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Wednesday, November 14, 2007


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One of my favorite books when I was a teen was The Studio. I tried to look up the home pages of everyone involved, and found the websites of Jeffrey Jones, Michael Kaluta, Barry Windsor-Smith and Berni Wrightson to be sort of sobering. It’s tough sometimes to realize that the heroes of one’s youth are just, well, not as mysterious or interesting as they once seemed. Did they change? Did I change? Or was it some sort of combination?
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Speak of the Devil


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Saturday, November 10, 2007


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Speak of the Devil #1-2
Gilbert Hernandez
Dark Horse, 2007

Maybe the real heir to Jack Kirby is Gilbert Hernandez. It can’t be Steve Rude; I was wrong. Kirby drew everything from romances to crime stories to classical Greek epics — and I’d say only Gilbert Hernandez shows comparable depth. He might not have the same chops as Kirby or even of his own brother Jaime — but Beto can keep up with ANYONE. And he delivers on time. Sorry, Steve.

I heard Beto himself say “I can’t draw” at the San Diego Comic-Con this year. “I can’t draw streetlights, door jambs, houses — you can see that in twenty-five years those parts of my drawing have basically stayed the same.” What has improved is his range. Beto’s able to craft a perfect comic book story. Shit, he could do that in 1981, but other than 1996’s Girl Crazy and 2002’s Grip, he hasn’t had much of a chance to stretch out, narratively speaking, in a non-Love & Rockets comic book series. (New Love from ’96 was short strips, natch.) His newest effort, Speak of the Devil, may just be his finest offering in this vein.

Freed of the Love & Rockets/Palomar continuity, he first unleashed (twenty-five years worth of) his pent up “weltschmerz” (world-pain) with Sloth and Chance in Hell — two genre-defying graphic novels that disintegrated this reader’s mind with the force of a cosmic black hole. Next up, Speak of the Devil, a six-issue comic-book mini-series. Bound now by twenty-page episodic chapters and a PG-13 style for the “mainstream” comics market, Speak of the Devil reins in Beto’s multi-faceted approach and broad abilities. The chaotic white hot rage of Chance in Hell is now a focused low simmer. Like Sloth, one can feel the pressure under the surface, veiled. And also like Sloth, the suburban tract house setting creates a fitting counterpoint to the tension. Where it differs from Sloth is in its pace; here Beto swiftly builds a deliberate narrative of nearly silent action without voice-over or introduction. The “hook” of the action sets the stage for intrigue that begins immediately and there are honestly passages that made my heart pound in expectation. Like a Steve Ditko Amazing Adult Fantasy story, the comic is imbued with a mystical air that is difficult to describe because so much of it relies on his masterful and subtle stage direction. Beto’s compositional and storytelling skills are so strong now — he’s at the height of his abilities, like Kirby was in the early ’70s. In fact, because of the pace with which it unfolds, Speak of the Devil reads like an issue of Kamandi or Mister Miracle. Beto has his own set of signs now — he crafts solid pages and imbues his drawings with joy — and like Kirby did, he uses those signs to unleash fantasies that are just so much fucking fun to read. It’s incredible. And again because he’s freed from his Love & Rockets continuity, he’s able to accentuate moments and details that I would think are more difficult to focus on in, say, a Palomar story with its large cast of characters and divergent storylines.

The plot of Speak of the Devil is similar to that of a black-and-white B-movie that one might come across on TV late at night. Val is a hot, athletic teenager with a hot bosomy stepmom. There’s a peeping tom in the neighborhood, and Val’s stepmom sort of gets off on the fact that the peeping tom is around. If it sounds simple, or clichéd, then good: Beto has you right where he wants you. Against such suburban ennui, the story is allowed to flutter and move like the curtains of the bedroom window behind which Val’s mom lies half-naked, waiting. It’s as though Beto has corralled all his obsessions and created a vehicle that permits him the freedom to put it all into one story. The beauty of it is that it doesn’t feel forced; it’s right on target. The tone, the mood, the drawing, the narrative flow — it all falls like dominoes.

And it’s a whole helluva lotta fun to read. Comics, for me, aren’t often much fun any more, because so many titles are either striving to be considered serious literature, or to be adult versions of adolescent king-of-the-hill games. Both of these approaches neglect the form’s raw power. Think Ditko sci-fi or Kirby monster stories — where is that sort of precision these days? Better yet, where are the creators that can do quality short genre pieces AND long-form continuity? And interestingly enough, Beto figures prominently into WHY comics are now being viewed by some as serious literature in the first place. What’s remarkable is that an artist with the ability to do something on the scale of Palomar is also capable of switching gears and doing something so direct and clear, and that still channels the form’s raw visual power.

It’s not a surprise, of course — Beto’s been doing short pieces for twenty-five years — but it’s still remarkable. Like a distillation of all of his influences, Speak of the Devil showcases the talents of a master well versed in comics language, all deployed in the service of a crazy Twilight Zone-esque genre story. That’s Kirby, that’s Ditko; that’s Ogden Whitney and Harry Lucey. And that’s Beto, one of the only contemporary cartoonists out there who can do it all. High, Low, and everything in between.

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pan-Narrative


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Sunday, October 28, 2007


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Comics Comics reader Brian Nicholson made a comment about my SPX post which got me thinking. Brian took note that the same words I used to describe the “new” mini-comics at SPX — “long on craft and short on narrative” — could also be used to describe some of my own comics like Chimera and Incanto. He also wrote that “not being at SPX this year, I just associated the type of new comics you’re talking about with some Souther Salazar comics, like Please Don’t Give Up“, and added that “maybe people were selling some pretty fucking out there comics that are nothing like the work I’m using as a reference point.”

Souther’s work is, I think, a little tame next to some of the pulsating color zines I saw at SPX. And I always found Souther’s work pretty narrative-based, even at its most dense and notebook-like. Chimera and Incanto are also, to me, totally narrative. And they too are pretty tame next to a lot of this “new” work I’m loosely describing.

One of the amazingly beautiful “out there” comics I bought at SPX was PANRAY by Raymond Sohn and Panayiotis Terzis. It is a remarkable, mountain-climbing achievement in terms of drawing, color, printing, and presentation. Like some spectral black-and-white silent movie that is interrupted by searing color patterns and abstractions, the book goes in and out of focus, organically and structurally. It’s beautiful. How do I even begin to describe it? And that’s what I want to get at or at least try to approach: a new way in which to discuss the purely visual elements of comics. There’s often too much emphasis on reading a comic like a novel when really it should be discussed like a painting or a sculpture. Far from dismissing these “out there” comics in my original post, I found myself simply hoping to discuss them and appreciate them better, and to do that I think a broader approach has to be encouraged, towards a less conservative definition of comics.

What I was looking for, or at least curious to find at this SPX, was something of both. I lament the fact that narrative comics, of all types, but specifically strong character-driven stories that are also beautifully drawn like, oh, Gilbert Hernandez’s Speak of the Devil unfortunately don’t seem to exist, or at least not in the embryonic form of new, well-executed mini-comics. That particular example might be a lot to ask — but where is the experimentation and growth in straight-ahead narrative alt mini-comics? Most straight-ahead narrative small press comics (read black-and-white autobio/cutesy big-head) don’t have a quarter of the energy and enthusiasm that the “nonobjective”, “abstract” mini comics have.

I was looking for a little of both and that combo was in short supply. There were, for the most part, silk-screened color out-there “art comics” and black-and-white variations on the same type of alternative mini-comic you’ve seen many times before. The “art” stuff looked and felt fresh. Yet they are, generally, not wholly engaging in comics language or structure. (However loose and arty Chimera and Incanto may be, they are rigorously structured to unfold as a comic narrative.) The “arty” minis from SPX are more interested, it seems, in image-making. And that’s awesome. But as a comics fan who reads a lot of older “mainstream” stuff, I would like to see “literary,” straight-ahead alternative comics-makers take a page from the “art” comics play book and try to adopt different approaches towards storytelling and narrative. And vice versa. I think the “new” crafty mini-comics took a lot of Fort Thunder to heart visually but don’t truck in the same “narrative strategies” as BC, CF, BJ, BR, LG and MB — who all tell stories, however visually challenging or stunning they may be.

And let me say this — I’ve always felt that all comics are inherently narrative because of the form that the book takes. For that matter a single image, an abstract painting, for example, is often narrative. Jackson Pollock‘s paintings are narrative — you can follow him, the story of him working by the lassos of color — and the same is true even with the color field abstractionists like Frankenthaler. It’s just a broader range, a greater bandwidth for inventing narrative.

Using this definition, PANRAY is narrative, too. It has characters that appear to repeat, settings where they interact, and even occasional panel structures. It is a miraculously hewn jewel of a comic. Do I lament that there are no obvious narrator type characters to guide me through the book like a Maggie or Hopey? Not at all.

I simply see this end of the comics spectrum flowering at a lightning-fast rate, absorbing SO much and spitting it back, drawing their asses off year after year. But, and I’m really overgeneralizing here, on the other side of mini-comics world is the umpteenth generation of the Ware/Clowes school, who seem to stay firmly planted in straightforward narrative, “literary” comics. With a few exceptions, nothing’s really changed here in 15 years, kinda like superhero comics. There are very few inventive, straight-ahead narrative “alternative” comics for my taste. I think Kevin Huizenga and Dan Zettwoch are the heirs to this evolving school. They both made (and continue to make) beautiful mini-comics that grew easily into their “professional” work.

But I don’t see work of that par so often these days. Most new minis in this school over the last few years are standard fare. The drawing and production values are weak, and the stories are usually slice o’ life snoozers. If I were to name names I probably couldn’t, because nothing from this camp stood out to me at this SPX. Generally, they make black-and-white minis with maybe a color card stock cover. I’ve talked to a lot of kids who do “alternative” comics, who read mostly “alternative” comics, and who know next to nothing about the history of comics before 1999 (or the history of art). They have this weird attitude towards “art” comics. I see them come up to the PictureBox table and literally sneer at the work displayed. They would be doing themselves a huge favor if they could get over their ingrained distrust for the more “arty” aspect of comics.

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Comics Enriched Their Lives! #8.5 (Video Version)


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Thursday, October 25, 2007


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Joe Strummer reading Dick Tracy

view it here

pause at 2:06

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Dude, seriously…


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Sunday, October 21, 2007


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NEXUS #99
MIKE BARON AND STEVE RUDE
RUDE DUDE PRODUCTIONS, 2007

I’ve been a huge fan of the Nexus series since the late 1980s, but even though many of you may have never heard of the book before, I’m going to skip the collaged, fast-motion history of the character and creative team. Look it up online. Suffice it to say that Nexus was the most exciting independent action/adventure comic of the 1980s, something like a new wave Space Ghost. The writing was razor sharp and the art was better than anything else out at the time.

So what happened since then? Why haven’t we seen this comic in ten years, or on a regular schedule for almost twenty? Well, for one thing, the comics market basically collapsed in the mid 1990s (“The ’90s were a train wreck,” said Gary Groth at an SPX panel in 2006), but beyond that I think the real reason Nexus went away is because Steve Rude is a perfectionist. He can’t maintain a regular schedule. He may be the heir apparent to Jack Kirby (who else is there?), but unlike his hero, Rude has serious deadline problems.

When I heard that Nexus was returning, and on Rude’s own label no less, I was thrilled. I’d followed the sporadic Nexus mini-series that were published through most of the ’90s, and really did mourn its absence over the last decade. The new book was announced and then word came that, no, in fact there were creative differences between Baron and Rude and that it was off. Then it was back on. But by then I didn’t believe it. So when I found out that it was actually coming out I was relieved and excited. Finally a good regular monthly comic to follow besides All Star Superman. (I like Frank Quitely’s art. Geez. What? You don’t?)

As a true Nexus fan, I read issue #99 carefully and slowly, and savored every second. It’s a remarkable return to form for Baron & Rude, masterfully and beautifully done. That said, it also feels like they tried to cram in too much “set-up” for the next few issues. There’s an amazing action sequence in the middle that puts Paul Gulacy (Rude’s other hero) to shame, but then the book stumbles through the next few pages with more set-up, and ends with an ostensibly big moment — the birth of Nexus’s son — that feels flat and uninspired. A few pages earlier, momentum was building well, and despite all the set-up, it seemed like there would be a fitting coda to the first Nexus comic in ten years. Instead we’re left to wait until “next month” (or so we’re told) for the implied showdown between good and evil.

That’s a problem. Nexus #99 debuted a couple weeks before the San Diego Comic-Con in July. I’m writing this in late October and still no new Nexus. Whatever momentum that it received from the comics press is dying down, and it seems, like the story itself I’m afraid, that the return to form is exactly more of the same from these guys: sporadic issues here and there of a great comic for an ever dwindling fan base. I’d rather wait ten years for a complete story than be promised something the creators and publisher (read: Steve Rude) can’t deliver on a regular schedule. What possessed Rude, after waiting ten years to get back in the saddle again with Nexus, only to release the first issue of a four-issue mini-series before finishing even the second?! Common sense dictates that after such a long hiatus, the entire series should be finished before the first issue goes to press, thereby insuring the uninterrupted flow of the dynamically paced series, where the loss of momentum is the kiss of death to both enjoyment and sales.

It’s still probably the best action/adventure comic I’ve read all year. A solid piece of genre comics that expands the form’s conventions while remaining firmly rooted in tradition. I’m simply worried that it will be completely over new readers’ heads. Tastes have changed since Nexus was cutting edge. And if I’d never read Nexus before, I think I’d probably wonder what’s really happening on planet Ylum (where the story takes place). Is Nexus president there? What is all the unrest about? As an old reader, I can figure it out, and piece together my recollection of past adventures. But I worry that if Nexus the comic wants to recapture its glory days, then Baron and Rude are going to have to work a lot harder and faster this go round.

One final note: While writing this, I discovered that the Nexus: Origin one-shot is slated to be reprinted in November. Anyone inspired by this review to give Nexus a shot and would like a quick (and cheap) way to get up to speed is advised to grab a copy upon its release.

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SPX RADio


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Wednesday, October 17, 2007


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OK. SPX report. I like reading other people’s views on the show, so I thought I’d add my own to the mix before the week was over. Forgive me if this feels dashed off. I just want to get some impressions down before they evaporate.

Was it slower than last year? It felt like it. There was never an insane rush of people crowding all parts of the floor (which I remember from last year). Yet it was pretty brisk. People were buying. Especially late on Friday and around 4 on Saturday when people had done enough window shopping and had figured out what they were gonna take home.

Buy. Sell. Trade. Don’t get me wrong — I see SPX more as a community event than a commodity one — but let’s not kid ourselves, we’re there to sell books. But who’s buying these days? That was what I was trying to figure out. It’s other artists, really, and other dealers who do a lot of the buying. Not a big surprise, but I was having a rough time trying to get a handle on who my audience was this year and, y’know, do a little market research. Some know the work already and some are surprised PictureBox even exists. Nothing new there, but where were all those new comics fans that are supposed to be out there? Where were all the new “book” crowd people? I feel like I read these articles all the time about this new type of educated, multi-dimensional comics reader but I rarely ever encounter them in large numbers. (Except at the Toronto Comics Art Festival, those folks at The Beguiling have groomed a whole slew of this new type of reader.) I mean, there were plenty of you sharp comic readin’ cats out there — but I’ve seen you year after year. SPX seems to be a mix of newbies, passersby, and hardened old-schoolers. I would say it’s because it’s in Bethesda, but really I feel this way at MoCCA too.

So then what about the community? Well, I kinda felt a real sense of community more than ever this year. It’s really great to see C.F. and Brian Chippendale at the same show as Gilbert Hernandez and Kim Deitch. That’s three generations of radical comics (“underground,” “punk,” and “fort thunder”) in one show and that, to me, is pretty special. Tim Hodler moderated a panel on genre comics that included Gilbert, Jon Lewis, Matt Wagner (!), and myself. Dan Nadel interviewed C.F. about inner space (while Chippendale interjected from the audience about music and Providence history). Both Tim and Dan were on a panel with Gary Groth and Doug Wolk which was moderated by Bill Kartalopoulous (who I think did a great job setting up this year’s panels). At SPX these events feel right somehow. MoCCA’s off-site panels seem weird and disconnected from the show, and San Diego‘s panels are too blockbustery. So yeah, community in full effect, yo. It was pretty sweet. I’ve heard that almost all of the panels were recorded and will be available soon, so please stay tuned. (Next year wish list: Kevin Huizenga and Ben Jones “in conversation”.)

And as far as the comics themselves: one thing I really noticed this year was that most of the “new” comics were long on craft and short on narrative. I think this trend is due to a lot of new practitioners coming to the field from other backgrounds besides comics. Meaning, I think a lot of the people who are new to making zines and minis aren’t long-time comics readers and are more immersed in fine art and illustration. This is a good thing. But some of them are familiar with comics and comics “language” and some of them aren’t. And the books they are creating seem more about the look and the craft of bookmaking and image-making than they are about creating narrative comics. Again, this is nothing new — I’ve heard this being said about Fort Thunder — but in reality most comics created by Chippendale, Brinkman, Paper Rad, C.F., etc., are all character-driven and tell stories. And for the most part they are all avid readers of comics — and mostly mainstream comics at that.

I feel like I need to be careful here because I’m not saying that I don’t like the new crafty, abstract work that was in evidence this year — I’m simply taking note that there is something new going on. And I like it. The work is beautiful. I do, however, lament the absence of strong characters in this new trend. Whether the comic is well-executed or dashed off what I notice is there isn’t much of a story or any real characters to identify with. There’s no distance, no mediator between the artist’s intention and the reader’s comprehension. I know I’m over-generalizing here. But it’s sort of like abstract painting, which I love, but often leaves me wanting more. Yet the work is usually so visually stunning that one has to hope that the craft and narrative elements will start to balance out. And, ultimately, I hold out much more hope for this approach to making alt comics than the rehashing of every Clowes, Ware, or Tomine story of the last 15 years.

Anyways, thanks to everyone at SPX. It’s still the best indy comics show out there.

P.S. Read Gilbert Hernandez’s Speak of the Devil — IT’S THE BEST COMIC BOOK ON THE MARKET RIGHT NOW!

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