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Tim Hensley


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Wednesday, August 19, 2009


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Warning: This is a light post. I just thought it’d be a good time to appreciate Tim Hensley’s Wally Gropius saga since it’s now completed serialization in vol. 15 of Mome and Frank recently posted an appreciation of Tom K’s stories, which appear in the same anthology. (Disclosure: I’m a contributor to Mome too, so it’s possible I’m biased, although that has never prevented me from disliking work in Mome so if I am biased I’m not consciously aware of it.)

Tim Hensley’s a hard cartoonist to write about. He’s divisive. The two camps are: (1) he’s not funny and (2) he’s funny. I’m in the latter camp, since I think he’s fucking funny as shit. In the climactic episode, Wally is caught in an R.D. Laing Knot as he prepares to marry The Saddest Girl in the World. This monologue is especially moving if you’ve ever been in a long relationship with a clinically depressed person.


If you don’t think his idiosyncratic dialogue and melodramatic “cartoony” performances are funny, you probably think the writing is overdone and the drawing is just a throw-back to some Archie/teen comic house style. But teen comics never looked like this:


The characters move through minimal rooms with immaculately placed objects. It’s like what he chooses to draw in the environment (and what he chooses not to draw) is determined by some graphic Feng Shui.

When his comics are at their most beautiful, these environments function both as the story’s world and abstractly.

His writing is a continuation of his earlier mini-comics (Ticket Stub) that were collage-like transcriptions of movie summaries and dialogue. If you get an opportunity to look at any of these, don’t miss it. They contain some of his best work, and it’s interesting to see the wide range of graphic languages he employed with his writing. He’s one of the few cartoonists who arrived with a writing language before a drawing one. He did these while working as a closed-captioning editor. In his Mome interview with Gary Groth, he talks a bit about how this job improved his comics formally:

I think in a way the experience of that job really improved my comics, because it’s almost like captioning is comics but they’re upside down, because you’re sort of taking an image and you’re putting a balloon underneath, and you have to position it. So you’re constantly, over the course of 10 years, making these immediate decisions like, you find a shot change in a movie, and you have to say, OK, this person’s on the left, or this person’s walking through a crowd of people, how do I make sure that you can assign the words to the person.

I think it intuitively made me think more about how the eye moves through an image in time and space.

At the same time, this probably contributed to his language sensibilities, as well as…

(from a totally random interview on an amazon.com message board🙂

Maybe growing up in a family with a sibling who is learning disabled and sometimes mentally ill internalized a general scrambling of language in me or at least an interest in that direction.

These are hints at what’s behind this dialogue, but it doesn’t matter how he arrived at this. It’s clearly completely logical in its own way. They reward repeated readings. With his best dialogue, a line that you first read as being surreally disconnected on a second reading is funny and on a third reading reveals a wider scope of the story.

It’s incredible that he can pull this off in such a seemingly intuitive way. It feels like this dialogue, and these comics, just pour out of him. It’s like you’re reading a complete personality on a page. All of the characters speak in the same “voice” because there’s really only one character: the comic.


On top of all this, it’s worth noting that this highly evolved, specific personality exists inside of the guise of a personality-less “house style.” It’s a balancing act between the generic and the specific.

Now that Wally is done, I’m curious to see where he goes next. Ticket Stub sketched out many unexplored directions. It’s possible that Wally Gropius wasn’t an arrival to his final resting place, but just one path from his previous work; he could pick up where some of his past work left off and spin in a new graphic direction. Whatever happens, I can’t wait to see.

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notes on Tom K’s short stories


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Sunday, August 16, 2009


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This isn’t a review or anything that attempts to cast a truly critical eye on the comics work of Tom Kaczynski. It’s more of an appreciation. For me, Tom’s work is an oasis in the desert. And the desert is contemporary alternative comics. I find 80% of today’s alt comics poorly constructed — a veritable colony of lean-to shacks that could be blown over in a strong wind. In contrast, Tom K builds comics that could be likened to a brick house. These are solid comics. Is it any surprise that many of his stories have to to with architecture or that he went to architecture school?

I’m purposely composing these notes without any of his stories in front of me. I just read all of his MOME stories in order, one after another. And now all those volumes are back on the shelf. I chose the images for this post as randomly as possible before I wrote what follows below. The idea is to let the stories “work” on me like a half-remembered dream and to try a decode what it is that’s successful about them. Also, I’m focusing on their construction rather than the stories themselves.

Sense of space/place
I feel firmly rooted in Tom’s stories. I understand where the characters are, where I am as a reader. Never a bottle-necked area of the page or spread. It’s all very clear and airy, like walking through some Beaux-Arts 19th century library building. There are clear sight lines and strong centers on every page.

-The “Highway Story” (100,000 miles) is interesting because it balances a certain sense of movement along with a realistic, believable sense of scale. Cars packed on a highway in slow motion, car crashes, cars lined up in a parking lot. Close-ups of the protagonist in his car and long shots of endless highway ribbons. It’s a short story, maybe only 8 or 9 pages—yet within the first couple pages a world is defined by the landscape itself. Also worthy of note is a remarkable transition in which a suburban tract of houses (replete with countless cul-de-sacs) sort of fades into a drawing of a pair of lungs.

-The “Condo Story” (976 sq ft) in contrast is less about balancing movement & scale as it is about scale itself. It opens with a couple on a rooftop looking down on to the street where a woman is walking a dog. So immediately here is the set-up: Seeing the world, or more specifically a neighborhood as a scale model. There is also a wonderful transition where the condo in real life fades into an architectural scale model of the same building.
There’s a mirroring here too of the condo itself and the panels on the page. The story begins with a six-panel grid and ends with a nine panel grid; there’s a crowding of space that reflects the characters feelings towards the building. The new condo being built in the neighborhood is taking away the sky and the crowded pages in the latter half of the story reinforce this anxiety. There’s a great vertical panel in the middle of a page that is taller than the rest; it breaks the grid. Fittingly, it’s the moment when the new tenants of the condo move in (directly across the way from the couple’s window, so it looks like the scale model. Just perfect framing.)

-The “Corporation Story” (Million Year Boom). I can clearly see in my mind how perspectives & sight lines carry the reader across panels and the spreads of this story. There are very strong “horizontals” in this story (almost in counterpoint to the strong “verticals” present in the “condo story”). The corporation headquarters is low & wide, and the page compositions are tailored to convey the sense of open yet contained space. There’s a great scene when the protagonist dives into a long rectangular pool that spans two panels. Another beautiful coupling of panels illustrates the top of a parking garage. And I can clearly see one of the characters standing near a grove of trees and while gesturing to the trees, his motion rhymes with the sweep of the trees themselves. Characters change scale rapidly. Simply by walking around the corporation grounds is an exercise in alternating camera angles. This strengthens the narrative which is pregnant with a particular kind of corporate anxiety & alienation.

Figures in landscape
The solidity of the figures in Kaczynski’s stories is also worth noting. The figures are rendered objects, as “real” as the landscape they inhabit. This is important. It’s clear to me that the pages are composed to allow, to facilitate a smooth transition between “figure” and “ground.” There is no rift, no schism between the two. Whether simply sitting on a couch, walking down a street, or standing before a wide vista—the characters do not dominate the page design (as they do in most comics). There is a very strikingly ordered balance. Again, this strengthens the narrative.

Kaczynski’s use of tone/color is very helpful in this regard. Strong lights & darks, and strong “modeling” of forms both of the figures & of the forms within the landscape creates a pleasing depth. The figures stand out from the landscape rather than blending in or disappearing into the background.

Also, Kaczynski creates depth by often pulling the camera back & up slightly. The reader is positioned above the action and different sight lines are created because of it; it’s less of a “flat” angle. Add to that his seemingly innate feel for “airy” panel and page compositions. He only draws what is necessary for each panel, each scene—there appears to be a lot of room to breathe in the pages themselves. By doing so he can add details and important elements without ever crowding the frame or the page (unless, like in the “condo story”, he wants to).

Writing and Drawing
I really enjoy his writing and drawing. He definitely owes a debt to the works of J.G. Ballard and Daniel Clowes. This is not a bad thing. Ballard was a surgeon with his words and the same could be said for Clowes with his drawing. Kaczynski has incorporated both masters’ approaches into his own work in a way that I find inspirational. He went through his influences and came out on the other side with something new, something his own. Like some hauntingly familiar “house style,” the approach fits the subject matter like a glove.

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Frank’s soapbox #1 (he’s lost it this time)


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Friday, August 14, 2009


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The new Archie sucks. And the people who publish Archie have got to be mentally challenged. I mean, c’mon, Archie married Veronica? Archie would never marry Veronica! He’d, of course, marry Betty. And, of course, Veronica would marry Reggie. (Archie’s own creator, John L. Goldwater, said as much, and if I can find the quote, I’ll add it here later.) And now, Archie and Veronica are having twins? What?

And I haven’t even mentioned the “dynamic new look” drawing style it’s all drawn in. Archie Comics has one of the most recognizable house styles in existence and they choose to go “realistic?” That’s just retarded. I’m sure they sold a few extra thousand copies and they are a happy little corporation because of it, but to fans of the franchise this is just the last straw.

With all the reprints being issued in recent years, one would think the geniuses over at Archie would publish The Collected Archie Comics of Harry Lucey or collect all of Dan DeCarlo’s Archie comics, but no, the closest thing we get is Best of the Sixties, which has at least some classics. (And yet they still do not credit the artists, can you believe it?!) The publishers are sitting on a goldmine and they don’t even know it. There are literally hundreds of Archie issues with awesome art by the likes of Lucey and DeCarlo, but unless you’re willing to track down the original issues, or dig through the reprints, you are shit out of luck.

UPDATE 8/15: I must’ve been on a particular wavelength because a story about Archie appeared over the AP wire this morning. It makes me think that the whole story arc about the marriage will turn out to be a dream sequence. The article notes that after the six issue arc “the gang returns to high school.” Oy vey.

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Comics Enriched Their Lives! #12


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Wednesday, August 12, 2009


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My good friend, Spahr Schmitt, forwarded me this quote from Star Wars creator George Lucas. It was originally published in Rolling Stone magazine in 1977.

“Yeah. Star Wars is designed with the international market in mind. The French are very much into this genre. They understand it more than Americans do, and it is the same with the Japanese. I own a comic gallery, an art gallery in New York that sells comic art and stuff; the guy that runs the art gallery also runs a comic store and we do a lot of business in France. They understand Alex Raymond, they understand that he was a great artist, they understand Hal Foster and they understand comic art as real art and as a sort of interesting, goofy thing. And I am very much into comic art, and its place in society as a real art, because it is something that expresses the culture as strongly as any other art. What Uncle Scrooge McDuck says about America, about me when I was a kid, is phenomenal. It is one of the greatest explorations of capitalism in the American mystique that has ever been written or done anywhere. Uncle Scrooge swimming around in that money bin is a key to our culture. [Laughs] Hal Foster was a huge influence in comic art and, I think, art in general. Some of the Prince Valiants are as beautiful and expressive as anything you are going to find anywhere. It is a form of narrative art but because it is in comic it has never been looked at as art. I look at art, all of art, as graffiti. That’s how the Italians describe the hieroglyphics on the Egyptian tombs, they were just pictures of a past culture. That is all art is, a way of expressing emotions that come out of a certain culture at a certain time. That’s what cartoons are, and that’s what comics are. They are expressing a certain cultural manifestation on a vaguely adolescent level but because of it, it is much more pure because it is dealing with real basic human drives that more sophisticated art sometimes obscures.”

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Delphine review


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Saturday, August 8, 2009


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Delphine, issues 1-4, by Richard Sala, published by Coconino Press, Fantagraphics.

The fourth and final volume of this series was published recently, so I thought it would be an appropriate time to pull out the other issues and review the whole thing. There are some “spoilers” at the end, so beware.

A young man (who’s name is never revealed) meets a young woman named Delphine. We’re introduced to these two in a flashback while the young man is looking for her in a strange town. The couple had met at school, spent time together, and then at the beginning of the summer break, the girl had to go visit her sick father. Delphine asks the young man not to forget her. She doesn’t come back, so the nameless young man goes looking for her.

Flash-forward back to the present. The young man inquires about Delphine at 13-31 Hood street, the address he has for her. He’s told by the old woman there that he has the wrong address. An old man offers the young man a ride to the correct address across town. The young man accepts and this is where the adventure truly begins.

They take a detour to pick up the old man’s mother. They then go to a “meeting” in a graveyard that turns out to be a funeral attended by a dozen wrinkly old women. The young man is left behind by his ride. He gets another ride from a different old man and shares the back seat with three scary looking old ladies. They stop to stretch their legs after taking a short-cut through a dark, wooded area. The young man is then promptly beaten to a pulp by the old ladies who wield big tree branches. He saved by yet another old man with a beard who wields a knife and chases off the young man’s attackers.

Got it? Good. That’s the first issue in a nut shell. And the set-up for what’s to come. It reads like a some kind of familiar ghost story. It’s all paced out, lay’d out perfectly. Sala deftly strings these sequences together and each scene works on me like a symbol. The dark woods, the old women, the lost love: They all act like symbols and build on each other to further the narrative. More importantly, these symbols rhyme with my own feelings about the symbols themselves. So, in this way Sala plays with genre conventions in a fashion that I find very enjoyable as a reader. There are certain plot points that feel like references to classical mythology such as the three headed dog or “sleeping beauty.” Yet, they don’t come off as ham-fisted injections or seem like they are attempts at making the story “weird” for the sake of atmosphere.
The story surrounded me and carried me away to a very real world. It’s a cartooned, exaggerated world, but a real world nonetheless. In addition, Sala marries a sort of slapstick physical humor with real horror. What I mean is, sometimes a truly frightening moment is amplified because the scene leading up to it is funny. It’s something that threw me off balance as a reader (in a good way). One minute I’m laughing at the absurdity of the situation and the way that a scary looking witch of an old lady is drawn—and then I’m actually really scared on the next page because this seemingly harmless (drawing of an) old lady is beating the shit out the main character.

Sala’s drawing style in this work is also well suited to the narrative. Black containment lines and umber-y washes create a stark mood. There isn’t much “feathering” of the lines, it’s less of a baroque ornamental style than I’ve seen from him in the past. The layouts are impeccable: very clear and superbly paced. Sometimes it’s like watching dominoes drop. Scene to scene, symbol to symbol, Sala adjusts his style to best suit the story. There were times when I wished that some of the “monsters” were drawn scarier than they appeared but then it would all sort of balance out because the truly frightening passage would come on the following page. I’d go back and look at the funny looking scary monster and think to myself that it was actually drawn perfectly for that scene.

Another aspect of the presentation of the story that I find intriguing is how the covers and endpaper flaps (in color) add to my understanding of the story even though the scenes depicted do not necessarily reflect something we see happen in the story. The front covers all illustrate particular story points (each show the young man) but the endpapers and back covers are more symbolic. The back covers are all images of Delphine that are loaded with symbolism: Delphine combing her hair before a mirror, Delphine standing beneath a haunted tree, walking on a lonely path; being offered an apple by an old woman. It’s a clever choice and a powerful addition to the overall narrative.
The young man continues his search for Delphine through issues two and three, spending all of issue three fumbling through the dark woods until he comes upon a castle. There he finds Delphine’s stepmother, a gaunt old queen of a woman, gazing into a mirror. Again, the symbols here take over. I know I’m reading THIS particular narrative but I can’t help but think of other, similar stories that utilize the same symbols. So something happens in my brain, and the story WIDENS somehow in a way that is difficult to describe. I noticed that the story GREW in my mind when I took breaks from reading, allowing me to immerse myself in the story like a dream.

When the young man awakes in a house, not in a castle, the address is, of course, 13-31. He’s finally found the correct address. He thinks he’s finally figured it out. He finds his beloved Delphine at last but she’s asleep, a prisoner of the step-mother. But who’s really trapped Delphine, or the young man? Trapped by his own desire, he falls into a sleep of his own. Who has forgotten who? Has the young man forgotten himself? The end is in the beginning.

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From Ditko to Jaime Hernandez


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Tuesday, August 4, 2009


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Steve Ditko, from Spider-Man #33.

Jaime Hernandez, from “Bob Richardson”.

The bridge is over. The bridge is over. Yes. But what does that mean in practice? One way to describe our bridge-less world is to say that it is now possible to read Jaime Hernandez and not see the influence of Ditko. Indeed, I suspect that most readers of Love and Rockets might not know who Ditko is.

That’s not much of a loss. There are all sorts of pleasures in Jaime H.’s work that don’t require Ditko-knowledge. Anyone who is literate and has an eye can appreciate Jaime’s excellent sense of character, the purity of his art, the constant inventiveness of his stories, and the sheer scope of storytelling he’s achieved over hundreds of pages.

Still, there is a small loss. Consider the above panel from the Jaime story “Bob Richardson” (page 4 of the story).

The panel is a visual allusion to a famous sequence in Spider-Man #33 where the web-slinger is trapped under a giant machine. Ditko’s scene was one of his great dramatizations of the triumph of the will, with Spider-Man overcoming not just the machine but also own sense of failure and defeat. In the Hernandez story, the significance of the allusion is that on a psychological level Maggie undergoes a many traumas: she’s beaten down by life and is made to feel good-for-nothing by friends and family alike. Yet she finds within herself the resilience to go on. Hernandez’s image of the dog under the machine is meant to say something about how Maggie feels. He’s taking Ditko’s super-heroic imagery and transforming it into a scene of quiet emotional symbolism.

The visual allusion to Ditko is only a tiny nuance, one thin sliver in a multi-layered story. Still it’s a layer that one would like Love and Rockets readers to know about.

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Yokoyama Live Drawing!


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Friday, July 31, 2009


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As Tim noted below, I seem to only post PictureBox-related crap. And true to form, here’s another one. But never fear! I am working on a long review of The Hunter. That will happen soon and my good name will be cleared. Anyhow, many moons ago, while in Switzerland for Fumetto, I shot this footage of Yuichi Yokoyama doing a live drawing demonstration. The camera’s a little shaky but it’s still a lot of fun to watch him conjure these faces onto paper. San Francisco denizens take note: Yokoyama will be making his first U.S. appearance on August 15th at the new Viz Pictures store, New People. The store in general looks extremely exciting and Yuichi designed fixtures and other interior details of the store. More details to come. Sadly he’s not able to continue on to NYC or anywhere else this time, but has promised me that he’ll do a proper U.S. tour in the year ahead. So, look out for that! In the meantime, enjoy the picture.

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Nabokov and Comics Revisited


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Tuesday, July 28, 2009


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Vladimir Nabokov’s love of comics has been discussed on this blog before. Equally interesting is the flip-side, the love cartoonists have for Nabokov. Here are a few examples:

1. Jay Lynch interview, Comics Journal #114:

Lynch: Sure. Sometimes, I think that Nard N’ Pat is pretty much derived from James Joyce’s Ulysses and that Phoebe is nothing more than improvisations that spin off from Nabokov’s Ada.

Lait: How many times have you read Ada?

Lynch: Eight or nine. Jackie has known me for years, so he knows that I think Nabokov’s Ada is the greatest, most complex piece of fiction ever written. Once I did a thing for RAW called “The Goodnight Kids.” It’s full of Ada references. I figured if one person deciphered that, I’d be fulfilled.

“The Goodnight Kids” can be found in Raw vol. 1, #5 (1983).

2. Dan Clowes interview, Comics Journal #233, discussing his graphic novel David Boring:

Clowes: I was certainly inspired by Pale Fire, I think, with his undependable narrator, or maybe he is a dependable narrator, it’s hard to say. The way he sort of references this text, that being the old comic book, and sort of re-imagines it into what he wants it to be.

When I was reading Pale Fire, I remember the thing I really responded to was the idea that I had, as a kid, read comics that my brother had left lying around, and I had tried to take from them some unconscious message that wasn’t necessarily there. I thought that was such a great thing in Pale Fire how this unreliable critic who’s sort of mis-analyzing this whole epic poem that John Shade has written, is actually creating this whole new work of art that’s possibly even superior to this great poem itself.

Clowes also included a Nabokov joke in Eightball #17: a gag cartoon titled “The Lepidopterist.” David Boring is full of allusions to Nabokov. Perhaps the most subtle is a statement made by the hero to his lover, “You’re the original of Wanda.” (p. 92.) Nabokov’s last, unfinished book (which will finally be published this fall) is titled The Original of Laura.

3. Chris Ware interview, Comics Journal #200:

Ware: There is a segment in Lolita where Humbert Humbert is trying to describe the accumulative effect of a number of events going on in his visual field as he comes upon an accident scene in his front yard. He has to go through three or four paragraphs to describe what’s happening, and he excuses himself and the limits of his medium for its inherent lack of simultaneity. This is, of course, something you could presumably do in a comic strip, though it wouldn’t be nearly as funny.

4. In his novel Laughter in the Dark, Nabokov described a fictional animated character named “Cheapy the Guinea Pig.” In the anthology Zero Zero, issue #27, Al Columbia did a one-page strip imagining what Cheapy looked like.

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Plodding Along


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Monday, July 27, 2009


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As some readers may remember, a while back I suggested that it would be nice if we could all agree on an adjective that could do the same work for comics that “literary” and “cinematic” perform for literature and film. For various reasons, the post proved somewhat controversial. In the end, the most popular suggestions were, if I remember correctly, “cartoonic,” “pictographic,” “Herrimatic,” and “McCloudy.” Later, the great cartoonist Mark Newgarden told me he had thought of the perfect word, but had forgotten it before running into me. It is a maddening thing to reflect upon for too long.

Anyway, in the comments to Friday’s post, gentleman Jeet Heer recommended an essay about Nabokov and comics by the scholar and cartoonist Clarence Brown. Coincidentally, in the piece in question (which mostly concerns instances in Nabokov’s writings which Brown believes are informed by the aesthetics of comics), Brown advocates for another possible contender to the comics-adjective crown:

I needed a word that conveyed the sense of “comicstrippishness” but that would be less clumsy, a word that conveyed something like the soul or essence of the comic strip. …

Chess is essentially an abstract play of force and counterforce constrained within a rigidly measured grid of relationships; as such, it is quite independent of its material incarnation in patterned board and pieces. Similarly, the procedures of pictorial narrative, the left-to-right movement of figures against a ground and in sequential frames, can be adumbrated in verbal patterns. That, at least, is what I attempted to name when I came up with the term “bédesque.”

The French call a comic strip “la bande dessinée,” or popularly “la BD.” My coinage bédesque has passed the test of satisfying the linguistic intuition of native speakers. I tried bédesque on Alain Besançon, the writer and political philosopher, who was on an opportune visit to Princeton. He first countered with bédique but then decided that he liked bédesque better.

—Clarence Brown, “Krazy, Ignatz, and Vladimir”, Nabokov at Cornell, edited by Gavriel Shapiro

“Bédesque” has the advantage of a French etymology, as “cinematic” did, but also has a disadvantage in that “la BD” isn’t as commonly used in English as “cinema” has been. Somehow I don’t think this will take off, though I can’t think of any practical objections offhand other than that comics fans are likely to reject it as pretentious. In any case, I haven’t been able to find any other references to the term online. Oh well: More grist for the mill.

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Paul Karasik on Fletcher Hanks


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Sunday, July 26, 2009


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Paul Karasik is the very first cartoonist I interviewed (well, as an adult. When I was 13 I interviewed Paul Ryan for an 8th grade paper and made a case that he was vastly under appreciated, natch). That first Karasik interview became a lengthy examination of comics history and was published in the very first Ganzfeld back in 2000 with considerable help from our own Tim Hodler and the beloved Patrick Smith. When we debuted the issue, Paul sat behind our table at SPX and helped flog the thing. Why, mine eyes, they grow misty just thinking about it. Ok, wiping away the tears from my keyboard, I now present, nearly 10 years later, Karasik v. Nadel: The rematch. Paul looks better than ever: He’s in lean, tanned, fighting shape, while I am old, graying, bitter, hunched and prone to mumbling. Paul won again. Sigh.

Thanks to Gabe at Desert Island for hosting a fun evening and asking me to interview Paul on the occasion of his book signing for the fantastic second Fletcher Hanks volume, You Shall Die By Your Own Evil Creation. Click below to listen to the interview.

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