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	<title>Comments on: A Conversation With Bryan Lee O&#8217;Malley &#8211; SPX 2008</title>
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	<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html</link>
	<description>A magazine of comics criticism and history</description>
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		<title>By: Scott Pilgrim&#8217;s Bryan Lee O&#8217;Malley interviewed&#160;&#124;&#160;The Forbidden Planet International Blog Log</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-9098</link>
		<dc:creator>Scott Pilgrim&#8217;s Bryan Lee O&#8217;Malley interviewed&#160;&#124;&#160;The Forbidden Planet International Blog Log</dc:creator>
		<pubDate>Fri, 09 Jul 2010 23:12:54 +0000</pubDate>
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		<description>[...] McCulloch has posted a long conversation with the author of Scott Pilgrim, Bryan Lee O&#8217;Malley over at Comics Comics. Excellent [...]</description>
		<content:encoded><![CDATA[<p>[...] McCulloch has posted a long conversation with the author of Scott Pilgrim, Bryan Lee O&#8217;Malley over at Comics Comics. Excellent [...]</p>
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		<title>By: r</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8804</link>
		<dc:creator>r</dc:creator>
		<pubDate>Wed, 30 Jun 2010 11:48:55 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8804</guid>
		<description>cool</description>
		<content:encoded><![CDATA[<p>cool</p>
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		<title>By: This Week We&#8217;re Enthusiastic About&#8230; &#124; The Enthusiasticast</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8789</link>
		<dc:creator>This Week We&#8217;re Enthusiastic About&#8230; &#124; The Enthusiasticast</dc:creator>
		<pubDate>Wed, 30 Jun 2010 02:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8789</guid>
		<description>[...] transcription of his conversation with Scott Pilgrim creator Bryan Lee O&#8217;Malley at the 2008 Small Press [...]</description>
		<content:encoded><![CDATA[<p>[...] transcription of his conversation with Scott Pilgrim creator Bryan Lee O&#8217;Malley at the 2008 Small Press [...]</p>
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		<title>By: name?</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8769</link>
		<dc:creator>name?</dc:creator>
		<pubDate>Tue, 29 Jun 2010 17:31:57 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8769</guid>
		<description>Haha I love the advice at the end!  I also know what he means about copying sailor moon.</description>
		<content:encoded><![CDATA[<p>Haha I love the advice at the end!  I also know what he means about copying sailor moon.</p>
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		<title>By: Lastworthy</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8725</link>
		<dc:creator>Lastworthy</dc:creator>
		<pubDate>Tue, 29 Jun 2010 03:28:55 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8725</guid>
		<description>Great interview! 
I&#039;m particularly interested in his response to the idea of an animated SP, with the idea that  it&#039;s &quot;not supposed to be about cartoon people&quot;. I think it makes a lot of sense when you consider the vintage of the interview and the tonal shift in SP5. In that capacity I think SP5 was a lot closer to Lost At Sea than the other Scott Pilgrims were. I&#039;m also kind of interested in how he reconciles that idea with the forthcoming videogame.</description>
		<content:encoded><![CDATA[<p>Great interview!<br />
I&#8217;m particularly interested in his response to the idea of an animated SP, with the idea that  it&#8217;s &#8220;not supposed to be about cartoon people&#8221;. I think it makes a lot of sense when you consider the vintage of the interview and the tonal shift in SP5. In that capacity I think SP5 was a lot closer to Lost At Sea than the other Scott Pilgrims were. I&#8217;m also kind of interested in how he reconciles that idea with the forthcoming videogame.</p>
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		<title>By: Zack Soto</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8717</link>
		<dc:creator>Zack Soto</dc:creator>
		<pubDate>Tue, 29 Jun 2010 00:07:01 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8717</guid>
		<description>also, the Rudolph revelation makes so much sense.</description>
		<content:encoded><![CDATA[<p>also, the Rudolph revelation makes so much sense.</p>
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		<title>By: Zack Soto</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8716</link>
		<dc:creator>Zack Soto</dc:creator>
		<pubDate>Tue, 29 Jun 2010 00:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8716</guid>
		<description>excellent interview!

mang: full of shit/aesthetically cross-eyed.

video games: RDR is the first game in years to soak up time like this, I need to quit it and get back to work.</description>
		<content:encoded><![CDATA[<p>excellent interview!</p>
<p>mang: full of shit/aesthetically cross-eyed.</p>
<p>video games: RDR is the first game in years to soak up time like this, I need to quit it and get back to work.</p>
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		<title>By: will</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8711</link>
		<dc:creator>will</dc:creator>
		<pubDate>Mon, 28 Jun 2010 21:22:48 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8711</guid>
		<description>That would be a cool sticker to find on a new book: &quot;Now harder to blog about!&quot;</description>
		<content:encoded><![CDATA[<p>That would be a cool sticker to find on a new book: &#8220;Now harder to blog about!&#8221;</p>
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		<title>By: will</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8710</link>
		<dc:creator>will</dc:creator>
		<pubDate>Mon, 28 Jun 2010 21:18:15 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8710</guid>
		<description>I&#039;d definitely read an O&#039;Malley comic that took the &#039;airiness&#039; you talk about and ran with it -- I&#039;m almost imagining something like &quot;Slacker&quot; that just follows some people talking, which is really what he&#039;s best at, and if you pay attention to his webcomics, where he started. The videogame/manga thing is a skeleton, I think, that he throws his sense of humor onto. It&#039;s a little more crucial than an excuse to make weird puns, but it&#039;s a little beside the point.

It would be interesting if he stepped back from the entertainment he talks about focusing on in SP and went back to making slightly harder-to-like, harder-to-boing-boing-about work.</description>
		<content:encoded><![CDATA[<p>I&#8217;d definitely read an O&#8217;Malley comic that took the &#8216;airiness&#8217; you talk about and ran with it &#8212; I&#8217;m almost imagining something like &#8220;Slacker&#8221; that just follows some people talking, which is really what he&#8217;s best at, and if you pay attention to his webcomics, where he started. The videogame/manga thing is a skeleton, I think, that he throws his sense of humor onto. It&#8217;s a little more crucial than an excuse to make weird puns, but it&#8217;s a little beside the point.</p>
<p>It would be interesting if he stepped back from the entertainment he talks about focusing on in SP and went back to making slightly harder-to-like, harder-to-boing-boing-about work.</p>
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		<title>By: joe mcculloch</title>
		<link>http://comicscomicsmag.com/2010/06/a-conversation-with-bryan-lee-omalley-spx-2008.html/comment-page-1#comment-8706</link>
		<dc:creator>joe mcculloch</dc:creator>
		<pubDate>Mon, 28 Jun 2010 18:40:14 +0000</pubDate>
		<guid isPermaLink="false">http://comicscomicsmag.com/?p=3631#comment-8706</guid>
		<description>(Of course, I&#039;m setting aside the stated RUDOLPH THE RED-NOSED REINDEER connection for the sake of digression...)</description>
		<content:encoded><![CDATA[<p>(Of course, I&#8217;m setting aside the stated RUDOLPH THE RED-NOSED REINDEER connection for the sake of digression&#8230;)</p>
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