Jack Cole, Johnny Craig—What’s the Difference?


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Friday, December 21, 2007


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See if you can catch the several (not-important-at-all-oh-no) mistakes I’ve cleverly hidden in my replies to Tom Spurgeon’s interview questions over at the Comics Reporter. If you can find all five (or are there more?), I will reward you with a look of embarrassed panic.

[UPDATE: To paraphrase General Petraeus, the Spurge is working — and the mistake I allude to in the headline of this post has now been fixed. No more freebies in this contest.)

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Cage Match #1: Omega the Unknown (2007)


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Wednesday, December 19, 2007


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It may not seem like it, but the three of us here at Comics Comics are hardly monolithic in our tastes. In order to prove it, we’ve decided to introduce something which may or may not become a recurring feature here: a way to present no-holds-barred arguments about comics and comics-related issues about which we don’t quite see eye to eye. First up: The new version of Omega the Unknown, written by Jonathan Lethem and Karl Rusnak, and drawn by Farel Dalrymple. Rules: I’ll put up some thoughts, and sometime in the near future, Frank will add his. We’ll keep going until it feels like we’re done. Oh, and Dan, feel free to jump in at any point if you want to, whether you want to take a side, egg us on, act as an impartial referee, or sucker-bash one of us on the back of the head with a metal folding chair. Readers are welcome to throw tomatoes at us through the bars in the comments. (Oh, and if you haven’t read the series yet and don’t like spoilers, you may want to skip this one.)

LET THE BATTLE BEGIN!

TIM: I’ll start by saying that I like this series a lot more here at the issue 3 mark than I did when I’d only read the first issue. As I wrote at the time, I was initially unsure whether or not Dalrymple’s art was really appropriate for the story, and compared it unfavorably to the surreal effect achieved in the original through the juxtaposition of Steve Gerber & Mary Skrenes’s bizarre plot with Jim Mooney‘s almost generic superhero pencils. Since that time, Dalrymple’s style has really grown on me, and as Lethem & Rusnak’s script has started to diverge from the 1970s original (the first issue, aside from the Mink storyline, was nearly a beat-by-beat remake) and the story’s themes have become more clear, it’s started to seem like an inspired choice to me. Don’t get me wrong, despite a lot of beautiful pages, I still think you find the occasional sloppy or half-assed composition, but overall, I’m really liking it. And the series has begun to achieve its own kind of surreal tone, different from the original, but nearly as effective: I like the quiet atmosphere of it all, the way a horrific image like a severed-finger-topped fast-food burger almost reads subliminally, without being turned into some overblown two-page spread. But I know you have some problems with the art, Frank, so before I go on, why don’t I give you a chance to pile in?

FRANK: I actually really like this comic, too, but I have one big problem with it, so my comments are kind of “tough love.” Here goes: The everyday scenes are impeccable. Everything about the staging and narrative flow, in each issue so far, is excellent until the action begins. Take this page from #2 as an example. It is, essentially, the only action sequence in the issue. The sequence begins from the POV of the main character, who sees the action unfolding on the street below from his window. The everyday scenes of daily life have been interrupted by the FANTASTIC. There is a moment of tension; the view of Omega doing away with two robots seems “correct” in tone. Here is this fantastic event unfolding in front of the character’s deadpan gaze, but it’s still completely “everyday” in tone. Then, when the POV switches back to the action outside, there seems to be little or no tension between the FANTASTIC and the EVERYDAY.

The page is all too flat. I don’t expect it to look like a normal Marvel comic with extreme camera angles and speed lines, but I do expect it to convey a sense of something bigger than life. And in the context of this issue, the two pages of action pale in comparison to the attention to detail and nuance in the EVERYDAY scenes. This may be a strategic move on Lethem and Dalrymple’s part to downplay the action and weave it tighter to the everyday, I don’t know. If the way that action and “the fantastic” are meant to be portrayed in a muted fashion is intentional, then they’ve succeeded. But my guess is that it isn’t intentional. I’m sorry, it just comes off like, like … a Vertigo comic.

DAN: Well, thanks for letting me know, you guys! Jeez, what does a guy have to do around here to feel included? Well, I’ll fight through the emotional pain and attempt a brief response now followed by a lengthier one tomorrow after I’ve re-read the comics. Overall, I’ve found the series compelling and very well executed. The quiet, static fight scenes work for me because they help maintain the focus on characters. That is, it’s almost like the fights are surreally incidental to the main person-to-person action. I’m waiting for Lethem to reveal that they’re not really happening at all. Though that would be too easy. Seems to me that Farel has come up with some rather remarkable here — using Frank Miller-style comic book drawing to delineate place and character in a way that, well, Miller hasn’t done in 20-plus years. And the characters are wonderful. Unlike so many comics that substitute tough talk and snappy dialogue for real characterization, Omega is giving us fully formed, sympathetic protagonists that I find myself invested in. Plus, it’s genuinely suspenseful in the “I don’t know what is going to happen next” kinda way. Lethem is writing discreet comic book units that have their own narrative arcs while building in, I suspect, devices that will become important in later issues. That’s my take on it for now. Who’s next?

TIM: Huh. I could’ve sworn both of you guys disliked this book, but I guess I misunderstood. Our first cage match may not end up being a particularly vicious one. Anyway, there’s still some stuff I disagree with you both about, but I think I’m going to need access to a scanner for my response, so I’m out until later tonight.

DAN: It’s a cage love fest! Tim, stop trying to get us in trouble.

FRANK: The action scenes “help maintain the focus on character”? What does that mean? For me, they’re too much in line with how everything else is delineated. There’s no TENSION, despite its focus on character, as you put it Dan. What I mean by tension is that Omega himself, the title character, is easily the least defined (which of course may be on purpose). However, the character “The Mink” has a much larger “larger than life” appearance, regardless of whether or not it’s supposed to be his media shtick. Anyone following me? Omega, to me, should have a PRESENCE, and the way he’s drawn doesn’t give me that feeling.

TIM: Well, maybe I won’t wait until I have access to a scanner before replying after all. I’ll just hope I’m remembering the comic correctly, and post the images later if I am. [UPDATE: I wasn’t, at least not exactly, and the following is slightly revised.]

First, I think what you’re talking about is exactly right, Frank. There is little to no effort made in the art to draw a distinction between the fantastic and the mundane. Where I disagree with you is that I think that effect is entirely intentional, and ironically, I had originally planned on using exactly the sequence you point out to say so. The way we are introduced to the fight makes this pretty clear, I think. A few pages earlier than the one you uploaded earlier, we see Alex, the kid protagonist, having a discussion with his roommate while he looks out the window. He sees something, but we don’t know what…


…until we get to the next tier on the page, which looks exactly like a normal New York apartment scene, if you don’t notice the small figures battling down on the street outside.


You’d think the reaction to seeing this pretty crazy fight between a superhero and a bunch of robots in the middle of the street would provoke a strong reaction in Alex, but it doesn’t. Instead, he seems almost annoyed.


On the next page, he still doesn’t seem anxious, and doesn’t even bother mentioning the fight to his roommate, but simply walks to a different room to continue his conversation. To me, it seems like this sequence of panels is intended not only to draw attention to Alex’s lack of reaction, but also to highlight exactly the lack of tension you sense — which paradoxically, creates an entirely different kind of narrative tension: why isn’t he reacting the way we’d expect him to? And it’s not just Alex, either. The fight continues outside, and the Mink ends up getting into the action, but the streets don’t erupt into panic. The authorities and a news van arrive, but everyone behaves basically like this is business as usual, just another day in Marvel Manhattan. This approach is more or less the direct opposite of the one used in the well-known scene from Frank Miller and David Mazzucchelli’s Daredevil: Born Again where the Avengers make a very memorable brief appearance, appearing almost like gods, and striking awe and fear in all who behold them. In fact, Miller’s text explicitly draws attention to their god-like natures. In Lethem’s Omega version of the Marvel universe, however, a fight between super-powered beings and robots is itself an everyday experience, no more impressive than any other story you might see any weekday on the local evening news.

I also take your point about the character of Omega himself — he’s a total blank, with almost no dramatic presence at all. Some of this comes from the original, where Omega was also more or less a mute cypher, but in Mooney’s original drawings, Omega was still an impressive physical force. Dalrymple draws him so that he looks like nothing more than an ordinary, beefy guy in tights. Again, I think this is intentional.

At this point, I start getting into conjecture, but one of the main themes of the book seems to be the relationship between children and superheroes. Obviously we have the Alex (Alpha?)/Omega relationship, but I think there’s also something going on here with the Mink. As I pointed out before, the Mink’s civilian name, Mr. Kansur, is Omega co-writer Karl Rusnak’s surname spelled backwards. We know that Rusnak and Lethem were childhood best friends, and shared a passion for talking and arguing about Marvel comics. (Lethem in a 2003 interview: “[Karl] and I shared a lot of these fascinations. Particularly Marvel Comics. He and I read them together very avidly.”) Now here’s where the speculation starts: doesn’t the Mink seem a lot like the kind of superhero a kid would come up with as a comic-book-obsessed child growing up in New York? You’ve got the weird, sort-of-lame animal-related alter ego, the connection with your own name (Kansur/Rusnak), unlimited financial resources, the secret hideout complete with labyrinth on a small, deserted island off of Manhattan — I don’t know, it all seems to fit to me. In any case, my point is that mirroring the Alex/Omega child/superhero relationship, we get the Rusnak/Kansur child/superhero relationship. The “good” superhero is basically an unimpressive blank canvas, and the “bad” superhero is a media-savvy, greedy, manipulative guy with only his own interests at heart: the cynical version of what a childish ideal might really be like in the adult world. It’s too soon to say where it’s all going, but if I’m right, I think the comparison is telling.

Anyway, you’re still right, Frank: the action sequences are quiet and lack tension. It will be interesting to see if at any point in the series, they go for one of those god-like Frank Miller Avengers moments — I’m betting that if it happens at all, it won’t be until closer to the end of the series. I also think it will be interesting to see how they end up integrating Gary Panter‘s guest art in upcoming issues — I don’t know if he could draw an undynamic fight scene if he tried.

FRANK: It’s not fair to compare a remake with the original but what can I do? I’m familiar enough with the original series that I can’t help but look at the new Omega and compare. The TENSION between the everyday and the fantastic that I wrote of earlier is there in the original but not so much in the new series. I wish that I could accept the way Omega is depicted in the current series, but I’m having a hard time with it.

You may be right, Tim, that Lethem and Dalrymple are intentionally “grounding” Omega and making him more of a blank slate for the reader (and Alex) to project upon. It’s working apparently. But my difficulty with it is that in the original series Gerber and Mooney played off of the conventions of the Marvel universe. The school scenes in the original seem so different from the battles Omega is fighting — in tone and in execution. For a Marvel comic in the ’70s, this was a pretty forward-thinking take on the way the public interacted with heroes. The current series levels the playing field and Omega’s presence is diminished, both literally and figuratively. In the original series, by issue three Omega had already fought the Hulk and Electro. (God, I can’t believe I’m writing this…) The current series may be just as refreshing a take as the original, but, man I just wish Lethem and co. would take advantage of this narrative device, this tension.

And as far as Miller’s depiction of the Avengers in Daredevil: Born Again — that’s a perfect illustration of what I expected. I expected Omega to be depicted as a “god” and for his PRESENCE to be felt, not ignored. Maybe in Lethem’s New York, a guy in a costume like that goes unnoticed, but I don’t buy it really. It feels off-type. But again, maybe it is intentional. I just don’t like it. And it’s the only thing keeping me from really loving this comic book.

Who knows? Once Omega and Alex “unite” all the pieces may come together.

DAN: I think Tim has provided the most insightful commentary here. His speculation, whether it pans out or not, gives a really fascinating grounding for the whole saga, and makes me really eager to read and decipher more. One last thing: Re-reading the issues last night I tripped over an odd subplot that I’m quite excited about: objects attaching themselves to human flesh. Happens with the book in issue 2 and then again with the gold chain in issue 3. Hmmm. These are rich, rewarding comic books.

FRANK: I’m “tapping out” on the submission hold.

TIM: Okay. I guess it looks like we’re winding down here. Obviously, being only three issues into a ten-issue miniseries makes it difficult to say anything for certain. It could be all downhill from here, and what look like promising developments could turn out to be red herrings, false leads, or massive mistakes. And I also want to say that your last point is an important one, Frank: just because an artist intends a certain effect doesn’t necessarily mean we have to like it. It could still be a bad decision, whether or not it’s an intentional one.

This was fun. We’ll have to do it again. Only one rule infraction that I’m aware of, when Frank briefly fled the cage for the safety of the comments pit. If anyone has any ideas for future Cage Match topics, please e-mail us or leave a suggestion in the comments if you’d like.

I don’t think there’s any obvious decision that can be called here, but clearly we are all losers.

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PictureBox in Perspective


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Wednesday, December 19, 2007


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Here’s some market research for you, Dan. Surprise purchase at the 5:55 mark.

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The Effort


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Saturday, December 15, 2007


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I enjoyed Rich Kreiner’s review of Comics Comics. It was, as Tim noted, too kind. So this isn’t an argument, thank heavens. In a long parenthetical thought, Kreiner wonders about our criteria for coverage, and also about our seeming fascination with the fact of something existing, as though the effort alone was enough to qualify our interest. I can’t speak for Tim or Frank, but, as for me, well, Kreiner might be on to something.

Sometimes I see things so sublime or so ridiculous that I have to just wonder about them. It’s not that I like them, per se. I don’t like Dave Sim’s Collected Letters, but what drives a cartoonist to undertake such a project is interesting to me because (a) Sim is clearly a man with his own vision and (b) he’s a hugely important cartoonist, no matter what you might think of the quality of his work. And, on the other hand, there are artists like like Steve Gerber or Michael Golden, both beloved Comics Comics figures.

Let me digress for a moment: During the most recent SPX, me, Frank, and Tim went out to dinner with a large group that included Gary Groth, Gilbert Hernandez and Bill Griffith. Gary ribbed us about Steve Gerber, etc., and Frank, in a moment of comics euphoria confessed his love of Michael Golden’s work to the entire table. I don’t think Bill even knew who we were talking about, and Gary seemed duly horrified, while Gilbert smiled beatifically, as if to say, “I love that this guy loves Golden, but I’m not saying a word”. I mean, Gary’s fought for sophistication in comics for 30 years, and now he has to listen to three knuckleheads talk about Golden and Gerber. Oy vey. See, all three of us were formed, in a sense, by The Comics Journal, and to an extent, by Groth’s own sensibility as a publisher and editor. But we also came up at a time when we didn’t (and still don’t) have to choose between art and hackwork. We can like both, and enjoy both on their own merits, precisely because Gary won the battle for sophistication and seriousness. His efforts have allowed us to sit back a bit and examine the things that got passed over, shunted aside or simply spit at. That means that Frank can talk about Michael Golden because he’s fascinated by his figuration in the context of action comics. Frank wouldn’t, at least, not sober, make a case for Golden as an artist in the same way he does for Gilbert. But then again, he did just post about Nexus. I guess what I’m saying is that a central tenant of Comics Comics is a kind of enjoyment of something within its context. Steve Gerber is an interesting comic book writer. That is enough to make him worth examining for us. And, he, like Golden, like Rude, et al, is someone who has willingly labored in a field with few rewards and a lot of creative restrictions. Those “rules” that these guys bump up against make for an interesting friction and can produce, accidentally or intentionally, interesting work. And part of is also that, to an extent, we take the greatness of someone like Dan Clowes for granted. He’s been written about, been hashed over. For us, it’s perhaps more fun to dig through a body of work that has yet to be poured over, and to find artists whose visions carried them into strange places under odd restrictions.

So, Rich Kreiner, yes, we, or at least I, sometimes like things just because they exist in an odd space, and occupy a strange little niche. And while I’ve never been a proponent of confusing effort with merit (i.e. the praise for something like Persepolis is primarily because people were impressed enough that a comic could be about Iran that they ignored how slight the actual content was), sometimes noting the effort is worthwhile. And I thank Kreiner for making the effort to write about us. Now if we can just make enough time to do that next issue….

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Mike Baron


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Friday, December 14, 2007


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I take it all back. Steve Rude rules. But I’m saying it for Mike Baron, too. I want to see Nexus be as popular and relevant as it used to be — for Rude, sure, but for Baron more. He’s a great comics writer and I miss his new wave ’80s brand of sci-fi. It feels perfect for today. Kind of P.K. Dick, kind of retro, but still fresh — Baron’s Nexus this time around might just be what comics needs right now.

Baron sounds optimistic in the afterword for Nexus: The Origin: “[Rude] and I expect to spend the next 15 years finishing up our long running, but briefly interrupted saga. And in the end we will hopefully have found ourselves having said it all.”

Baron also explains what happened to issue 100 of Nexus, which has been delayed for months: “Glitches attacked. Nexus 100, already ambitious to start with, grew exponentially as [Rude] painted and expanded the … story.”

Nexus: The Origin is a great deal and a great chance to plug in to the Nexus channel; it’s a reprint of a 1993 Eisner-winning book that retells the Nexus origin story in stunning fashion. Forty-eight pages in full color for four bucks. Rude is awesome. Who cares if he blows his deadlines? Maybe they did this all on purpose to get Nexus fans like me cagey enough to want to abandon all hope only to go bananas for a reprint! It’s almost sad how excited I am about this comic. It’s just so refreshing to see Nexus on the new comics rack. It’s a pretty amazing comic book. Baron and Rude are in a class by themselves.

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For Your Listening Pleasure


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Thursday, December 13, 2007


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I haven’t had a chance to listen to this yet, but I can not wait.

Resident genius and co-blogger Frank Santoro was interviewed for this week’s episode of Inkstuds. You haven’t heard someone talking about comics until you’ve heard Frank talk about comics.

Download the excitement here.

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This is Unseemly


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Saturday, December 8, 2007


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I just got around to picking up the new Comics Journal, and was surprised to find an extended, thoughtful, and kind (too kind, really) review of Comics Comics written by Rich Kreiner.

It’s never a good idea to respond to critics, I know, especially overwhelmingly positive ones, but I do have to say that it’s a little unfair to use a quote from Dan’s Moebius review as an example of my “more directed and workman-like” prose. Dan‘s the one who’s more directed and workman-like than Dan, not me!

Also, in general, Kreiner likes Dan and Frank too much. Otherwise, good article!

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Color Commentary


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Thursday, November 29, 2007


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CARTOON DIALECTICS, Vol. One
Tom Kaczynski
Uncivilized Books, 2007

Without writing a full-on review, I still wanted to point out something interesting in Tom K.‘s Cartoon Dialectics. I really dug his use of color, particularly on page 20 — and how he formally plays around with the page.

Check out how he uses the color to pull the reader’s attention “over” the flashback.

Simple, direct, & totally effective, his use of color and a limited palette adds a layer of meaning to an aspect of the story that could have been revealed in a more “illustrated” and drawn out fashion. Like some faded movie memory, within two panels, literally BETWEEN two panels, Tom has mirrored the first panel of the page and effectively doubled the meaning (and impact) of the flashback.

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Outsourcing


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Thursday, November 29, 2007


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Sorry I haven’t posted for a while — still recovering from a surprisingly turbulent Thanksgiving. I’ve been mulling a review of the Black Dossier, but am not sure if I have much to say that hasn’t already been said — though I liked it a little more than most people apparently did. We’ll see.

In the meantime, in the comments to Frank’s Galactikrap review, reader Luke Pski pointed out a really terrific post written by cartoonist and all-around great guy Tom K. on Yokoyama’s New Engineering. The J.G. Ballard comparison is brilliant, and I can’t believe I didn’t think of it first.

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Galactikrap #2


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Monday, November 19, 2007


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I wrote this review in my notebook a few days after SPX this year. Recently, I thought about posting it, and as I was assembling this, Patrick Markfort wrote an excellent review of it over at Comics-and-More. But I thought I’d post mine anyway. So here goes: Maybe I’m biased but my favorite SPX comic so far has been Brian Chippendale’s Galactikrap #2. This comic sort of got lost in the shuffle after Maggots was released and I think that’s too bad. It’s an awesome standard digest-sized 52-page black + white mini-comic with two card-stock silkscreen covers stacked on top of each other. The story begins on the inside front cover, so the second cover is actually page two of the story, but the feel of the book is that there are two covers — you know what I mean, geez.

As I said, the story begins on the color pages — it made me think of some Japanese manga where the first and last few pages of the book are colored with a limited palette, while the rest is in black-and-white. (When I mentioned this to Brian he said that’s what he was going for a little bit) It’s especially nice because the color section informs the B+W section and lets me re-imagine how the B+W pages might look in color. It’s an interesting tension and one that Chipps has in much of his work, but not often as directly as in this particular comic. The open, playful colors also really help to “open” up the dense B+W panels. I can see it all in a new light.

Brian is economizing in new ways by “fixing” the page layout & moving the reader THROUGH the panels very directly. The depth of focus is deeper & wider than usual for him. He fills the frame with focused “speed lines” and mark-making. Nothing new but it seems to me this is a different Chipps than Ninja or Maggots. I think his poster and collage work are more center stage here and in service of the comic’s narrative velocity (and responsible for it in many ways). Brian’s always frenetic but here it’s a focused energy that is well organized with diamond-like precision. The action scenes throttle by with unheard of speed and terror.

Terror? Well, it’s like Brian can create this labyrinth of locales, of settings that feel very real and solid. He renders livable landscapes that teem with energy and scope. And when shit goes down in these mutant sci-fi worlds, I feel present, there. It’s uncanny. I think Brian has absorbed this single-camera point-of-view from certain comics and early video games, and that view has mutated into this buzzsaw that cuts away view after view of worlds unseen and hidden. It’s like you’re inside Brian’s notebook when you’re reading Galactikrap — and the stories are playing on an animated reel that just keeps rolling.

The comic is broken up into three sections, more or less. The first section could be read as a sorta Seinfeld momentary mishap, or it could read as a window on to a class struggle — strip away the mutant sci-fi futurepast setting, and it’s a story about consumers getting fucked over by the MAN. It tells the story of Su Long, a cute girl with a funny hat, trying to buy a muffin with her debit card. Her card gets denied. She rattles off her 35-digit account number to customer service over her “cellie”, and is told that her card has been deactivated because she recently made several purchases in a “strange part of town.” So the bank puts her card on hold because of suspicious activity. Su informs the customer service agent that because of this she’s now stranded in said strange part of town “with no money and no way home. And no muffins.”

This section is laid out in a way that creates a grid when the comic is held open — two same size gutterless panels per page. This is repeated for most of the comic — and when it does change, the layout goes full-page. The POV of the “muffin story” is also fixed — a medium shot of the muffin stand, the proprietors, & the customers. Figures come in and out of the frame, and the stationary shot of the transaction gives it, well, a stillness, and a sort of deadpan sitcom tone that works quite well. The characters’ expressions and dialogue create a subtle play of tensions and genuine laughs that reminds me of The Simpsons somehow.


The stillness and dry humor of the muffin section perfectly sets the table for the second section, which is an action bonanza that really must be seen to be believed. These are bigger, fuller panels. I believe they are drawn smaller, & that Brian’s enlarging his images much like he does in a lot of his poster and collage work. Consequently, the panels open up and because the panel structure is still fixed, the narrative breathes in ways I don’t normally associate with Brian’s pages.

There’s enough air for the action to really catch fire in the second section. A sewer devil has stolen a mother’s baby, and the Deep Cutz Force, a three member “pitch black ops team” goes after them. Sent by the military to gather children for “covert use, parent surveillance, foster home directionals, high school white washes, super soldier experiments and the needs of the State.” Fuck yeah! This is my kind of comic.

Deep Cutz Force takes off through the sewers, and meets up with the devils for a showdown. Clear and precise, yet open and free, here Brian is less concerned with mark-making just for the sake of it and instead appears focused on using the lines and his customary ballz-out approach to move the reader through the story. The pages fly by. The force of the lines and the movement and action of the characters are remarkably staged in this section. It all comes together beautifully and is executed with a certain skill that I feel is above and beyond Ninja. The action explodes at the tail end of the fight scene when Raw Star, a cute girl with cool hair and hot hands, shows up to blast a devil in half. But where is the child? Behind a well-guarded door that leads us to section three.


The third section opens up with some Teamy Weamy members trying to find a public bathroom. They try to use Snakezilla’s bathroom which is, like, a giant store in a building shaped like Godzilla. Only the assembled team is tricked by a member of Gang Gloom who slugs them with a bat, and sends them flying into a trap door beneath Snakezilla. The comic ends with a cliffhanger of the characters falling into a bottomless pit. These last two pages are printed in color on the heavier silkscreen covers.


Is it genre stuff, like a mainstream comic? Not really but close. Brian can do what no one else can do. Look close: it’s Brian’s TONAL perception that allows him to “see” these drawings, these movements, and fix them to the page. What’s fixed really is the SOUNDTRACK of the narrative. The marks, the velocity of his lines and the organization of space and movement — it’s musical. One’s eyes know (and one’s body feels) the BEAT and moves with the drawings. Rolling, rolling. Sort of like manga, sort of like some American action comics, but it’s effortless here, very much like the clearest manga but more like a John Coltrane blowout version of it or something. Brian’s playing the song sideways — he’s more like Yokoyama, really, than anyone else in American comics. I think Yokoyama’s work is the clearest of all manga I’ve come across; it’s musical to me, and it even almost looks like sheet music. The reader’s eyes follow the symbols and marks so fluidly that it creates a completely different experience, for me, than reading almost all other comics. There is a similar BEAT that moves the reader through Chippendale’s Galactikrap, one thats been there since Maggots. So just as Yokoyama is using the form to tell his futurepast adventure stories, so too does Brian use genre trappings to get at the heart of the movement, the action, the beat.

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