Posts Tagged ‘Gilbert Hernandez’

The Effort


by Dan Nadel

Saturday, December 15, 2007


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I enjoyed Rich Kreiner’s review of Comics Comics. It was, as Tim noted, too kind. So this isn’t an argument, thank heavens. In a long parenthetical thought, Kreiner wonders about our criteria for coverage, and also about our seeming fascination with the fact of something existing, as though the effort alone was enough to qualify our interest. I can’t speak for Tim or Frank, but, as for me, well, Kreiner might be on to something.

Sometimes I see things so sublime or so ridiculous that I have to just wonder about them. It’s not that I like them, per se. I don’t like Dave Sim’s Collected Letters, but what drives a cartoonist to undertake such a project is interesting to me because (a) Sim is clearly a man with his own vision and (b) he’s a hugely important cartoonist, no matter what you might think of the quality of his work. And, on the other hand, there are artists like like Steve Gerber or Michael Golden, both beloved Comics Comics figures.

Let me digress for a moment: During the most recent SPX, me, Frank, and Tim went out to dinner with a large group that included Gary Groth, Gilbert Hernandez and Bill Griffith. Gary ribbed us about Steve Gerber, etc., and Frank, in a moment of comics euphoria confessed his love of Michael Golden’s work to the entire table. I don’t think Bill even knew who we were talking about, and Gary seemed duly horrified, while Gilbert smiled beatifically, as if to say, “I love that this guy loves Golden, but I’m not saying a word”. I mean, Gary’s fought for sophistication in comics for 30 years, and now he has to listen to three knuckleheads talk about Golden and Gerber. Oy vey. See, all three of us were formed, in a sense, by The Comics Journal, and to an extent, by Groth’s own sensibility as a publisher and editor. But we also came up at a time when we didn’t (and still don’t) have to choose between art and hackwork. We can like both, and enjoy both on their own merits, precisely because Gary won the battle for sophistication and seriousness. His efforts have allowed us to sit back a bit and examine the things that got passed over, shunted aside or simply spit at. That means that Frank can talk about Michael Golden because he’s fascinated by his figuration in the context of action comics. Frank wouldn’t, at least, not sober, make a case for Golden as an artist in the same way he does for Gilbert. But then again, he did just post about Nexus. I guess what I’m saying is that a central tenant of Comics Comics is a kind of enjoyment of something within its context. Steve Gerber is an interesting comic book writer. That is enough to make him worth examining for us. And, he, like Golden, like Rude, et al, is someone who has willingly labored in a field with few rewards and a lot of creative restrictions. Those “rules” that these guys bump up against make for an interesting friction and can produce, accidentally or intentionally, interesting work. And part of is also that, to an extent, we take the greatness of someone like Dan Clowes for granted. He’s been written about, been hashed over. For us, it’s perhaps more fun to dig through a body of work that has yet to be poured over, and to find artists whose visions carried them into strange places under odd restrictions.

So, Rich Kreiner, yes, we, or at least I, sometimes like things just because they exist in an odd space, and occupy a strange little niche. And while I’ve never been a proponent of confusing effort with merit (i.e. the praise for something like Persepolis is primarily because people were impressed enough that a comic could be about Iran that they ignored how slight the actual content was), sometimes noting the effort is worthwhile. And I thank Kreiner for making the effort to write about us. Now if we can just make enough time to do that next issue….

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Speak of the Devil


by Frank Santoro

Saturday, November 10, 2007


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Speak of the Devil #1-2
Gilbert Hernandez
Dark Horse, 2007

Maybe the real heir to Jack Kirby is Gilbert Hernandez. It can’t be Steve Rude; I was wrong. Kirby drew everything from romances to crime stories to classical Greek epics — and I’d say only Gilbert Hernandez shows comparable depth. He might not have the same chops as Kirby or even of his own brother Jaime — but Beto can keep up with ANYONE. And he delivers on time. Sorry, Steve.

I heard Beto himself say “I can’t draw” at the San Diego Comic-Con this year. “I can’t draw streetlights, door jambs, houses — you can see that in twenty-five years those parts of my drawing have basically stayed the same.” What has improved is his range. Beto’s able to craft a perfect comic book story. Shit, he could do that in 1981, but other than 1996′s Girl Crazy and 2002′s Grip, he hasn’t had much of a chance to stretch out, narratively speaking, in a non-Love & Rockets comic book series. (New Love from ’96 was short strips, natch.) His newest effort, Speak of the Devil, may just be his finest offering in this vein.

Freed of the Love & Rockets/Palomar continuity, he first unleashed (twenty-five years worth of) his pent up “weltschmerz” (world-pain) with Sloth and Chance in Hell — two genre-defying graphic novels that disintegrated this reader’s mind with the force of a cosmic black hole. Next up, Speak of the Devil, a six-issue comic-book mini-series. Bound now by twenty-page episodic chapters and a PG-13 style for the “mainstream” comics market, Speak of the Devil reins in Beto’s multi-faceted approach and broad abilities. The chaotic white hot rage of Chance in Hell is now a focused low simmer. Like Sloth, one can feel the pressure under the surface, veiled. And also like Sloth, the suburban tract house setting creates a fitting counterpoint to the tension. Where it differs from Sloth is in its pace; here Beto swiftly builds a deliberate narrative of nearly silent action without voice-over or introduction. The “hook” of the action sets the stage for intrigue that begins immediately and there are honestly passages that made my heart pound in expectation. Like a Steve Ditko Amazing Adult Fantasy story, the comic is imbued with a mystical air that is difficult to describe because so much of it relies on his masterful and subtle stage direction. Beto’s compositional and storytelling skills are so strong now — he’s at the height of his abilities, like Kirby was in the early ’70s. In fact, because of the pace with which it unfolds, Speak of the Devil reads like an issue of Kamandi or Mister Miracle. Beto has his own set of signs now — he crafts solid pages and imbues his drawings with joy — and like Kirby did, he uses those signs to unleash fantasies that are just so much fucking fun to read. It’s incredible. And again because he’s freed from his Love & Rockets continuity, he’s able to accentuate moments and details that I would think are more difficult to focus on in, say, a Palomar story with its large cast of characters and divergent storylines.

The plot of Speak of the Devil is similar to that of a black-and-white B-movie that one might come across on TV late at night. Val is a hot, athletic teenager with a hot bosomy stepmom. There’s a peeping tom in the neighborhood, and Val’s stepmom sort of gets off on the fact that the peeping tom is around. If it sounds simple, or clichéd, then good: Beto has you right where he wants you. Against such suburban ennui, the story is allowed to flutter and move like the curtains of the bedroom window behind which Val’s mom lies half-naked, waiting. It’s as though Beto has corralled all his obsessions and created a vehicle that permits him the freedom to put it all into one story. The beauty of it is that it doesn’t feel forced; it’s right on target. The tone, the mood, the drawing, the narrative flow — it all falls like dominoes.

And it’s a whole helluva lotta fun to read. Comics, for me, aren’t often much fun any more, because so many titles are either striving to be considered serious literature, or to be adult versions of adolescent king-of-the-hill games. Both of these approaches neglect the form’s raw power. Think Ditko sci-fi or Kirby monster stories — where is that sort of precision these days? Better yet, where are the creators that can do quality short genre pieces AND long-form continuity? And interestingly enough, Beto figures prominently into WHY comics are now being viewed by some as serious literature in the first place. What’s remarkable is that an artist with the ability to do something on the scale of Palomar is also capable of switching gears and doing something so direct and clear, and that still channels the form’s raw visual power.

It’s not a surprise, of course — Beto’s been doing short pieces for twenty-five years — but it’s still remarkable. Like a distillation of all of his influences, Speak of the Devil showcases the talents of a master well versed in comics language, all deployed in the service of a crazy Twilight Zone-esque genre story. That’s Kirby, that’s Ditko; that’s Ogden Whitney and Harry Lucey. And that’s Beto, one of the only contemporary cartoonists out there who can do it all. High, Low, and everything in between.

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Books Books


by T. Hodler

Thursday, October 11, 2007


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With all the talk about how some people think comics are too influenced by literature, it may be worth remembering that there are people in the literary world who think contemporary fiction is becoming too influenced by comics. No big point here — just that these things get kind of complicated. Personally speaking, as long as the comics work as comics and the prose works as prose, I don’t care what influences whom.

Recently, I’ve read two pretty terrific comics-inflected novels that I thought might be worth pointing out to those interested in such things.

First, Junot Díaz of Drown fame just published his first novel, The Brief Wondrous Life of Oscar Wao. It’s been getting tons of great press, but I’ve been surprised that it hasn’t come up for discussion more in comics circles, because it’s probably the most comics-friendly novel I’ve ever read. There are constant references to comics past, from Clowes (one character is described as looking like he walked straight out of the pages of Eightball) to Kirby (the novel’s epigraph is right from Fantastic Four 49: “Of what import are brief, nameless lives … to Galactus??” [bold case and double-punctuation in the original!]).

Díaz has been fairly vocal about his regard for Gilbert Hernandez, recently saying in a Los Angeles Times profile of Hernandez, “For those of us who are writing across or on borders, I honestly think he was, for me, more important than anyone else.” That becomes readily apparent on reading the book, as allusions to Love & Rockets recur at a steady clip. The title character’s Dominican mother is repeatedly compared to Luba, both in terms of physique and personality, and her storyline (complete with gangster boyfriend and political terrorism) is obviously an extended homage to Poison River, among other Beto tales.

But it’s not just in his references that Díaz demonstrates his influence, but in the very structure of his novel, which meanders and jumps in time and circles back to fill in backstory in almost exactly the same way that the Hernandez brothers have done for so long in their Palomor and Locas sagas. Some day, a grad student’s going to have a very easy time writing a thesis about all of this.

It’s also a great, tremendously funny (and sad) novel, and Díaz runs rings around most of his contemporaries with his prose style. Anyone who loves Love & Rockets (actually anyone period) should really read this book.

The other comics-saturated novel I read this summer, Jack Womack‘s Ambient, probably doesn’t possess quite as wide an appeal, though I liked it a lot. It’s a cartoonishly violent, satirical capitalism-run-amok dystopia, sort of like Mad Max-meets-the-corporate-boardroom; Long Island has become the location of a decades-long Vietnam-style military quagmire, and lower Manhattan is filled with a punkish underclass, many of whom have mutilated themselves in a kind of impotent social protest.

Much of the imagery and tone reminds me of Gary Panter, though Womack never refers to him directly. The cartoonists Womack admits to following are Chester Gould (one of the main bad guys has a framed Dick Tracy panel on his wall), George Herriman, and Walt Kelly (the aforementioned “ambient” underclass has developed a patois-like language nearly Elizabethan in its complexity that Womack has said was inspired by the dialogue in Krazy Kat and Pogo).

Some of the elements of this novel feel a little dated now, such as a religion that worships Elvis Presley, though they undoubtedly seemed fresher when the novel was first published twenty years ago. Still I enjoyed it, and plan on checking out the rest of the series. You can probably tell based on the description whether or not this is your cup of tea moonshine.

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Recent Comics Reading


by T. Hodler

Friday, August 4, 2006


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Sorry about the delay in posting — but for whatever it’s worth in return, the next issue of Comics Comics is shaping up very nicely.

Anyway, here are some of the things I’ve been reading recently:

Sloth, by Gilbert Hernandez
I liked this quite a bit, and it’s definitely one of his better efforts for a mainstream publisher. Not exactly Hernandez Lite, this is both far less weird than his Love & Rockets work and far more weird than anything else I’ve read from Vertigo. The story, which involves characters changing places, and revolving protagonists, is somewhat reminiscent of recent David Lynch films, like Lost Highway and Mulholland Drive. It’s definitely worthwhile, but seems like minor Hernandez to me; it also cries out for a second reading before I can really make sense of it and say for sure. Which I don’t quite feel up to right away, so make of that what you will.

Forbidden Worlds #132
This is the first non-Herbie ACG comic I’ve read, and it’s a lot of fun. If you like mindless fantasy comics, this is definitely worth checking out. This issue comes late in the game for ACG, after the company gave up its long resistance to the superhero craze and introduced Magicman. It’s pretty apparent that Richard E. Hughes (who apparently wrote all or most of the company’s stories using weird pseudonyms like Zev Zimmer, Greg Olivetti, and Ace Aquila, among many others) didn’t care to put too much thought into his hero, and basically allows Magicman to be capable of anything. In this issue, Magicman has to stop a gigantic, telepathic beast called Ancient Ape, and in the process he uses his “magic” to fly, throw rocks, start tornadoes, appear to transform into a giant snake, and at one point, he even summons the Frankenstein monster and Dracula to fight on his behalf! Pretty hilarious stuff. The other two stories in the issue are basically drawn-out one-punchline gags, that are so stupid and unfunny they come out the other side and become funny again. The effect is somewhat similar to what Rick Altergott achieves in some of his Doofus strips, though the art is not in any way comparable. Anyway, I’m definitely going to be on the lookout for more of these.

Animal Man
I’m not exactly a Grant Morrison detractor, but I do find the near-constant and universal praise for him a little hard to take. All-Star Superman is admittedly fun, but it’s also pretty slight and I think its successes owe more than a little to the work of artist Frank Quitely. Seven Soldiers has some interesting ideas and concepts, but basically that seems to be almost all it has. It sometimes seems to me that Morrison just throws a bunch of concepts together and doesn’t bother trying to make any kind of coherent whole out of them, or think through all of the ramifications. That leaves a lot of work for his supporters, but they don’t seem to mind making the effort, so I guess it’s all okay in the end. But it would all go down a lot smoother without all of the near-messianic proclamations made by and for him, and I think his current hero status says more about the general state of “mainstream” comics than it does about the actual strength of his work. (Not that he’s bad, mind you, but that almost everything else is.)

Or anyway, that’s how I’ve felt so far, but I’ve never read most of the early comics he made his name with (Animal Man, Doom Patrol, and the like), and I thought I should give it a chance. This first collection of Animal Man is fairly enjoyable, and I’ll keep reading to see what he makes out of it. This collection includes “The Coyote Gospel”, which apparently is the most well-regarded early story in this series. But while the conceit of having a Wile E. Coyote clone represent a Christ-like martyr suffering for the sins of the world is kind of appealing, it doesn’t really make sense when you think about it for very long. The original Wile E. Coyote wasn’t very Christ-like in his motives or feelings, and if anything, like most comic figures, he represents base humanity itself, not the son of God. Not that this couldn’t be made to work anyway, but it doesn’t seem as if Morrison bothered to go through all the trouble of connecting all the dots, and just thought, hey, wouldn’t it be cool to have Wile E. Coyote in a crucifixion pose? (The recent Superman movie displayed similar problems.)

But whatever — this is still early in the series, maybe it’ll all make sense in the end, and I’ll try the next volume with an open mind.

Short Order Comix #2
I must have heard of this before (I’ve certainly read some of the stories here), but I blanked on it when I saw this in a store recently. (Apparently Last Gasp is distributing it; maybe they found some old copies in a warehouse?) This is the second and final issue of a pre-Arcade anthology edited by Bill Griffith and Art Spiegelman, featuring cartoonists like Joe Schenkman, Diane Noomin, Jay Kinney, and Rory Hayes. Some of this stuff is kind of dated, but Willy Murphy‘s parodies of newspaper strips hold up nicely, Hayes’s strip is reliably bizarre, and Griffith comes up with a good platform-shoe-with-goldfish-in-the-heel joke a good fourteen years before I’m Gonna Git You Sucka.

The real standout story here, though, is Spiegelman’s “Ace Hole, Midget Detective”. It’s occasionally a little pretentious, but moments here are brilliant, like a panel juxtaposing a quote from the old Comics Code (“6) In every instance good shall triumph over evil… 7) Scenes of excessive violence shall be prohibited…”) with a reproduction of Picasso’s Guernica. It also shows a real joy in the act of creation and innovation that has sometimes seemed lacking in Spiegelman’s more recent work. In any case, this story alone makes the issue worth seeking out.

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Canons and Blog Blargh


by Dan Nadel

Wednesday, July 26, 2006


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Well, Tim brought up an interesting point in his Monday post. He is quite right that I may have overshot with my comments and is also correct that Barry could stand with Spiegelman and Ware (as could, I would argue on a better day, Aline Kominsky Crumb and easily Julie Doucet). Any converstion about women-in-comics has to basically start with 1968 and move forward. There wasn’t much before then that rises above good, solid cartooning. And nothing on par with the likes of Herriman. But there is a ton after that. Of course, that’s the problem with exhibitions that arbitrarily settle on a number like 15. I understand the desire to want to create a canon (though I disagree with it–canons are so last century.) in order to provide a focus, but I think being a little loosey goosey with the numbers and adding Barry and the Hernandez Bros would have vastly improved the curators’ credibility.

History is a funny thing, yes. Melville and all that. Or Frank King and Tatsumi, for that matter. What’s fascinating about today’s history-making is that so many choces are guided by knowledgable cartoonists, not historians. Ware for King and Tomine for Tatsumi, for example. This has often been the case in other media, but what’s so interesting in this case is that there simply aren’t any historians or critics who command the same respect as Ware, Tomine, et al. I think that is changing, but slowly. And for now, I’m thrilled to have such pro-active (and wise) cartoonists leading the way into the past. And yes, who is to say who will pop up later? I think, for example, that in future years Rory Hayes will emerge as a definitive influence on the 90s and 00s and Gary Panter’s influence on visual culture in general will equal (if not surpass) Crumb’s. And along the way, some long lost female cartoonist from the 50s might emerge. I doubt it, but maybe.

Anyhow, the most interesting thing about the Masters show reaction was found in Sarah Boxer’s Artforum essay, in which she astutely pointed out that it wasn’t only the absence of women in the show but the way women were presented in all of the work in the show. That is, if I remember correctly, women were either absent or villains or cypher, which is an astute observation about comics in general. I wish I could remember a bit more of the argument…Anyhow, it’s an interesting point, and once that should be pondered a bit more.

Ok, over to you, Tim.

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Junk Rules


by Dan Nadel

Tuesday, July 11, 2006


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As promised, here I’ll delve into some American and Japanese manga. But first, an aside. Does it seem odd that Tim and I are digging into mostly mainstream titles? It is, a little. For my part, in some ways the obscure stuff seems easy, and I’m more interested at the moment in trying to understand the popular stuff. I really like good genre stories the way I like, say, that new Nelly Furtado song. They do something that nothing else does—it’s very pure entertainment, not to heavy, not too light. Just fun for me. And I’ve had way more fun with this stuff than with my periodic dips into the superhero mainstream. In fact, I’m kind of hooked in the same way I get hooked on shows like “24”. These comics are unvarnished, unpretentious works—they’re very well crafted and, operating on their own scale, very successful. Ultimately that’s the present appeal for me. Underground-or-whatever-we’re-calling-them comics are so often interior affairs (except our beloved Hernandez Bros. and Bagge) all too infrequent (except for Kevin Huizenga’s Or Else series, which thankfully just keeps popping up) and mainstream comics are by and large burdened by untenable ambitions, so Manga is a good middle ground. Also, unhampered by genre constraints, most manga is concerned primarily with telling plot-based stories, which is, believe it or not, rare in this narrative medium.

First up is the first three volumes of the 10-volume Dragon Head by Minetaro Mochizuki. It’s a pitch black apocalyptic story that begins with a massive underground train disaster which is survived by just three teenagers: Teru, Ako and Nobou. The first two books form a scarily meditative narrative of life underground, as psychological phantoms and physical depravation take hold of the kids. The third finds them wandering out into a blurry, decimated Japanese landscape. Despite it’s disaster-movie trappings, Dragon Head is very much about the interaction between the survivors. It’s essentially a plot-driven character study. And while I sometimes cringe at the cartoon acting here, as well as the overdone anime-style storytelling, what occurs within the story is compelling. Mochzuki manages to make convey the shattering conditions without dipping into gratuity or melodrama. The tone is just right, and it’s quite scary.

Monster by Naoki Urasawa is a wonderfully histrionic murder mystery/soap opera. Pitched somewhere between Days of Our Lifes and Alfred Hitchcock, it follows an ambitious young doctor through his up and down career, which includes sinuous ties to a string of murders and the killer himself. It’s all rather complicated, but, as with Dragon Head, addictive. I’ve only read the first volume but certainly want to continue, if only to find out what happens. Is it great comics? Not really, but it’s extremely proficient. Monster does exactly what it needs to, and the spiraling melodrama (sex, death, doctors, etc etc) is fun. It lifts you up and takes you with it. That may be the secret of this kind of storytelling: it’s insistent and immersive, demanding that you both continue reading and actively empathize with the characters.

Well, that’s it for now. I can’t quite tell how insightful I’m able to be about the stuff. It’s very pleasurable, which as Jules Feiffer made clear in his The Great Comic Book Heroes, is the appeal of so much junk. But it’s summer and junk rules. Next time I’ll try out Scott Pilgrim.

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What Harry Lucey Knew


by Dan Nadel

Monday, June 5, 2006


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Not to go on too much about my book, Art Out of Time, but while getting this blog up and running it seems a good source of material. Anyhow, a few major artists were left out of my book because their work was mostly anonymous and for licensed characters. They just didn’t fit. Perhaps my biggest regret is cutting Harry Lucey (1930-1980?), who, like so many of the other men who entertained generations of children, remains as anonymous in death as he did in life. His career in comics began in the late 1930s and he bounced around various companies in the 1940s, drawing such features as Madam Satan, Magno, and Crime Does Not Pay. In the early 1950s he helmed Sam Hill, creating some wonderful stories in the Roy Crane/Milt Caniff/Alex Toth tradition of lush brushwork and cinematic compositions.

He spent most of his life, however, drawing for MLJ, which published Archie, among other characters, and later simply became Archie Publications. Lucey became one of the lead Archie artists, drawing the freckle-faced teenager and his pals throughout the ’50s and ’60s. He took some breaks from the business to work for an advertising agency in St. Louis, but otherwise was dedicated to comics.

Like Ogden Whitney, at first glance Lucey’s work on appears to be generic and undistinguished, but a closer look reveals the artist to be a master of body language, or, in more concrete terms, acting. Every aspect of a Lucey figure is drawn to express what that character is feeling at that moment. Posture, position, and facial expression are all geared towards maximizing that moment in the story. Take a look at this Sam Hill page by Lucey, and note the precision of his character’s movements, particularly Sam Hill’s relaxed smoke rings panel. Lucey was certainly influenced by film, but brings a cartoon economy to the proceedings that can only be accomplished in, well, comics. And, take away the words (as Lucey did in a remarkable Archie story, “Actions Speak Louder Than Words”,) from a Lucey story and readers still know precisely how each character feels and what that means for the plot. In that sense, Lucey’s cartoon characters seem alive on the page like few others.

The only real inheritors of this tradition are Jaime and Gilbert Hernandez, whose Love and Rockets stories continue to be among the most eloquent and passionate comics drawn in the world. They, like Lucey, tell their stories through their character’s precise actions on the page, a topic addressed very nicely by Frank Santoro and Bill Boichtel in the debut issue of Comics Comics.

Anyhow, in most years Lucey penciled and inked a page a day, drawing the complete contents of the Archie comic book every month. Towards the’60s, Lucey developed an allergy to graphite, and reportedly wore white gloves while drawing. In the 1970s he was diagnosed with Lou Gehrig’s disease, and, sometime later, cancer. He refused treatment for the latter and died in Arizona in the late 1970s or perhaps 1980.

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