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July Tour Diary


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Thursday, July 23, 2009


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Hey Everyone, Frank Santoro here with a scene report. Please enjoy:

Thursday July 16th: Drove up to NYC from Pittsburgh, PA. Made it by 4. Mazzucchelli/Nadel talk at MoCCA was at 7 so I had time to rest. Found a parking spot right outside my summer sublet studio good thru the weekend. Yes! Dash rolled by and I showed him the rare early Yokoyama story that I had xeroxes of. Well, they’re Dan’s xeroxes and I had “borrowed” them for a few months. Never got around to making my own copies, oh well. We walked over to MoCCA. Humid as hell. But that means there’s lots to look at New York. Broadway and Bleecker is like a catwalk. Ahem.

Anyways, we thought we’d get to the talk early and get a good seat. Everyone else had the same idea. It was packed. Said hi to Dan and to Mr. Mazzucchelli. Made my way to the back. Stared at the art on walls. It has to be my favorite exhibition of comic originals, ever. Maybe the first career overview I’ve seen that doesn’t feel like a highlight reel. It’s a reflection of strengths and of rhymes. Lines of thought. Sounds and pauses.

The talk was great. I thought to myself that David’s apprenticeship in the belly of the beast (Marvel) has afforded him a POV that not many other (any other?) cartoonists working outside of mainstream comics have these days. And specifically to “alternative” comics, there is no one who learned within the tradition of (mainstream) American Comics who’s making new work at his level. Mazzucchelli talked about unlearning many of the approaches to comics that he developed because of the nature of the business of comics, of monthly deadlines. I think what’s so interesting about this “unlearning” is how it broadened his scope and how he can do both; how he’s choosing to challenge himself. Meaning he’s choosing a new phrasing style like a musician. He can play standards like no one else and then his own compositions are like some Duke Ellington 12-piece orchestral suite. He can do both. How inspiring is that?

Friday July 17th: Went over to Desert Island with one of my “Hype-Up” boxes. Y’know, the usual mix of “retarded” comics from my collection for the discerning reader. All three bux each! So, run, don’t walk, run over there and see what you’re missing. Talked to Gabe about doing something for his free comics newspaper Smoke Signal. Had a taco and a Mexican Coca-Cola (the kind with real sugar) next door.

Met Ray Sohn and his wife, Tomomi, over on 14th and 8th. We walked up to the old DIA Center where Dan was having his talk with Aubrey Powell of Hipgnosis. Boy, was it humid. Another great talk. Aubrey’s a total ham and told story after story. If you don’t know who I’m talking about, well, click around the interweb and then come back. Cool. You back? Awrite. So, anyways, Aubrey hammed it up, made fun of Dan at every chance and basically regaled the audience with stories about Syd Barrett, Marc Bolan, Paul McCartney, and just about everyone else involved in the ’70s Rock scene. His best friend is Robert Plant. He said, “Paul McCartney, who’s staying at the same hotel as I am here in New York, asked me if I wanted to go to his concert tonight, but I said, ‘No I’ve got to do this bit at the museum for my book.'” He gave Dan a sideways glance and Dan grinned widely as if to say, “Why wouldn’t you just go…?” Haha. It was a riot.

Went out to dinner with Ray and Tomomi. Talked about the idea of abstract comics. About narrative comics. About the differences in the practices of narrative art and “non-objective” art. Ray’s making these square drawings that are like updated Stuart Davis abstractions but still feel “narrative”. It’s a weird gray area in the practice of 20th-21st century Art that hasn’t been explored much. Single images strung together or shuffled to create a web of narrative is nothing new. But somehow when one thinks about how most comics have a very specific linear narrative and how the practice of most Modern Art has been to deny that narrative thread, to break with the old traditions in Art, it does make one think about the potential for a new type of practice in Comics. I dunno. Good dinner conversation, though.

Got caught in the downpour coda of a hot humid Friday night.

Saturday July 18th: Woke up early and got ready for class. Another “Hidden Tempo” class in my studio. Just getting organized. Had to rule a bunch of paper. Make templates. Set up the room. Was kinda nervous cuz I didn’t know most of the people taking it this time. Last time I almost knew everyone. Still, it was great. I did my song and dance. They drew, they laughed at my wacky theories, and then they all flipped out when I proved my theories correct by using their own drawings. Haha!

After class I got a text message from Dan: “Lee Perry is playing a secret show in Gowanus. You’re on the guest list. Starts in an hour.” Some days, I just love my life. Rushed over to Carroll Gardens on the F train. Found the outdoors club, the old Project Room on Bond Street, a stone’s throw from the old PictureBox office. The sun was going down and it was just the most amazing scene to behold. Me, Dan, and Helene Silverman standing around taking in said scene when here comes Lee Perry decked out in full regalia, walking towards us like a general. His road manager, Sebastian, is leading the way with Lee’s luggage and I run over to lend a hand. Sebastian is the generous soul who invited Dan and me to Lee’s house when we were all in Switzerland, and this is the first time we’re all seeing each other again. It was just amazing; the timing couldn’t have been better. It’s not everyday you get to see Lee Perry play a show. I was standing five feet away from him while he sang. The sky was that perfect magic twilight color.

Hung out with Dan and Helene over at her house. Gary was at band practice with Devin. Helene made pizza. Dan told some funny stories about the projects he’s juggling. From the sound of it, Art Out of Time 2: Electric Boogaloo should be pretty good. Anyways, Dan’s really entertaining some nights, and he was hamming it up worse than Aubrey Powell, haha. Just kidding, Dan. Good times, good times.

Sunday July 19th: Got ready for my second class. Smaller this time, only four people, which was fine cuz I was a little beat. Matthew Thurber and Dash Shaw were two of the “students” so it was basically a hangout. I still did my song and dance. The students still laffed at me. And again I watched them all marvel at how their own drawings prove my friggin theories. Go figger. Maybe I know what I’m doing.

After class me and Dash went and had a burrito. He’s on fucking fire. I’ve never met someone who works as hard as Dash does. He’s got a bunch of projects on the stove and a bunch of festivals coming up. A Portuguese edition of Bottomless Belly Button is coming out. Portuguese? Who gets a Portuguese edition of their comic made? Maybe French, maybe Spanish, but Portuguese? I guess that book is doing okay. Sheesh! We talked about Mazzucchelli and this idea of “apprenticeship” in comics, how it’s sort of faded away. We talked about that Trevor Von Eeden interview in the Journal again. What if Von Eeden would have taken the offer to draw Year One? Would Mazzucchelli have taken the same path? Of course.

Talked about SPX and the next TCAF. Then I realized that Comic-Con was this week and thought, wow, no one I know is going. No one’s even talking about it. The comics world is so fractured now. What they do has nothing to do with what we do.

Hung out with Aaron at the studio. New issue of Cometbus is out and looks great. We got caught up and drank coffee til the wee hours of the night. He split and then I crashed out on the floor. Got up at the crack o’ dawn and packed the car. Time to get outta Dodge. Take the money and run. And that’s just what I did. Six hours later I was back in the “City of Champions” (what you didn’t know Pittsburgh won the Super Bowl and the Stanley Cup this year?).

Anyways, thanks to everyone who took my class this past weekend. It was truly rewarding. Really. Thank you. Over and out.

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HighLow


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Tuesday, July 14, 2009


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This is funny. I found this quote in a folder on my desktop. It made me think of some of my friends who find themselves on the fence between Art and Comics. Or is it the rapidly gentrifying warehouse district between the two? You know what I mean. Maybe it won’t make you think of the “space” between Art and Comics. Maybe you won’t think it’s funny either, but I do. Insightful too. It’s an excerpt from an interview with Gary Panter by Mr. Spurgeon from Comics Reporter.

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PANTER: I seem to make old guy comics now. I remember working for this animator back in the ’70s: Tex Henson, who had been at Disney in the ’30s. He was drawing these stupid comics that looked kind of like Spike and Tyke. Bulldogs and cats and stuff. And I thought, “Gee, what an idiot. I’m doing this advanced, Clockwork Orange-y stuff. I’m in the future, and he’s back there with his stupid bulldogs.” Now I’m drawing bulldogs and cats and squirrels. What is that? I can’t be hip and fresh and young. I’m not that anymore. I try to be, so that’s sort of what I can do.

The full interview

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Dave Sim/Neal Adams on Color


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Sunday, July 12, 2009


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Hey everybody, Frank Santoro here again this week with an excerpt from Dave Sim’s Following Cerebus No. 9 where he interviews Neal Adams. A great interview all around, but one part of it really caught my eye. It’s a long story that Adams tells about how he managed to re-organize DC Comics production department’s approach to color and how Adams “updated” their color chart. It’s a great, funny story. And I reference it a lot in my rants to friends and I want to reference it in future articles. So, I thought I’d post the original story from the source. But like I said, it’s really long. So, I wrote a letter to Dave Sim and a few weeks later I got the “okay” to reprint the excerpt in full. I think it’s an interesting story that Adams tells, and an important one. It’s these moments in “comics history” that often get swept under the rug, yet they are often moments that ripple through the years and can be seen later as “game changing” events. Please enjoy.

Thanks to Mr. Sim.


DAVE SIM: Rather ungraciously I couldn’t resist interrupting at this point and dragging Neal tangentially off-topic to find out if what he was referring to was a rumor I had heard about, centering on the chocolate-brown color that Neal had pioneered on the cover of Batman No. 245, a color which was formed by using 100% cyan, 100% magenta, and 100% yellow; one on top of the other.

NEAL ADAMS: The science of art and the art of science are wonderful things because they don’t mix together all the time, but they mix together a lot and one of the areas where they mix together is the science of mixing colors. You can make millions of colors just by mixing the different percentages. And the question is, “How many colors do you start with?” You start with three: red, yellow, and blue. You make a guide with percentages of colors, and that guide is made up of dots of color. Dots of red, as an example—if they are spaced far enough apart and are small enough—will make an area of those dots look pink. Smaller red dots spread further apart will look light pink. If you add an area of blue dots, you’ll get a light purple, and so on. And, doing comic books in the 1960s, what you had was 25% of yellow, 50% of yellow, 75% of yellow, and 100% of yellow; 25% blue, 50% blue, 75% blue, 100% blue; 25% red, 50% red, 75% red, and 100% red. With these percentages, mixing them together and using them individually you would get 64 different colors to work with.

DC Comics, at the time I joined the firm [laughs], they had 32 colors. And I didn’t quite understand it until I got their chart, and I noticed that they didn’t have what we call “tone yellow.” They did not have 25% yellow and 50% yellow, and I did not understand why that would be, because I had done a syndicated strip and all kinds of other process-color work using the same basic chart, and I thought, “If you have 25% and 50% of red and blue, why don’t you have 25% and 50% of yellow?” It didn’t make sense. So I asked around a little bit … kind of quietly … and, apparently [laughs] at some point to save money in some weird way at some weird time they decided to do without “tone yellow.” So that if you see a DC comic book from back in “them thar days” you notice that all the Anglo-Saxon flesh is pink. You don’t continue to notice it because after you turn the page you’re reading the story and it isn’t a glaring difference but the flesh is pink. Whereas if you looked at Marvel Comics from the same time period, it’s more of a flesh color—25% red, 25% yellow. Because they only had 100% yellow at DC, if you tried using that for a flesh tone you’d have orange flesh. You couldn’t have all the subtler colors with “tone yellow” values. You lost HALF of the colors. Instead of 64 you had 32.

So, when the full impact of this hit me, I went to see Sol Harrison [DC’s production director at the time] because I was coloring stories with a color palette of 32 colors instead of 64. And I asked him about it … which is one of those stupid things you shouldn’t do, as I would find out … and he said, “No, we don’t have ’em because it costs more money. By not doing these colors, the company is saving money.” Well, if you were talking about a whole range of colors, that might be possible, but if you’re just talking about 25% yellow and 50% yellow, it seemed to me that that couldn’t be the case. How could two tones of yellow cost that much extra money?


So, I thought about that for awhile. And then I went and talked to some people around DC Comics and asked them if they had noticed this. Most of them hadn’t. So I went to Carmine Infantino, [DC’s publisher at the time] and asked Carmine and Carmine went in and asked Sol and Sol explained that it was “too expensive” and as far as he was concerned, that was it, the subject was closed. And I thought, well, that didn’t work very well. I just ended up back at Sol Harrison. So the question was, “How to get around Sol Harrison?” So, I went to Joe Kubert, who was an editor at DC, as well as the great artist he’s always been, and I said, “You know Joe, ‘we here at DC’ [laughs’ we don’t have tone yellow.” He said, [flawless Joe Kubert impression] “Really.” I said, “Yeah, you think we would.” And he said, “Well, Sol’s probably saving money.” And I said, “Well, okay that’s probably true, except that Marvel has got tone yellow.” He says, “Let me see.” So, I pull out a Marvel Comic and show it to him.” “Yeah,” he says. “Darn. I wonder how they can afford it?” I said, [laughs] Yeah, I mean it’s Marvel, Joe. It’s Timely Comics.” [Marvel—which was really just what was left of Timely Comics—was pretty much of an under-financed shoestring operation compared to DC in those days]. [Sim laughs] “Yes, that’s true. Hmm. I’ll go see Carmine about it.” I said, “No, I saw Carmine already.” So, he said, “Okay, I’ll go see Jack.” Jack Liebowitz, the head of the company. So he walks away and disappears into Jack Liebowitz’s office, about time for a 4 or 5 minute conversation. Liebowitz comes storming out of his office in his pinstripe grey suit, his little mustache twitching and he goes down the hall into Sol Harrison’s office in a rage, muttering things like, “That son-of-a-bitch Goodman [then-Marvel publisher, Martin Goodman] wouldn’t pay one G-damned dime more for his G-damned colors than I would. G-damn it.” Things like that. [Sim laughs] And he goes into Sol Harrison’s office, and he says, “Sol, how the hell much more is it going to cost to get tone yellow? Marvel’s got tone yellow, what the hell is going on?” And Sol says, “Well, we’re saving money.” “Martin Goodman is spending more money on his comics than I am? That’s bulls–t!” Sol said, “Well … I’ll call the separators.” So he picks up the phone, and calls the separator up in Connecticut. The separator hired housewives in Connecticut to come in and do the separations. The brushes that they used looked like the back end of brooms. And they weren’t very subtle about what they did, and it occurred to me, having been up there, if it was the same guy [laughs], he didn’t give a damn about tone yellow. So Sol calls the guy, and it turns out that this guy did the color separations for Marvel and DC. So, Sol got on the phone and—trying to “prime the pump” a little bit said, “How much more would it cost us to get tone yellow?” You know: setting the guy up to give him the right answer.

SIM: “Thousands of dollars.”

ADAMS: [voice of doom] “Yes, thousands of dollars, way too expensive for YOU.” But, of course the guy had a close working relationship with Marvel AND DC so there was no way that he could give that answer. So what he said was, “You want tone yellow? You got it.” [Sim and Adams laugh] So Sol said, “Uh, yeah … we’ll … we’ll take it.” And hung up the phone. And Sol turns back to Jack Liebowitz and says, “We’ll, uh, we’ll be getting tone yellow now.” [laughs] The actual conversation took about fourteen seconds. That day DC got twice as many colors as they had they day before.

SIM: I don’t think you’d even want to look back over the years of DC Comics to see how long they had been without tone yellow.

ADAMS: [picturing it] [laughing] Exactly. So, you can see right there that i should have learned my lesson not to ask Sol questions like that. If I asked him a question he would invariably tell me, “No, you can’t do it.” And not only that, he would explain to me in great detail WHY I couldn’t do it. It actually got to the point that if I asked Sol if you could do something and he said, “No, you can’t,” the odds were that you probably could and easily.

The next one … the story that you are referring to … was when I asked Sol, “Why aren’t we using the dark colors? I mean, it’s bad enough that we only have 64 colors to begin with, but we’re losing about a third of the colors because we’re not using colors like 100% yellow, 100% blue and 50% red [all in combination]. And the answer was, “Well, you can’t use any color that adds up to more than 200% because then there’s too much ink on the page, and the paper will slide off the press.” So, I said, “Well, Sol, we’re kind of printing on [laughs] toilet paper.” [Sim laughs]. I think the paper that we’re using absorbs any amount of ink pretty quickly. I could understand if we were doing Newsweek magazine with some slick paper stock like they use that maybe the paper would slide a bit, but this is pretty much the crappiest paper you can buy and I don’t think the ink is apt to slide on it.”

SIM: [laughing] “Sliding? Sliding is not the problem with this paper.”

ADAMS: He said, “Well, that’s what we had to do during the war.” During the war? [Sim laughs] You’re talking about WWII, right? “Yeah, we had to save money.” Well, yeah Sol, you saved money by using lots of different kinds of paper when there were paper shortages during the war, but, Sol, now that paper is readily available again [laughs] we tend to use all the same grade of paper, the worst grade of ultra-absorbent toilet paper that’s available.

Stupid conversation, I don’t know why I was going on with this conversation, I think I just wanted to hear the litany of bulls–t that was attached to his one was. So he says, “Just don’t use any of those heavy colors.” And I said, “Sure, Sol.” [laughing]

SIM: Don’t go over 200% total color.

ADAMS: So I immediately went to my desk and immediately and in as many places as possible used as many colors that totaled more than 200% as I could. Just to find out. I wanted to see a book come in that slid all over the place on the press. [Sim laughs] In fact, I brought a book to Sol, and he said, “See, it’s off-register [color sticking out over the holding line in the drawing] here.” I said, “Sol, virtually every page DC has ever printed has been off-register because our production standards are crap!” I did a sky color on a couple Batman’s where I think I did 25% yellow, 25% red and 100% blue—which still didn’t add up to 200% but which was still considered “out of bounds” at DC at the time. After awhile, people were coming up to me in the production department and saying [awe-stricken voice], “Did you create new colors?”

Oh, God [laughs], “Come and burn me as a witch!” No, it’s not that I’m creating new colors; it’s that you guys aren’t using the colors that you have.

SIM: [They’d] basically amputated a whole section of the color chart saying, “We can’t use anything from here over.”

ADAMS: [laughs] That’s right.

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Lauren Weinstein interview


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Wednesday, July 8, 2009


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Check out this interview with Lauren Weinstein over at Inkstuds Radio. I’ve yet to listen to it but I’m sure it’s great, Lauren’s always got something insightful to say about Art, and Life, and the World. And after globe-trekking around Midgard the last few months to various comics festivals, I’ll bet she’s got some funny new stories to uncork.
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MULTIFORCE notes


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Sunday, July 5, 2009


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Hey CC faithful, Frank Santoro here this week with a riff on Mat Brinkman’s Multiforce. How do you write a review about someone as influential as Mat? You don’t. Well, I don’t. Won’t. Writing about Teratoid Heights would be one thing, but a Multiforce collection? Kill me now. If I do a straight review, it’ll be 5000 words. I’ve got that much to say about this book. It’s terrifyingly good and an indispensable record of possibly the most important serialized comics of the post-Ware era.

And I’m not just saying that—cuz honestly I usually prefer Brinkman the artist—the poster designer, the sculptor, the installation artist, the “draw-er”—to Brinkman the cartoonist. I could appreciate the touch and accuracy evident in the comics but … I just didn’t feel like diving in, I guess. I’d seen his first collection, Teratoid Heights, and liked it but liked it like I like most silent Jim Woodring comics. I always think, “Wow, that’s beautiful,” then flip through it in two seconds and put it down. So I mostly engaged Brinkman’s comics this way. A lot. Even when I’d see a stray Paper Rodeo laying around, I’d just read a few of the gag cartoons within Multiforce—I wouldn’t really sit with it for any real amount of time. Sometimes I’d quickly decode the sequencing and be impressed by the architecture of it all, but I still never dove in. The water looked really deep.

I guess I was more interested then in studying the other side of the Fort Thunder coin: Chippendale. Chipper’s formal grid appealed to me, then as it does now, as something to contain the energy and vitality of the drawing. Brian’s comics often fix the reader’s eye upon the protagonist and then MOVES the reader through the corridor of action sort of like a single-POV video game.

In contrast, Brinkman pulls the camera back and allows the architecture of his world to UNFOLD in its own time, at its own pace. By doing so it feels to me as though the narrative action turns back in upon itself which opens up numerous readings. The pace slows down as one sequence SCALES into the next, alternating and differentiating each moment while maintaining the whole. Brinkman creates CENTERS of visual interest and of narrative importance that ROOT the progression of the panels and map the way for the reader. The reader accumulates the story through this natural unfolding and “spiraling” back rather than being MOVED through the space like Chippendale.

So, Multiforce. Seeing the strips together completely altered my feelings towards Brinkman’s comics. I could see the complexity of his page layouts (when I would read each installment separately) but I never dreamed how beautifully it would all fit together as a serial comic strip. Each strip forms a section of the map which permits the reader to navigate the startling jumps in scale.

For the uninitiated: I’ll try and describe the plot ever so loosely. A race of Giants attack Citadel City. The Micro-Men evacuate in a Giant Mega-Mobile Man life-form. Battles abound. Chaos ensues.

Got it? Great. Basically, it’s all set up for Mat to showcase his drawing chops. But instead of going all out and just wowing the audience with carefully trained money shots, Brinkman organically spins a line of thought that spiderwebs ‘cross the page. Up, down, diagonally, inside and out, piece by piece, branch by branch the story of the Micromen and Giants spirals in upon itself and unfolds according to an incredibly articulated framework of panels and gag cartoons that run parallel to each other. This is not the steady beat and sheets of sound of Chippendale, this is some haunting vibration of cosmic strings.

And truly do the lines vibrate. Brinkman seems to be concerned with how the drawings “read.” Crisp lines, fuzzy Xeroxes, greys, blacks, noisy whites. What’s created is a language and a “vibration” for each character and each set-piece. It’s an appealing mix because the characters and the landscape really interact. This interaction creates a deep pool of activity. Our view as readers isn’t limited to a single POV, so we can choose each view. Citadel City pulses and breathes, it’s a stellar coral reef, inviting us as readers to stop and watch the aquarium contained within the page.

I really just sit and stare. It feels like reading a Sunday page comics section. But it’s all one artist, all one story. Sorta Quimby the Mouse, over-sized Acme Novelty Library in that way, if you will. Multiforce has that level of visual complexity. I am overwhelmed by that information and then drawn in by the playfulness of the story. (And contrary to some critical readings of Brinkman, there is story in spades. I’m so tired of folks saying Fort Thunder artists didn’t tell stories.) I’m freely moving my eye around the page like I am looking at an abstract painting. And what happens is I spy a simple gag cartoon that is embedded within the flow of the story, like the gag might just float free, panel-less beneath a larger grid. These vignettes, these parallel lines of thought and narrative reinforce each other and allow the story to breathe. It all moves forward, spinning in time like a living breathing world. LOOK:

The other thing for me is that this “serial Sunday page” comic speaks to me because it’s of my time, of my generation. It speaks to me more than Herriman, or Gould, or Crane for that matter. I think it’s a testament to Brinkman’s insight as a cartoonist of his time that he chose to do large format serialized comics at the moment in comics history right before all these reprint books of old serial strips are being published. He’s plugged in to the vibe, man. He, like Ware, wrestled the large format back from the dustbin of history and brought a new energy to very specific compositional and narrative “strategies” that have been laying dormant in contemporary comics for decades. I swear it reads like a multi-track recording, a harmony, some way of composing and executing that reinforces the story and, for the last time, spirals the narrative upon itself. I find it unbelievably sublime and appealing to read.

And everyone knows that the spiral contains all of the possible geometrical formations, right? So this is no pudding-school comic. The pieces of the multifaceted storyline grow together and create a life of their own. The web that’s fastened is a solid structure, a jewel that reflects each point of the story as it turns. Like some galaxy contained in an aquarium, Multiforce vibrates beyond the comic book page. Mat Brinkman may be the spiral architect of this generation of cartoonists.

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Pops is Tops on July 4


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Saturday, July 4, 2009


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LISTEN TO THE LOUIS ARMSTRONG BIRTHDAY BROADCAST TODAY OVER AT WKCR FROM NEW YORK CITY!
also available on itunes.
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Frank’s Back Issue Sale


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Tuesday, June 30, 2009


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Can’t make it to a convention where I’ve got my “curated” longbox of back issues for sale? Never fear, true believer, I’ve got you covered. Hop on over to the blog where I’m currently selling some great warehouse finds. Check out what I scored the other day: Jim Starlin’s trainwreck masterpiece, The Price. I’ve also got some great Brendan McCarthy, Matt Wagner and Marshall Rogers stuff up right now. Stop on by just to read my hype up stickers! They’ll make you laff, I promise! You think I’m retarded? I say thee nay!

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Pacific Comics specifically


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Sunday, June 28, 2009


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Frank Santoro here again. Another “article” on color. Again, it’s just my notes, so forgive the stops and starts. Just trying to get it all down and out into the world.

Pacific Comics. Early 1980s. From what I understand, Pacific “ganged up” four or eight pages at a time on a color offset press. This was called the “grey-line” process. The black line art was photographed at 10 percent and looked grey when printed on a flexible printing plate. That plate is the surface that the colorist works on. It was a weird, slick surface to work on apparently. The usual paints and markers wouldn’t stick to it—they would just streak—so a lot of people making color comics for Pacific relied heavily on airbrush.

The other thing to remember with the Pacific books is that the color art plate to be shot for the camera was the same size as the printed comic. Meaning the color art was made at a one-to-one ratio where the drawings were made at usually one-and-one-half times the final printed size. This was standard practice in most four-color books but because the drum scanner for the grey-line picked up every little nuance of tone, I think about the color being made by hand instead of a screen. The colorist’s “hand” is very noticeable also because of the full color “color xerox” quality of the printing then. They reinforce each other. The printing isn’t bad; it isn’t bright, just subdued. Cheap. The colorist’s streaky markers and weird concoctions are all THERE, almost like a instrument played through an old fuzzy microphone. So the high notes and low bass parts “ring” louder. Buzz more. I dunno. I like it.

The Elric series, by P. Craig Russell and Michael T. Gilbert for Pacific is an spectacular feat of inventiveness. I like to think about the limitations that the printing process imposed upon the creation of the art, specifically the color art. Pacific began the series using a coloring system that I’m not familiar with—it may have been a similar process to grey-line, I don’t know. But the results were pretty bad. The inked lines of the art are muddy and the colors are streaky. By issue 3 though they began using a different process, trying to get crisper blacks, but the color was still wonky. Check out this note from the editor on the inside cover of issue 4:

And the response from a fan in the letters page in issue 5:

“This note is mainly a response to the “Grey Line” technique used in Issue #3. The over-all results are quite good. The color clarity is markedly improved and the inked lines appear much more solid. I never realized how muddy the inked lines in the previous issues are until I compared them just now. I am quite pleased and do appreciate the extra time and expense involved.”

Then a note in the same issue from the artist / colorist:
“Are you as impressed with the printing of issue four as I am? Pacific starting using a new camera with that book—and the colors were remarkably close to what Craig and I drew. Take a copy of Elric 1—and compare the printing to that of number 4, and you’ll be amazed at the difference from the earlier issue.”  
Whether you’re a fan of of the book or not, you’ve got to be won over by the tenacity and will of the artists and production people involved. They took the most rudimentary coloring and printing methods and found their own way to make it look good when most others at the time were satisfied with poor color reproduction in comics. Remember, this is 1983: no Photoshop, no way of “proofing” the colors really. They had to tweak each issue as it was published.

Below is an excerpt from an interview with the artist P. Craig Russell, who was one half of the team that created this particular Elric series for Pacific Comics in 1983. Check out how he describes the process of trial-and-error that led Michael T. Gilbert to literally invent a new way of coloring.




The Comics Journal #147 (Dec. 1991). Interviewed by Craig Paeth

Interviewer: This is where you developed the coloring style you have used for all your projects up until now.

P. Craig Russell: Right; I am eternally grateful to Michael T. Gilbert for that. We were coloring on photostats with the acetate overlays. To try to use watercolor on an acetate just looks terrible. Michael came in one day with a panel he’d done using frisket paper, which is what you’d usually use if you were airbrushing. You’d put this stuff over it and cut out the area you’d want to airbrush and then lift it up when you were done. It’s like a stencil type thing. Michael was airbrushing the entire sheet of frisket and would use it like you’d use zip-a-tone or a pantone sheet by placing it down on the paper and cutting around it. So we started playing around with that, and by gluing your color down you’re not streaking it onto the paper.

It was developed as a way of getting around this horrible coloring process we had, with necessity being the mother of invention. We found that you could color underneath a frisket and that a pencil eraser would erase your watercolor off the paper and you could get sort of pseudo-airbrush effects that way. It could get very complicated and by the sixth issue I really think we had it working. I think Michael did the best color work he’s ever done on those Elric issues because I’m much more meticulous and clean in my approach and I wouldn’t let him get away with sloppy utility knife work, I really kept him on his toes as far as a finished look would go.

(from Elric issue 6)

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BACK TO COMICS COMICS: And now, let’s hear from the other half of the team, specifically guy who handled the lion’s share of the art on this book. I wrote to Michael T. Gilbert and asked him a few questions about the Elric series and some of the old coloring methods like grey-line and the following is his response:

The Early Days of Comic Book Coloring, As I Remember It!
©2009 Michael T. Gilbert

I consider myself primarily a comic book artist and writer (Mr Monster, Elric, Donald Duck and crew, etc.), but over the years I have done my share of coloring. I cut my eyeteeth coloring my cover for New Paltz Comix an ” underground” comic book I self-published 1973.

I was a 21-year old college student when I brought the art to New Paltz Comix to a printer near my home on Long Island, and asked him how to color it for reproduction. He showed me how to cut frisket for a simple two-color cover (black-and-white, with various shades of blue). After placing a slab of Rubylith paper (a clear plastic sheet with a red see-through sticky plastic on top) on top of my cover art, he instructed me to cut away any areas that I wanted to remain black-and-white when they photographed it. The rest would be whatever color I’d indicated when they’d print it in. If it was to be printed blue, let’s say, I’d paint a section black (red, actually, since the red Rubylith photographed as black!). Confusing, eh? If I wanted it to be dark blue it would be 100% black, or if I used a 50% grey shading sheet on top, the final result to be a lighter 50% blue.

I didn’t fully understand what the printer was telling me, but gave it a try anyway; cutting cut away selected areas as instructed. Months later, when my comic was finally in print, I was delighted to see that it worked!

For the second issue we tried doing a fully-painted cover, which would have saved us a ton of time and looked far more professional. But having the printer photograph it turned out to be too expensive for our meager budget, so I took a stat of the uncolored cover and redid the colors with hand-seps, using multiple layers ––one for yellow, another for blue and one for red. By mixing the colors in various shades you could get all the other colors when they were printed on top of one another. The cover looked great when printed, though not as impressive as full-color.

Over the years, I did a few more covers using hand-cut colors, over the black-and-white art. It was hard, tedious work, but a fun challenge.

My most ambitious cover coloring was the one to Star*Reach Publication’s Imagine #6. I did hand-separated color (in black-and-white) on three different layers (plus the black-and-white plate) –– using airbrush! Since I was drawing the red, yellow and blue plates in black, white and grey, I had to guess how it would look when all the colors were combined. And I couldn’t afford to get printed proofs beforehand. In order to get them you’d need to have film negatives made first from each layer, and proofs made from them. Star*Reach’s shoe-string budget couldn’t afford that until the negs were shot for final printing. Luckily, I’d mostly guessed right that time, and the cover looked good overall. I breathed a sigh of relief!

Though I’d never done interior color, around 1981 I decided to give it a try. I was intrigued by the blueline method I’d seen Bil Stout use on some Slow Death covers, and decided to give it a try on one of my stories. With bluelines, the printer makes a negative of the art, somewhat larger than the printed size. Using that, a light blue image of the drawing would be printed on a stiff-but-porous sheet of cardboard. Then an identical black-and-white drawing would be printed on a transparent sheet. Once placed over the blue art, the black would cover the blue and hide it (since it was the same image, and the same size). But when the black-and-white transparency was removed temporarily for coloring, the artist could use the blue as guidelines when coloring.

I did the color for my 8-page story “The Circle Game” using Dr. Martin’s Dyes and airbrush. It was a real trial-and-error situation, and I went through a lot of paper before I was satisfied, but I learned a lot in the process –– and just in time, as it turned out! The following year I was invited to work with Craig Russell drawing and coloring the first Elric comic book series for Pacific Comics.

As Craig mentioned, we had trouble doing the color. This was in the VERY early days of full color comics and nobody at Pacific seemed to know what they were doing (though I had assumed otherwise coming in!). We only had a week or two to color the entire comic on printed size stats, which turned out to be too slick to hold the Dr. Martin’s Dyes, which would pool and turn blotchy. Desperate, I came up with a stopgap measure of making Xeroxes of the stats on porous cardboard. The colors didn’t reproduce as intensely as they would have on stat paper, but at least we were able to finish the job on time.


By the third issue I came up with the idea of spraying colors on clear frisket paper with a sticky back that would hold to the surface of the slick stats. We’d do an undercoat color on the stat, but add the colored frisket on large areas that required more subtle color. When the comics were collected into a graphic novel later, we recolored those first two issues, and the black came out sharper and the colors more intense. I later used the same frisket-on-slick-stats method when I colored some of my Mr. Monster stories a couple of years later for Eclipse.             Speaking of which, did you know that the first comic book story ever done with computer color was printed in Mr. Monster? First Publishing had done a comic called Shatter, which was allegedly the first comic drawn on a computer. It may have been drawn on a computer, but it was colored by hand, the same way as all the other comics were at the time.

My friend Steve Oliff tried to convince Eclipse to let him try coloring a story using computer color, which had never been done. I suggested that Steve could color “My Fears!,” a four-page story drawn by Jeff Bonivert, as a backup in Mr. Monster #5 (February 1986). In my typical cheesy manner, I christened our experiment “Terror-Chroma!” Brrr! The results were dark and murky, but it worked. Good thing too, because we were pretty nervous about this newfangled “computer-color” stuff.

In more recent years I’ve learned to do computer color myself, most recently on my new G5 iMac. Getting the hang of Photoshop was a huge learning curve, but now I’m doing things I could only have dreamed in the old days. The frisket colors I employed on the old Elric comics were clumsy and very time consuming, though the results were often impressive. Today I can do the same thing better in minutes using layers of color –– and change the color instantly with the click of a mouse. Moreover, I can instantly see how the final colors will look on my computer screen, and even make printouts on my laser printer.

Coloring is a whole new world today –– and I like it. I don’t always care for the overuse and over-saturation of modern computer coloring, but that’s the fault of the colorists, not the medium.

When I think back, it’s been a long strange trip, from Rubylith to Photoshop CS3.

But it’s certainly been a very colorful journey!

The End
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‘Nuff said. Well, true believer, please understand that I’m just trying to understand these processes myself. My friend and mentor, Norman Hathaway makes fun of me all the time about this stuff. He tells me I gotta look outside of comics to understand the processes better. That I’ll find more of the information I’m looking for if I begin to wrap my head around the idea that these processes were used in commercial printing as affordable ways of proofing colors before expensive plates were made. In comics this cheap “proofing” method was the actual printing method. Hunh? You still with me, faithful reader? No? All right, well, stay tuned for future “articles” on color and we may just figure this out yet.

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COMICS CLASS 2: electric boogaloo


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Tuesday, June 23, 2009


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Saturday July 18th and Sunday July 19th
two different classes – same lesson
both days
noon to six
COMICSCLASS2700
with FRANK SANTORO
“DISCOVER THE HIDDEN TEMPO OF COMICS”

Hey Everybody. I’m offering my Comics Class again. I’m doing TWO workshop classes in New York City at the infamous Westbeth artists’ co-op on Saturday July 18th and Sunday July 19th. Be there or be square. It’s gonna be an intense, small class of six people. Not for beginners. Come ready to draw.

The focus will be on the student’s contour line drawing and composition. This class will explore the process of improvisation within a rigorously structured page design. Meaning students will learn how to find a framework of harmonic points on the comics page. These points act like a “tuning fork” and provide page proportions which allow the drawings to unfold in sequence while firmly remaining “in key.”

Seriously. See, the problem I see with most comics is that often there is a real lack of a consistent narrative pace. Comics can be structured like songs and utilize tempo, rhythm, harmonies, and melodies to change the pace of a story. It’s this invisible structure that will be explored, diagrammed, and discussed.

And as for the drawing end of it, we will be drawing in a contour line style. No shading, just lines. Some color. Students will be making a manuscript, a “print dummy” of sorts for making their own 16 page zine. Each student will be “improvising” upon a pre-existing story structure designed by myself. Straight ahead, no-frills drawing and composition, transitions and sequencing will be the order of the day. I will be working with each student one on one to really explain how structure and improvisation can unlock one’s narrative vision.

Email me: capneasyATgmailDOTcom if you’re interested. It’s 40 bux. Noon to six with a lunch break. Space is limited to six people each day.

UPDATE 6/26: There’s one spot left for Saturday and 1 spot left for Sunday. Thanks.

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Steve Oliff riff


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Saturday, June 20, 2009


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Okay, Frank Santoro here, and this one’s for all the color nerds out there. It’s just my notes, fragments of an interview with a master.

Steve Oliff may be one of the best color artists in comics history. I tracked down the 30-year veteran of comics and asked him a few questions about some old color processes used in the late ’70s and early ’80s. He was kind. And patient. But please know that these notes, this “interview,” is really just to satisfy me and to add fuel to the fire of my own obsessions—so forgive me if this isn’t a super well rounded portrait of an artist. (And thanks to Steve.)

I was just reading, looking at everything Oliff had worked on, collecting the coolest and weirdest crap comics just cuz he’d colored them, and trying to make sense of how the processes changed over the years. He ushered in the computer era when he found a way to color Akira by the most insane process in 1988. And before that he worked on Marvel’s first full color comic magazine in the ’70s, The Hulk!, the first book there to use the “blue-line” process.

Blue-line. Blue-line color process. What is it? From what I understand, generally, it’s when the “black line” (the inked, finished art) is printed on an acetate sheet and then is also printed in non-photo blue on Bristol board at the same size. The acetate is usually hinged at the top of the board and brought down for reference. Anyways, the board gets the full color treatment, watercolor, acrylics, dyes, anything that’ll stick to the board. The colored page and the black-line page are shot by the camera separately. The idea is that the blacks stay black and the color stays balanced. You can paint the fuck out of it and still have these crisp containment black lines that’ll shape it all up.

An example of this process is found here. Read the intro paragraph about original blue-line comic art.


I got really into reading Howard Chaykin‘s Time2 and really into trying to understand how Steve Oliff went about coloring it. Time2 has a fresh, light palette that adjusts to the mood of the story ?very nicely. The light “pastel” palette was so different from the ?traditional four-color books on newsprint and the garish Baxter paper ?books of ’84-’86. ??”Flat” colors for the most part with slight airbrushed gradients that? presages computer color’s ubiquitous “modeled” color of today—a look that ?Oliff was instrumental in creating.

Yet, the effects achieved in? Time2 are remarkable because they do not rely heavily on “modeling” ?and gradients; the colors are restrained and generally “flat.” Oliff ?arranged the mottled, impressionistic flat areas of color to create ?tension and mood and it worked beautifully. White Conté crayon ?highlights and watercolor paper-like textures reveal a hand? with a liveliness rarely seen in color comics. This approach ?pairs very well with Chaykin’s style, which is important to note.? Subtleties of color,? highlights, and patterning that mirror Chaykin’s style unify the color and line ?art, like a second voice providing a stellar harmony.


Note the blue flourish on the back of the policeman to the right. And how it rhymes with the sky on the adjacent page.


These flourishes and the simple painted sky background were? not possible with the four-color process. All “art” was made on the ?black line with the four-color process. A colorist may have implied a? stormy sky in his color guides, but it would be left to an unknown? “separator” to create the sky—a chance that most artists and? colorists were not, generally, prepared to make. It was very uncommon ?to see elements created by the artist printed on any of the color ?plates. For the most ?part the artist was limited to the black line, and the colorist to flat? color, screens and mechanical gradients notwithstanding.

Santoro: Was this (Time2) your first experience with the blue-line process?

OLIFF: Yes, this was the first time I’d tried the blue-line process. It was the second time I’d worked with Howard Chaykin, though. The first time was in 1978 on The Stars My Destination. On that project we just did full-color art. I was laying in the basics and Howard did the finishes.

On Time2, Howard and I worked very closely. He sent me a pile of color references, from painted TV Guide covers to fashion photos. He had a late-forties to early sixties flavor to all of it. He does extensive reference research for his projects. That naturally carried over to the coloring.

Time2
had a couple of things different about it. First, many of the pages were designed as double-page spreads, and could be linked thematically. I knew there weren’t going to be any annoying ads that could pop up randomly with God only knows what kind of a color scheme to compete with my work.

Then you have the real advantage of blue lines: You can use any paint, pencil, etc., that you want. I could use gouache (opaque watercolor). And in reproduction, that word “opaque” is crucial.

I’m going to digress a bit, but this is important.

Comics had traditionally been colored on the guides using Dr. Martin’s Radiant Transparent Watercolors. These guides were not used for reproduction, just as an indicator for the engravers and separators.

When people started doing full-color, they were looking for bright, saturated colors, which Dr. Martin’s gives on the original color art. However, when you try to reproduce the transparent colors, because of the crystalline structure of the pigment, and the bouncing of the light between the white paper and the pigment, the colors will over-saturate, and react weirdly.

With opaque colors, the light hits the paint and is directly reflected back to the camera or scanner without the trip under the transparent colors. This gives a much more controllable color that can be accurately reproduced.

Up to that point in my career, I had been using transparent dyes, felt pens, and only a very little opaque Cel-Vinyl animation paint. Gouache changed my whole approach to color. And best of all, I could mix the gouache thin enough that I could airbrush with it. (And there is a lot more airbrush work on Time2 than at first meets the eye.)


One of the main things that separates Time2 from my earlier coloring jobs was that I mixed up my own special palettes of colors to airbrush, and then I used some of those same colors to paint with. Then on top of that, I was using some of the leftover frisket (a masking film) to create patterns of color. For instance there is a big shot of a girl sitting on a couch. The pattern on the fabric is mostly used frisket pieces. We used spatter and colored pencil extensively to give texture.


I also used Pantone films to cast shadows over the colors once they were rendered.

And finally, Howard came back in and gave a lot of the faces hard edged color. He felt some of my color edging was too soft, so he cut in some highlights.

I was out of the loop on the proofs, so I don’t know what was going on in that department. Howard and the editors were more on top of that. Time2 has been one of the most popular works of mine among colorists. I can remember Brian Haberlin mentioning it as one of his favorite color jobs before he became a pro. I think it still holds up. I’m proud of it.


The blue-line process changed the way colorists essentially ?”created” color. To get an insight on how different the process was, ?I asked Steve to compare Time2 to another book he worked on only the ?year before: Mike Kaluta‘s Starstruck series.


When I worked on the Epic titles: Timespirits, Coyote, The Bozz Chronicles, and Starstruck, they were all flat color books. (Timespirits eventually switched to full-color stats for the last few issues.) It was an adjustment for me. It was like working on Captain Victory and Starslayer for Pacific, which I’d done in the early ’80s.

How were your guides interpreted for Starstruck?

I’m guessing ?paper seps that were then shot with screens to get percentages. This is more or less the same process that had been in place for fifty years ?in comic books.

Starstruck was separated by one of the old hand separation companies, probably Chemical Color up in Connecticut. They did a decent job considering I hate to write numbers all over my guides, so they were left to guess a lot about exactly which colors I wanted.


Your arrangement of bright flat colors in Starstruck, to me, really? suits Kaluta’s work. It feels like you really looked at his own color? work and really attempted to dovetail nicely with his line work. I? don’t get that feeling with Elaine Lee‘s colors on the first two ?issues. I also think it’s a very modern palette that holds up over ?time. Very fresh.

Starstruck had great art, and I was forced to think things through in a flatter way. However, I’ve never approached any project without trying my best to figure out which color approach best suits the story and the artist. Also, whenever possible I talked to the artists about what they were looking for in the color. My goal has always been to be a real collaborator on the art, and do everything in my power to bring out the best in it. That’s not always possible, but I tried whenever I could. I didn’t have much contact with Mike on that book, though. I was called in because the editor (Archie Goodwin) either wasn’t totally happy with Elaine’s work, or she was behind on deadlines.


Please elaborate on the mid-’80s and the choices offered: four-?color, blue-line, Photostats, grey-line. Did you feel that one process was superior or did you have? a preference? They are understandably different processes with their? own quirks. Did turning over your guides to a separation house and? getting back lazy seps fuel your interest in blue-line? Obviously with Akira that was an issue (I read your essay on Akira color), but before you really even thought about computer color, lets ?say in ’85, ’86, which process did you feel best represented what you ?were trying to do? Because from what I can tell you were doing? grey-line, blue-line, and four-color in 1986.

I was doing all different color styles around then, true, but I’d been thinking about coloring using computers as early as ’82-’83.

For me blue lines were a step sideways in my color evolution. I’d been doing full-color work since right after I worked for Howard in ’78. I was one of the first colorists to use the Marvel double-print black system that Rick Marshall put together for The Hulk! magazine. They called it SUPERCOLOR, I think. It was an attempt to find a blue-line substitute.


The idea of their system was similar to blue-lines, except that they printed two copies of the line art onto a type of Photostat that supposedly wouldn’t shrink (therefore preserving registration). I did full color on one, and the other was used for the line art. Between the two of them I could get a variety of effects. I could knock out the line art to get glass FX, and I could also add Zip-A-Tone to the black to get darker tones and set moods.

This system worked fairly well, but the problem for most colorists was that you had to work on a very slick surface that only took certain color mediums. I developed a system for coloring on them that worked well, but it wasn’t like working in paint and colored pencil, etc. I could use airbrush, however.


The problem at the time was that editors were looking for ways to economically get better color, but there weren’t many books to try things on. After the Hulk series got canceled, there wasn’t any work for a full-colorist.

That was a rough spell for me, but I got little jobs here and there until Pacific Comics began. They did flat color on newsprint until Bruce Jones’s Alien Worlds and Twisted Tales came out. On those they did the jump to Baxter paper, but the first issue of Twisted Tales was hand-separated. I did most of the guides for that issue. By this time I was coloring my guides on photostats, so I just did them like I was doing full-color even if I knew it was going to be flat separations. I put an acetate overlay on them, which was where I wrote in the color codes. (I REALLY hated putting those numbers in.)

That all changed on one Al Williamson story for Alien Worlds. They saw how nice the guides looked and decided to try to get a clean full-color shot, which they did, so they switched then and there to full-color. I still have a daily strip that Al sent me in appreciation for that job.

But the age-old problem of shooting full-color art was still there, so someone came up with the grey-line system, which was a watered-down blue-line approach. It worked up until the end of the Eclipse line of comics.

When Time2 came out, and so did The Dark Knight, the blue-line was the hot way to get full color.

(Oliff would continue using the blue-line technique and his ?collaboration with Chaykin through 1988 with Blackhawk, from DC ?comics.)

Would you comment on this series briefly? I feel like you grew more? comfortable with the blue-line process here and created a palette and? look that was very suitable to the 1940s setting. Its a bit less? frenetic than Time2, but still very “lively.” There are also more ?instances where you are painting in backgrounds that Chaykin is not delineating on the black line.


After Time2, when Howard landed the Blackhawk series for DC, he got me signed on as colorist. All the stuff I learned on Time2, I was then able to use on Blackhawk. My painting ability got stronger and cleaner, and Howard felt confident to let me add background and design elements. I still have many of those pages, and I’m amazed at how much work I put into them.


Would you elaborate on the grey-line process used ?at Eclipse? Was this the same process that Marshall Rogers used for? his Scorpio Rose comics? Did processes change at Eclipse and Pacific ?over the years? I’ve heard that Marshall was very involved in?developing Eclipse’s color process in the early ’80s.

I don’t know if Marshall had anything to do with the development of the grey-line system or not. The grey-line process was a hybrid of the blue-line designed for drum scanning. Blue-line traditionally had the blue line printed on heavy illustration board. That meant they had to be shot photographically. The grey lines were 10% line art printed on a flexible Photostat. That was what we colored. The black line art overlay was also flexible. The pages were done at printing size, and ganged up to scan a bunch of pages at a time on a drum scanner. I don’t know whether it was four or eight pages at a time, or what. This made the separations inexpensive, which allowed them to do full color at not too much more cost than flat color.

How did you feel about the Baxter paper books ?that came out in ’84? Camelot 3000 and the New Teen Titans. I’m not? aware of any “Baxter” books that you may have worked on.

I always thought that the Epic books I colored were Baxter books. But in general the first Baxter books were a bit much. The Baxter books did allow a wider range of colors, though. It was just that no one was quite prepared for it at first.


Moebius‘s Epic graphic novels. Were they? blue-line? Were all the Marvel graphic novels blue-line? Is the? Starstruck graphic novel from ’84 a blue-line process? Do you remember? what the first blue-line process book you saw was? I mean one that you ?saw in a production office or somewhere, not the final printed book ?but the board itself with the overlay.

Moebius was definitely blue-line. I don’t know about the Starstruck graphic novel. The Marvel graphic novels I colored were the double-print black system. (I’m not sure what the official name was for that system. I’ve just always called it that.) The Death of Captain Marvel, God Loves, Man Kills, Super Boxers, Revenge of the Living Monolith were all that system.

The only one that was totally different for me was the Alien Legion graphic novel. On that one I colored directly on Frank Cirocco’s art. I’m not sure what the rest of them were.

I don ‘t remember seeing any blue-line jobs in the office until after I had done a few myself. In addition to Time2, I colored about three Classics Illustrated graphic novels for First Comics.

I asked a fairly reliable source about who ?actually interpreted the guides for the separation houses in the ’60s ?and ’70s and was told that Marvel and DC had the same separation house.? “It was little old ladies in Connecticut who made the separations.”? Have you ever heard anything like that?

Oh, yeah. That was it. Chemical Color. It was a standard line about the state of comic coloring. When it sucked, you could blame it on the “little old ladies in Connecticut.”

postscript: anyone with info on the “greyline” process, please email me. capneasyATgmailDOTcom

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