Archive for the ‘Blog’ Category

Cage Match #1: Omega the Unknown (2007)


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Wednesday, December 19, 2007


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It may not seem like it, but the three of us here at Comics Comics are hardly monolithic in our tastes. In order to prove it, we’ve decided to introduce something which may or may not become a recurring feature here: a way to present no-holds-barred arguments about comics and comics-related issues about which we don’t quite see eye to eye. First up: The new version of Omega the Unknown, written by Jonathan Lethem and Karl Rusnak, and drawn by Farel Dalrymple. Rules: I’ll put up some thoughts, and sometime in the near future, Frank will add his. We’ll keep going until it feels like we’re done. Oh, and Dan, feel free to jump in at any point if you want to, whether you want to take a side, egg us on, act as an impartial referee, or sucker-bash one of us on the back of the head with a metal folding chair. Readers are welcome to throw tomatoes at us through the bars in the comments. (Oh, and if you haven’t read the series yet and don’t like spoilers, you may want to skip this one.)

LET THE BATTLE BEGIN!

TIM: I’ll start by saying that I like this series a lot more here at the issue 3 mark than I did when I’d only read the first issue. As I wrote at the time, I was initially unsure whether or not Dalrymple’s art was really appropriate for the story, and compared it unfavorably to the surreal effect achieved in the original through the juxtaposition of Steve Gerber & Mary Skrenes’s bizarre plot with Jim Mooney‘s almost generic superhero pencils. Since that time, Dalrymple’s style has really grown on me, and as Lethem & Rusnak’s script has started to diverge from the 1970s original (the first issue, aside from the Mink storyline, was nearly a beat-by-beat remake) and the story’s themes have become more clear, it’s started to seem like an inspired choice to me. Don’t get me wrong, despite a lot of beautiful pages, I still think you find the occasional sloppy or half-assed composition, but overall, I’m really liking it. And the series has begun to achieve its own kind of surreal tone, different from the original, but nearly as effective: I like the quiet atmosphere of it all, the way a horrific image like a severed-finger-topped fast-food burger almost reads subliminally, without being turned into some overblown two-page spread. But I know you have some problems with the art, Frank, so before I go on, why don’t I give you a chance to pile in?

FRANK: I actually really like this comic, too, but I have one big problem with it, so my comments are kind of “tough love.” Here goes: The everyday scenes are impeccable. Everything about the staging and narrative flow, in each issue so far, is excellent until the action begins. Take this page from #2 as an example. It is, essentially, the only action sequence in the issue. The sequence begins from the POV of the main character, who sees the action unfolding on the street below from his window. The everyday scenes of daily life have been interrupted by the FANTASTIC. There is a moment of tension; the view of Omega doing away with two robots seems “correct” in tone. Here is this fantastic event unfolding in front of the character’s deadpan gaze, but it’s still completely “everyday” in tone. Then, when the POV switches back to the action outside, there seems to be little or no tension between the FANTASTIC and the EVERYDAY.

The page is all too flat. I don’t expect it to look like a normal Marvel comic with extreme camera angles and speed lines, but I do expect it to convey a sense of something bigger than life. And in the context of this issue, the two pages of action pale in comparison to the attention to detail and nuance in the EVERYDAY scenes. This may be a strategic move on Lethem and Dalrymple’s part to downplay the action and weave it tighter to the everyday, I don’t know. If the way that action and “the fantastic” are meant to be portrayed in a muted fashion is intentional, then they’ve succeeded. But my guess is that it isn’t intentional. I’m sorry, it just comes off like, like … a Vertigo comic.

DAN: Well, thanks for letting me know, you guys! Jeez, what does a guy have to do around here to feel included? Well, I’ll fight through the emotional pain and attempt a brief response now followed by a lengthier one tomorrow after I’ve re-read the comics. Overall, I’ve found the series compelling and very well executed. The quiet, static fight scenes work for me because they help maintain the focus on characters. That is, it’s almost like the fights are surreally incidental to the main person-to-person action. I’m waiting for Lethem to reveal that they’re not really happening at all. Though that would be too easy. Seems to me that Farel has come up with some rather remarkable here — using Frank Miller-style comic book drawing to delineate place and character in a way that, well, Miller hasn’t done in 20-plus years. And the characters are wonderful. Unlike so many comics that substitute tough talk and snappy dialogue for real characterization, Omega is giving us fully formed, sympathetic protagonists that I find myself invested in. Plus, it’s genuinely suspenseful in the “I don’t know what is going to happen next” kinda way. Lethem is writing discreet comic book units that have their own narrative arcs while building in, I suspect, devices that will become important in later issues. That’s my take on it for now. Who’s next?

TIM: Huh. I could’ve sworn both of you guys disliked this book, but I guess I misunderstood. Our first cage match may not end up being a particularly vicious one. Anyway, there’s still some stuff I disagree with you both about, but I think I’m going to need access to a scanner for my response, so I’m out until later tonight.

DAN: It’s a cage love fest! Tim, stop trying to get us in trouble.

FRANK: The action scenes “help maintain the focus on character”? What does that mean? For me, they’re too much in line with how everything else is delineated. There’s no TENSION, despite its focus on character, as you put it Dan. What I mean by tension is that Omega himself, the title character, is easily the least defined (which of course may be on purpose). However, the character “The Mink” has a much larger “larger than life” appearance, regardless of whether or not it’s supposed to be his media shtick. Anyone following me? Omega, to me, should have a PRESENCE, and the way he’s drawn doesn’t give me that feeling.

TIM: Well, maybe I won’t wait until I have access to a scanner before replying after all. I’ll just hope I’m remembering the comic correctly, and post the images later if I am. [UPDATE: I wasn’t, at least not exactly, and the following is slightly revised.]

First, I think what you’re talking about is exactly right, Frank. There is little to no effort made in the art to draw a distinction between the fantastic and the mundane. Where I disagree with you is that I think that effect is entirely intentional, and ironically, I had originally planned on using exactly the sequence you point out to say so. The way we are introduced to the fight makes this pretty clear, I think. A few pages earlier than the one you uploaded earlier, we see Alex, the kid protagonist, having a discussion with his roommate while he looks out the window. He sees something, but we don’t know what…


…until we get to the next tier on the page, which looks exactly like a normal New York apartment scene, if you don’t notice the small figures battling down on the street outside.


You’d think the reaction to seeing this pretty crazy fight between a superhero and a bunch of robots in the middle of the street would provoke a strong reaction in Alex, but it doesn’t. Instead, he seems almost annoyed.


On the next page, he still doesn’t seem anxious, and doesn’t even bother mentioning the fight to his roommate, but simply walks to a different room to continue his conversation. To me, it seems like this sequence of panels is intended not only to draw attention to Alex’s lack of reaction, but also to highlight exactly the lack of tension you sense — which paradoxically, creates an entirely different kind of narrative tension: why isn’t he reacting the way we’d expect him to? And it’s not just Alex, either. The fight continues outside, and the Mink ends up getting into the action, but the streets don’t erupt into panic. The authorities and a news van arrive, but everyone behaves basically like this is business as usual, just another day in Marvel Manhattan. This approach is more or less the direct opposite of the one used in the well-known scene from Frank Miller and David Mazzucchelli’s Daredevil: Born Again where the Avengers make a very memorable brief appearance, appearing almost like gods, and striking awe and fear in all who behold them. In fact, Miller’s text explicitly draws attention to their god-like natures. In Lethem’s Omega version of the Marvel universe, however, a fight between super-powered beings and robots is itself an everyday experience, no more impressive than any other story you might see any weekday on the local evening news.

I also take your point about the character of Omega himself — he’s a total blank, with almost no dramatic presence at all. Some of this comes from the original, where Omega was also more or less a mute cypher, but in Mooney’s original drawings, Omega was still an impressive physical force. Dalrymple draws him so that he looks like nothing more than an ordinary, beefy guy in tights. Again, I think this is intentional.

At this point, I start getting into conjecture, but one of the main themes of the book seems to be the relationship between children and superheroes. Obviously we have the Alex (Alpha?)/Omega relationship, but I think there’s also something going on here with the Mink. As I pointed out before, the Mink’s civilian name, Mr. Kansur, is Omega co-writer Karl Rusnak’s surname spelled backwards. We know that Rusnak and Lethem were childhood best friends, and shared a passion for talking and arguing about Marvel comics. (Lethem in a 2003 interview: “[Karl] and I shared a lot of these fascinations. Particularly Marvel Comics. He and I read them together very avidly.”) Now here’s where the speculation starts: doesn’t the Mink seem a lot like the kind of superhero a kid would come up with as a comic-book-obsessed child growing up in New York? You’ve got the weird, sort-of-lame animal-related alter ego, the connection with your own name (Kansur/Rusnak), unlimited financial resources, the secret hideout complete with labyrinth on a small, deserted island off of Manhattan — I don’t know, it all seems to fit to me. In any case, my point is that mirroring the Alex/Omega child/superhero relationship, we get the Rusnak/Kansur child/superhero relationship. The “good” superhero is basically an unimpressive blank canvas, and the “bad” superhero is a media-savvy, greedy, manipulative guy with only his own interests at heart: the cynical version of what a childish ideal might really be like in the adult world. It’s too soon to say where it’s all going, but if I’m right, I think the comparison is telling.

Anyway, you’re still right, Frank: the action sequences are quiet and lack tension. It will be interesting to see if at any point in the series, they go for one of those god-like Frank Miller Avengers moments — I’m betting that if it happens at all, it won’t be until closer to the end of the series. I also think it will be interesting to see how they end up integrating Gary Panter‘s guest art in upcoming issues — I don’t know if he could draw an undynamic fight scene if he tried.

FRANK: It’s not fair to compare a remake with the original but what can I do? I’m familiar enough with the original series that I can’t help but look at the new Omega and compare. The TENSION between the everyday and the fantastic that I wrote of earlier is there in the original but not so much in the new series. I wish that I could accept the way Omega is depicted in the current series, but I’m having a hard time with it.

You may be right, Tim, that Lethem and Dalrymple are intentionally “grounding” Omega and making him more of a blank slate for the reader (and Alex) to project upon. It’s working apparently. But my difficulty with it is that in the original series Gerber and Mooney played off of the conventions of the Marvel universe. The school scenes in the original seem so different from the battles Omega is fighting — in tone and in execution. For a Marvel comic in the ’70s, this was a pretty forward-thinking take on the way the public interacted with heroes. The current series levels the playing field and Omega’s presence is diminished, both literally and figuratively. In the original series, by issue three Omega had already fought the Hulk and Electro. (God, I can’t believe I’m writing this…) The current series may be just as refreshing a take as the original, but, man I just wish Lethem and co. would take advantage of this narrative device, this tension.

And as far as Miller’s depiction of the Avengers in Daredevil: Born Again — that’s a perfect illustration of what I expected. I expected Omega to be depicted as a “god” and for his PRESENCE to be felt, not ignored. Maybe in Lethem’s New York, a guy in a costume like that goes unnoticed, but I don’t buy it really. It feels off-type. But again, maybe it is intentional. I just don’t like it. And it’s the only thing keeping me from really loving this comic book.

Who knows? Once Omega and Alex “unite” all the pieces may come together.

DAN: I think Tim has provided the most insightful commentary here. His speculation, whether it pans out or not, gives a really fascinating grounding for the whole saga, and makes me really eager to read and decipher more. One last thing: Re-reading the issues last night I tripped over an odd subplot that I’m quite excited about: objects attaching themselves to human flesh. Happens with the book in issue 2 and then again with the gold chain in issue 3. Hmmm. These are rich, rewarding comic books.

FRANK: I’m “tapping out” on the submission hold.

TIM: Okay. I guess it looks like we’re winding down here. Obviously, being only three issues into a ten-issue miniseries makes it difficult to say anything for certain. It could be all downhill from here, and what look like promising developments could turn out to be red herrings, false leads, or massive mistakes. And I also want to say that your last point is an important one, Frank: just because an artist intends a certain effect doesn’t necessarily mean we have to like it. It could still be a bad decision, whether or not it’s an intentional one.

This was fun. We’ll have to do it again. Only one rule infraction that I’m aware of, when Frank briefly fled the cage for the safety of the comments pit. If anyone has any ideas for future Cage Match topics, please e-mail us or leave a suggestion in the comments if you’d like.

I don’t think there’s any obvious decision that can be called here, but clearly we are all losers.

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The Effort


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Saturday, December 15, 2007


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I enjoyed Rich Kreiner’s review of Comics Comics. It was, as Tim noted, too kind. So this isn’t an argument, thank heavens. In a long parenthetical thought, Kreiner wonders about our criteria for coverage, and also about our seeming fascination with the fact of something existing, as though the effort alone was enough to qualify our interest. I can’t speak for Tim or Frank, but, as for me, well, Kreiner might be on to something.

Sometimes I see things so sublime or so ridiculous that I have to just wonder about them. It’s not that I like them, per se. I don’t like Dave Sim’s Collected Letters, but what drives a cartoonist to undertake such a project is interesting to me because (a) Sim is clearly a man with his own vision and (b) he’s a hugely important cartoonist, no matter what you might think of the quality of his work. And, on the other hand, there are artists like like Steve Gerber or Michael Golden, both beloved Comics Comics figures.

Let me digress for a moment: During the most recent SPX, me, Frank, and Tim went out to dinner with a large group that included Gary Groth, Gilbert Hernandez and Bill Griffith. Gary ribbed us about Steve Gerber, etc., and Frank, in a moment of comics euphoria confessed his love of Michael Golden’s work to the entire table. I don’t think Bill even knew who we were talking about, and Gary seemed duly horrified, while Gilbert smiled beatifically, as if to say, “I love that this guy loves Golden, but I’m not saying a word”. I mean, Gary’s fought for sophistication in comics for 30 years, and now he has to listen to three knuckleheads talk about Golden and Gerber. Oy vey. See, all three of us were formed, in a sense, by The Comics Journal, and to an extent, by Groth’s own sensibility as a publisher and editor. But we also came up at a time when we didn’t (and still don’t) have to choose between art and hackwork. We can like both, and enjoy both on their own merits, precisely because Gary won the battle for sophistication and seriousness. His efforts have allowed us to sit back a bit and examine the things that got passed over, shunted aside or simply spit at. That means that Frank can talk about Michael Golden because he’s fascinated by his figuration in the context of action comics. Frank wouldn’t, at least, not sober, make a case for Golden as an artist in the same way he does for Gilbert. But then again, he did just post about Nexus. I guess what I’m saying is that a central tenant of Comics Comics is a kind of enjoyment of something within its context. Steve Gerber is an interesting comic book writer. That is enough to make him worth examining for us. And, he, like Golden, like Rude, et al, is someone who has willingly labored in a field with few rewards and a lot of creative restrictions. Those “rules” that these guys bump up against make for an interesting friction and can produce, accidentally or intentionally, interesting work. And part of is also that, to an extent, we take the greatness of someone like Dan Clowes for granted. He’s been written about, been hashed over. For us, it’s perhaps more fun to dig through a body of work that has yet to be poured over, and to find artists whose visions carried them into strange places under odd restrictions.

So, Rich Kreiner, yes, we, or at least I, sometimes like things just because they exist in an odd space, and occupy a strange little niche. And while I’ve never been a proponent of confusing effort with merit (i.e. the praise for something like Persepolis is primarily because people were impressed enough that a comic could be about Iran that they ignored how slight the actual content was), sometimes noting the effort is worthwhile. And I thank Kreiner for making the effort to write about us. Now if we can just make enough time to do that next issue….

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Color Commentary


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Thursday, November 29, 2007


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CARTOON DIALECTICS, Vol. One
Tom Kaczynski
Uncivilized Books, 2007

Without writing a full-on review, I still wanted to point out something interesting in Tom K.‘s Cartoon Dialectics. I really dug his use of color, particularly on page 20 — and how he formally plays around with the page.

Check out how he uses the color to pull the reader’s attention “over” the flashback.

Simple, direct, & totally effective, his use of color and a limited palette adds a layer of meaning to an aspect of the story that could have been revealed in a more “illustrated” and drawn out fashion. Like some faded movie memory, within two panels, literally BETWEEN two panels, Tom has mirrored the first panel of the page and effectively doubled the meaning (and impact) of the flashback.

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Best of…


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Thursday, November 15, 2007


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Kick-ass Tom Sutton cover. Santoro, take notes.

It appears to be “year’s best” time, when people begin soliciting for one’s “top ten” comics of the year. In honor of that tradition, I give you:

The Outstanding Graphic Stories of 1967, as printed in Graphic Story Magazine #9, Summer 1968.

“Barbering”
Will Eisner
The Spirit 2

“Master Time and Mobius Tripp”
George Metzger
Fantasy Illustrated 7

“Kaleidasmith”
George Metzger
Graphic Story Magazine 8

“HIM”
Lee and Kirby
Fantastic Four 66 and 67

“The Aliens”
Russ Manning
Magnus, Robot Fighter 17-20

“Luck of the North”
Carl Barks [Heidi must be relieved–ed.]
The Best of Donald Duck and Uncle Scrooge 2

“The Gifted Cockroach”
Will Eisner
The Spirit 2

“Showdown on Hydra Island”
Jim Steranko
Strange Tales 156-158

“Project: Blackout”
Jim Steranko
Strange Tales 160-161

Prehysterical Pogo
Walt Kelly

“Who Has Been Lying in My Grave?”
Arnold Drake and Carmine Infantino
Strange Tales 205

“Mr. A”
Steve Ditko
Witzend 3

Gee, times haven’t changed that much. Funny how most of this stuff is still considered classic– I gotta check out that Arnold Drake story. And, whatever else anyone says, that Steranko period is full of fantastic, retardo Kirby and Op-Art pastiches….man, I knew I shouldn’t keep my “collection” in the office. Ok, back to work. Honest.

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You Must Be REALLY Smart


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Wednesday, November 14, 2007


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I have a real hate/love/hate relationship with these things, but hey:

cash advance

[Via Notes from the Lounge.]

Which reminds me — Comics Comics is not just for kids any more!

dating
It must be Frank’s influence.

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Jargon for the Jaded


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Monday, November 12, 2007


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I find it extremely difficult to avoid coming off like Harry Naybors whenever I try to discuss things like comics terminology, but fortunately not everything about jargon is necessarily so deadly. It’s likely common knowledge to everyone else, but the origin of the term “fumetti” was new to me when I recently read it in a footnote from Tim Lucas‘s excellent-so-far biography of Mario Bava:

The word fumetti means “smokes” and it was coined for this medium of storytelling [comics told through photographs] because the Italians likened the word balloons used to convey dialogue to puffs of smoke.

Maybe I’m a sucker, but to me, that’s just a beautiful metaphor. In fact, it’s beautiful enough to make me want to become a fan of fumetti (as irrational as that chain of logic may be). Does anyone know of any photo-funnies that really work? I mean, that are worth reading more than once? In the meantime, I’ve got some old issues of National Lampoon and Weirdo to look through.

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Speak of the Devil


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Saturday, November 10, 2007


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Speak of the Devil #1-2
Gilbert Hernandez
Dark Horse, 2007

Maybe the real heir to Jack Kirby is Gilbert Hernandez. It can’t be Steve Rude; I was wrong. Kirby drew everything from romances to crime stories to classical Greek epics — and I’d say only Gilbert Hernandez shows comparable depth. He might not have the same chops as Kirby or even of his own brother Jaime — but Beto can keep up with ANYONE. And he delivers on time. Sorry, Steve.

I heard Beto himself say “I can’t draw” at the San Diego Comic-Con this year. “I can’t draw streetlights, door jambs, houses — you can see that in twenty-five years those parts of my drawing have basically stayed the same.” What has improved is his range. Beto’s able to craft a perfect comic book story. Shit, he could do that in 1981, but other than 1996’s Girl Crazy and 2002’s Grip, he hasn’t had much of a chance to stretch out, narratively speaking, in a non-Love & Rockets comic book series. (New Love from ’96 was short strips, natch.) His newest effort, Speak of the Devil, may just be his finest offering in this vein.

Freed of the Love & Rockets/Palomar continuity, he first unleashed (twenty-five years worth of) his pent up “weltschmerz” (world-pain) with Sloth and Chance in Hell — two genre-defying graphic novels that disintegrated this reader’s mind with the force of a cosmic black hole. Next up, Speak of the Devil, a six-issue comic-book mini-series. Bound now by twenty-page episodic chapters and a PG-13 style for the “mainstream” comics market, Speak of the Devil reins in Beto’s multi-faceted approach and broad abilities. The chaotic white hot rage of Chance in Hell is now a focused low simmer. Like Sloth, one can feel the pressure under the surface, veiled. And also like Sloth, the suburban tract house setting creates a fitting counterpoint to the tension. Where it differs from Sloth is in its pace; here Beto swiftly builds a deliberate narrative of nearly silent action without voice-over or introduction. The “hook” of the action sets the stage for intrigue that begins immediately and there are honestly passages that made my heart pound in expectation. Like a Steve Ditko Amazing Adult Fantasy story, the comic is imbued with a mystical air that is difficult to describe because so much of it relies on his masterful and subtle stage direction. Beto’s compositional and storytelling skills are so strong now — he’s at the height of his abilities, like Kirby was in the early ’70s. In fact, because of the pace with which it unfolds, Speak of the Devil reads like an issue of Kamandi or Mister Miracle. Beto has his own set of signs now — he crafts solid pages and imbues his drawings with joy — and like Kirby did, he uses those signs to unleash fantasies that are just so much fucking fun to read. It’s incredible. And again because he’s freed from his Love & Rockets continuity, he’s able to accentuate moments and details that I would think are more difficult to focus on in, say, a Palomar story with its large cast of characters and divergent storylines.

The plot of Speak of the Devil is similar to that of a black-and-white B-movie that one might come across on TV late at night. Val is a hot, athletic teenager with a hot bosomy stepmom. There’s a peeping tom in the neighborhood, and Val’s stepmom sort of gets off on the fact that the peeping tom is around. If it sounds simple, or clichéd, then good: Beto has you right where he wants you. Against such suburban ennui, the story is allowed to flutter and move like the curtains of the bedroom window behind which Val’s mom lies half-naked, waiting. It’s as though Beto has corralled all his obsessions and created a vehicle that permits him the freedom to put it all into one story. The beauty of it is that it doesn’t feel forced; it’s right on target. The tone, the mood, the drawing, the narrative flow — it all falls like dominoes.

And it’s a whole helluva lotta fun to read. Comics, for me, aren’t often much fun any more, because so many titles are either striving to be considered serious literature, or to be adult versions of adolescent king-of-the-hill games. Both of these approaches neglect the form’s raw power. Think Ditko sci-fi or Kirby monster stories — where is that sort of precision these days? Better yet, where are the creators that can do quality short genre pieces AND long-form continuity? And interestingly enough, Beto figures prominently into WHY comics are now being viewed by some as serious literature in the first place. What’s remarkable is that an artist with the ability to do something on the scale of Palomar is also capable of switching gears and doing something so direct and clear, and that still channels the form’s raw visual power.

It’s not a surprise, of course — Beto’s been doing short pieces for twenty-five years — but it’s still remarkable. Like a distillation of all of his influences, Speak of the Devil showcases the talents of a master well versed in comics language, all deployed in the service of a crazy Twilight Zone-esque genre story. That’s Kirby, that’s Ditko; that’s Ogden Whitney and Harry Lucey. And that’s Beto, one of the only contemporary cartoonists out there who can do it all. High, Low, and everything in between.

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What’s the Difference Between “Pictorial” and “Graphic”?


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Saturday, November 3, 2007


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Don’t mistake this astonishing work [The Arrival] by Australia’s Shaun Tan for a picture book, even though it consists of nothing but pictures. At 128 pages, it’s what could be called a pictorial novel, since the usual label — graphic novel — suggests more of a manga- or comic-style book, bristling with text.

–Elizabeth Ward, The Washington Post

Oh good, another category! If this catches on, we’re in for a new round of many, many wonderful arguments. Where’s Eddie Campbell?

UPDATE: Campbell responds (!)

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pan-Narrative


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Sunday, October 28, 2007


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Comics Comics reader Brian Nicholson made a comment about my SPX post which got me thinking. Brian took note that the same words I used to describe the “new” mini-comics at SPX — “long on craft and short on narrative” — could also be used to describe some of my own comics like Chimera and Incanto. He also wrote that “not being at SPX this year, I just associated the type of new comics you’re talking about with some Souther Salazar comics, like Please Don’t Give Up“, and added that “maybe people were selling some pretty fucking out there comics that are nothing like the work I’m using as a reference point.”

Souther’s work is, I think, a little tame next to some of the pulsating color zines I saw at SPX. And I always found Souther’s work pretty narrative-based, even at its most dense and notebook-like. Chimera and Incanto are also, to me, totally narrative. And they too are pretty tame next to a lot of this “new” work I’m loosely describing.

One of the amazingly beautiful “out there” comics I bought at SPX was PANRAY by Raymond Sohn and Panayiotis Terzis. It is a remarkable, mountain-climbing achievement in terms of drawing, color, printing, and presentation. Like some spectral black-and-white silent movie that is interrupted by searing color patterns and abstractions, the book goes in and out of focus, organically and structurally. It’s beautiful. How do I even begin to describe it? And that’s what I want to get at or at least try to approach: a new way in which to discuss the purely visual elements of comics. There’s often too much emphasis on reading a comic like a novel when really it should be discussed like a painting or a sculpture. Far from dismissing these “out there” comics in my original post, I found myself simply hoping to discuss them and appreciate them better, and to do that I think a broader approach has to be encouraged, towards a less conservative definition of comics.

What I was looking for, or at least curious to find at this SPX, was something of both. I lament the fact that narrative comics, of all types, but specifically strong character-driven stories that are also beautifully drawn like, oh, Gilbert Hernandez’s Speak of the Devil unfortunately don’t seem to exist, or at least not in the embryonic form of new, well-executed mini-comics. That particular example might be a lot to ask — but where is the experimentation and growth in straight-ahead narrative alt mini-comics? Most straight-ahead narrative small press comics (read black-and-white autobio/cutesy big-head) don’t have a quarter of the energy and enthusiasm that the “nonobjective”, “abstract” mini comics have.

I was looking for a little of both and that combo was in short supply. There were, for the most part, silk-screened color out-there “art comics” and black-and-white variations on the same type of alternative mini-comic you’ve seen many times before. The “art” stuff looked and felt fresh. Yet they are, generally, not wholly engaging in comics language or structure. (However loose and arty Chimera and Incanto may be, they are rigorously structured to unfold as a comic narrative.) The “arty” minis from SPX are more interested, it seems, in image-making. And that’s awesome. But as a comics fan who reads a lot of older “mainstream” stuff, I would like to see “literary,” straight-ahead alternative comics-makers take a page from the “art” comics play book and try to adopt different approaches towards storytelling and narrative. And vice versa. I think the “new” crafty mini-comics took a lot of Fort Thunder to heart visually but don’t truck in the same “narrative strategies” as BC, CF, BJ, BR, LG and MB — who all tell stories, however visually challenging or stunning they may be.

And let me say this — I’ve always felt that all comics are inherently narrative because of the form that the book takes. For that matter a single image, an abstract painting, for example, is often narrative. Jackson Pollock‘s paintings are narrative — you can follow him, the story of him working by the lassos of color — and the same is true even with the color field abstractionists like Frankenthaler. It’s just a broader range, a greater bandwidth for inventing narrative.

Using this definition, PANRAY is narrative, too. It has characters that appear to repeat, settings where they interact, and even occasional panel structures. It is a miraculously hewn jewel of a comic. Do I lament that there are no obvious narrator type characters to guide me through the book like a Maggie or Hopey? Not at all.

I simply see this end of the comics spectrum flowering at a lightning-fast rate, absorbing SO much and spitting it back, drawing their asses off year after year. But, and I’m really overgeneralizing here, on the other side of mini-comics world is the umpteenth generation of the Ware/Clowes school, who seem to stay firmly planted in straightforward narrative, “literary” comics. With a few exceptions, nothing’s really changed here in 15 years, kinda like superhero comics. There are very few inventive, straight-ahead narrative “alternative” comics for my taste. I think Kevin Huizenga and Dan Zettwoch are the heirs to this evolving school. They both made (and continue to make) beautiful mini-comics that grew easily into their “professional” work.

But I don’t see work of that par so often these days. Most new minis in this school over the last few years are standard fare. The drawing and production values are weak, and the stories are usually slice o’ life snoozers. If I were to name names I probably couldn’t, because nothing from this camp stood out to me at this SPX. Generally, they make black-and-white minis with maybe a color card stock cover. I’ve talked to a lot of kids who do “alternative” comics, who read mostly “alternative” comics, and who know next to nothing about the history of comics before 1999 (or the history of art). They have this weird attitude towards “art” comics. I see them come up to the PictureBox table and literally sneer at the work displayed. They would be doing themselves a huge favor if they could get over their ingrained distrust for the more “arty” aspect of comics.

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Comics Enriched Their Lives! #8.5 (Video Version)


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Thursday, October 25, 2007


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Joe Strummer reading Dick Tracy

view it here

pause at 2:06

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