which hung unpretentiously behind Sim’s table on wire racks. I was impressed. Like it or not, Sim has made a beautiful photo-realistic pen-and-ink comic book about the Holocaust. I talked to one of Carol Tyler’s students, who had just finished reading the whole book (at a table beside the exhibit set aside for reading it). “It was powerful. I feel sad now,” she said, before walking away. So there it is. I guess he just “reached” someone, right?

I got in line & when I met Mr. Sim (“Call me Dave,” he said), I handed him issue 3 of Comics Comics, and gave him my spiel on my on-going old color printing process series. I told him that I’ve been in touch with Steve Oliff, Kevin Nowlan, Michael T. Gilbert, and — I took a breath here — would it be possible to reprint the section in his Following Cerebus interview with Neal Adams where Neal explained the real reason ’60s DC characters’ skin was pink? (Because DC cut corners at one point and got rid of “tone yellow” when making separations for its books.) “Sure,” said Sim, and then he asked if I’ve been in touch with Richard Corben.
“Corben figured out that he could do full color for the Warren magazines by making his own separations with grey paint,” Sim said. “He did it all by hand, and kept in his head how the seps would overprint to create complementary colors when it was printed.” Did you know this, Dan? I didn’t, and it was like some guarded secret had been revealed to me, production nerd that I am. Sim said that the color articles sound like they are turning into this complicated tangential narrative, that’ll turn into “a book about out-dated color printing processes that no one knows anything about, ha ha!” And I thought, “Hell, YES! That’s my kind of book!”

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Second Issue Now Available for Download


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Thursday, April 26, 2007


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Because the print run of the second issue of Comics Comics has sold out, we are now making it available for free downloading over at the sidebar.

So if you missed out on getting your own copy (and unfortunately, this one really does work best in its oversize paper form), you can now finally enjoy:

Peter Bagge on Spider-Man!

An interview with PShaw! (He has posted a nice color variation of this issue’s cover on his own site, by the way.)

Part one of a far-too-long essay on Steve Gerber‘s cult ’70s Marvel comics (Howard the Duck, Omega the Unknown, etc.)! (By the way, don’t forget to read the article’s accidentally excised footnotes.)

Kevin Nowlan on color separations!

Dan on Dave Sim‘s Collected Letters 2004!

Mark Newgarden on Michael Kupperman!

A beautiful “perpetual calendar” by the legendary Justin Green!

Comics and cartoons by PShaw, Matthew Thurber, and Lauren R. Weinstein!

And more!

P.S. When you’re done, drop us a line. There’s still time to make the letters page for issue three.

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The New Comics Comics (Reprise)


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Friday, December 29, 2006


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NOTE: As the second issue of Comics Comics is just now being distributed to many comics stores for the first time, this is a special encore presentation of an earlier post.

Well, it’s finally here in all its glory. The second issue of Comics Comics debuted at SPX, and it’s a pretty terrific bargain.

We’ve switched to a much larger size—the second issue is a broadsheet—and though we’ll probably have it available for downloading fairly soon, this is one you’re going to want to own and hold in your hands, if only for the beautiful, giant Justin Green “Perpetual Calendar” on the back cover.

Incidentally, I was surprised at how many people at SPX (ostensibly big fans of “alternative” comics) didn’t recognize Justin Green‘s name. All I can say to that is that he basically invented the modern conception of autobiographical comics, and he is easily one of the dozen or so most important comic book creators of the last fifty years. If you haven’t read his Binky Brown stories, you should buy them and read them immediately. Seriously. Don’t buy a single other comic until you’ve found the Binky Brown Sampler. It is better than anything else you could possibly be considering.

Of course, Green’s not the only contributor in this issue. Did you ever wonder how Peter “Hate” Bagge really feels about Spider-Man, and about the single issue of that superhero’s adventures he created for Marvel? You can find out in Comics Comics #2!

Do you like the strange and wonderful work of Matthew Thurber, recently named minicomics artist of the year by the Comics Journal? You’ll read more here, in Comics Comics #2!

Also, Frank “Storeyville” Santoro discusses the lost art of color separation with mainstream legend Kevin Nowlan!

Comics and a very rare interview from our cover artist, the enigmatic PShaw!

Dan on Dave Sim, Mark Newgarden on Michael Kupperman, gag cartoons by Lauren R. Weinstein, and the first installment in an epic, New Yorker-style (ha) exploration of the 1970s Marvel stories of Steve Gerber!

Does YOUR favorite store carry Comics Comics?

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The New Comics Comics


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Tuesday, October 17, 2006


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Well, it’s finally here in all its glory. The second issue of Comics Comics debuted this weekend at SPX, and it’s a pretty terrific bargain.

We’ve switched to a much larger size—the second issue is a broadsheet—and though we’ll probably have it available for downloading fairly soon, this is one you’re going to want to own and hold in your hands, if only for the beautiful, giant Justin Green “Perpetual Calendar” on the back cover.

Incidentally, I was surprised at how many people at SPX (ostensibly big fans of “alternative” comics) didn’t recognize Justin Green‘s name. All I can say to that is that he basically invented the modern conception of autobiographical comics, and he is easily one of the dozen or so most important comic book creators of the last fifty years. If you haven’t read his Binky Brown stories, you should buy them and read them immediately. Seriously. Don’t buy a single other comic until you’ve found the Binky Brown Sampler. It is better than anything else you could possibly be considering.

Of course, Green’s not the only contributor in this issue. Did you ever wonder how Peter “Hate” Bagge really feels about Spider-Man, and about the single issue of that superhero’s adventures he created for Marvel? You can find out in Comics Comics #2!

Do you like the strange and wonderful work of Matthew Thurber, recently named minicomics artist of the year by the Comics Journal? You’ll read more here, in Comics Comics #2!

Also, Frank “Storeyville” Santoro discusses the lost art of color separation with mainstream legend Kevin Nowlan!

Comics and a very rare interview from our cover artist, the enigmatic PShaw!

Dan on Dave Sim, Mark Newgarden on Michael Kupperman, gag cartoons by Lauren R. Weinstein, and the first installment in an epic, New Yorker-style (ha) exploration of the 1970s Marvel stories of Steve Gerber!

Does YOUR favorite store carry Comics Comics?

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