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MULTIFORCE notes


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Sunday, July 5, 2009


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Hey CC faithful, Frank Santoro here this week with a riff on Mat Brinkman’s Multiforce. How do you write a review about someone as influential as Mat? You don’t. Well, I don’t. Won’t. Writing about Teratoid Heights would be one thing, but a Multiforce collection? Kill me now. If I do a straight review, it’ll be 5000 words. I’ve got that much to say about this book. It’s terrifyingly good and an indispensable record of possibly the most important serialized comics of the post-Ware era.

And I’m not just saying that—cuz honestly I usually prefer Brinkman the artist—the poster designer, the sculptor, the installation artist, the “draw-er”—to Brinkman the cartoonist. I could appreciate the touch and accuracy evident in the comics but … I just didn’t feel like diving in, I guess. I’d seen his first collection, Teratoid Heights, and liked it but liked it like I like most silent Jim Woodring comics. I always think, “Wow, that’s beautiful,” then flip through it in two seconds and put it down. So I mostly engaged Brinkman’s comics this way. A lot. Even when I’d see a stray Paper Rodeo laying around, I’d just read a few of the gag cartoons within Multiforce—I wouldn’t really sit with it for any real amount of time. Sometimes I’d quickly decode the sequencing and be impressed by the architecture of it all, but I still never dove in. The water looked really deep.

I guess I was more interested then in studying the other side of the Fort Thunder coin: Chippendale. Chipper’s formal grid appealed to me, then as it does now, as something to contain the energy and vitality of the drawing. Brian’s comics often fix the reader’s eye upon the protagonist and then MOVES the reader through the corridor of action sort of like a single-POV video game.

In contrast, Brinkman pulls the camera back and allows the architecture of his world to UNFOLD in its own time, at its own pace. By doing so it feels to me as though the narrative action turns back in upon itself which opens up numerous readings. The pace slows down as one sequence SCALES into the next, alternating and differentiating each moment while maintaining the whole. Brinkman creates CENTERS of visual interest and of narrative importance that ROOT the progression of the panels and map the way for the reader. The reader accumulates the story through this natural unfolding and “spiraling” back rather than being MOVED through the space like Chippendale.

So, Multiforce. Seeing the strips together completely altered my feelings towards Brinkman’s comics. I could see the complexity of his page layouts (when I would read each installment separately) but I never dreamed how beautifully it would all fit together as a serial comic strip. Each strip forms a section of the map which permits the reader to navigate the startling jumps in scale.

For the uninitiated: I’ll try and describe the plot ever so loosely. A race of Giants attack Citadel City. The Micro-Men evacuate in a Giant Mega-Mobile Man life-form. Battles abound. Chaos ensues.

Got it? Great. Basically, it’s all set up for Mat to showcase his drawing chops. But instead of going all out and just wowing the audience with carefully trained money shots, Brinkman organically spins a line of thought that spiderwebs ‘cross the page. Up, down, diagonally, inside and out, piece by piece, branch by branch the story of the Micromen and Giants spirals in upon itself and unfolds according to an incredibly articulated framework of panels and gag cartoons that run parallel to each other. This is not the steady beat and sheets of sound of Chippendale, this is some haunting vibration of cosmic strings.

And truly do the lines vibrate. Brinkman seems to be concerned with how the drawings “read.” Crisp lines, fuzzy Xeroxes, greys, blacks, noisy whites. What’s created is a language and a “vibration” for each character and each set-piece. It’s an appealing mix because the characters and the landscape really interact. This interaction creates a deep pool of activity. Our view as readers isn’t limited to a single POV, so we can choose each view. Citadel City pulses and breathes, it’s a stellar coral reef, inviting us as readers to stop and watch the aquarium contained within the page.

I really just sit and stare. It feels like reading a Sunday page comics section. But it’s all one artist, all one story. Sorta Quimby the Mouse, over-sized Acme Novelty Library in that way, if you will. Multiforce has that level of visual complexity. I am overwhelmed by that information and then drawn in by the playfulness of the story. (And contrary to some critical readings of Brinkman, there is story in spades. I’m so tired of folks saying Fort Thunder artists didn’t tell stories.) I’m freely moving my eye around the page like I am looking at an abstract painting. And what happens is I spy a simple gag cartoon that is embedded within the flow of the story, like the gag might just float free, panel-less beneath a larger grid. These vignettes, these parallel lines of thought and narrative reinforce each other and allow the story to breathe. It all moves forward, spinning in time like a living breathing world. LOOK:

The other thing for me is that this “serial Sunday page” comic speaks to me because it’s of my time, of my generation. It speaks to me more than Herriman, or Gould, or Crane for that matter. I think it’s a testament to Brinkman’s insight as a cartoonist of his time that he chose to do large format serialized comics at the moment in comics history right before all these reprint books of old serial strips are being published. He’s plugged in to the vibe, man. He, like Ware, wrestled the large format back from the dustbin of history and brought a new energy to very specific compositional and narrative “strategies” that have been laying dormant in contemporary comics for decades. I swear it reads like a multi-track recording, a harmony, some way of composing and executing that reinforces the story and, for the last time, spirals the narrative upon itself. I find it unbelievably sublime and appealing to read.

And everyone knows that the spiral contains all of the possible geometrical formations, right? So this is no pudding-school comic. The pieces of the multifaceted storyline grow together and create a life of their own. The web that’s fastened is a solid structure, a jewel that reflects each point of the story as it turns. Like some galaxy contained in an aquarium, Multiforce vibrates beyond the comic book page. Mat Brinkman may be the spiral architect of this generation of cartoonists.

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Pops is Tops on July 4


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Saturday, July 4, 2009


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LISTEN TO THE LOUIS ARMSTRONG BIRTHDAY BROADCAST TODAY OVER AT WKCR FROM NEW YORK CITY!
also available on itunes.

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Batman Rips


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Thursday, July 2, 2009


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Grant Morrison doesn’t really need the attention of Comics Comics, but I’m due for a post and his two most recent books are rolling around in my head. To start with, I ought to note that until his recent All-Star Superman, which I loved, I hadn’t found a lot of his work too interesting. I liked Animal Man but found The Invisibles, The Filth, etc. etc. more or less incomprehensible. But I have always been impressed with the sheer verve of the guy, and his uniquely British ability to become a “personality” as much as a writer. It’s that Michael Moorcock thing. Gotta love it.

He seems at his best when taking everything he knows and distilling it down into a seemingly straightforward story. He is also saddled with the unfortunate disadvantage of often pretty lousy artwork, placing undo emphasis on his dialogue and ideas. With Frank Quitely he actually has an equal collaborator. Quitely’s nuanced, beautifully composed drawings actually convey meaning. This allows Morrison to shut up and let the pictures tell some of the story. Y’know, cause they’re comics and all. Their recent Batman collaboration is a perfect example of brilliant superhero comics.

Anyhow… really what I’ve meant to write about is Batman R.I.P. and Batman: The Black Casebook. I read R.I.P. and could basically understand the idea of it: Morrison’s Batman has experienced the last 60 years of comic book adventures in just 15 years of “his” time. And this becomes impossible for his brain to process. A villain tips him over the edge into insanity and he develops a second personality to cope. Then there are fights and he disappears. It’s a tough slog. The main problem is that the artwork by Tony Daniel adds nothing to the story: no character development, no set pieces — just gritted teeth and stiff action. It’s so funny — after all this time people kinda forget that comics are best when word and image complement each other. Morrison has spun this elaborate tale, but Daniel can’t bring it to life. Batman’s anguish is never manifested in a visually compelling manner. Nor is his madness. It’s all drawn in the same high-energy, hyper-scratchy, distorted manner. The colors never change, etc etc. Basically, nothing the comics does well is harnessed to tell the story. So, while I get the feeling Morrison must intend more for his stories –I mean, the clarity and depth of his work with Quitely in Superman and Batman is just stunning and in such sharp contrast to his other work.

The most interesting part of R.I.P. is its oddball spin-off: The Black Casebook. It’s a modest 144 page trade paperback — flat colors printed on off-white newsprint — filled with reprints of the stories Morrison used as research for Batman’s history in R.I.P. He focused on the most outlandish of the 1950s comics, replete with atomic fear, aliens, personality switches, and anxiety. It’s a wonderful book in a lot of ways (OK, the cover design is bad, but I’ll live) and I love the idea that Morrison treats the “off-model” history of a character/property as canonical. He simultaneously re-jiggered the history of the property by bringing those stories back into print and also treats the “mythology” seriously, under the kind of charming assumption that everything written is admissible.

And then, as a project it’s the first time I’ve seen an “artist’s choice” project with a popular super hero since the Spiegelman/Kidd Plastic Man/Cole book. It’s great to see just a slice of Batman viewed through the eyes of clever writer — I’d love to have see another writer or artist take a crack at this kind of historical project. Bringing that level of subjectivity to the topic and treating as part of an ongoing creative process is pretty fun. Plus, of course the work inside the book is fantastic. Many of the stories are written by Bill Finger, who really can’t be lionized enough as a comic book writer, and drawn by Dick Sprang and Sheldon Moldoff. Sprang’s angularity and grotequeries make him a little stronger than Moldoff, but just by a hair. They’re both fantastic artists and crisp, clear storytellers. So go check it out — Like D&Q’s recent Melvin Monster, The Black Casebook is a lesson in the complex art of deceptively simple comic book storytelling.

Is this a pretty lightweight post? Yep, I think it must be summer.

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Frank’s Back Issue Sale


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Tuesday, June 30, 2009


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Can’t make it to a convention where I’ve got my “curated” longbox of back issues for sale? Never fear, true believer, I’ve got you covered. Hop on over to the blog where I’m currently selling some great warehouse finds. Check out what I scored the other day: Jim Starlin’s trainwreck masterpiece, The Price. I’ve also got some great Brendan McCarthy, Matt Wagner and Marshall Rogers stuff up right now. Stop on by just to read my hype up stickers! They’ll make you laff, I promise! You think I’m retarded? I say thee nay!

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Pacific Comics specifically


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Sunday, June 28, 2009


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Frank Santoro here again. Another “article” on color. Again, it’s just my notes, so forgive the stops and starts. Just trying to get it all down and out into the world.

Pacific Comics. Early 1980s. From what I understand, Pacific “ganged up” four or eight pages at a time on a color offset press. This was called the “grey-line” process. The black line art was photographed at 10 percent and looked grey when printed on a flexible printing plate. That plate is the surface that the colorist works on. It was a weird, slick surface to work on apparently. The usual paints and markers wouldn’t stick to it—they would just streak—so a lot of people making color comics for Pacific relied heavily on airbrush.

The other thing to remember with the Pacific books is that the color art plate to be shot for the camera was the same size as the printed comic. Meaning the color art was made at a one-to-one ratio where the drawings were made at usually one-and-one-half times the final printed size. This was standard practice in most four-color books but because the drum scanner for the grey-line picked up every little nuance of tone, I think about the color being made by hand instead of a screen. The colorist’s “hand” is very noticeable also because of the full color “color xerox” quality of the printing then. They reinforce each other. The printing isn’t bad; it isn’t bright, just subdued. Cheap. The colorist’s streaky markers and weird concoctions are all THERE, almost like a instrument played through an old fuzzy microphone. So the high notes and low bass parts “ring” louder. Buzz more. I dunno. I like it.

The Elric series, by P. Craig Russell and Michael T. Gilbert for Pacific is an spectacular feat of inventiveness. I like to think about the limitations that the printing process imposed upon the creation of the art, specifically the color art. Pacific began the series using a coloring system that I’m not familiar with—it may have been a similar process to grey-line, I don’t know. But the results were pretty bad. The inked lines of the art are muddy and the colors are streaky. By issue 3 though they began using a different process, trying to get crisper blacks, but the color was still wonky. Check out this note from the editor on the inside cover of issue 4:

And the response from a fan in the letters page in issue 5:

“This note is mainly a response to the “Grey Line” technique used in Issue #3. The over-all results are quite good. The color clarity is markedly improved and the inked lines appear much more solid. I never realized how muddy the inked lines in the previous issues are until I compared them just now. I am quite pleased and do appreciate the extra time and expense involved.”

Then a note in the same issue from the artist / colorist:

“Are you as impressed with the printing of issue four as I am? Pacific starting using a new camera with that book—and the colors were remarkably close to what Craig and I drew. Take a copy of Elric 1—and compare the printing to that of number 4, and you’ll be amazed at the difference from the earlier issue.”  

Whether you’re a fan of of the book or not, you’ve got to be won over by the tenacity and will of the artists and production people involved. They took the most rudimentary coloring and printing methods and found their own way to make it look good when most others at the time were satisfied with poor color reproduction in comics. Remember, this is 1983: no Photoshop, no way of “proofing” the colors really. They had to tweak each issue as it was published.

Below is an excerpt from an interview with the artist P. Craig Russell, who was one half of the team that created this particular Elric series for Pacific Comics in 1983. Check out how he describes the process of trial-and-error that led Michael T. Gilbert to literally invent a new way of coloring.




The Comics Journal #147 (Dec. 1991). Interviewed by Craig Paeth

Interviewer: This is where you developed the coloring style you have used for all your projects up until now.

P. Craig Russell: Right; I am eternally grateful to Michael T. Gilbert for that. We were coloring on photostats with the acetate overlays. To try to use watercolor on an acetate just looks terrible. Michael came in one day with a panel he’d done using frisket paper, which is what you’d usually use if you were airbrushing. You’d put this stuff over it and cut out the area you’d want to airbrush and then lift it up when you were done. It’s like a stencil type thing. Michael was airbrushing the entire sheet of frisket and would use it like you’d use zip-a-tone or a pantone sheet by placing it down on the paper and cutting around it. So we started playing around with that, and by gluing your color down you’re not streaking it onto the paper.

It was developed as a way of getting around this horrible coloring process we had, with necessity being the mother of invention. We found that you could color underneath a frisket and that a pencil eraser would erase your watercolor off the paper and you could get sort of pseudo-airbrush effects that way. It could get very complicated and by the sixth issue I really think we had it working. I think Michael did the best color work he’s ever done on those Elric issues because I’m much more meticulous and clean in my approach and I wouldn’t let him get away with sloppy utility knife work, I really kept him on his toes as far as a finished look would go.

(from Elric issue 6)

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BACK TO COMICS COMICS: And now, let’s hear from the other half of the team, specifically guy who handled the lion’s share of the art on this book. I wrote to Michael T. Gilbert and asked him a few questions about the Elric series and some of the old coloring methods like grey-line and the following is his response:

The Early Days of Comic Book Coloring, As I Remember It!
©2009 Michael T. Gilbert

I consider myself primarily a comic book artist and writer (Mr Monster, Elric, Donald Duck and crew, etc.), but over the years I have done my share of coloring. I cut my eyeteeth coloring my cover for New Paltz Comix an ” underground” comic book I self-published 1973.

I was a 21-year old college student when I brought the art to New Paltz Comix to a printer near my home on Long Island, and asked him how to color it for reproduction. He showed me how to cut frisket for a simple two-color cover (black-and-white, with various shades of blue). After placing a slab of Rubylith paper (a clear plastic sheet with a red see-through sticky plastic on top) on top of my cover art, he instructed me to cut away any areas that I wanted to remain black-and-white when they photographed it. The rest would be whatever color I’d indicated when they’d print it in. If it was to be printed blue, let’s say, I’d paint a section black (red, actually, since the red Rubylith photographed as black!). Confusing, eh? If I wanted it to be dark blue it would be 100% black, or if I used a 50% grey shading sheet on top, the final result to be a lighter 50% blue.

I didn’t fully understand what the printer was telling me, but gave it a try anyway; cutting cut away selected areas as instructed. Months later, when my comic was finally in print, I was delighted to see that it worked!

For the second issue we tried doing a fully-painted cover, which would have saved us a ton of time and looked far more professional. But having the printer photograph it turned out to be too expensive for our meager budget, so I took a stat of the uncolored cover and redid the colors with hand-seps, using multiple layers ––one for yellow, another for blue and one for red. By mixing the colors in various shades you could get all the other colors when they were printed on top of one another. The cover looked great when printed, though not as impressive as full-color.

Over the years, I did a few more covers using hand-cut colors, over the black-and-white art. It was hard, tedious work, but a fun challenge.

My most ambitious cover coloring was the one to Star*Reach Publication’s Imagine #6. I did hand-separated color (in black-and-white) on three different layers (plus the black-and-white plate) –– using airbrush! Since I was drawing the red, yellow and blue plates in black, white and grey, I had to guess how it would look when all the colors were combined. And I couldn’t afford to get printed proofs beforehand. In order to get them you’d need to have film negatives made first from each layer, and proofs made from them. Star*Reach’s shoe-string budget couldn’t afford that until the negs were shot for final printing. Luckily, I’d mostly guessed right that time, and the cover looked good overall. I breathed a sigh of relief!

Though I’d never done interior color, around 1981 I decided to give it a try. I was intrigued by the blueline method I’d seen Bil Stout use on some Slow Death covers, and decided to give it a try on one of my stories. With bluelines, the printer makes a negative of the art, somewhat larger than the printed size. Using that, a light blue image of the drawing would be printed on a stiff-but-porous sheet of cardboard. Then an identical black-and-white drawing would be printed on a transparent sheet. Once placed over the blue art, the black would cover the blue and hide it (since it was the same image, and the same size). But when the black-and-white transparency was removed temporarily for coloring, the artist could use the blue as guidelines when coloring.

I did the color for my 8-page story “The Circle Game” using Dr. Martin’s Dyes and airbrush. It was a real trial-and-error situation, and I went through a lot of paper before I was satisfied, but I learned a lot in the process –– and just in time, as it turned out! The following year I was invited to work with Craig Russell drawing and coloring the first Elric comic book series for Pacific Comics.

As Craig mentioned, we had trouble doing the color. This was in the VERY early days of full color comics and nobody at Pacific seemed to know what they were doing (though I had assumed otherwise coming in!). We only had a week or two to color the entire comic on printed size stats, which turned out to be too slick to hold the Dr. Martin’s Dyes, which would pool and turn blotchy. Desperate, I came up with a stopgap measure of making Xeroxes of the stats on porous cardboard. The colors didn’t reproduce as intensely as they would have on stat paper, but at least we were able to finish the job on time.


By the third issue I came up with the idea of spraying colors on clear frisket paper with a sticky back that would hold to the surface of the slick stats. We’d do an undercoat color on the stat, but add the colored frisket on large areas that required more subtle color. When the comics were collected into a graphic novel later, we recolored those first two issues, and the black came out sharper and the colors more intense. I later used the same frisket-on-slick-stats method when I colored some of my Mr. Monster stories a couple of years later for Eclipse.             Speaking of which, did you know that the first comic book story ever done with computer color was printed in Mr. Monster? First Publishing had done a comic called Shatter, which was allegedly the first comic drawn on a computer. It may have been drawn on a computer, but it was colored by hand, the same way as all the other comics were at the time.

My friend Steve Oliff tried to convince Eclipse to let him try coloring a story using computer color, which had never been done. I suggested that Steve could color “My Fears!,” a four-page story drawn by Jeff Bonivert, as a backup in Mr. Monster #5 (February 1986). In my typical cheesy manner, I christened our experiment “Terror-Chroma!” Brrr! The results were dark and murky, but it worked. Good thing too, because we were pretty nervous about this newfangled “computer-color” stuff.

In more recent years I’ve learned to do computer color myself, most recently on my new G5 iMac. Getting the hang of Photoshop was a huge learning curve, but now I’m doing things I could only have dreamed in the old days. The frisket colors I employed on the old Elric comics were clumsy and very time consuming, though the results were often impressive. Today I can do the same thing better in minutes using layers of color –– and change the color instantly with the click of a mouse. Moreover, I can instantly see how the final colors will look on my computer screen, and even make printouts on my laser printer.

Coloring is a whole new world today –– and I like it. I don’t always care for the overuse and over-saturation of modern computer coloring, but that’s the fault of the colorists, not the medium.

When I think back, it’s been a long strange trip, from Rubylith to Photoshop CS3.

But it’s certainly been a very colorful journey!

The End
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‘Nuff said. Well, true believer, please understand that I’m just trying to understand these processes myself. My friend and mentor, Norman Hathaway makes fun of me all the time about this stuff. He tells me I gotta look outside of comics to understand the processes better. That I’ll find more of the information I’m looking for if I begin to wrap my head around the idea that these processes were used in commercial printing as affordable ways of proofing colors before expensive plates were made. In comics this cheap “proofing” method was the actual printing method. Hunh? You still with me, faithful reader? No? All right, well, stay tuned for future “articles” on color and we may just figure this out yet.

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Fish Fry


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Friday, June 26, 2009


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A Conversation with Yuichi Yokoyama.

One fine day in Lucerne, Switzerland I gathered Frank Santoro, Lauren Weinstein and CF around a table to interview Yuichi Yokoyama. Via his translator he responded to all of our various questions. What we didn’t know was that later, after a few beers, his English got a lot better! Alas, we didn’t record his musings on soccer, baseball, fishing, and Donald Judd. Next time. For now, herewith a conversation with some of the best bugged out minds of my generation and one doofus (me).

April 2, 2009

Dan Nadel: Maybe we could talk for a few minutes about adventure and motion, since everyone here does adventure comics, often involving action — approaches to action.

[Everybody stops to think]

Yuichi Yokoyama: Being here at this moment, at this table, with the publisher, Dan Nadel, this is an adventure. I am surrounded by foreigners, this is also an adventure. I cannot speak your language, that is also an adventure. I have never thought about it before, why it’s an adventure… I don’t think I’m going to draw any so-called “actions.” Not anymore. I’d like to draw an impression of something very quiet, philosophical.

CF: Well, it’s hard to think about what action is, because anything that’s moving is in action, or is an adventure. And everything’s some kind of quest of the will, even if it’s a very unimportant thing. And at some point, it becomes adventure or it becomes action, but it’s always that way. So, in some ways I feel like the hardest thing to do in comics is to make nothing happen, because the panels are always moving forward, so you always have that energy of action, and you always have that energy of adventure, and it’s very hard to “still” that. I think I’ve been trying to do that. The way you show pacing, how fast you make a fight move, is a really strange thing. How the time between panels can be so many different things — it could be like a half second or a number of seconds and the only way you can tell is by the drawing itself. So it’s very weird . . . it’s not rational.

YY: What you have said is very interesting. It’s rather human, very human. After forming actions with rapidity, then you have to read from one panel to the other, quickly — that is very exciting, but you like to go back to another side of humanistic . . . you like to think about “quiet”.

CF: I like to think about everything, but the problem is that, I think, some things are harder to get than others, harder to achieve. I think one of the hardest things to achieve is a sense of stillness. Let’s not say that, even, let’s say a sense of non-action. And quietness is action, too, in a lot of ways.

YY: In my case, I do not have any “stories,” as such. There are no stories in my manga–just the impressions in each panel, that is what I want to consider. In a Hemingway story two friends of Nick Adams get out of a train somewhere in a very humble, dirty, small, coal mining town and they go to the bar. It’s a very rough bar, and they are treated very badly, and they plot their revenge. But don’t take revenge; there’s no story. They go back to the train. Such a simple thing, there’s no story, but there is something lurking in the background anyway. That is what I want to take out of the story. I want to express this sort of thing without words, so readers have to “read between the lines,” between the panels.

CF: And why do you want to not draw action anymore? Because of that?

YY: No, I wouldn’t say that I want to stop completely 100%. For instance, I would like to draw a war for 1000-2000 pages. From the beginning, only scenes of fighting, and the end, the last page, after 1000 pages, they’re still fighting. For that, I need a tremendous amount of time. With my present technique, it takes an enormous amount of time. If I find out I can employ a special technique within a very limited amount of time, I might start action manga again. If I use a magic marker, like in Baby Boom [A new book he’s drawing in a different style], maybe it’ll happen. I’d like to make my own technique to draw faster for this special idea of the 1000 page war comic. I’m very ambitious, I always want to compete with time.

DN: Do you want to compete with other artists or just yourself?

YY: I don’t want to compete with others, I want to draw for myself.

Lauren Weinstein: With the war comic, would you re-enact a battle that’s already been fought, or is it your own war?

YY: It would blend what I have seen in the past through movies, on television, the newspaper, and in photos. I don’t want to describe any humanistic feeling, but at the same time I don’t want to describe any death scenes. For instance: Take an empty town, but the person in the manga thinks that there must be a lot of enemies in this dead town. In this case, nobody can be dead, there are no enemies there. I’m trying to think of how I can avoid a scene of dead bodies lying on the floor. So many things I have to solve technically. If I figure out a technique for that kind of scene, then I can start drawing it.

CF: Why are you avoiding the human? Why is the deleting of human concerns in the work important?

YY: I’d like to read such a manga myself, nobody else writes such manga, that’s why I write, so basically the purpose is to draw manga for me, not for others. Self-contemplation.

CF: Are there any artists working today that you feel connected to, in any way, any kind of artist, contemporary artists?

YY: I mostly feel kinship with Japanese artists.

CF: Who?

Y: Tadashi Kawamata, he lives in France. He used to he used to make oil paintings. Now he’ll use a a piece of a tree, a broken board, or other scraps to create a new building. He’s always invited by art festivals all over the world, he’s considered one of the top artists in Japan.

CF: I realize this might be an impossible question to ask, but why is it that the manga that you want to read has those aspects, no story or anything, like that war comic?

YY: It’s very difficult to describe, but in my personal life I don’t respect human feelings. I’m very far from human society, I’d rather appreciate natural phenomena. I’m very interested in understanding how a bird might see things. I want to delete the human feelings because the reader wants to emotionally take sides with one particular person and I’d prefer they remain neutral. That’s why I don’t want to produce a scene where people feel sympathy with a particular person.

CF: I feel like I’m trying to do the same thing: Creating these situations where people would feel drawn to root for, or side with certain elements, but in the end hopefully there’s no one to side with. Hopefully there’s no one to say “this is good,” or “this is bad,” but still have those human elements in there, and draw people out.

YY: Not to be obnoxious, but I’d like to go up even higher than the human consciousness. What we all can do, as humans, is sort of very limited.

CF: That’s true, but I’m young and I think that’s where I have to begin. That’s how I feel right now.

YY: If we have another ten days, maybe we can go into more details, but I have to go back to Japan tomorrow.

DN: You started manga when you were 31, how did you first learn to make it, was there anyone you were looking at to help you learn to tell stories?

YY: 12 years ago, I switched from oil painting to making manga. I went to a second-hand bookshop and I bought this manga techniques book with a little money and started to train myself.

Frank Santoro: Well your style seems to have come fully-formed. It doesn’t bloom, it just… arrived. It’s just so unique that that’s, I think what we’re trying to…

YY: The first panels I drew, they’re not in a book. Of course, you didn’t see the original drawings, from when I was starting 12 years ago. I still have them but they’re so terrible that nobody would want to buy it or make it a manga. So you only saw the first book, that’s why you think it’s the way you described

FS: I think I’m speaking for everyone, but I speak for myself too, but I don’t see any influence from another style. I see you taking things from modern art, but not necessarily from other manga. So the synthesis of modern art and manga is very unique, and that’s what I think it’s fully formed.

YY: I believe you.

FS: Thank you!

DN: The thing about the Hemingway stories is that most people would say that those have a lot of emotional content because it’s all in the subtle interactions between the two men. Do you see those as having emotional content, or do you only see them as plotless sequences of actions?

YY: Yeah, from the beginning, I delete or disguise this emotion. I don’t see it.

CF: He just likes the grilling of the fish.

YY: All of the conversations in the Hemingway stories, I don’t find them to be very humanistic conversations. I don’t see the humanity. I feel they’re very cold and inhuman. There is something sticking behind the conversation which has nothing to with the warmth of human interaction. There are a lot of short stories with scenes of just people talking in a restaurant, and then I can’t detect any meaning behind those conversations; they’re meaningless. There is one scene in a Hemingway story, this one station scene: Tourists arrive in the station and they decide to go into the local bar and they sit and they encounter three or four local people from the city. They start to talk to each other. The tourists, this group of people, have ordered a very very expensive gorgeous champagne that they give to everybody. One of them explains, “I have just divorced, that’s why I’ve taken this journey” and he talks to the local people about married life. Then he leaves because the train comes, but before he leaves the bar, he tells the locals that they have to share the champagne that is left. But instead the locals bring the half-drank champagne bottle back to the counter and ask for money back. It’s a very humanistic story but it’s also very cold, extreme coldness.

CF: This is a fascination in your work that you’re actively pursuing at all times, and maybe this is inappropriate, but in your personal life I know you have a girlfriend or something. How does it relate to personal human relationships with your family, for instance?

YY: My daily life with girlfriend and with my mother and with my friends, it’s an absolutely normal human relationship, I respect my friends, I feel very warm feelings towards my friends, my girlfriends, and my mother, I eat regularly….

CF: I know that!

YY: So you’re suspicious that I’m also a very cold person

CF: No. I just think that when you’re doing something creative, when you’re exploring things that you’re fascinated by, it’s because you have questions about them; questions are inspiration. I have a desire, I think, to merge what I’m doing in my work and my personal life to some extent. If you’re always in your work trying to get to these higher levels that are beyond humans, to me sometimes it’s kind of sad that you can’t achieve them in your normal life.

YY: Have you ever been to Japan? I think the Japanese are very very emotional people. If you ever watch Japanese television, you will encounter every second, such a scene of appreciation, emotional extremes, emotional expressions. Always crying and uh, emotional. That is our national character. This emotionality disturbs me and I think that that I would say that within me there is an unconscious protest against this tendency.

CF: And you’re making art to reflect that.

YY: I think I do that very unconsciously, but I have to admit that it reflects in my work, as you’ve pointed out. Our emotionality is not like yours in America. It’s so shadowy; even if we express ourselves with joy, appreciation, excitement, somehow a shadow is behind it all. This is not like your emotional life, you express joy, sadness, pathos, enjoyment very differently.

CF: What’s the shadow, the shadow is infinity?

YY: It’s very ghostly. Our emotional environment in Japan doesn’t go up and down so much. It’s relatively balanced. Anyway, I think that geographically Japan is also a nice place to live. Very pleasant place. Under these circumstances, in time, humans become lazy, unambitious, very comfortable. Too comfortable. That weakens us. Like you, in America, when you laugh you open their mouth and the laugh comes out from here. Our laughing is not like that, but I find that your style is more healthy. It explodes. That’s much healthier than ours.

CF: But what’s funny is that “healthy” does not get results that are interesting or tell you things that are new. I think that being healthy or maintaining vitality doesn’t necessarily, or in most cases doesn’t give you results that are interesting or answers that you weren’t aware of, new information, I think, comes out of sickness and out of imbalance.

LW: You’re talking about asceticism though.

CF: It’s just an extreme, it could be decadence.

LW: A search for purity doesn’t mean decadence.

CF: I’m just saying limits of human ability just to survive, I just wanted to make the point that healthy is maybe a little bit beside the point, in creative work.

YY: “Mentally and physically,” this is very important to my creativity.

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To Do This Weekend


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Friday, June 26, 2009


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Autobiography: My Life in Comics
2:00 pm @ Union Pool, Brooklyn NY
(484 Union Ave, one block from the Lorimer-Metropolitan G and L stop)

David Heatley
(My Brain Is Hanging Upside Down, Kramers Ergot), Lauren Weinstein (Girl Stories, The Goddess of War) and Julia Wertz (Fart Party, I Saw You) will discuss the process, pleasures, and problems of making comics based on their own personal lives and observations. Then stick around to get a book signed, hit the taco truck, and sip a summer drink with our featured cartoonists.

Suggested donation is $5. All proceeds go to benefit the Comic Book Legal Defense Fund.

More info here.

UPDATE: The audio for this event can now be listened to here.

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PictureBox at MoCCA


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Wednesday, June 3, 2009


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MoCCA Madness

PictureBox will be at the MoCCA Festival this weekend, June 6-7, 11 am- 6 pm.

69th Regiment Armory
68 Lexington Avenue, between 25th and 26th Streets
NYC

PictureBox has booths 301, 339, 338

So, without further ado:

New from PictureBox for MoCCA!

Mat Brinkman: MULTIFORCE
Yes, you read that correctly — the entire saga at full size. 22 pages of comics genius. Sneak attack.

Ed Nukey Nukes and Jocko Levent Brainiac: PEE DOG 2: THE CAPTAIN’S FINAL LOG
A 60 page opus d’filth from 1986 co-created by an artist we publish whose name rhymes with Shmary Kanter. Just 500 made.

Lane Milburn and Frank Santoro: COLD HEAT SPECIAL #9
Not a season goes by without a slice of such goodness.

Devin Flynn and Gary Panter: DEVIN AND GARY GO OUTSIDE SPECIAL EDITION
Hand-collages unique objects. Just 100 made!

Raw Dog: REAL DEAL BACK ISSUES
First printings how available!

Lauren Weinstein: TWO GHOST STORIES zine

And new work from Matthew Thurber, Anya Davidson, Taylor McKimens, and others!

And…:

Festival Signing Schedule

Special Event: Frank Santoro and Gary Panter in conversation at 3:45 on Sunday in the programming room.

Saturday:

11 am-12 pm: Frank Santoro
12 pm -2 pm: Lauren Weinstein and Frank Santoro
2-3 pm: Matthew Thurber
3:00 pm-5 pm: Lauren Weinstein
5 pm – 6 pm: Frank Santoro

Sunday:

11:30 am – 12:30 pm: Lauren Weinstein
12:30 pm -1:30 pm: Frank Santoro
1:30 p.m. – 3:30 p.m: Gary Panter and Devin Flynn
4 pm – 6 pm: Lauren Weinstein

See you soon!

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storeyvillefan


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Tuesday, June 2, 2009


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YOKOYAMA IS HAPPY.
He wrote me: “I have your book!” and sent me this picture.
Warmed my heart.

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COMICSCLASS2700


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Friday, May 22, 2009


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Saturday JUNE 13th noon to six
COMICSCLASS2700
with FRANK SANTORO
“DISCOVER THE HIDDEN TEMPO OF COMICS”

Hey Everybody. Your friendly neighborhood loudmouth here, Frank Santoro. I’m doing a workshop class in New York City at the infamous Westbeth artists’ co-op on June 13th. Be there or be square. It’s gonna be an intense, small class of six people. Not for beginners. Come ready to draw.

The focus will be on the student’s contour line drawing and composition. This class will explore the process of improvisation within a rigorously structured page design. Meaning students will learn how to find a framework of harmonic points on the comics page. These points act like a “tuning fork” and provide page proportions which allow the drawings to unfold in sequence while firmly remaining “in key”.

Seriously. See, the problem I see with most comics is that often there is a real lack of a consistent narrative pace. Comics can be structured like songs and utilize tempo, rhythm, harmonies and melodies to change the pace of a story. It’s this invisible structure that will be explored, diagrammed and discussed.

And as for the drawing end of it, we will be drawing in a contour line style. No shading, just lines. And no color. Students will be making a manuscript, a “print dummy” of sorts for making their own 16 page zine. Each student will be “improvising” upon a pre-existing story structure designed by myself. Straight ahead, no-frills drawing and composition, transitions and sequencing will be the order of the day. I will be working with each student one on one to really explain how structure and improvisation can unlock one’s narrative vision.

Email me: capneasyATgmailDOTcom if you’re interested and I’ll fill you in on the details. It’s 40 bux. Noon to six with a lunch break. June 13th. Saturday. Space is limited to six people. Thanks.
[UPDATE] THE CLASS IS FULL . I’m making a wait list and hopefully will be doing this again soon, so please email me if you’re interested and I’ll let you know what’s up.

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