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	<title>Comments on: SPX2010part2</title>
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	<link>http://comicscomicsmag.com/2010/09/spx2010part2.html</link>
	<description>A magazine of comics criticism and history</description>
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		<title>By: Mike Bertino</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-14775</link>
		<dc:creator>Mike Bertino</dc:creator>
		<pubDate>Sat, 09 Oct 2010 06:29:49 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-14775</guid>
		<description>Jesus, I just read all the posts on here and it took a while, but I think this is a really interesting conversation, and it really relates to a lot of the concerns and/or ideas I&#039;ve been thinking about the last few years.

It seems really obvious to me that the differences between mini-comics folk from the late 90&#039;s and early 2000&#039;s are stark in comparison to today&#039;s mini-comics cartoonists, not in terms of aesthetics or craftsmanship, as much as interest in storytelling.  I think that the biggest reason for this is actually pretty simple.

The people making mini comics back in the late 90&#039;s and early 2000&#039;s were people who had read a wide range of comics, most of us reading things like Love and Rockets, Eightball, and King Cat in highschool, along with a huge variety of other great comics, and it seems like there was a real awareness of comic history, and artful storytelling.

I went to art school in my mid 20&#039;s and what I found there was a whole group of young kids who were into mini-comics, Chris Ware, and Kramer&#039;s (no so much webcomics, so i can&#039;t speak to that), but who didn&#039;t know who Joe Sacco or Daniel Clowes was, and they could care less about guys like Chester Brown or Julie Doucet.  These kids in large part just wanted to make cool looking little books, and storytelling was an afterthought.

I don&#039;t know if it&#039;s fair to say this is exemplary of all of mini-comic cartoonists at these little comic cons, but it is a change in the culture of the comics readership, and I think this kinda relates back to the whole fandom issue in the sense that the younger generations aren&#039;t going to comic shops for comics anymore.  I think they&#039;re going to APE and SPX, and little boutiques, galleries, bookshops, etsy and blogs more and more, and that in general more people are getting involved because they like the idea of making these little objects to sell that showcase their drawing talents and all that shit......I&#039;m getting a little off topic, but it sort of relates, I guess.

well, gotta rush off suddenly... hope my spelling is okay!</description>
		<content:encoded><![CDATA[<p>Jesus, I just read all the posts on here and it took a while, but I think this is a really interesting conversation, and it really relates to a lot of the concerns and/or ideas I&#8217;ve been thinking about the last few years.</p>
<p>It seems really obvious to me that the differences between mini-comics folk from the late 90&#8242;s and early 2000&#8242;s are stark in comparison to today&#8217;s mini-comics cartoonists, not in terms of aesthetics or craftsmanship, as much as interest in storytelling.  I think that the biggest reason for this is actually pretty simple.</p>
<p>The people making mini comics back in the late 90&#8242;s and early 2000&#8242;s were people who had read a wide range of comics, most of us reading things like Love and Rockets, Eightball, and King Cat in highschool, along with a huge variety of other great comics, and it seems like there was a real awareness of comic history, and artful storytelling.</p>
<p>I went to art school in my mid 20&#8242;s and what I found there was a whole group of young kids who were into mini-comics, Chris Ware, and Kramer&#8217;s (no so much webcomics, so i can&#8217;t speak to that), but who didn&#8217;t know who Joe Sacco or Daniel Clowes was, and they could care less about guys like Chester Brown or Julie Doucet.  These kids in large part just wanted to make cool looking little books, and storytelling was an afterthought.</p>
<p>I don&#8217;t know if it&#8217;s fair to say this is exemplary of all of mini-comic cartoonists at these little comic cons, but it is a change in the culture of the comics readership, and I think this kinda relates back to the whole fandom issue in the sense that the younger generations aren&#8217;t going to comic shops for comics anymore.  I think they&#8217;re going to APE and SPX, and little boutiques, galleries, bookshops, etsy and blogs more and more, and that in general more people are getting involved because they like the idea of making these little objects to sell that showcase their drawing talents and all that shit&#8230;&#8230;I&#8217;m getting a little off topic, but it sort of relates, I guess.</p>
<p>well, gotta rush off suddenly&#8230; hope my spelling is okay!</p>
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		<title>By: blaise</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13355</link>
		<dc:creator>blaise</dc:creator>
		<pubDate>Fri, 24 Sep 2010 01:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13355</guid>
		<description>hey caroline do you like my animation http://crampedstyle.tripod.com/headache.swf</description>
		<content:encoded><![CDATA[<p>hey caroline do you like my animation <a href="http://crampedstyle.tripod.com/headache.swf" rel="nofollow">http://crampedstyle.tripod.com/headache.swf</a></p>
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		<title>By: djm</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13293</link>
		<dc:creator>djm</dc:creator>
		<pubDate>Thu, 23 Sep 2010 00:51:52 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13293</guid>
		<description>Leisure Town is still up.  I wished his plans came happened.</description>
		<content:encoded><![CDATA[<p>Leisure Town is still up.  I wished his plans came happened.</p>
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		<title>By: cbren</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13271</link>
		<dc:creator>cbren</dc:creator>
		<pubDate>Wed, 22 Sep 2010 19:37:45 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13271</guid>
		<description>&quot;Where are they now&quot;: Brutalsfx geocities website is perfectly preserved at http://www.oocities.com/thetropics/paradise/1366/ , while www.thebuureekoway.co.uk , erstwhile site of anthony fineran ( molimop.org ) is according to its author gone forever ... at least we can all enjoy this one flash animation that survived http://web.archive.org/web/20060504234331/www.thebuureekoway.co.uk/jelibean.html</description>
		<content:encoded><![CDATA[<p>&#8220;Where are they now&#8221;: Brutalsfx geocities website is perfectly preserved at <a href="http://www.oocities.com/thetropics/paradise/1366/" rel="nofollow">http://www.oocities.com/thetropics/paradise/1366/</a> , while <a href="http://www.thebuureekoway.co.uk" rel="nofollow">http://www.thebuureekoway.co.uk</a> , erstwhile site of anthony fineran ( molimop.org ) is according to its author gone forever &#8230; at least we can all enjoy this one flash animation that survived <a href="http://web.archive.org/web/20060504234331/www.thebuureekoway.co.uk/jelibean.html" rel="nofollow">http://web.archive.org/web/20060504234331/www.thebuureekoway.co.uk/jelibean.html</a></p>
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		<title>By: brynocki C</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13259</link>
		<dc:creator>brynocki C</dc:creator>
		<pubDate>Wed, 22 Sep 2010 17:16:24 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13259</guid>
		<description>This seems to me the perfect example of the instability of the Web. If your favorite Page is even there in the morning are you sure someone didn&#039;t change something subtle on it while you weren&#039;t looking? The internet is fluid, and it rules because of this. But like all things fluid it gets caught in stagnating pools, like a page with dead links. Print is more like a rock than a body of water. Once created, it has no links, it exists with no exterior aid.

The internet is a marvelous thing, and great works have and will come alive on it. But I have the urge to work in print, maybe because I still can. 

Will physical being always need physical objects around them?</description>
		<content:encoded><![CDATA[<p>This seems to me the perfect example of the instability of the Web. If your favorite Page is even there in the morning are you sure someone didn&#8217;t change something subtle on it while you weren&#8217;t looking? The internet is fluid, and it rules because of this. But like all things fluid it gets caught in stagnating pools, like a page with dead links. Print is more like a rock than a body of water. Once created, it has no links, it exists with no exterior aid.</p>
<p>The internet is a marvelous thing, and great works have and will come alive on it. But I have the urge to work in print, maybe because I still can. </p>
<p>Will physical being always need physical objects around them?</p>
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		<title>By: Frank Santoro</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13249</link>
		<dc:creator>Frank Santoro</dc:creator>
		<pubDate>Wed, 22 Sep 2010 15:40:23 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13249</guid>
		<description>Let&#039;s see the zine you&#039;re talkin&#039; up</description>
		<content:encoded><![CDATA[<p>Let&#8217;s see the zine you&#8217;re talkin&#8217; up</p>
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		<title>By: kevin czap</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13235</link>
		<dc:creator>kevin czap</dc:creator>
		<pubDate>Wed, 22 Sep 2010 12:46:50 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13235</guid>
		<description>What bvs said.

I&#039;ll add, though, that seeking out more and more of what has come before is part of the ambition and drive aspect. Yeah, for a long time you don&#039;t realize how much of a bigger thing is happening out there, but it&#039;s natural that the more into what you are doing, the more you want to see more of what other folks have done.

It&#039;s slow at first, but it quickly picks up speed. &quot;Craft&quot; is as much education as it is an end product, at least when paired with ambition and drive. Maybe this is all common knowledge.</description>
		<content:encoded><![CDATA[<p>What bvs said.</p>
<p>I&#8217;ll add, though, that seeking out more and more of what has come before is part of the ambition and drive aspect. Yeah, for a long time you don&#8217;t realize how much of a bigger thing is happening out there, but it&#8217;s natural that the more into what you are doing, the more you want to see more of what other folks have done.</p>
<p>It&#8217;s slow at first, but it quickly picks up speed. &#8220;Craft&#8221; is as much education as it is an end product, at least when paired with ambition and drive. Maybe this is all common knowledge.</p>
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		<title>By: DJM</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13220</link>
		<dc:creator>DJM</dc:creator>
		<pubDate>Wed, 22 Sep 2010 06:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13220</guid>
		<description>Don&#039; sell yourself too short.  The comic I&#039;m mostly known for is a DIY, quarter page, chopped up xerox zine in a torn grocery bag cover with the title written in sharpie.  The overall design and content impressed a few people so much, the art was even recently in a show.  I don&#039;t want to come off like I&#039;m bragging (OK, may just a little.  It was my first exhibit.), but you can do a lot with just the generic zine tools.  You don&#039;t need hoighty toighty screen printing.  It just takes some thinking.</description>
		<content:encoded><![CDATA[<p>Don&#8217; sell yourself too short.  The comic I&#8217;m mostly known for is a DIY, quarter page, chopped up xerox zine in a torn grocery bag cover with the title written in sharpie.  The overall design and content impressed a few people so much, the art was even recently in a show.  I don&#8217;t want to come off like I&#8217;m bragging (OK, may just a little.  It was my first exhibit.), but you can do a lot with just the generic zine tools.  You don&#8217;t need hoighty toighty screen printing.  It just takes some thinking.</p>
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		<title>By: DJM</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13217</link>
		<dc:creator>DJM</dc:creator>
		<pubDate>Wed, 22 Sep 2010 06:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13217</guid>
		<description>Your comments are frequently better than the post.  Thanks.</description>
		<content:encoded><![CDATA[<p>Your comments are frequently better than the post.  Thanks.</p>
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		<title>By: patrick ford</title>
		<link>http://comicscomicsmag.com/2010/09/spx2010part2.html/comment-page-1#comment-13215</link>
		<dc:creator>patrick ford</dc:creator>
		<pubDate>Wed, 22 Sep 2010 05:08:39 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=5755#comment-13215</guid>
		<description>Craft is the  by product  of ambition and drive. A person puts in an effort, and the craft will take care of itself. You do 20 push-ups every day, and pretty soon you can do 50, then 100.
How many people might look at the work James K.does, and think it looks easy? 
Fred Astaire made it look easy to.</description>
		<content:encoded><![CDATA[<p>Craft is the  by product  of ambition and drive. A person puts in an effort, and the craft will take care of itself. You do 20 push-ups every day, and pretty soon you can do 50, then 100.<br />
How many people might look at the work James K.does, and think it looks easy?<br />
Fred Astaire made it look easy to.</p>
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