Posts Tagged ‘Gilbert Hernandez’

Recent Comics Reading


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Friday, August 4, 2006


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Sorry about the delay in posting — but for whatever it’s worth in return, the next issue of Comics Comics is shaping up very nicely.

Anyway, here are some of the things I’ve been reading recently:

Sloth, by Gilbert Hernandez
I liked this quite a bit, and it’s definitely one of his better efforts for a mainstream publisher. Not exactly Hernandez Lite, this is both far less weird than his Love & Rockets work and far more weird than anything else I’ve read from Vertigo. The story, which involves characters changing places, and revolving protagonists, is somewhat reminiscent of recent David Lynch films, like Lost Highway and Mulholland Drive. It’s definitely worthwhile, but seems like minor Hernandez to me; it also cries out for a second reading before I can really make sense of it and say for sure. Which I don’t quite feel up to right away, so make of that what you will.

Forbidden Worlds #132
This is the first non-Herbie ACG comic I’ve read, and it’s a lot of fun. If you like mindless fantasy comics, this is definitely worth checking out. This issue comes late in the game for ACG, after the company gave up its long resistance to the superhero craze and introduced Magicman. It’s pretty apparent that Richard E. Hughes (who apparently wrote all or most of the company’s stories using weird pseudonyms like Zev Zimmer, Greg Olivetti, and Ace Aquila, among many others) didn’t care to put too much thought into his hero, and basically allows Magicman to be capable of anything. In this issue, Magicman has to stop a gigantic, telepathic beast called Ancient Ape, and in the process he uses his “magic” to fly, throw rocks, start tornadoes, appear to transform into a giant snake, and at one point, he even summons the Frankenstein monster and Dracula to fight on his behalf! Pretty hilarious stuff. The other two stories in the issue are basically drawn-out one-punchline gags, that are so stupid and unfunny they come out the other side and become funny again. The effect is somewhat similar to what Rick Altergott achieves in some of his Doofus strips, though the art is not in any way comparable. Anyway, I’m definitely going to be on the lookout for more of these.

Animal Man
I’m not exactly a Grant Morrison detractor, but I do find the near-constant and universal praise for him a little hard to take. All-Star Superman is admittedly fun, but it’s also pretty slight and I think its successes owe more than a little to the work of artist Frank Quitely. Seven Soldiers has some interesting ideas and concepts, but basically that seems to be almost all it has. It sometimes seems to me that Morrison just throws a bunch of concepts together and doesn’t bother trying to make any kind of coherent whole out of them, or think through all of the ramifications. That leaves a lot of work for his supporters, but they don’t seem to mind making the effort, so I guess it’s all okay in the end. But it would all go down a lot smoother without all of the near-messianic proclamations made by and for him, and I think his current hero status says more about the general state of “mainstream” comics than it does about the actual strength of his work. (Not that he’s bad, mind you, but that almost everything else is.)

Or anyway, that’s how I’ve felt so far, but I’ve never read most of the early comics he made his name with (Animal Man, Doom Patrol, and the like), and I thought I should give it a chance. This first collection of Animal Man is fairly enjoyable, and I’ll keep reading to see what he makes out of it. This collection includes “The Coyote Gospel”, which apparently is the most well-regarded early story in this series. But while the conceit of having a Wile E. Coyote clone represent a Christ-like martyr suffering for the sins of the world is kind of appealing, it doesn’t really make sense when you think about it for very long. The original Wile E. Coyote wasn’t very Christ-like in his motives or feelings, and if anything, like most comic figures, he represents base humanity itself, not the son of God. Not that this couldn’t be made to work anyway, but it doesn’t seem as if Morrison bothered to go through all the trouble of connecting all the dots, and just thought, hey, wouldn’t it be cool to have Wile E. Coyote in a crucifixion pose? (The recent Superman movie displayed similar problems.)

But whatever — this is still early in the series, maybe it’ll all make sense in the end, and I’ll try the next volume with an open mind.

Short Order Comix #2
I must have heard of this before (I’ve certainly read some of the stories here), but I blanked on it when I saw this in a store recently. (Apparently Last Gasp is distributing it; maybe they found some old copies in a warehouse?) This is the second and final issue of a pre-Arcade anthology edited by Bill Griffith and Art Spiegelman, featuring cartoonists like Joe Schenkman, Diane Noomin, Jay Kinney, and Rory Hayes. Some of this stuff is kind of dated, but Willy Murphy‘s parodies of newspaper strips hold up nicely, Hayes’s strip is reliably bizarre, and Griffith comes up with a good platform-shoe-with-goldfish-in-the-heel joke a good fourteen years before I’m Gonna Git You Sucka.

The real standout story here, though, is Spiegelman’s “Ace Hole, Midget Detective”. It’s occasionally a little pretentious, but moments here are brilliant, like a panel juxtaposing a quote from the old Comics Code (“6) In every instance good shall triumph over evil… 7) Scenes of excessive violence shall be prohibited…”) with a reproduction of Picasso’s Guernica. It also shows a real joy in the act of creation and innovation that has sometimes seemed lacking in Spiegelman’s more recent work. In any case, this story alone makes the issue worth seeking out.

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Canons and Blog Blargh


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Wednesday, July 26, 2006


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Well, Tim brought up an interesting point in his Monday post. He is quite right that I may have overshot with my comments and is also correct that Barry could stand with Spiegelman and Ware (as could, I would argue on a better day, Aline Kominsky Crumb and easily Julie Doucet). Any converstion about women-in-comics has to basically start with 1968 and move forward. There wasn’t much before then that rises above good, solid cartooning. And nothing on par with the likes of Herriman. But there is a ton after that. Of course, that’s the problem with exhibitions that arbitrarily settle on a number like 15. I understand the desire to want to create a canon (though I disagree with it–canons are so last century.) in order to provide a focus, but I think being a little loosey goosey with the numbers and adding Barry and the Hernandez Bros would have vastly improved the curators’ credibility.

History is a funny thing, yes. Melville and all that. Or Frank King and Tatsumi, for that matter. What’s fascinating about today’s history-making is that so many choces are guided by knowledgable cartoonists, not historians. Ware for King and Tomine for Tatsumi, for example. This has often been the case in other media, but what’s so interesting in this case is that there simply aren’t any historians or critics who command the same respect as Ware, Tomine, et al. I think that is changing, but slowly. And for now, I’m thrilled to have such pro-active (and wise) cartoonists leading the way into the past. And yes, who is to say who will pop up later? I think, for example, that in future years Rory Hayes will emerge as a definitive influence on the 90s and 00s and Gary Panter’s influence on visual culture in general will equal (if not surpass) Crumb’s. And along the way, some long lost female cartoonist from the 50s might emerge. I doubt it, but maybe.

Anyhow, the most interesting thing about the Masters show reaction was found in Sarah Boxer’s Artforum essay, in which she astutely pointed out that it wasn’t only the absence of women in the show but the way women were presented in all of the work in the show. That is, if I remember correctly, women were either absent or villains or cypher, which is an astute observation about comics in general. I wish I could remember a bit more of the argument…Anyhow, it’s an interesting point, and once that should be pondered a bit more.

Ok, over to you, Tim.

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Junk Rules


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Tuesday, July 11, 2006


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As promised, here I’ll delve into some American and Japanese manga. But first, an aside. Does it seem odd that Tim and I are digging into mostly mainstream titles? It is, a little. For my part, in some ways the obscure stuff seems easy, and I’m more interested at the moment in trying to understand the popular stuff. I really like good genre stories the way I like, say, that new Nelly Furtado song. They do something that nothing else does—it’s very pure entertainment, not to heavy, not too light. Just fun for me. And I’ve had way more fun with this stuff than with my periodic dips into the superhero mainstream. In fact, I’m kind of hooked in the same way I get hooked on shows like “24”. These comics are unvarnished, unpretentious works—they’re very well crafted and, operating on their own scale, very successful. Ultimately that’s the present appeal for me. Underground-or-whatever-we’re-calling-them comics are so often interior affairs (except our beloved Hernandez Bros. and Bagge) all too infrequent (except for Kevin Huizenga’s Or Else series, which thankfully just keeps popping up) and mainstream comics are by and large burdened by untenable ambitions, so Manga is a good middle ground. Also, unhampered by genre constraints, most manga is concerned primarily with telling plot-based stories, which is, believe it or not, rare in this narrative medium.

First up is the first three volumes of the 10-volume Dragon Head by Minetaro Mochizuki. It’s a pitch black apocalyptic story that begins with a massive underground train disaster which is survived by just three teenagers: Teru, Ako and Nobou. The first two books form a scarily meditative narrative of life underground, as psychological phantoms and physical depravation take hold of the kids. The third finds them wandering out into a blurry, decimated Japanese landscape. Despite it’s disaster-movie trappings, Dragon Head is very much about the interaction between the survivors. It’s essentially a plot-driven character study. And while I sometimes cringe at the cartoon acting here, as well as the overdone anime-style storytelling, what occurs within the story is compelling. Mochzuki manages to make convey the shattering conditions without dipping into gratuity or melodrama. The tone is just right, and it’s quite scary.

Monster by Naoki Urasawa is a wonderfully histrionic murder mystery/soap opera. Pitched somewhere between Days of Our Lifes and Alfred Hitchcock, it follows an ambitious young doctor through his up and down career, which includes sinuous ties to a string of murders and the killer himself. It’s all rather complicated, but, as with Dragon Head, addictive. I’ve only read the first volume but certainly want to continue, if only to find out what happens. Is it great comics? Not really, but it’s extremely proficient. Monster does exactly what it needs to, and the spiraling melodrama (sex, death, doctors, etc etc) is fun. It lifts you up and takes you with it. That may be the secret of this kind of storytelling: it’s insistent and immersive, demanding that you both continue reading and actively empathize with the characters.

Well, that’s it for now. I can’t quite tell how insightful I’m able to be about the stuff. It’s very pleasurable, which as Jules Feiffer made clear in his The Great Comic Book Heroes, is the appeal of so much junk. But it’s summer and junk rules. Next time I’ll try out Scott Pilgrim.

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What Harry Lucey Knew


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Monday, June 5, 2006


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Not to go on too much about my book, Art Out of Time, but while getting this blog up and running it seems a good source of material. Anyhow, a few major artists were left out of my book because their work was mostly anonymous and for licensed characters. They just didn’t fit. Perhaps my biggest regret is cutting Harry Lucey (1930-1980?), who, like so many of the other men who entertained generations of children, remains as anonymous in death as he did in life. His career in comics began in the late 1930s and he bounced around various companies in the 1940s, drawing such features as Madam Satan, Magno, and Crime Does Not Pay. In the early 1950s he helmed Sam Hill, creating some wonderful stories in the Roy Crane/Milt Caniff/Alex Toth tradition of lush brushwork and cinematic compositions.

He spent most of his life, however, drawing for MLJ, which published Archie, among other characters, and later simply became Archie Publications. Lucey became one of the lead Archie artists, drawing the freckle-faced teenager and his pals throughout the ’50s and ’60s. He took some breaks from the business to work for an advertising agency in St. Louis, but otherwise was dedicated to comics.

Like Ogden Whitney, at first glance Lucey’s work on appears to be generic and undistinguished, but a closer look reveals the artist to be a master of body language, or, in more concrete terms, acting. Every aspect of a Lucey figure is drawn to express what that character is feeling at that moment. Posture, position, and facial expression are all geared towards maximizing that moment in the story. Take a look at this Sam Hill page by Lucey, and note the precision of his character’s movements, particularly Sam Hill’s relaxed smoke rings panel. Lucey was certainly influenced by film, but brings a cartoon economy to the proceedings that can only be accomplished in, well, comics. And, take away the words (as Lucey did in a remarkable Archie story, “Actions Speak Louder Than Words”,) from a Lucey story and readers still know precisely how each character feels and what that means for the plot. In that sense, Lucey’s cartoon characters seem alive on the page like few others.

The only real inheritors of this tradition are Jaime and Gilbert Hernandez, whose Love and Rockets stories continue to be among the most eloquent and passionate comics drawn in the world. They, like Lucey, tell their stories through their character’s precise actions on the page, a topic addressed very nicely by Frank Santoro and Bill Boichtel in the debut issue of Comics Comics.

Anyhow, in most years Lucey penciled and inked a page a day, drawing the complete contents of the Archie comic book every month. Towards the’60s, Lucey developed an allergy to graphite, and reportedly wore white gloves while drawing. In the 1970s he was diagnosed with Lou Gehrig’s disease, and, sometime later, cancer. He refused treatment for the latter and died in Arizona in the late 1970s or perhaps 1980.

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Current Reading List From Memory


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Tuesday, May 30, 2006


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Zippy’s House of Fun by Bill Griffith
Tales to Astonish drawn by Bob Powell and Chic Stone
Birdland by Gilbert Hernandez
Grip by Gilbert Hernandez

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