Author Archive

Marshall Rogers


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Thursday, January 10, 2008


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I found this convention sketch in a box at my mom’s house the other day. I’d forgotten all about it. I paid 15 bucks for it back in ’87, and I remember thinking that was a fortune. Too bad I barely remember anything about my interaction with Marshall Rogers himself. I only remember watching in amazement as he made these little marks on the paper when he started, little dashes that I quickly realized were for figuring out proportion. As soon as he had those marks down he was off to the races, and the drawing came to life literally in a matter of minutes. When he tore it out of the pad and handed it over to me, I do remember feeling a little gypped — but looking at it now, I think, good grief, it’s awesome, how did he knock it out that fast?

I showed this drawing to my friend Jim Rugg and we started talking about the sort of stylized naturalism that Rogers was known for. And then Jim said, “Y’know, the hackiest hack who worked for Marvel in the early ’60s had a better sense of basic figure drawing and naturalism than almost any contemporary cartoonist.” We both wracked our brains trying to come up with a modern equivalent to, say, Don Heck. And we couldn’t! Who draws in a non-photo-referenced, natural, realistic style? Okay, Jaime Hernandez. But who else? Everyone we came up with didn’t seem to fit. Michael Golden? No, too stylized. Beto? No, too cartoony. Jason Lutes? No, too stiff. There isn’t this sort of basic non-photo-ref’d style that’s in widespread use anymore. I’m sure if I really thought about it I could find an artist and point to their work and say, “Here, this guy.” But the fact is styles change, tastes change, and so do abilities and schools of thought. Photo-referencing rules the roost these days in “realistic-looking” comics, and I hate it. Gimme Don Heck instead. Or Rogers. He might’ve used some photo-referencing here and there, but he had it down and didn’t have to take photo after photo of his friends posing and then thinly disguise it as comics. I mean, have you read Coyote? What? You haven’t? What are you waiting for?

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New Hampshire Primary Day


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Tuesday, January 8, 2008


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Dennis Worden


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Friday, January 4, 2008


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I found this mini-comic at Copacetic in the quarter bin. Bongo Dick.”The rejected strips of Dennis Worden.” Remember Stickboy? He makes a few brief appearances in this mini from 1986. But, for me, the best part of these “rejected” strips are the one pagers, like this one. Also, Worden fills in the negative space at the bottom of some pages with TV Guide capsule reviews from ’86. Channel 42 was showing: MOVIE – biography “The Winning Team” (1952) Ronald Reagan, as the immortal Satan’s son, eyes the Presidency. Rossano Brazzi, Don Gordon. (1hr., 50 min.) I dunno if Worden had a computer back then or not to emulate TV Guide’s font but I sure was fooled. Channel 13 was showing “Ramrod” -western (1947) A sheep herder’s daughter (Veronica Lake) starts a bath with cattle barons, giving everyone a hard time. Joel McCrea.
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Shaw-a-rama


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Wednesday, January 2, 2008


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This is the prettiest, most interesting comic you’ll read today.

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Comics Reporter Update


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Wednesday, December 26, 2007


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From Tom Spurgeon:

“I’m happy to report there’s nothing weird about the site going down, and I’m flattered anyone would notice. It just went down about 10 AM on Sunday and the server people (after an hour on the phone) say it will take them a few days to fix it. It’s the kind of nothing-you-can-do-about-it meltdown that I guess happens every now and then. I will say it was a bit more tolerable when this happened when we were renting space from that guy in Malibu who hosted sites on equipment his garage than it is now, when we’re paying YAHOO money to do this.

“This really screws up the momentum of the holiday interview series, for which I apologize. Frank’s interview was posted on Sunday but was only up for two hours or so, Chris Pitzer was suhttp://www.blogger.com/img/gl.link.gifpposed to go out Monday, I was going to give away 50 boxes of comics on Christmas, and Francoise Mouly is supposed to be up today. Not to mention the seven already completed pieces that no one can access right now, or the 11 interviews yet to come that I’m unable to finish work on, a few of which may now be crowded out.

“My impulse is to re-run the interviews at the top of blog, and there’s really no other day to run a comics giveaway that targets the more devoted readers, so that’s probably out. When the site goes live again, a bunch of half-finished work will go up for a couple of minutes or hours that I will fix the second I can get to it. I hope you’ll afford me a few minutes to clean things up.

“I’m really, really sorry about this. I know from the e-mails that I receive that a few people were appreciative of new content during the holiday slowdown. I’m really uncomfortable talking about the writing on comics I do or am going to do or how hard or how easy it is as opposed to just shutting up and doing the writing, so hopefully CR goes up soon and we can get back to seven days a week content and I don’t ever have to talk about this stuff again.

“PS — I’d still love to hear from anyone who has a birthdate they’d like me to recognize on the site: tomATcomicsreporterDOTcom.”

UPDATE: Tom explains the situation as of January 2 here.

UPDATE II: The site’s back up! Go, read.

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SHAKY KANE


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Monday, December 24, 2007


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What? You don’t know who Shaky Kane is? We’ll shed light on the British artist who was the first to really turn Kirby inside out. A look into the mysterious Shaky Kane, coming soon from Comics Comics!

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Frank Santoro interview


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Sunday, December 23, 2007


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The mighty Tom Spurgeon interviewed me for Comics Reporter. It’s a pretty awesome interview and covers ground not discussed in the equally awesome Inkstuds radio interview I did recently. Please check it out here.

To the right is an old Sirk zine of mine from ’93.

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Mike Baron


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Friday, December 14, 2007


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I take it all back. Steve Rude rules. But I’m saying it for Mike Baron, too. I want to see Nexus be as popular and relevant as it used to be — for Rude, sure, but for Baron more. He’s a great comics writer and I miss his new wave ’80s brand of sci-fi. It feels perfect for today. Kind of P.K. Dick, kind of retro, but still fresh — Baron’s Nexus this time around might just be what comics needs right now.

Baron sounds optimistic in the afterword for Nexus: The Origin: “[Rude] and I expect to spend the next 15 years finishing up our long running, but briefly interrupted saga. And in the end we will hopefully have found ourselves having said it all.”

Baron also explains what happened to issue 100 of Nexus, which has been delayed for months: “Glitches attacked. Nexus 100, already ambitious to start with, grew exponentially as [Rude] painted and expanded the … story.”

Nexus: The Origin is a great deal and a great chance to plug in to the Nexus channel; it’s a reprint of a 1993 Eisner-winning book that retells the Nexus origin story in stunning fashion. Forty-eight pages in full color for four bucks. Rude is awesome. Who cares if he blows his deadlines? Maybe they did this all on purpose to get Nexus fans like me cagey enough to want to abandon all hope only to go bananas for a reprint! It’s almost sad how excited I am about this comic. It’s just so refreshing to see Nexus on the new comics rack. It’s a pretty amazing comic book. Baron and Rude are in a class by themselves.

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Color Commentary


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Thursday, November 29, 2007


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CARTOON DIALECTICS, Vol. One
Tom Kaczynski
Uncivilized Books, 2007

Without writing a full-on review, I still wanted to point out something interesting in Tom K.‘s Cartoon Dialectics. I really dug his use of color, particularly on page 20 — and how he formally plays around with the page.

Check out how he uses the color to pull the reader’s attention “over” the flashback.

Simple, direct, & totally effective, his use of color and a limited palette adds a layer of meaning to an aspect of the story that could have been revealed in a more “illustrated” and drawn out fashion. Like some faded movie memory, within two panels, literally BETWEEN two panels, Tom has mirrored the first panel of the page and effectively doubled the meaning (and impact) of the flashback.

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Galactikrap #2


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Monday, November 19, 2007


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I wrote this review in my notebook a few days after SPX this year. Recently, I thought about posting it, and as I was assembling this, Patrick Markfort wrote an excellent review of it over at Comics-and-More. But I thought I’d post mine anyway. So here goes: Maybe I’m biased but my favorite SPX comic so far has been Brian Chippendale’s Galactikrap #2. This comic sort of got lost in the shuffle after Maggots was released and I think that’s too bad. It’s an awesome standard digest-sized 52-page black + white mini-comic with two card-stock silkscreen covers stacked on top of each other. The story begins on the inside front cover, so the second cover is actually page two of the story, but the feel of the book is that there are two covers — you know what I mean, geez.

As I said, the story begins on the color pages — it made me think of some Japanese manga where the first and last few pages of the book are colored with a limited palette, while the rest is in black-and-white. (When I mentioned this to Brian he said that’s what he was going for a little bit) It’s especially nice because the color section informs the B+W section and lets me re-imagine how the B+W pages might look in color. It’s an interesting tension and one that Chipps has in much of his work, but not often as directly as in this particular comic. The open, playful colors also really help to “open” up the dense B+W panels. I can see it all in a new light.

Brian is economizing in new ways by “fixing” the page layout & moving the reader THROUGH the panels very directly. The depth of focus is deeper & wider than usual for him. He fills the frame with focused “speed lines” and mark-making. Nothing new but it seems to me this is a different Chipps than Ninja or Maggots. I think his poster and collage work are more center stage here and in service of the comic’s narrative velocity (and responsible for it in many ways). Brian’s always frenetic but here it’s a focused energy that is well organized with diamond-like precision. The action scenes throttle by with unheard of speed and terror.

Terror? Well, it’s like Brian can create this labyrinth of locales, of settings that feel very real and solid. He renders livable landscapes that teem with energy and scope. And when shit goes down in these mutant sci-fi worlds, I feel present, there. It’s uncanny. I think Brian has absorbed this single-camera point-of-view from certain comics and early video games, and that view has mutated into this buzzsaw that cuts away view after view of worlds unseen and hidden. It’s like you’re inside Brian’s notebook when you’re reading Galactikrap — and the stories are playing on an animated reel that just keeps rolling.

The comic is broken up into three sections, more or less. The first section could be read as a sorta Seinfeld momentary mishap, or it could read as a window on to a class struggle — strip away the mutant sci-fi futurepast setting, and it’s a story about consumers getting fucked over by the MAN. It tells the story of Su Long, a cute girl with a funny hat, trying to buy a muffin with her debit card. Her card gets denied. She rattles off her 35-digit account number to customer service over her “cellie”, and is told that her card has been deactivated because she recently made several purchases in a “strange part of town.” So the bank puts her card on hold because of suspicious activity. Su informs the customer service agent that because of this she’s now stranded in said strange part of town “with no money and no way home. And no muffins.”

This section is laid out in a way that creates a grid when the comic is held open — two same size gutterless panels per page. This is repeated for most of the comic — and when it does change, the layout goes full-page. The POV of the “muffin story” is also fixed — a medium shot of the muffin stand, the proprietors, & the customers. Figures come in and out of the frame, and the stationary shot of the transaction gives it, well, a stillness, and a sort of deadpan sitcom tone that works quite well. The characters’ expressions and dialogue create a subtle play of tensions and genuine laughs that reminds me of The Simpsons somehow.


The stillness and dry humor of the muffin section perfectly sets the table for the second section, which is an action bonanza that really must be seen to be believed. These are bigger, fuller panels. I believe they are drawn smaller, & that Brian’s enlarging his images much like he does in a lot of his poster and collage work. Consequently, the panels open up and because the panel structure is still fixed, the narrative breathes in ways I don’t normally associate with Brian’s pages.

There’s enough air for the action to really catch fire in the second section. A sewer devil has stolen a mother’s baby, and the Deep Cutz Force, a three member “pitch black ops team” goes after them. Sent by the military to gather children for “covert use, parent surveillance, foster home directionals, high school white washes, super soldier experiments and the needs of the State.” Fuck yeah! This is my kind of comic.

Deep Cutz Force takes off through the sewers, and meets up with the devils for a showdown. Clear and precise, yet open and free, here Brian is less concerned with mark-making just for the sake of it and instead appears focused on using the lines and his customary ballz-out approach to move the reader through the story. The pages fly by. The force of the lines and the movement and action of the characters are remarkably staged in this section. It all comes together beautifully and is executed with a certain skill that I feel is above and beyond Ninja. The action explodes at the tail end of the fight scene when Raw Star, a cute girl with cool hair and hot hands, shows up to blast a devil in half. But where is the child? Behind a well-guarded door that leads us to section three.


The third section opens up with some Teamy Weamy members trying to find a public bathroom. They try to use Snakezilla’s bathroom which is, like, a giant store in a building shaped like Godzilla. Only the assembled team is tricked by a member of Gang Gloom who slugs them with a bat, and sends them flying into a trap door beneath Snakezilla. The comic ends with a cliffhanger of the characters falling into a bottomless pit. These last two pages are printed in color on the heavier silkscreen covers.


Is it genre stuff, like a mainstream comic? Not really but close. Brian can do what no one else can do. Look close: it’s Brian’s TONAL perception that allows him to “see” these drawings, these movements, and fix them to the page. What’s fixed really is the SOUNDTRACK of the narrative. The marks, the velocity of his lines and the organization of space and movement — it’s musical. One’s eyes know (and one’s body feels) the BEAT and moves with the drawings. Rolling, rolling. Sort of like manga, sort of like some American action comics, but it’s effortless here, very much like the clearest manga but more like a John Coltrane blowout version of it or something. Brian’s playing the song sideways — he’s more like Yokoyama, really, than anyone else in American comics. I think Yokoyama’s work is the clearest of all manga I’ve come across; it’s musical to me, and it even almost looks like sheet music. The reader’s eyes follow the symbols and marks so fluidly that it creates a completely different experience, for me, than reading almost all other comics. There is a similar BEAT that moves the reader through Chippendale’s Galactikrap, one thats been there since Maggots. So just as Yokoyama is using the form to tell his futurepast adventure stories, so too does Brian use genre trappings to get at the heart of the movement, the action, the beat.

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