Posts Tagged ‘Frank Santoro’

Two Things


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Thursday, November 6, 2008


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I. The great Frank Santoro talks to Tim O’Shea about Cold Heat, Olde Tyme printing, and this very blog in a new, must-read interview.

In my mind, this quote is the most obviously noteworthy:

Tim Hodler is really my ace in the hole.

II. I just read the latest issue of the ACME Novelty Library, and it’s pretty much just amazing. When we started Comics Comics, we often said that we wanted to avoid covering the obvious big names (Ware, Crumb, Clowes, etc.) too much, but after this and the other most recent volumes of Ware’s work, I’m really starting to rethink that. Ware’s just too good to ignore. (So are those other guys, really.) I think Dan might be writing about this one, so I’ll keep my thoughts brief, and just note a couple things:

1. I don’t know if I’ve ever read a comic before that featured a character that I felt such profound sympathy for at some points, and so viscerally hated at others. The range of emotional effects and subtleties of characterization that Ware is able to achieve is really astounding. I don’t care what anybody says.

And

2. There are zero, count them, ZERO self-deprecating jokes or comments in this book. In fact, though people still complain about them constantly, Ware has included that kind of thing in his work less and less as time has gone on. (I don’t count the sketchbooks, both because they collect older work not originally intended for publication, and because if there was ever a place for personal artistic self-assessment, you’d think it would be in low-print-run diary/sketchbooks. Anyone who buy’s an artist’s journal hoping not to hear what that artist thinks about his work is … odd, to say the least.)

I am very, very confident that those brave critics who claim to only like Ware’s early work (because he “tediously” beats himself up too much, and has a “one-note” emotional palette) will revise their future assessments in the face of the incontrovertible evidence that he doesn’t do it as much now as he did in the work they claim to like. Or they will if they ever read something he’s drawn since last century. I mean, these critics and message-board warriors hate “one-note” art, right? So I assume they hate pounding on the same piano key over and over themselves…

(Don’t even get me started on the whole he’s-always-dark-and-negative thing. That makes about as much sense as complaining that Groucho Marx never “really got serious.”)

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Reading People Reading “My Brain”


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Wednesday, October 29, 2008


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The following post was written by David Heatley, in response to last week’s Cage Match:

I’ve been checking out some of the reviews of my book floating around on the web, including here on good ol’ Comics Comics, and I wanted to take the time to articulate some of the intentions I had with My Brain is Hanging Upside Down and respond to some of the criticism.

First off, I’m really proud of this book. I spent almost five years on it. It’s not perfect by any stretch and I’m sure it will be a maddening read for some people, but it’s my baby and I stand behind it. I think of it as a catalog or a ledger accounting book. It’s an inventory of my life. It doesn’t have a traditional novelistic arc to it. It doesn’t follow the rules of usual literature and might not look like your run-of-the-mill comic book.

My Brain is a series of fractured vignettes that approximate a self-portrait, clearly incomplete— a record of who I was and what mattered to me most while writing it. More than that, it’s the best way I know to talk about my country. There’s an amazing amount of personal and cultural baggage I was bombarded with as a kid and teenager and it’s my job to sort it out and make sense of it and decide what’s worth keeping (and passing on). The risk I took was in betting that readers would find that process entertaining or moving or helpful in some way. It seems the jury’s still out, over here at least.

I used to do this a lot, but I no longer spend time wishing works of art were something they’re not. I don’t wish Stan Brakhage made commercial Hollywood films. Or that Kanye West would do something more stripped down, personal and emotionally revealing. I try to accept art for what it is and decide if it has anything of value to offer me. If I take a stance against it, especially if it’s accompanied by a righteous feeling of being sure of my opinion, I’ve found that I’m using someone’s work to further my own unhappiness, discontent and irritability and ultimately it has nothing to do with the artist on whom I’ve fixed my angry gaze.

Frank Santoro leads the discussion here with a lot of emotionally charged accusations, which for me, mostly amount to this: “Your book (of which I read bits and pieces in the bookstore) stirred up a lot of feelings in me and I’m angry at you that I have to feel these things, so I’ll pretend that it’s actually boring and that I don’t care about it.” This was disappointing since my hope is that people will actually read the book, in all its complexity, before commenting on it (I’m reminded of Catholic nuns protesting Last Temptation of Christ). But also because I’m a big fan of Frank’s work and like him personally. He has a simultaneously painterly and cinematic approach to comics that I find enlightening and educational. He was a big inspiration for me in working on the “Family History” strip of my book, in particular his book Incanto, which is a gorgeous series of drawings done at an inhuman velocity. I’ll continue to admire and seek out all his new work. No hard feelings, Frank! For real, yo.

Tim Hodler articulated some excellent points of criticism and was generous with his praise. He’s of the mind that the asides in the book, written in the present tense while I was working on it (including the “shout outs” in “Black History”, or the epilogue of “Sex History”) don’t belong and are too jarring to be included in this volume. I’m not objective and I’m sure I have a distorted view of how they come across. I think they add a further wrinkle of complexity to the story. For what it’s worth, I’ve heard from several readers that they loved reading the asides in the midst of the otherwise heavy narrative. It was like a comic relief or a moment of decompression.

I don’t have much to say to people who don’t like the way my art looks. I certainly have my own preferences and tastes and you’re entitled to yours. Hopefully I’m getting better at it. There’s plenty of other stuff out there if you’re mostly looking for traditionally beautiful comic book artwork. I think Overpeck will look a little more “fully baked.” This one was like editing together the work of 5 different people under a single pseudonym.

I want to clarify Heidi MacDonald’s comment about a panel I recently did at Barnes & Noble. She states, “Heatley was very frank about being a narcissist and how that informs his work. I got the impression that the effect on the audience is a secondary motivation for him.” What I actually said was that there’s something narcissistic about all writing. We’re people who are traumatized into thinking that the most incredible thing in the world is what’s happening inside our heads at any given time. And we constantly think about how we can use what we’re experiencing in our own work, sometimes at the expense of being present with the people around us. I went on to say that I hope that what may look like narcissism could be seen as a desire to look deeply into myself and share what I find. I don’t feel a lot of attachment to my story as something that defines me. I’m done with it. And if I’ve done my job with this book, my readers will find something useful or illuminating or entertaining in it.

Noah Berlatsky, an acquaintance of mine, and a talented, but bitter writer living in Chicago, wrote about my “Sex History” strip on a site called comiXology. The highlights of his career so far have included well-written, but scathing attacks on Chris Ware and Art Spiegelman with titles like “In the Shadow of No Talent”. For the record, back in 2002 I almost illustrated one of his poems as a comic strip, but had to abandon it because it seemed too similar to a Marc Bell strip at the time. He also contributed to an incoherent failure of an anthology I produced while living in Chicago called The New Graphics Revival. I stand behind the idea of that book, which was that given the time and materials, most anyone could produce an interesting comic strip. But I’m embarrassed by almost all of the work that was sent to us, mostly by a middling, call-for-entry gen-x set. I’m not saying that my failing to promote an anthology that contained work by him or my inability to finish a strip based on his writing could have led him to write this line: “Whether through pointlessly tangled continuity, repetitive autobio dreck, aggressively ugly art, or reflexively irrelevant literariness, [Heatley’s] comics seem determined to find some way, any way, to keep out all those readers and creators who might otherwise, and naturally, see comics as their own.” But anything’s possible!

More to the point, he claims that in the anecdotes about bad sex, longing and one night stands that make up “Sex History”, I’m depicting ciphers, not real women. “He occasionally wonders what is up with one of them — why is she behaving so oddly? Why didn’t she get me off? But he never really cares enough to find out — or, at least, not enough to waste one of his tiny panels telling the reader about it.” Unfortunately, he missed the fundamental idea behind the piece and took the work at face value. The “me” character is something of an unreliable narrator. I’m asking the reader to imagine an alternate universe where the details of falling in love and getting married deserve a single panel and where obsessive thinking about a meaningless crush or one-night stand deserve dozens. I’m certainly not defending the behavior or even the thinking shown, quite the opposite. Something I tried to expound on in the strip’s new epilogue.

The pink bars, by the way, are pretty much a non-issue outside comics circles. I think previous readers feel like I gave them something and then took it away. So now they’re angry. One plausible theory, at least.

A few words about “open ambition”, which seems to be popping up on the comments section here. I’ve never felt at home in the “indie” comics world, where authenticity is judged by how few books are sold and ultimate hipster cred is dealt to artists who are selfless enough to leave their name off their piece entirely. It’s true I’m a self-promoter. I want my book to sell. I want to make lots of money. I want to have a house and give my kids a college education. I used to think that making art and making money were incompatible. It took shedding a lot of my own self-loathing and shame to get to a place where I believe in what I do and get excited about sharing it with as many people as possible. Maybe I’ve tipped a little too far in my excitement. I’m cool with that. I’m not sure what “careerist” means. It must be the sexiest word a surly 25-year-old can muster to put a “successful” artist like me in my place. “He’s just in it for the career!” I don’t really make those distinctions. The business side of art isn’t evil. It’s interesting. If all that turns you off, there’s plenty of other work out there by sad, lonely, misunderstood artists to fetishize and worship. They need your attention more than me.

It was heartening to hear some excitement even among My Brain‘s detractors for my next book Overpeck. I think of it as the polar opposite of what I was going for with My Brain, so there’s a good chance all my fans and critics will switch sides when it’s published. Or maybe not. It should be out from Pantheon by 2010 or so. It will have a more-or-less novelistic structure with a traditional story arc and will feature the best, non-cramped art I can deliver. Yours for $24.95, if not less.

Sincere thanks for reading. And for all your comments, even the viciously nasty ones. Peace out.

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Frank Gets Bat-Manga-Mania


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Tuesday, October 28, 2008


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For those of you who don’t already know, Frank’s begun writing occasionally for Publishers Weekly. His latest piece is a review of the Chip Kidd-co-edited collection of Jiro Kuwata superhero comics, Bat-Manga! I wish I hadn’t read it myself, because now I have another stupid book I need to buy, but check it out if you have money to spare (or better impulse control).

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SPX Stream


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Tuesday, September 30, 2008


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This weekend at SPX PictureBox will unleash some serious chaos on you. Lauren Weinstein, CF, Frank Santoro, Timothy Hodler and Matthew Thurber will be in attendance.

PictureBox will debut new zines by Dash Shaw and Santoro. AND we will have limited advance copies of the books below.


The Ganzfeld 7
Edited by Dan Nadel and Ben Jones
Art directed and designed by Ben Jones
Edition of 1000

This is the final issue of The Ganzfeld. We got excited and just skipped 6 and went straight to 7. For this one we’ve really stacked the deck. Ben Jones art directed and co-edited the whole thing, even providing covers. Inside the 288 page, full color book is new work by: Brian Gibson, Lauren Weinstein, Taylor McKimens, Andrew Jeffrey Wright, Jessica Ciocci, Chris Ware, Mat Brinkman & Joe Grillo (24 pages of collaborative drawings), Erin Rosenthal, Keith McCulloch, Peter Blegvad, Joe Buzzell, Jon Vermilyea, C.F., Eddie Martinez, Chuck Webster, and many more. There are features on Marc Smeets, Joanne Greenbaum, Heinz Edelmann and Pshaw. And there are comics by Ben Jones throughout. It’s a brick. A monument. A terror. Available at very few outlets and pretty much only online.

If that weren’t enough it comes packages with 4 more items only available as part of the package:

-Problem Solvers, the DVD, by Paper Rad. EXCLUSIVE to Ganz 7
-A 12 page zine collecting the best of Kathy Grayson’s blog
-A 24 page pamphlet examining the work of L.A. genius artist Bob Zoell by Norman Hathaway
-An 18×24 two-sided poster by Lauren Weinstein


Travel
Yuichi Yokoyama

All SPX copies are signed with a drawing by Yokoyama

In Yuichi Yokoyama’s Travel, the storyline is as linear as it is sharp: it is the long, silent and crystalline description of a train ride undertaken by three men. The subject Yokoyama depicts here is less the landscape around the train (the distance covered, the regions travelled through) than the actions within the train itself. As the train moves, the three men walk through the string of cars and are confronted with the vehicle’s architecture, its machine-like environment. By above all, they are confronted with the stares and the physical presence of other passengers. Travel is a journey into the contemporary Japanese psyche – a brilliant, wordless graphic novel. Bookforum has written of Yokoyama: “Concerned with phenomena rather than character and narrative, his comics resemble the output of a drafting machine: sequences that present multiple views of an object in action and look like exploded product diagrams. Yokoyama seems to enjoy the resulting images as much for the strange shapes that are generated as for what they reveal.” This edition features an introduction by cartoonist and historian Paul Karasik and commentary by the author.


Powr Mastrs Vol. 2
C.F.

Powr Mastrs Vol. 2 follows hot on the heels of this elusive artist’s first volume– in a series of six graphic novels–which was one of last year’s most anticipated debuts. C.F. comes out of the mythic Providence, Rhode Island art and noise scene–his musical alias is Kites. In a recent profile The Comics Reporter observes, “Contrasting sharply with many of his flashier contemporaries, C.F.’s primary skill lies in overlooked nuances of comics storytelling, in particular pacing.” His distinctive voice and intricate rendering skills have attracted attention from the groundbreaking comics anthology, Kramers Ergot–he was included in the fourth issue, and featured on the cover of the fifth. Here, C.F.’s epic fantasy–an allegorical tale where power, physical identity and even gender are always in flux–picks up steam: Buell Kazee sneaks down into the cellar of the plex knowe crypt and conjures trouble; Tetradyne Cola takes a nap and dreams of Monica Glass and the lemon sparklers of star studio; members of the Marker clan compare notes on their magical crimes and the witches of Lace Temblor conspire over transmutation night.


Monster Men Bureiko Lullaby
Takashi Nemoto

“Nemoto is the undisputed master of filthy comics. His work is brutal and horrifying and sure to shock even the most jaded comics reader. And yet underneath all his absurd depravity is a beautiful and touching story of a father’s love for his giant mutant sperm son.”-Johnny Ryan

At long last, this underground Japanese classic has been translated into English. A seminal work of manga from the mid-1980s, Monster Man Bureiko Lullaby is a Candide-esque tale–if you can picture Candide as a mutated sperm brought to life by radioactivity. Unremittingly explicit, this is the comics equivalent of Henry Miller at his best: direct, honest and insightful while simultaneously beautiful and grotesque. Tokyo-based Takashi Nemoto, who was born in 1958, has been called the R. Crumb of Japan: Nemoto and Crumb share a similar, surreal drawing style and pessimistic, satirical stance, for which both have faced their share of negative criticism. Due to his unapologetically squalid subject matter, Nemoto has long been a controversial figure in Japan–clashing violently with mainstream Japanese morals–and is just now receiving some critical success there. Reviewers are finally looking past his gross-out humor to find farflung influences and connections like Mark Twain, Otto Dix and Andre Masson. Book design by King Terry.

See you this weekend!

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Hype Patrol


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Thursday, September 11, 2008


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Hold on to your hats!

Item the first: Dan talks about Rory Hayes with Comic Book Resources here.

Item the second: PictureBox will be at the Brooklyn Book Festival this weekend, and Frank Santoro, Gary Panter and Lauren R. Weinstein will be signing their books. (Other notable cartoonists—Adrian Tomine, Gabrielle Bell, Miriam Katin—will be at Drawn & Quarterly’s table at the festival, too.)

Item the third: Lauren was interviewed by Bookslut this week, and her Goddess of War was reviewed by Richard Gehr at the Village Voice last week.

Item the fourth: Sometime soon, I will attempt to write a substantive post!

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Art Out of Time Dept.


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Thursday, August 28, 2008


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The esteemed Richard Gehr has some nice words about two Comics Comics faves: Ogden Whitney and (shameless plug here) Rory Hayes on the Village Voice site. This is apparently going to be a weekly column, which is good news for us. A few little updates: PictureBox is going to publish a collection of Ogden Whitney’s romance and sci-fi comics in late 2009 or early 2010. Co-edited by Frank Santoro, Bill Boichel and little ol’ me. We are scouring the earth for any and all Whitney material. We aim to solve a few mysteries with this one and should get down to work on it as soon as Mr. Santoro stops blogging for a minute and finishes Cold Heat! Ha! Just kidding. Sort of. No, but seriously, Frank is very close to finishing and we will send the book to the printer in December in order to have the books in stores everywhere in April.

ALSO: I have heard a rumor from an original art dealer that Ogden Whitney had a son. This is news to me, as none of the info I’ve turned up indicates he had any children. If you have any info about this, please email me at dan [at] pictureboxinc.com.

Ok, PSA concluded. Back to normal programming.

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Craft in Comics 2.0 (finale)


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Wednesday, July 9, 2008


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Anyways, back to craft. Ahem. That last post was sort of bittersweet. On one hand, I’m kinda bummed that my panel with Jaime Hernandez and Jim Rugg basically gets boiled down to this routine about taste. I was trying to riff on photo-referencing, not so much on Ross or even the comics culture that spawned him. Take a look at the comments section for that last post, wade through them and see for yourself how few of the comments refer to photography and drawing and the exchange between the forms. On the other hand, I’m happy that I did touch a nerve. Something resonated. I’m interested in fostering serious discussion about the over-use of photography in cartooning. Photography. Cartooning. Two different disciplines.

During the panel at Heroes Con, I spoke about a particular teacher I had who was adamant about not using photographs as reference for drawing. Ever. If there was something that needed to be researched she would direct me to a vast illustrated encyclopedia. And if an illustration of the thing didn’t exist, then I could go look in the regular encyclopedia. And then, we still could really only study the photo, we could make a drawing from it and then the photo had to be put away. We were to use the drawing we had made from the photo as the primary reference, that’s it.

The idea was to make us carefully select the information we wanted to transmit with lines. She would talk about how when one draws from direct observation, one is choosing what to leave in, what to leave out and even reconstructing elements so that the drawing will “read” better. When one draws from a photograph, the space is flattened, the camera has already selected the lines, shapes, and forms for you. When you are outside drawing a tree, YOU are choosing what is in focus, what is not—there is an exchange between subject and viewer. That is the art. To be present in that moment. When you are making the lines, THAT is the moment of seeing, of looking. “Don’t look at the paper,” she would yell. “Look at what you are drawing!” For me, this is what is valuable in the experience of drawing, this focus, this intention. It’s a very different process to draw a tree while sitting underneath it as opposed to drawing the same view from a photograph. The huge tree that moves and breathes is now lifeless and only about four by six inches wide and flat.

On the panel, we all talked a little bit about our schooling and how those experiences formed us, and how certain ideas we learned then are still part of our practice today. And for me, one of the limits I put on myself is not using photo references when composing my comics. Does that make me a better artist somehow? Maybe not, but it does lead me to make certain choices that yield unexpected and interesting results. For example, I’ll draw all the landscapes for my comics from life, from just walking around, or from just out of my head. I like to think that it adds a degree of naturalism to my comics, but it does prove difficult when I need to set a story in an exotic locale. Yet, since I feel comfortable drawing everyday backgrounds and such it’s not so hard to fake it out of my head. The conversational style of my landscapes that simply evolved out of the repetition of drawing from life serves me well in moments where I’m uncertain of how things should look. I can insert a believable setting for the characters and make it work, make the scene richer, fuller. And I like to think that those landscapes out of my head are more successful because they are not from photographs, and also because those landscapes contain my intent, my focus. Photos, even ones I take myself for reference, create distance between viewer and subject. That’s not the scene I just experienced, just walked through… How often have we all felt that the picture just doesn’t really capture the moment? That’s precisely why I strain to draw out those moments in my comics, why I refuse to use photographs. They only upset the balance. And it feels false, honestly. Like cheating.

Anyways. There’s room for all styles, approaches. But for me, I’m interested in DRAWING. I’m not interested in becoming a sort of movie director who utilizes actors, snapshots, Google image search, Photoshop, and every other available tool to create a hyper-realistic world. It’s a comic book fer christ’s sake. It’s pen and paper. It’s drawing.

Yet, I must admit that I do enjoy comics that contain plenty of photo-referencing. It can be done well. And of course all those drawings from photos are DRAWINGS too. I’m not trying to suggest that by using photos, drawing from photos is not drawing. It’s just different. And I can enjoy it—to a point.

There still will always be a transition or two in a heavily photo-referenced comic that seems really stilted and wooden. I think what happens is that the comics continuity is hindered by another discipline’s limitations. The still photo versus the moment-in-time in a motion picture, in a movie. Would folks who use snapshots of actors for their comics prefer to just film it and then capture a less “pose-y” position? Does that make sense? I mean, why not just film it and then at least you’re getting the FLOW of it. Then you could pause the really great gesture or something. But then, why not be a filmmaker? See what I mean? It’s a slippery slope. At least that’s how my brain works. I have to set limitations.

“I set limits for myself,” Jaime told the audience. “Like I only ever have four lines of dialogue at a time. If you have more, it’s too much. I wouldn’t read it. It’s too many words. It’s gotta be natural.”

PREVIOUSLY: Part one, Part 1.5, and Part 1.75

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Craft in Comics part 1.75


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Wednesday, July 2, 2008


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Hey everyone. I’m going through my notes on the panel (“Craft in Comics” with Jaime Hernandez, Jim Rugg, and myself), and honestly, they don’t capture the feelings I had about the panel, or how I feel about it a week-and-a-half later.

I guess the thing that resonated most with people is my rant about Alex Ross, and I just don’t feel like turning my recollections about this wonderful panel I was on into a bitch-fest about Ross, but … ah fuck it: It’s not just Ross, it’s this culture of photo-referencing in comics that grinds my gears. It’s true, I hate Ross’s work. He’s got great technical ability, but big deal. Why is copying the nuances of a photograph such an achievement? That’s not drawing! He’s the worst example for a young artist to have, the worst role model. No one has done more harm to the form than Ross. It’s not comics he makes. It’s fumetti. There are no real panel-to-panel transitions as there are in “pure cartooning”; he’s just putting photograph next to photograph in a way that some find pleasing. But it’s not comics.

His original sketches for his pages—which I’ve seen in person—are lively drawings that capture the energy and action of the figures. I remember thinking then, “Why doesn’t he just work those up into full drawings?” Instead, he’ll literally dress models up in a costume and take pictures of them dressed as Galactus or Batman. But that’s not Galactus, that’s some guy standing on a washer and dryer in a basement. How do I know? Cuz Ross and guys like P. Craig Russell love to publish those photos for some reason.

There was a Conan book recently that I was flipped through and I could immediately see that it was referenced, because the referencing takes over. Did John Buscema or Barry Smith let their references take over their style? No, they were original enough, wise enough, to incorporate the references, to subsume them into their overall style. P. Craig Russell most often does the same, he’s good enough to really USE the reference, but I always wonder why? Why bother? It distracts me as a reader, it ruptures the balance of his drawings, his lines, because it’s clear that the drawing is from a photo. It sends the other drawings on the page that are not referenced into high relief. Photos flatten the perspective, the shape of the body, the sense of depth. And worst of all it’s not Conan! Or Galactus. My suspension of disbelief is shattered at the moments I realize a photo is being used, and then that break is re-enforced when I see the photo that the artist was using, which they’ll often proudly display like a trophy! Do they think that should be applauded? It’s maddening!! When Kirby drew Galactus it WAS Galactus. Real. Manifest. Not some schlub in his underwear playing dress-up.

Think of Alex Toth. As far as I know he only occasionally lifted a photo straight. Like Neal Adams, he’d draw from it and then integrate it into his style so that it wasn’t so jarring. These days that concern seems archaic. The more photo-realistic the better. And on top of that, look close at the more recent vintage of photo-referenced comics. Generally each photo has the same focal length. You can really imagine the “actors” sitting there on their couches, at their kitchen tables, in the car. It’s so LAZY!! Point and shoot, ah, that panel’s done, next! “Honey, will you stand over there by the window and look off in the distance? I need to nail this Catwoman drawing.”

** More soon—also I’m not responding to comments on this one. On this subject, I have patience only to be dogmatic.

*** Photo-referencing isn’t just a problem in mainstream comics either, by the way. Those guys are just easy targets.

PREVIOUSLY: Part one and Part 1.5

NEXT: Part 2.0

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Craft in Comics part 1.5


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Monday, June 30, 2008


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Hey everyone, the following are some reflections by Jim Rugg on the “Craft in Comics” panel at Heroes with Jaime Hernandez, Jim, and myself. I thought I’d put this up while I was still organizing the second part of my notes. Please enjoy. — Frank

JIM RUGG: Frank and Jaime talked about their education first. So I added that my parents more or less insisted that I go to college so I “had something to fall back on.” Being 18, I thought that was unnecessary, but turns out that there’s a lot I don’t know. So college was very useful. I studied graphic design and worked in the field for 7 years after graduation. I learned a lot about drawing, a little about painting, etc. I didn’t really talk to professors about comics. But in high school I had an art teacher that knew I wanted to draw comics. She was pretty unimpressed with everything I would bring in (a lot of early Image books, a lot of superhero cross-hatching). The only book that I ever showed her that she thought looked okay was Bissette’s Tyrant.

I asked Jaime about his confidence as an artist, especially early on, as it is one of the things I constantly struggle with. He said that when Palomar started, he really felt like he had to raise his game to keep up with Beto. He acknowledged that as he pared down his drawing to fewer lines, those lines had to be better.

Somehow things came back around to me, and I talked about storytelling as something I felt pretty good about in my own work. And it’s something that’s easier for me to check, unlike whether a joke is funny, or a story is interesting. It’s something I can show my wife, and ask her to explain what’s happening to gauge whether it’s clear or not. We all talked a little about clarity of storytelling, something we all value and emphasize in our work. I mentioned how prevalent storytelling was in the interviews with pros that I used to read. Even submission guidelines all focused on storytelling, something I hear less and less these days – possibly a side effect of the diversity of drawing styles that fill comics today as opposed to 20 years ago when the industry was dominated by a couple of “house” styles.

Frank and Jaime discussed turning points they experienced in their own work, sort of like a light bulb going off. I don’t feel like I have experienced that yet. And I talked a little about how, compared to them, I was at the beginning of this process of figuring out how to make comics.

I brought up Jason, and how his graphic formula quickly transitions the reader into his comics, and the consistent style avoids breaking that illusion, like his use of the grid for example. Craig Fischer then asked if this was always good, like for example Kirby did those big 2-page spreads … so we talked about that. It’s not that Jason is the ultimate cartoonist that we should all emulate. But his mastery of his craft is evident, as is Kirby’s. We kicked that around like a soccer ball until it led to comparisons with Steve Rude (great draftsman, occasionally poor page layouts), and eventually Alex Ross compared to Kirby and how Kirby’s fake perspective (foreshortening) is much more effective at creating the illusion of depth than more accurate perspective.

So this is out of order a bit. Unfortunately. Two of the things Jaime talked about that I enjoyed were stories about reading comics when he was young. They had a bunch of comics, but his mother would put them away during the school year. Then each summer, she gave them back. So they would revisit the same books year after year. I thought that was amazing. And Jaime confirmed it, by explaining that one year, he started reading one of the stories for the umpteenth time, and he noticed one of the kids in the story brought along his dog, and the whole time, the dog is running around, chasing kids, playing, etc. And it created a sense of real life. Ditto the Archie story about the same story being told over and over, but it was entertaining in that the character interaction and body language was believable (usually depending on the artist), and often the body language would conflict with the dialogue (like you could tell a character was mad by the way he or she was giving someone the cold shoulder rather than exposition). The second fascinating concept he addressed was writing, and specifically the way he enjoyed conversation among characters and viewed it almost like dancing as characters went back and forth about going to the store, or someone new joins a conversation halfway through and he/she has to catch up to speed while everyone is still conversing. It was great to hear him going through examples of this, and how this quickly leads to a story for him. He didn’t describe it as “realistic” or even “naturalistic”, but hearing him explain it, that’s what I thought of. It was organic, and character-driven. Amazing. I really should have sat in the audience.

PREVIOUSLY: Part one

NEXT: Part 1.75 and Part 2.0

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Craft in Comics part 1


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Friday, June 27, 2008


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Heroes Con. Charlotte, North Carolina. Late June 2008. Sunday. Craft in Comics panel with Jaime Hernandez, Jim Rugg, and myself, Frank Santoro. It wasn’t recorded. Bummer. Yet somehow, that was for the best. We didn’t use microphones. There were only about 20-25 people there. Shame on all the folks at the con who missed it. Why would anyone ever miss the chance to see Jaime talk about comics? Oh, you had to watch your table, right. Yeah, on Sunday I heard there were tons of sales. Ahem.

I was moderator. I mean, I lead the discussion. The initial idea was to talk about craft in comics. Craft can mean more than technical skill — to me it means VISION, a way of seeing. Craft is the magic that makes one accept a movie as real, the suspension of disbelief. And that exists in comics, particularly, I believe, in the work of Jaime Hernandez. An honest-to-God master of the form, Jaime has an ability to breathe life into lines on paper that is unparalleled. Only his brother Gilbert can keep up. And they’d each tell you that the other was better.

So my idea was to create a panel, a forum where like-minded artists could discuss and “riff” on craft, on how we create our comics. I wanted the panel to be fun so I started off by encouraging the audience to interject if they’d like to ask a question. “But don’t interrupt Jaime. Me and Jim, fine, but not Jaime.”

Did I introduce myself? I can’t remember. I think I did and also Jaime & Jim, and then I just dove right in. I wanted to set Jaime up with a slow hanging curveball that I knew he’d hit out of the park. I talked about learning basic drawing skills as a teenager and how I had a teacher that really “reached” me at a formative time, an important time. And I knew that Jaime had had a rich education in junior college (I’d heard him tell the story last year at San Diego) and that he could get warmed up by riffing on a familiar story. What was really enjoyable was that although I knew the story Jaime was telling, it was like listening to a favorite song live, in person, and hearing new flourishes, new verses. (If any of you out there are not familiar with the origin of Love and Rockets I highly recommend this interview.)

Jaime told of his old bow-tied teachers who helped provide him with a solid understanding of how to move figures through space, to make them come alive. Between school and comics he fashioned his own education and did so with super-human determination. “There were no classes for what I wanted to do, which was comic books. I wasn’t going to go to the Kubert school in New Jersey. I was in Oxnard and getting $300 a month to go to junior college. I thought that was a good deal.” (Laughter) And then here’s the flourish I was hoping for from Jaime: “I was cocky. I was going to show them that I could do whatever I wanted. There was no one coming out of Punk. There was no one coming out of Low Rider culture. That’s what I wanted to do. And I did it. With Love and Rockets we pushed each other, me and Gilbert. When Gilbert came out with Palomar I really had to make each issue better… Anyways, back to craft.”

I wanted to continue the thread of there never being a sympathetic teacher who “got” comics when I was in school. How I’d bring in a Moebius graphic novel or a Barry Smith print and my teacher would sort of “pooh-pooh” me and tell me “oh, that’s interesting, now could you finish your self-portrait?”

Jim agreed and spoke about how his parents weren’t so comfortable with him trying to break into comics straight out of high school, so he went to a small state school for graphic design instead. “I wanted to do comics, but there was no way to break in. I read the submission guidelines, but it was impossible to even get a response.” I interrupted Jim and told the audience how my friend Rick Mays had gotten hired to draw Nomad for Marvel right out of high school — and how I told my parents that story as proof that if art school was a bust I could always draw comics and support myself. (Insert Nelson Muntz laff here.) Jim also said that he had a teacher who hated all the comics he used to bring into class. “But one day I brought Tyrant by Steve Bissette in and she loved that, she thought that was real art.”

Next, I asked Jaime about Moebius (because I had heard from Tom Spurgeon that Jaime had talked about liking Moebius when he was younger). Was he aware of Moebius in the late ’70s? Jaime remembered when Heavy Metal magazine came out in ’77 and that Moebius’ work did stand out and that he liked it a lot. “All the little lines in Mechanics in issue one were from Moebius a little bit.”

He also spoke about how when he would re-visit the comics he loved as a kid, like Archie, he would notice how expressive the characters were when talking to each other. “My friends would be like, ‘Aww, man, you read Archie? Aww, those are awful, it’s always the same thing, Archie getting chased by Betty and Veronica.’ But if you look at the way Veronica is looking at Archie out of the corner of her eye, and crossing her arms and sort of sneering at him — especially when they’re drawn by Harry Lucey — they’re so real. And so I just put that idea in my comics. I let the characters push the story around with their words and actions.”

All the while, Jaime is leaning forward and back in his chair pantomiming the actions he’s describing. It was another one of those moments where he’s able to really transmit the essence of what he believes as Gospel in comics. That the characters should move through the page, the story, free of plot, free of the constraints of formulaic narrative. One may see formula in Archie’s antics, but Jaime saw a wide field, a frontier. Jaime’s characters are more real to me than any character from a novel, movie, TV show, or ancient myth. I know Maggie and Hopey like I know my best friends. That’s insane. What other art form enables that? What other artist can sustain such a mythology all by himself? No Photoshop. No assistants. (Okay, besides Kirby.)

END PART ONE

(Part two 1.75 includes Alex Ross take-down. Boo-Ya!!)

**I thought I’d put up these thoughts while they are still fresh, and the con still on my memory’s radar. I’ve got pages and pages of notes from after the panel. Since it wasn’t recorded, I frantically tried to get it all down, at least how I remembered it. Jim wrote down a bunch of stuff too that I’ll be incorporating soon enough. I feel the quotes are fairly accurate. But please regard the posts about the panel as my version, like I was telling you a story.

***Thanks to Sammy and Tom for help in framing questions to Jaime.

NEXT: Part 1.5, Part 1.75, and Part 2.0.

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