Posts Tagged ‘Jim Rugg’

Corben’s Cage


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Thursday, October 8, 2009


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I went over to Jim Rugg’s house today to hang out. He just finished his Afrodisiac collection for AdHouse Books and I wanted to take a look. I must say that this book blew me away. It’s going to KILL. Jimmy is a master stylist. He and his co-creator Brian Maruca have crafted something that’s, for me, beyond description right now. I’m in shock. Just wait. You’ll see.

Jim also dragged out his “Blaxploitation comics” collection. A longbox of gems from different eras. There was one that really fascinated me though and I can’t put it down. It’s Richard Corben’s take on Luke Cage from 2002. Great colors by Jose Villarrubia. Check out the easy “realism” above.

I really don’t have anything to say about it except: HOLY CRAP, is it beautiful. There’s something about the odd pairing of Corben and Cage that just works for me. I’m in shock. I’d never heard of it or seen it before. Has anyone out there read it? Or at least just gawked at the artwork?

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Revisiting the 2009 TCAF Mainstream/Alternative Comics Panel


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Sunday, October 4, 2009


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Robin at Inkstuds was kind enough to have the TCAF panel Frank, Robin, Robert Dayton, Dustin Harbin and I participated in transcribed by Squally Showers. He sent me the transcription a few weeks ago and I finally got around to reading it.

Frankly, I thought this panel sucked, due to nobody in particular’s fault. But I think most panels are meandering and boring despite having intelligent moderators and participants. Maybe I have unrealistic expectations. Anyway, I’m just going to excerpt sections of it here and intersperse it with some new commentary.

I wasn’t sure what the point of the panel was and, reading the transcription now, I don’t think anybody knew what the point was. If the point was to hear Frank speak enthusiastically about Kirby and Steranko, it succeeded and that’s definitely an enjoyable, worthy reason to attend a panel. No joke.

But I fear that the panel was interpreted as a statement that “alternative” cartoonists having affection for “mainstream” comics is noteworthy or unusual or “new” somehow. It’s not. “Alternative” cartoonists bemoaning the abundance of boring, mundane mostly-autobio work is a false feeling to me. There are a lot of autobio “real life” stories, but they’ve always been dwarfed by the pseudo-“mainstream” genre work, even outside of Marvel and DC. Look at Oni Press and Slave Labor Graphics and Antarctic Press and Caliber Comics and Tundra and on and on. Look at the Hernandez Brothers. Look at the wave of alternative comics in the nineties… Zot (which somehow looks both really dated and also pre-Tezuka reprint boom ahead-of-its-time), Bone, Kabuki (don’t forget that Scarab spin-off series!), Madman, THB (fucking Escapo! still lookin good a decade later,) etc.

When I was a student at SVA in the early ’00s I was mostly hanging out with the Meathaus guys and almost all of them were doing “alternative” sci-fi/fantasy/horror/whatever genre comics. Some later did more “alternative”-leaning books for DC or Vertigo. Tomer Hanuka did Bipolar (the last issue of which was essentially a Bizzaro World Aquaman story) and later did the Midnight Mass covers for Vertigo. And, of course, Farel Dalrymple did the great Omega Man the Unknown series after doing his solo, surreal Pop Gun War series that, aesthetically, is in the post-Marvel House Style world similar to Jim Rugg (Street Angel from Slave Labor). Even Thomas Herpich’s (who I adore) second book was mostly science fiction short stories. Meanwhile the amerimanga artists at Tokyopop and Oni were doing sci-fi/romance/fantasy comics.

There’s been wave after wave of “alternative” comics with ties to “mainstream” comics from the ’80s to today, unaffected by some horrible glut of boring real-life comics that people complain about. I’m not saying that those books don’t exist (they do). I’m saying that I don’t think there’s been a point where one genre was threatening to extinguish the other.

Frank Santoro: Is everyone … I’m going to talk as if everybody knows what I‘m talking about. If you don’t know what I‘m talking about, please interject at any time. But basically, it’s like Kirby of course created Captain America, the Fantastic Four, but then in the ‘70s, when he went back to Marvel, he was doing these really crazy books like 2001, which was essentially based on the movie. But by issue 5 it had nothing to do with the movie. [laughter] What’s really interesting about this comic is … can you scroll ahead a couple of things … it starts off as this crazy battle and—couple of more?—and he goes to The Source which is, if you remember 2001, the black monolith. I call it The Source. [Robin laughs] Can you scroll ahead one more time? He’s coming out of this battle—one more, one more—and then it’s just like it’s all—keep going one more, a little more, a little more. [murmurs of dissent.] Where’s the locker room?

Robin McConnell: Oh, it didn’t make it in.

Frank: Oh bummer. Well, anyway, it’s like a game. It’s basically like, was it Heroesville?

Dash Shaw: Comicsville.

Frank: Comicsville. So it’s like a game. It’s like a virtual reality game. So this whole episode in the beginning is just this game but it’s like to me, it was this treatise on Kirby’s idea of what being a hero is or was. It’s a game. It’s like a sport. I think it was transparent about what all his comics are about. To me, this particular comic wraps it all up, I horde this comic whenever I see it in the bargain bins. A lot of people don’t like this late style, but I think this is the kind of style that I think is carrying on. It’s still, I think, very fresh. It’s not like his old stuff. It’s really different. I think it’s really ahead of the curve and I’m running out of steam.

Robin: When did this come out in comparison to the New Gods stuff?

Frank: This was after the New Gods stuff. So this is post-DC. He got canned from DC. All of his DC books got canceled. Then he went back to Marvel. This was around the time he was doing The Eternals, Devil Dinosaur, the Captain America/Black Panther stuff. Anybody who read that Captain America—Madbomb, those issues. Those are really great. Anybody else want to riff on [inaudible, 2:47]

Robert Dayton: You know what I find really interesting about his 2001 stuff is it’s almost like a mantra. You buy every issue and as a kid you probably feel ripped off, because every issue goes exactly the same. At the end of the issue, a caveman or someone back in time, meets the monolith. The End. Next issue: Same thing. It’s almost like reading Gerald Jablonski’s comics. It becomes like a mantra. It’s just repetition. It’s kind of fascinating reading each and every issue, because even the series, like basically he did a Treasury edition of 2001.

Dash: Yeah, it’s insane.

Robert: Which is insane. It’s massive. It’s huge. It’s gorgeous.

Frank: It’s beautiful. You know those oversized treasuries? Remember those things from the ‘70s? It’s an adaptation of the movie, right?

Robert: Yeah.

Frank: But it’s totally different. It’s Kirby-style. It makes no sense.

Dash: He got some production stills from the movie that you can see that he directly swiped from.

Frank: Yeah!

Dash: And then he just connected it with like just Kirby stuff.

Frank: Yeah, yeah, yeah.

Robert: And Kirby was such a collage artist, too. So in the Treasury edition, there’s all these crazy collages.

Dash: The sequence right after this where it moves into the reality is really nice, too, because the reality turns out to not … I don’t know if …

Frank: Yeah, well see, he’s playing this game.

Dash: This isn’t real. Like sometimes when I …

Frank: Like self-heat chicken dinner? He lives in this giant apartment complex and then it’s just this thing. It’s Mountain Air.

Dash: But that beach scene isn’t real.

Frank: So it’s all Matrix! It’s like Matrix. It’s all … but like pre- … whatever, go ahead. [laughter] Go ahead. Go ahead.

Dash: I was going to say when you flip through a lot of these comics, my first reaction is these are way too wordy. I don’t know. Do you have that feeling?

Robin: They’re wordy, but …

Dash: But then in this sequence, you flip through it and you think that “This is actually real,” but all of the text is about how none of this, “This isn’t a real seascape” and everything like that. It’s a juxtaposition.

Robin: Do you find this is one of the more Kirby doing a better job of mixing the two.

Dash: Well, he wrote these, too.

Robin: Yeah, but that’s what I’m saying. Sometimes the story isn’t as strong as the art.

Frank: Well, I think the story is equally as strong as the art. I mean … go ahead.

Dash: Well, I don’t think he would do this the Marvel style if he was doing it for himself. Right?

Frank: Right.

Dustin Harbin: I would have thought with the wordiness that this was in the Marvel style. Because the story looks so clear with that page layout and then all these words were kind of scotch taped on top of it. Which is kind of the Marvel style …

Frank: Well, he wrote, all of Kirby’s stuff, you look at the originals in like the Kirby Collector or whatever, all of his stuff, he has all of the dialogue written in the sides or the back and then Stan or whomever just kind of cleaned it up a little bit. So I think that he’s still doing it in that style, in that way, because I think Mike Royer edited these also, so he helped clean them up. But for me, this was a real gateway comic—just to go back to the main thrust of the panel. It’s like, I was really into Kirby but this was way out there. I didn’t like his ‘70s style. I thought it was really wack and I hated it for a long time. It took me a long time to get into it. But to me, this starts heading into this alternate world. I don’t want to say alternative comics, but it’s just so different from what he had been doing for the 20 years previous that, like I feel like this is what ends up influencing the current generation. So …

It’s hard to read this and not think of Mazzucchelli, both since Asterios Polyp came out recently and he’s one of the kings of the “mainstream”/”alternative” fusion artists. Polyp has some stellar examples of this. My favorite sequence in the book is when Polyp, the “paper architect,” builds a tree house. I told Mazz I loved this scene and he said: “Kirby.”


Or how about this Steranko-esque film still-like panel of Asterios and Hana at the beach, pausing in silhouette, below. I like the melodrama of it. It’s ballsy.


Frank: The Escape Artist. Yeah, so Steranko, after Kirby—Kirby was a big deal in the ’60s, but then in the late ‘60s, there was this guy who was really kind of like the new regime was Jim Steranko, James Steranko. He took Kirby’s style and made it really design-y and really modern.

Robin: Deco pop, almost.

Frank: Deco pop is a good way of describing it. This particular story on the right, this is Bernie Krigstein from the late ‘50s and this is a Steranko story from the early ‘70s and a horror comic from Marvel. Can we click ahead one? And you can see he’s doing all these really wacky layouts and stuff like that. It’s not very … like this face is very Kirby to me and a lot of the figures are very Kirby, but as Dash likes to point out if you think Kirby’s anatomy is messed up, Steranko’s is even more messed up. He’s just doing it. So a lot of these figures are really cut-out figures and stuff. But he’s doing a lot of things with time that hearken back to what Krigstein was doing in the ‘50s.

Dash: The Krigstein comic is “The Master Race,” that Spiegelman likes so much to talk about. He did an article in The New Yorker about it.

Robin: Yeah. I think he first did an essay back in [inaudible, 11:14]

Frank: See, this is the subway going by and all the figures going by fast. He’s breaking up the time like way differently. I mean, this is ’59 …

Robin: This is earlier than that.

Frank: Really?

Dash: I want to hear Frank … you called this cinematic before, those panels. I’ve heard that used a lot. I don’t know if you used it.

Frank: Did I say that?

Dash: Why do you think people call those kind of panels, tall …

Frank: Oh, the tall panels. Because it breaks up the time differently. I think it’s a way of like Kirby is all about it’s not instantaneous moment to moment. It’s more like every ten seconds or something. You see the punch, then you see the reaction. But he’s doing every … this is like five seconds or whatever. This is like an instantaneous thing. Cinematic … I think so, but it’s just more like … Steranko’s cinematic in the sense of his framing, I think. His framing is way more …

Dash: If you scrolled, those long horizontal things like this.

Frank: Oh this. Yeah. Well, I think that’s cinematic because in the late ‘60s, everybody went panorama in the ‘60s, so it’s like your eye, I think, is going across these panels.

Robin: It’s kind of like the whole Orson Welles …

Frank: Deep focus.

Robin: That long …

Robert: The pan. You know what I was thinking? I was looking at these and speaking of cinematic, I was really thinking that Steranko’s a lot like Brian De Palma. That’s because both De Palma and both Steranko, for a lot of reasons, actually, they both use a lot of genre tropes. Like this is an old dark house kind of story. Also, De Palma would always make you conscious that you were watching a film and I think Steranko makes you really conscious that you were reading a comic. That’s what the framing—I mean, De Palma would use a lot of split screen and you see the way things are divided up here. Also, the way that they acknowledged the old masters: Steranko acknowledging Krigstein and Kirby and De Palma acknowledging Hitchcock, most especially.

Something that Jeet Heer touched on previously on CC, and was also asked at the TCAF panel, was how necessary it is for readers to track or be interested in artist’s influences.

Audience member: [inaudible, 45:45-] I mean, there is value to knowing stuff. It’s okay, but if you just want pleasure and it doesn’t matter to you and you’re getting the pleasure and something’s hitting the pleasure button and you don’t know that it’s just a third generation knockoff, then it’s okay. At the same time, if you want to be an informed reader … [continues]

Dash: I think if you’re coming to this panel, you want to be an informed reader.

Audience member: … reading the best work …

Robin: The main thing is you enjoy comics. Let’s see what that person enjoyed.

Robert: If you like this, you might like this.

Robin: That’s exactly it. Without being commercial thing like DC’s, “You like Watchmen, here’s the next thing to read.” You like Brandon Graham? Read Moebius, you’ll love it if you haven’t read Moebius. That’s kind of the conduct of people who love this stuff and reading it is rather important. There are so many comics to read, and people don’t really know that. And good luck at finding this stuff for an affordable except for the horrible Incal reprints that are re-colored.

Personally, I don’t think it’s necessary for readers to be informed about this stuff. It’s only of interest to people who care. But, I think the big “trickle down” effect IS interesting. I care. Not for an “I know who’s ripping off of who! Ha ha!” annoying reason, but because it’s telling a wider story about the psychology of artists. If you’re someone who’s interested in that, it’s worth tracking what was coming out when, or who was reading what when, because the “trickle down” effect over time is more exciting, to me, than holding a romantic belief that everyone’s working in a vacuum devoid of influences. All of the artists struggling to reach that “vacuum”/influence-less state are revealing in their own way.

Obviously, I don’t think people should feel that artists are handed a menu of what came before them and starting ordering things (“I’ll have a little bit of Kirby sprinkled with Sol Lewitt, please”), and I don’t think people should feel artists are necessarily having a conversation with other artists exclusively (“Ware did this, so I went the other way.”) The motivations are a tangled web encompassing a million things. It’s the whole psychology of the person. If you’re happy never reaching a conclusion, just bouncing around reading comics history or whatever, then it’s a journey worth making. Or at least a panel worth attending.

Huge thanks to Robin again and Squally Showers, Robert Dayton, Dustin Harbin and Frank.

Here’s a random Gray Morrow Edge of Chaos spread, because it rules. Show n tell.

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Cold Heat is BACK!


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Saturday, March 7, 2009


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That’s right, you heard me. Bloodied and battered we rise up with Castle to lead us! Frank Santoro and Ben Jones have unleashed a brand new issue — 48 pages, full color — called Cold Heat 5/6. Just 100 copies were made, and it’s only available online. So don’t dilly dally — get on with it! Frank has some fine words about the issue on his blog, as well as incredible original art for sale done with Jim Rugg. And you buy the issue itself at PictureBox!

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Kramers Tour Diary


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Sunday, December 14, 2008


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KRAMERS ERGOT #7 TOUR DIARY
PITTSBURGH PA
FRANK SANTORO

The Pittsburgh stop on the Kramers tour was pretty awesome. Well, I mean, for me, it was just a thrill to see Pittsburgh represented on this tour. Bill Boichel, Copacetic Comics owner and comics guru, put the whole thing together over at this great bar called Brillobox. We had a Storeyville signing there last year and it went pretty well. So we figured why not go two for two? Sammy was like, “Why not do it at the Copacetic store?”

“Dude, the store can only manage like five people at a time. It’s as big as your kitchen.”

So, imagine a second floor bar with a big open floor and a stage at one end and a bar at the other. Wood paneling and Christmas lights and horror movies on the screen above the stage. The main bar is downstairs, so the upstairs isn’t crowded with tables and that let us spread out and accommodate the giant Kramers books. Plus Bill set up a bunch of local guys like Jim Rugg, Tom Scioli, the Unicorn Mountain and Encyclopedia Destructica crews, the master Budai, and myself. A family affair. I brought my Cold Heat zines and my boxes of back issues carefully selected for the discerning comics fan. Anyone need a Brendan McCarthy Paradax set? I got ’em cheap!

It didn’t feel awkward, like signings or openings usually do. We all just kind of stood around, sat around. John Pham and Ron Regé went to get pizza across the street. Thurber found his way from the bus depot and made it all the way from NY. Sammy and Kevin were already signing books. My dad was there. It was easy.

Slowly friends were showing up. Folks seemed really excited actually, nice. A vague air of respectability in Pittsburgh actually goes a long way. Hard to explain. We’ve been in a recession since ’82, the rest of the country is just catching up with us. So, like when something good actually materializes here, we enjoy it as best we can. There were kids who I never see smile smile. It was pleasant.

I think Bill pre-sold like 20 copies and, I think, every person who bought one came to the signing. It was pretty steady. Not the tables tho’—Kevin scowled a few times cuz I kept reaching for french fries and shaking the thin table. Whoops, sorry Kev! There was a personal connection between maker and reader, the readers, like I said, being genuinely thrilled to be meeting the likes of Kevin, Sammy, Regé, and John Pham, all of whom hadn’t been to Pittsburgh before. Jacob Ciocci, Matthew Thurber, and I are always around it seems, ha ha. We got respect, but damn, people totally stutter in front of Kevin. It’s kind of sweet.

That was the big difference between the Pittsburgh signing and the New York one. In New York, the books were mostly pre-sold, but New York being New York not everyone showed up to have their book personalized. I’ll get to that later (there being way more to the story), but I just want to point out that this kind of excitement, this book and tour like this does a lot for places like Pittsburgh. Totally different receptions by the general fans. There were plenty of folks in New York, don’t get me wrong, who were excited by the book and the makers in attendance, but it’s so much more reserved. It’s not the only event in town that night worth going to, y’know?

Regé split to hang with Jacob at his house around the corner from the bar. The rest of us went to find some decent grub and wound up at a busy college hangout that serves Mexican food. It was fun to see my comics friends, peers, who I usually only see at the same cons and festivals now hanging out in my town, doing something new. They can now appreciate how hard it is to get a good meal in around here after midnight.

Later we nerded out at my house a little bit when I busted out the stack of old comics. Most of them had never seen that Charlton “Children of Doom” one-shot by Pat Boyette. “Did you know it was drawn only slightly larger than the final print size and had these black-and-white panels in order to save time? It was drawn in like two weeks.”

Thurber and Sammy stayed up smoking cigarettes and talking most of the night on the back porch. I could hear them complaining about art supplies. The rest of us hit the hay.

The next morning I made coffee and eggs for everyone. We went and picked up Bill Boichel and then Regé and headed over to Copacetic Comics. I really wanted everyone to see the store before we left.

We all crowded inside and Kevin starting asking about old Captain Easy reprints: did Bill have any? I think he ended up buying the Speak of the Devil collection. Bill told Sammy about the Proper Box sets of CDs from England that are super-affordable collections of great jazz. Thurber bought that Gahan Wilson Classics Illustrated edition of The Raven. That’s it, the usual comic book banter. Bill just has so much good stuff stuffed into such a small space it is pretty amazing—and fun to watch people digging the store for the first time.

I’ll spare everyone the giant tangent riff that comes to mind, but it goes something like this: Bill Boichel was in his late teens and early 20s when he started doing shows, running comic conventions. Then he set up his first store in a run-down mill town part of Pittsburgh and that store saved my life. Now, twenty years later, something like this tour comes to town literally because he created this outpost in the first place. Twenty copies pre-sold? Of a hundred dollar book that could be bought somewhere else online cheaper? That’s a loyal customer base. That’s a business. And remember, this is Pittsburgh, not L.A.

Then we got on the road and headed to New York, Friday a.m. post-rush hour. It was a perfect sunny, snowy winter morning. There’s a great diner on Route 22 outside of town. It was Regé’s birthday, and he’d missed breakfast, so we decided to stop and have a good meal before we were deep in the Pennsylvania mountains with even fewer options.

We went to this little chrome railroad car, Dean’s Diner. We all squeezed into a corner booth and I realized how “L.A.” Regé and Sammy looked, how “NY” Thurber and I looked, and how we were a bunch of knucklehead cartoonists sitting in a diner along with hunters in camouflage and the like. Two hunters in fact, only three arms between them, tho’. Next to them, an old guy who looked like a mechanic in coveralls. Then three waitresses in powder blue uniforms and us, the cartoonists. Six of us. Talking about Moebius and Mazzucchelli’s respective line weights. Did you know Moebius drew straight in ink without pencils underneath? And Mazzucchelli did his layouts for Year One slightly smaller than the printed comic so he could see how his line would reduce?
Ah, finally. I’ve found some real friends in this life, ha ha.

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Craft in Comics 2.0 (finale)


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Wednesday, July 9, 2008


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Anyways, back to craft. Ahem. That last post was sort of bittersweet. On one hand, I’m kinda bummed that my panel with Jaime Hernandez and Jim Rugg basically gets boiled down to this routine about taste. I was trying to riff on photo-referencing, not so much on Ross or even the comics culture that spawned him. Take a look at the comments section for that last post, wade through them and see for yourself how few of the comments refer to photography and drawing and the exchange between the forms. On the other hand, I’m happy that I did touch a nerve. Something resonated. I’m interested in fostering serious discussion about the over-use of photography in cartooning. Photography. Cartooning. Two different disciplines.

During the panel at Heroes Con, I spoke about a particular teacher I had who was adamant about not using photographs as reference for drawing. Ever. If there was something that needed to be researched she would direct me to a vast illustrated encyclopedia. And if an illustration of the thing didn’t exist, then I could go look in the regular encyclopedia. And then, we still could really only study the photo, we could make a drawing from it and then the photo had to be put away. We were to use the drawing we had made from the photo as the primary reference, that’s it.

The idea was to make us carefully select the information we wanted to transmit with lines. She would talk about how when one draws from direct observation, one is choosing what to leave in, what to leave out and even reconstructing elements so that the drawing will “read” better. When one draws from a photograph, the space is flattened, the camera has already selected the lines, shapes, and forms for you. When you are outside drawing a tree, YOU are choosing what is in focus, what is not—there is an exchange between subject and viewer. That is the art. To be present in that moment. When you are making the lines, THAT is the moment of seeing, of looking. “Don’t look at the paper,” she would yell. “Look at what you are drawing!” For me, this is what is valuable in the experience of drawing, this focus, this intention. It’s a very different process to draw a tree while sitting underneath it as opposed to drawing the same view from a photograph. The huge tree that moves and breathes is now lifeless and only about four by six inches wide and flat.

On the panel, we all talked a little bit about our schooling and how those experiences formed us, and how certain ideas we learned then are still part of our practice today. And for me, one of the limits I put on myself is not using photo references when composing my comics. Does that make me a better artist somehow? Maybe not, but it does lead me to make certain choices that yield unexpected and interesting results. For example, I’ll draw all the landscapes for my comics from life, from just walking around, or from just out of my head. I like to think that it adds a degree of naturalism to my comics, but it does prove difficult when I need to set a story in an exotic locale. Yet, since I feel comfortable drawing everyday backgrounds and such it’s not so hard to fake it out of my head. The conversational style of my landscapes that simply evolved out of the repetition of drawing from life serves me well in moments where I’m uncertain of how things should look. I can insert a believable setting for the characters and make it work, make the scene richer, fuller. And I like to think that those landscapes out of my head are more successful because they are not from photographs, and also because those landscapes contain my intent, my focus. Photos, even ones I take myself for reference, create distance between viewer and subject. That’s not the scene I just experienced, just walked through… How often have we all felt that the picture just doesn’t really capture the moment? That’s precisely why I strain to draw out those moments in my comics, why I refuse to use photographs. They only upset the balance. And it feels false, honestly. Like cheating.

Anyways. There’s room for all styles, approaches. But for me, I’m interested in DRAWING. I’m not interested in becoming a sort of movie director who utilizes actors, snapshots, Google image search, Photoshop, and every other available tool to create a hyper-realistic world. It’s a comic book fer christ’s sake. It’s pen and paper. It’s drawing.

Yet, I must admit that I do enjoy comics that contain plenty of photo-referencing. It can be done well. And of course all those drawings from photos are DRAWINGS too. I’m not trying to suggest that by using photos, drawing from photos is not drawing. It’s just different. And I can enjoy it—to a point.

There still will always be a transition or two in a heavily photo-referenced comic that seems really stilted and wooden. I think what happens is that the comics continuity is hindered by another discipline’s limitations. The still photo versus the moment-in-time in a motion picture, in a movie. Would folks who use snapshots of actors for their comics prefer to just film it and then capture a less “pose-y” position? Does that make sense? I mean, why not just film it and then at least you’re getting the FLOW of it. Then you could pause the really great gesture or something. But then, why not be a filmmaker? See what I mean? It’s a slippery slope. At least that’s how my brain works. I have to set limitations.

“I set limits for myself,” Jaime told the audience. “Like I only ever have four lines of dialogue at a time. If you have more, it’s too much. I wouldn’t read it. It’s too many words. It’s gotta be natural.”

PREVIOUSLY: Part one, Part 1.5, and Part 1.75

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Craft in Comics part 1.75


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Wednesday, July 2, 2008


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Hey everyone. I’m going through my notes on the panel (“Craft in Comics” with Jaime Hernandez, Jim Rugg, and myself), and honestly, they don’t capture the feelings I had about the panel, or how I feel about it a week-and-a-half later.

I guess the thing that resonated most with people is my rant about Alex Ross, and I just don’t feel like turning my recollections about this wonderful panel I was on into a bitch-fest about Ross, but … ah fuck it: It’s not just Ross, it’s this culture of photo-referencing in comics that grinds my gears. It’s true, I hate Ross’s work. He’s got great technical ability, but big deal. Why is copying the nuances of a photograph such an achievement? That’s not drawing! He’s the worst example for a young artist to have, the worst role model. No one has done more harm to the form than Ross. It’s not comics he makes. It’s fumetti. There are no real panel-to-panel transitions as there are in “pure cartooning”; he’s just putting photograph next to photograph in a way that some find pleasing. But it’s not comics.

His original sketches for his pages—which I’ve seen in person—are lively drawings that capture the energy and action of the figures. I remember thinking then, “Why doesn’t he just work those up into full drawings?” Instead, he’ll literally dress models up in a costume and take pictures of them dressed as Galactus or Batman. But that’s not Galactus, that’s some guy standing on a washer and dryer in a basement. How do I know? Cuz Ross and guys like P. Craig Russell love to publish those photos for some reason.

There was a Conan book recently that I was flipped through and I could immediately see that it was referenced, because the referencing takes over. Did John Buscema or Barry Smith let their references take over their style? No, they were original enough, wise enough, to incorporate the references, to subsume them into their overall style. P. Craig Russell most often does the same, he’s good enough to really USE the reference, but I always wonder why? Why bother? It distracts me as a reader, it ruptures the balance of his drawings, his lines, because it’s clear that the drawing is from a photo. It sends the other drawings on the page that are not referenced into high relief. Photos flatten the perspective, the shape of the body, the sense of depth. And worst of all it’s not Conan! Or Galactus. My suspension of disbelief is shattered at the moments I realize a photo is being used, and then that break is re-enforced when I see the photo that the artist was using, which they’ll often proudly display like a trophy! Do they think that should be applauded? It’s maddening!! When Kirby drew Galactus it WAS Galactus. Real. Manifest. Not some schlub in his underwear playing dress-up.

Think of Alex Toth. As far as I know he only occasionally lifted a photo straight. Like Neal Adams, he’d draw from it and then integrate it into his style so that it wasn’t so jarring. These days that concern seems archaic. The more photo-realistic the better. And on top of that, look close at the more recent vintage of photo-referenced comics. Generally each photo has the same focal length. You can really imagine the “actors” sitting there on their couches, at their kitchen tables, in the car. It’s so LAZY!! Point and shoot, ah, that panel’s done, next! “Honey, will you stand over there by the window and look off in the distance? I need to nail this Catwoman drawing.”

** More soon—also I’m not responding to comments on this one. On this subject, I have patience only to be dogmatic.

*** Photo-referencing isn’t just a problem in mainstream comics either, by the way. Those guys are just easy targets.

PREVIOUSLY: Part one and Part 1.5

NEXT: Part 2.0

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Craft in Comics part 1.5


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Monday, June 30, 2008


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Hey everyone, the following are some reflections by Jim Rugg on the “Craft in Comics” panel at Heroes with Jaime Hernandez, Jim, and myself. I thought I’d put this up while I was still organizing the second part of my notes. Please enjoy. — Frank

JIM RUGG: Frank and Jaime talked about their education first. So I added that my parents more or less insisted that I go to college so I “had something to fall back on.” Being 18, I thought that was unnecessary, but turns out that there’s a lot I don’t know. So college was very useful. I studied graphic design and worked in the field for 7 years after graduation. I learned a lot about drawing, a little about painting, etc. I didn’t really talk to professors about comics. But in high school I had an art teacher that knew I wanted to draw comics. She was pretty unimpressed with everything I would bring in (a lot of early Image books, a lot of superhero cross-hatching). The only book that I ever showed her that she thought looked okay was Bissette’s Tyrant.

I asked Jaime about his confidence as an artist, especially early on, as it is one of the things I constantly struggle with. He said that when Palomar started, he really felt like he had to raise his game to keep up with Beto. He acknowledged that as he pared down his drawing to fewer lines, those lines had to be better.

Somehow things came back around to me, and I talked about storytelling as something I felt pretty good about in my own work. And it’s something that’s easier for me to check, unlike whether a joke is funny, or a story is interesting. It’s something I can show my wife, and ask her to explain what’s happening to gauge whether it’s clear or not. We all talked a little about clarity of storytelling, something we all value and emphasize in our work. I mentioned how prevalent storytelling was in the interviews with pros that I used to read. Even submission guidelines all focused on storytelling, something I hear less and less these days – possibly a side effect of the diversity of drawing styles that fill comics today as opposed to 20 years ago when the industry was dominated by a couple of “house” styles.

Frank and Jaime discussed turning points they experienced in their own work, sort of like a light bulb going off. I don’t feel like I have experienced that yet. And I talked a little about how, compared to them, I was at the beginning of this process of figuring out how to make comics.

I brought up Jason, and how his graphic formula quickly transitions the reader into his comics, and the consistent style avoids breaking that illusion, like his use of the grid for example. Craig Fischer then asked if this was always good, like for example Kirby did those big 2-page spreads … so we talked about that. It’s not that Jason is the ultimate cartoonist that we should all emulate. But his mastery of his craft is evident, as is Kirby’s. We kicked that around like a soccer ball until it led to comparisons with Steve Rude (great draftsman, occasionally poor page layouts), and eventually Alex Ross compared to Kirby and how Kirby’s fake perspective (foreshortening) is much more effective at creating the illusion of depth than more accurate perspective.

So this is out of order a bit. Unfortunately. Two of the things Jaime talked about that I enjoyed were stories about reading comics when he was young. They had a bunch of comics, but his mother would put them away during the school year. Then each summer, she gave them back. So they would revisit the same books year after year. I thought that was amazing. And Jaime confirmed it, by explaining that one year, he started reading one of the stories for the umpteenth time, and he noticed one of the kids in the story brought along his dog, and the whole time, the dog is running around, chasing kids, playing, etc. And it created a sense of real life. Ditto the Archie story about the same story being told over and over, but it was entertaining in that the character interaction and body language was believable (usually depending on the artist), and often the body language would conflict with the dialogue (like you could tell a character was mad by the way he or she was giving someone the cold shoulder rather than exposition). The second fascinating concept he addressed was writing, and specifically the way he enjoyed conversation among characters and viewed it almost like dancing as characters went back and forth about going to the store, or someone new joins a conversation halfway through and he/she has to catch up to speed while everyone is still conversing. It was great to hear him going through examples of this, and how this quickly leads to a story for him. He didn’t describe it as “realistic” or even “naturalistic”, but hearing him explain it, that’s what I thought of. It was organic, and character-driven. Amazing. I really should have sat in the audience.

PREVIOUSLY: Part one

NEXT: Part 1.75 and Part 2.0

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Craft in Comics part 1


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Friday, June 27, 2008


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Heroes Con. Charlotte, North Carolina. Late June 2008. Sunday. Craft in Comics panel with Jaime Hernandez, Jim Rugg, and myself, Frank Santoro. It wasn’t recorded. Bummer. Yet somehow, that was for the best. We didn’t use microphones. There were only about 20-25 people there. Shame on all the folks at the con who missed it. Why would anyone ever miss the chance to see Jaime talk about comics? Oh, you had to watch your table, right. Yeah, on Sunday I heard there were tons of sales. Ahem.

I was moderator. I mean, I lead the discussion. The initial idea was to talk about craft in comics. Craft can mean more than technical skill — to me it means VISION, a way of seeing. Craft is the magic that makes one accept a movie as real, the suspension of disbelief. And that exists in comics, particularly, I believe, in the work of Jaime Hernandez. An honest-to-God master of the form, Jaime has an ability to breathe life into lines on paper that is unparalleled. Only his brother Gilbert can keep up. And they’d each tell you that the other was better.

So my idea was to create a panel, a forum where like-minded artists could discuss and “riff” on craft, on how we create our comics. I wanted the panel to be fun so I started off by encouraging the audience to interject if they’d like to ask a question. “But don’t interrupt Jaime. Me and Jim, fine, but not Jaime.”

Did I introduce myself? I can’t remember. I think I did and also Jaime & Jim, and then I just dove right in. I wanted to set Jaime up with a slow hanging curveball that I knew he’d hit out of the park. I talked about learning basic drawing skills as a teenager and how I had a teacher that really “reached” me at a formative time, an important time. And I knew that Jaime had had a rich education in junior college (I’d heard him tell the story last year at San Diego) and that he could get warmed up by riffing on a familiar story. What was really enjoyable was that although I knew the story Jaime was telling, it was like listening to a favorite song live, in person, and hearing new flourishes, new verses. (If any of you out there are not familiar with the origin of Love and Rockets I highly recommend this interview.)

Jaime told of his old bow-tied teachers who helped provide him with a solid understanding of how to move figures through space, to make them come alive. Between school and comics he fashioned his own education and did so with super-human determination. “There were no classes for what I wanted to do, which was comic books. I wasn’t going to go to the Kubert school in New Jersey. I was in Oxnard and getting $300 a month to go to junior college. I thought that was a good deal.” (Laughter) And then here’s the flourish I was hoping for from Jaime: “I was cocky. I was going to show them that I could do whatever I wanted. There was no one coming out of Punk. There was no one coming out of Low Rider culture. That’s what I wanted to do. And I did it. With Love and Rockets we pushed each other, me and Gilbert. When Gilbert came out with Palomar I really had to make each issue better… Anyways, back to craft.”

I wanted to continue the thread of there never being a sympathetic teacher who “got” comics when I was in school. How I’d bring in a Moebius graphic novel or a Barry Smith print and my teacher would sort of “pooh-pooh” me and tell me “oh, that’s interesting, now could you finish your self-portrait?”

Jim agreed and spoke about how his parents weren’t so comfortable with him trying to break into comics straight out of high school, so he went to a small state school for graphic design instead. “I wanted to do comics, but there was no way to break in. I read the submission guidelines, but it was impossible to even get a response.” I interrupted Jim and told the audience how my friend Rick Mays had gotten hired to draw Nomad for Marvel right out of high school — and how I told my parents that story as proof that if art school was a bust I could always draw comics and support myself. (Insert Nelson Muntz laff here.) Jim also said that he had a teacher who hated all the comics he used to bring into class. “But one day I brought Tyrant by Steve Bissette in and she loved that, she thought that was real art.”

Next, I asked Jaime about Moebius (because I had heard from Tom Spurgeon that Jaime had talked about liking Moebius when he was younger). Was he aware of Moebius in the late ’70s? Jaime remembered when Heavy Metal magazine came out in ’77 and that Moebius’ work did stand out and that he liked it a lot. “All the little lines in Mechanics in issue one were from Moebius a little bit.”

He also spoke about how when he would re-visit the comics he loved as a kid, like Archie, he would notice how expressive the characters were when talking to each other. “My friends would be like, ‘Aww, man, you read Archie? Aww, those are awful, it’s always the same thing, Archie getting chased by Betty and Veronica.’ But if you look at the way Veronica is looking at Archie out of the corner of her eye, and crossing her arms and sort of sneering at him — especially when they’re drawn by Harry Lucey — they’re so real. And so I just put that idea in my comics. I let the characters push the story around with their words and actions.”

All the while, Jaime is leaning forward and back in his chair pantomiming the actions he’s describing. It was another one of those moments where he’s able to really transmit the essence of what he believes as Gospel in comics. That the characters should move through the page, the story, free of plot, free of the constraints of formulaic narrative. One may see formula in Archie’s antics, but Jaime saw a wide field, a frontier. Jaime’s characters are more real to me than any character from a novel, movie, TV show, or ancient myth. I know Maggie and Hopey like I know my best friends. That’s insane. What other art form enables that? What other artist can sustain such a mythology all by himself? No Photoshop. No assistants. (Okay, besides Kirby.)

END PART ONE

(Part two 1.75 includes Alex Ross take-down. Boo-Ya!!)

**I thought I’d put up these thoughts while they are still fresh, and the con still on my memory’s radar. I’ve got pages and pages of notes from after the panel. Since it wasn’t recorded, I frantically tried to get it all down, at least how I remembered it. Jim wrote down a bunch of stuff too that I’ll be incorporating soon enough. I feel the quotes are fairly accurate. But please regard the posts about the panel as my version, like I was telling you a story.

***Thanks to Sammy and Tom for help in framing questions to Jaime.

NEXT: Part 1.5, Part 1.75, and Part 2.0.

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Heroes Con Here We Come


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Thursday, June 19, 2008


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The Comics Comics and PictureBox advance team has arrived in Charlotte, NC for Heroes Con. Frank and I are lounging in our hotel room, high above the convention center. So far it looks like a fun show and damn fine for back issues. Why, there’s an entire Fangoria section at one table! Anyhow, Tim will be joining us tomorrow and then we have some fun panels:

Friday, 3 pm:

CAGE MATCH: Comics Comics Vs Comics Comics! | Room 208
A live critique session with the editors of Comics Comics. Timothy Hodler, Dan Nadel and Frank Santoro will conduct a no-holds-barred argument about a comic book or graphic novel of their choice. Audience participation is encouraged. Chairs might be thrown.

Topics:
John Byrne’s FX
Kirby’s OMAC
The new issue of Mome
Kick-Ass 1-3

Saturday, 12:30 pm:

THE NEW ART COMICS
From critical favorite hits like MAGGOTS and POWR MASTRS, to prominence in influential anthologies like KRAMER’S ERGOT, “art” or “abstract” or “out” comics are pushing the boundaries of the avant garde in comics. Join Tom Spurgeon of the Comics Reporter as he sits down with Picturebox publisher Dan Nadel, KRAMER’S ERGOT editor Sammy Harkham and publisher Alvin Buenaventura for a frank discussion of this leading edge of art in comics!

Sunday, 1 pm:

CRAFT IN COMICS: Jaime Hernandez, Jim Rugg, and Frank Santoro in Conversation | 213A
Less a conversation on materials and techniques and more a conversation on ideas and beliefs, this panel will focus on tradition and innovation in composition and drawing for comics. From Jaime’s insistence on not using photographs as reference in his comics to Jim’s clarity of composition and Frank’s careful color choices, there are countless tenets of craft that are largely underappreciated by readers. This panel will investigate these ideas and attempt to illuminate and outline them in a lively conversation led by Frank Santoro.

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SPACE report


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Sunday, March 2, 2008


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Inter-office memo. PictureBox.

RE: SPACE 08 Columbus Ohio

Went to SPACE in Columbus, Ohio. It was okay. Just no traffic really. The only people walking around checking things out were exhibitors. It felt like that until about 2 or 3 o’clock. I passed out some Cold Heat zines while Jim Rugg signed comics for his legions of fans (3 different people brought all their Street Angel comics, from home, to be signed. I’m not kidding! That shit never happens to me!) A little frustrated early on, I looked up to the end of my aisle — and there was Dave Sim. It’s not 1987 or 1995, it’s 2008, and there’s one of the most recognized figures in comics, still on tour, still hawking his vision.

I watched him sign books and look through fans’ artwork a few times, and I mean he really looked at it and gave advice and encouragement. Each time when the exchange was over, he stood up, shook the person’s hand, and thanked them for stopping by. Geez. I don’t care what anyone says about the man, ‘cuz really, he busts his ass and makes it work, whatever it is he does. I went up closer and checked out the exhibit of pages from his new work, Judenhass, which hung unpretentiously behind Sim’s table on wire racks. I was impressed. Like it or not, Sim has made a beautiful photo-realistic pen-and-ink comic book about the Holocaust. I talked to one of Carol Tyler’s students, who had just finished reading the whole book (at a table beside the exhibit set aside for reading it). “It was powerful. I feel sad now,” she said, before walking away. So there it is. I guess he just “reached” someone, right?

I got in line & when I met Mr. Sim (“Call me Dave,” he said), I handed him issue 3 of Comics Comics, and gave him my spiel on my on-going old color printing process series. I told him that I’ve been in touch with Steve Oliff, Kevin Nowlan, Michael T. Gilbert, and — I took a breath here — would it be possible to reprint the section in his Following Cerebus interview with Neal Adams where Neal explained the real reason ’60s DC characters’ skin was pink? (Because DC cut corners at one point and got rid of “tone yellow” when making separations for its books.) “Sure,” said Sim, and then he asked if I’ve been in touch with Richard Corben.
“Corben figured out that he could do full color for the Warren magazines by making his own separations with grey paint,” Sim said. “He did it all by hand, and kept in his head how the seps would overprint to create complementary colors when it was printed.” Did you know this, Dan? I didn’t, and it was like some guarded secret had been revealed to me, production nerd that I am. Sim said that the color articles sound like they are turning into this complicated tangential narrative, that’ll turn into “a book about out-dated color printing processes that no one knows anything about, ha ha!” And I thought, “Hell, YES! That’s my kind of book!”

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