Archive for August, 2009

Frank’s Soapbox #2


by Frank Santoro

Friday, August 21, 2009


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I’ve gotten some weird e-mails in regards to the “80%” quote I made in the comments section of my Tom K post from last week. In the original post I wrote: “For me, Tom’s work is an oasis in the desert. And the desert is contemporary alternative comics. I find 80% of today’s alt comics poorly constructed — a veritable colony of lean-to shacks that could be blown over in a strong wind. In contrast, Tom K builds comics that could be likened to a brick house. These are solid comics.”

And then in the comments section I wrote: “I worked all last week at Copacetic Comics and went through the shelves, book by book. I’m sad to report that how UNREADABLE most alt comics are. My 80% figure is not an exaggeration. I made a list (which I’ll never publish). It’s embarrassing how little structure alt comix have compared to mainstream comics.”

What I’m bummed about in hindsight is that the post was meant to be an appreciation of Tom K and not about how I feel most alt comics are structure-less. I try to go out of my way in my reviews to praise comics that have good structure, and when I point out that most alt comics do not, it is not my intention to “shame” anyone. If I review a comic that is structure-less, I’ll say so. But the point of my post on Tom K was not to criticize others but to praise Tom. Still, since the cat is out of the bag, so to speak, I thought I’d add a few more thoughts on the subject.

Okay then:

I said that 80% of alt comix are unreadable because of their lack of structure. I did not say these comics are “garbage.” I said they were “unreadable” and that they are “poorly constructed.” I’m specifically talking about sequencing, not really the drawing itself. “Unreadable” is a bit hyperbolic though. What I mean is that most alt comics are not well crafted on a narrative level. Alt-comix creators, for the most part, get away with being structure-less. They focus on style and “earnest-ness” at the expense of transitions and effective storytelling. Mainstream creators have editors and house styles. (While “house styles” and editorial constraints may sometimes lead to formulaic stories, they actually also often provide a solid foundation for the artists and writers to build upon. It’s not always conformist formula.) Alt-comics creators are “free to be me” and often bristle at the notion of editorial input. Editorial input is not necessarily the same thing as “structure” but I think the two go hand in hand.

I’m being vocal about this issue because I think too many alt creators don’t even realize it’s a problem. I want to wake them up to the fact that even the most experimental comics creators need to study story structure and craft (and could potentially benefit from editorial input) — not just their mainstream peers. I’m talking about myself here too. I study structure religiously and am trying to improve my own fundamental skills day by day.

I remember running into Chris Staros in 1997 (’98?) at the APE convention when it was still in San Jose. He told me a story about a young cartoonist he was working with named Craig Thompson. As I remember it, Craig turned in his manuscript for Goodbye, Chunky Rice and Staros wasn’t thrilled by the ending. So he suggested Thompson take another crack at it. Staros said, “It came back and it was unbelievable. It made me cry.” Fast forward to ten years later, and I’m talking to Nate Powell about his new book, Swallow Me Whole. I asked Nate how involved Staros was as an editor. Nate told me that Staros asked for the book to be drawn entirely in pencil first so that any changes would be easier. Makes sense to me.

What I’m getting at is this: Both Thompson and Powell are “alternative” cartoonists who have grown considerably in their short careers. And both worked closely with an editor who is well versed in comics structure. They both benefited from Staros’s critical eye and both have produced solid comics. Would they have made great comics without Staros’s input? Sure. But with an editor they pushed themselves to go beyond their comfort zones, and I believe they are better, more well-rounded artists because of the experience.

Another great example would be Paul Pope. He appeared almost fully formed, seemingly out of nowhere. Yet he was raw. When he began producing stories for Dark Horse Presents he worked with the editor Bob Schreck. I would argue that this helped Paul. Pope has said, “He’s an editor, but he’s also a friend. He knows how to get me working on it. Sometimes it’s flattery, sometimes it’s encouragement, sometimes it’s — well, he just opens Holy Hell before you.” Would Paul have made great comics without working with an editor like Schreck? Sure. But it didn’t hurt.

My beef with many alt guys is this aversion to structure, to editing, to criticism. Do you know that Chris Ware “sits” on a story for years before he releases it? From what I understand, he works on a couple of stories and strips simultaneously and over YEARS slowly adjusts them, until the story is finally ready to be published. He edits himself in ways that I think most young cartoonists cannot imagine.

I’d like to recommend Dave Sim’s Following Cerebus #5. It’s all about “editing the graphic novel” and contains conversations with Craig Thompson, Paul Pope, Frank Miller, Chester Brown, Seth, and many others. It is where I found the quote about Bob Schreck.

[Thanks to Mr. Hodler, my editor, for help on this one.]

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Comics Enriched Their Lives! #13


by Jeet Heer

Thursday, August 20, 2009


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I’ve written on a number of occasions about John Updike’s life-long love affair with comics, evidence of which can be found throughout his fiction, poetry and essays. (For examples, see here, here, and here). But one last bit of poetry is worth dwelling on. One of Updike’s final literary works, which he was still composing just a month before he died earlier this January, was the long poem “Endpoint” (now included in the collection Endpoint and Other Poems). A sequel to his earlier poem “Midpoint” (which reflected on his life at middle age), “Endpoint” looks back on Updike’s earthly existence and career.

References to comics are scattered throughout “Endpoint”. On his birthday in 2004, under the harsh sun in Tucson, Arizona, Updike sees a “prickly pair”. This leads him to think back to Mickey Mouse and his childhood: “The prickly pear/has ears like Mickey Mouse, my first love.” Chain association drudges up the following memory:

To copy comic strips, stretched prone
upon the musty carpet — Mickey’s ears,
the curl in Donald’s bill, the bulbous nose
of Barney Google, Captain Easy’s squint –
what bliss! The paper creatures loved me back
and in the corner of my eye, my blind
grandfather’s black shoes jiggled when he sang.

A little later, Updike recalls:

A small-town Lutheran tot, I fell in love
with comic strips, Benday, and talk balloons.
The daily paper brought us headlined war
and labor strife; I passed them in route
to the funnies section, where no one died
or even, saving Chic Young’s Blondie, aged.

A bit further on, Updike ponders how his youth was saturated with the mass media, which set him and his peers apart from their “elders”:

Signals beyond their [our elders'] ken transported us –
Jack Benny’s stately pauses, Errol Flynn’s
half-smile, the songs we learned to smoke to, ads
in magazines called slicks, the comic strips,
realer than real, a Paradise if
we held our breaths, we could ascend to, free.

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La-Z-Blog with a Vengeance


by T. Hodler

Wednesday, August 19, 2009


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I’m busy, people, what can I say? Luckily, Frank and Dash and Jeet are doing an awesome job and my presence is entirely superfluous. Anyway, this time I couldn’t even come up with three things to link to. All the same:


1. You all know the great blog Same Hat, right? If for some reason you don’t, go there now to see a massive post with lots of photos and video from Yuichi Yokoyama’s recent live painting demonstration in San Francisco. Then “bookmark” it. (Or whatever you’re supposed to say these days.)

2. Matthew Thurber made the drawings you see above and the right sidebar. He is a very funny and talented guy. He recently sat down for a panel discussion as part of the CBLDF’s Conversational Comics series at Brooklyn’s Union Pool (with Jessica Abel and Jason Little). You can listen to the audio from that panel here.

(The audio for Dash’s panel from last weekend will probably be up shortly, so stay tuned.)

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Tim Hensley


by Dash Shaw

Wednesday, August 19, 2009


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Warning: This is a light post. I just thought it’d be a good time to appreciate Tim Hensley’s Wally Gropius saga since it’s now completed serialization in vol. 15 of Mome and Frank recently posted an appreciation of Tom K’s stories, which appear in the same anthology. (Disclosure: I’m a contributor to Mome too, so it’s possible I’m biased, although that has never prevented me from disliking work in Mome so if I am biased I’m not consciously aware of it.)

Tim Hensley’s a hard cartoonist to write about. He’s divisive. The two camps are: (1) he’s not funny and (2) he’s funny. I’m in the latter camp, since I think he’s fucking funny as shit. In the climactic episode, Wally is caught in an R.D. Laing Knot as he prepares to marry The Saddest Girl in the World. This monologue is especially moving if you’ve ever been in a long relationship with a clinically depressed person.


If you don’t think his idiosyncratic dialogue and melodramatic “cartoony” performances are funny, you probably think the writing is overdone and the drawing is just a throw-back to some Archie/teen comic house style. But teen comics never looked like this:


The characters move through minimal rooms with immaculately placed objects. It’s like what he chooses to draw in the environment (and what he chooses not to draw) is determined by some graphic Feng Shui.

When his comics are at their most beautiful, these environments function both as the story’s world and abstractly.

His writing is a continuation of his earlier mini-comics (Ticket Stub) that were collage-like transcriptions of movie summaries and dialogue. If you get an opportunity to look at any of these, don’t miss it. They contain some of his best work, and it’s interesting to see the wide range of graphic languages he employed with his writing. He’s one of the few cartoonists who arrived with a writing language before a drawing one. He did these while working as a closed-captioning editor. In his Mome interview with Gary Groth, he talks a bit about how this job improved his comics formally:

I think in a way the experience of that job really improved my comics, because it’s almost like captioning is comics but they’re upside down, because you’re sort of taking an image and you’re putting a balloon underneath, and you have to position it. So you’re constantly, over the course of 10 years, making these immediate decisions like, you find a shot change in a movie, and you have to say, OK, this person’s on the left, or this person’s walking through a crowd of people, how do I make sure that you can assign the words to the person.

I think it intuitively made me think more about how the eye moves through an image in time and space.

At the same time, this probably contributed to his language sensibilities, as well as…

(from a totally random interview on an amazon.com message board:)

Maybe growing up in a family with a sibling who is learning disabled and sometimes mentally ill internalized a general scrambling of language in me or at least an interest in that direction.

These are hints at what’s behind this dialogue, but it doesn’t matter how he arrived at this. It’s clearly completely logical in its own way. They reward repeated readings. With his best dialogue, a line that you first read as being surreally disconnected on a second reading is funny and on a third reading reveals a wider scope of the story.

It’s incredible that he can pull this off in such a seemingly intuitive way. It feels like this dialogue, and these comics, just pour out of him. It’s like you’re reading a complete personality on a page. All of the characters speak in the same “voice” because there’s really only one character: the comic.


On top of all this, it’s worth noting that this highly evolved, specific personality exists inside of the guise of a personality-less “house style.” It’s a balancing act between the generic and the specific.

Now that Wally is done, I’m curious to see where he goes next. Ticket Stub sketched out many unexplored directions. It’s possible that Wally Gropius wasn’t an arrival to his final resting place, but just one path from his previous work; he could pick up where some of his past work left off and spin in a new graphic direction. Whatever happens, I can’t wait to see.

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Inventors & Refiners


by Jeet Heer

Monday, August 17, 2009


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The Onion’s AV Club did a list of the 21 most influential mainstream comics artists (mainstream being a slightly inadequate term to designate contemporary commercial superhero comics).

It’s not a bad list, as these things go:

1. Jack Kirby 2. Steve Ditko 3. George Pérez 4. Alex Ross 5. Mike Mignola . 6. Carmine Infantino 7. Greg Land 8. George Tuska 9. Jim Lee 10. Carl Barks 11. Dan DeCarlo 12. Steve Rude 13. Will Eisner 14. Joe Kubert 15. Rob Liefeld 16. Todd McFarlane 17. Chris Ware 18. Basil Wolverton 19. Harvey Kurtzman 20. Neal Adams 21. Bill Sienkiewicz.

The people who did this list are much better versed in contemporary mainstream comics than I am, so I think they have a fair sense of who the large, living influences are right now. Even so, I think they made a mistake not to include Alex Toth, who continues to shape all sorts of artists (like Darwyn Cooke, Mazzuchelli, Michael Cho).

And I’m not sure that Chris Ware belongs on the list: I wish he did have a big impact on mainstream comics art but I don’t see it, aside from a few design licks that get stolen time and again. Nobody in the mainstream has learned to copy Ware’s delicate color sense or his ability to think freshly about inherited cartooning conventions, not to mention the emotional range and sensitivity of his work.

Aside from Toth, who else should be on the list bud didn’t make it? I’d say (for a start): 1. Jesse Marsh 2. Bernie Krigstein. 3. Wally Wood 4. Russ Manning. 5. Jack Cole. 6. Gil Kane. 7. Bernie Wrightson 8. Johnny Craig. 6. Al Williamson. 7. Gene Colan. 8. Reed Crandall. 9. Lou Fine. 9. John Romita.

What’s interesting about the artists that didn’t make the AV Club list (Toth to Romita on my list) is that they tend to come out of the illustrational tradition. They’re not, for the most part, master-innovators like Kirby, Kurtzman, or Eisner. Rather, their skill was in refining and extending already existing styles. It’s like the difference between Buster Keaton and Sergei Eisenstein (on the one hand) compared to Howard Hawks and John Ford on the other. The question is, are artists of this sort – refiners rather than inventors – worth remembering? Or are they simply part of the flotsam of history?

We could also have an interesting list of people who should be influential but aren’t: 1. Fletcher Hanks 2. Milt Gross. 3. Boody Rodgers. 4. John Stanley.

What all these lists demonstrate, I think, is the narrow artistic range of the mainstream. The gene-pool here is shallow and hasn’t been replenished by outside influences for a long time. To find a more inbred group, you’d have to go back to ancient Egypt when Pharaohs often married their own sisters.

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notes on Tom K’s short stories


by Frank Santoro

Sunday, August 16, 2009


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This isn’t a review or anything that attempts to cast a truly critical eye on the comics work of Tom Kaczynski. It’s more of an appreciation. For me, Tom’s work is an oasis in the desert. And the desert is contemporary alternative comics. I find 80% of today’s alt comics poorly constructed — a veritable colony of lean-to shacks that could be blown over in a strong wind. In contrast, Tom K builds comics that could be likened to a brick house. These are solid comics. Is it any surprise that many of his stories have to to with architecture or that he went to architecture school?

I’m purposely composing these notes without any of his stories in front of me. I just read all of his MOME stories in order, one after another. And now all those volumes are back on the shelf. I chose the images for this post as randomly as possible before I wrote what follows below. The idea is to let the stories “work” on me like a half-remembered dream and to try a decode what it is that’s successful about them. Also, I’m focusing on their construction rather than the stories themselves.

Sense of space/place
I feel firmly rooted in Tom’s stories. I understand where the characters are, where I am as a reader. Never a bottle-necked area of the page or spread. It’s all very clear and airy, like walking through some Beaux-Arts 19th century library building. There are clear sight lines and strong centers on every page.

-The “Highway Story” (100,000 miles) is interesting because it balances a certain sense of movement along with a realistic, believable sense of scale. Cars packed on a highway in slow motion, car crashes, cars lined up in a parking lot. Close-ups of the protagonist in his car and long shots of endless highway ribbons. It’s a short story, maybe only 8 or 9 pages—yet within the first couple pages a world is defined by the landscape itself. Also worthy of note is a remarkable transition in which a suburban tract of houses (replete with countless cul-de-sacs) sort of fades into a drawing of a pair of lungs.

-The “Condo Story” (976 sq ft) in contrast is less about balancing movement & scale as it is about scale itself. It opens with a couple on a rooftop looking down on to the street where a woman is walking a dog. So immediately here is the set-up: Seeing the world, or more specifically a neighborhood as a scale model. There is also a wonderful transition where the condo in real life fades into an architectural scale model of the same building.
There’s a mirroring here too of the condo itself and the panels on the page. The story begins with a six-panel grid and ends with a nine panel grid; there’s a crowding of space that reflects the characters feelings towards the building. The new condo being built in the neighborhood is taking away the sky and the crowded pages in the latter half of the story reinforce this anxiety. There’s a great vertical panel in the middle of a page that is taller than the rest; it breaks the grid. Fittingly, it’s the moment when the new tenants of the condo move in (directly across the way from the couple’s window, so it looks like the scale model. Just perfect framing.)

-The “Corporation Story” (Million Year Boom). I can clearly see in my mind how perspectives & sight lines carry the reader across panels and the spreads of this story. There are very strong “horizontals” in this story (almost in counterpoint to the strong “verticals” present in the “condo story”). The corporation headquarters is low & wide, and the page compositions are tailored to convey the sense of open yet contained space. There’s a great scene when the protagonist dives into a long rectangular pool that spans two panels. Another beautiful coupling of panels illustrates the top of a parking garage. And I can clearly see one of the characters standing near a grove of trees and while gesturing to the trees, his motion rhymes with the sweep of the trees themselves. Characters change scale rapidly. Simply by walking around the corporation grounds is an exercise in alternating camera angles. This strengthens the narrative which is pregnant with a particular kind of corporate anxiety & alienation.

Figures in landscape
The solidity of the figures in Kaczynski’s stories is also worth noting. The figures are rendered objects, as “real” as the landscape they inhabit. This is important. It’s clear to me that the pages are composed to allow, to facilitate a smooth transition between “figure” and “ground.” There is no rift, no schism between the two. Whether simply sitting on a couch, walking down a street, or standing before a wide vista—the characters do not dominate the page design (as they do in most comics). There is a very strikingly ordered balance. Again, this strengthens the narrative.

Kaczynski’s use of tone/color is very helpful in this regard. Strong lights & darks, and strong “modeling” of forms both of the figures & of the forms within the landscape creates a pleasing depth. The figures stand out from the landscape rather than blending in or disappearing into the background.

Also, Kaczynski creates depth by often pulling the camera back & up slightly. The reader is positioned above the action and different sight lines are created because of it; it’s less of a “flat” angle. Add to that his seemingly innate feel for “airy” panel and page compositions. He only draws what is necessary for each panel, each scene—there appears to be a lot of room to breathe in the pages themselves. By doing so he can add details and important elements without ever crowding the frame or the page (unless, like in the “condo story”, he wants to).

Writing and Drawing
I really enjoy his writing and drawing. He definitely owes a debt to the works of J.G. Ballard and Daniel Clowes. This is not a bad thing. Ballard was a surgeon with his words and the same could be said for Clowes with his drawing. Kaczynski has incorporated both masters’ approaches into his own work in a way that I find inspirational. He went through his influences and came out on the other side with something new, something his own. Like some hauntingly familiar “house style,” the approach fits the subject matter like a glove.

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Frank’s soapbox #1 (he’s lost it this time)


by Frank Santoro

Friday, August 14, 2009


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The new Archie sucks. And the people who publish Archie have got to be mentally challenged. I mean, c’mon, Archie married Veronica? Archie would never marry Veronica! He’d, of course, marry Betty. And, of course, Veronica would marry Reggie. (Archie’s own creator, John L. Goldwater, said as much, and if I can find the quote, I’ll add it here later.) And now, Archie and Veronica are having twins? What?

And I haven’t even mentioned the “dynamic new look” drawing style it’s all drawn in. Archie Comics has one of the most recognizable house styles in existence and they choose to go “realistic?” That’s just retarded. I’m sure they sold a few extra thousand copies and they are a happy little corporation because of it, but to fans of the franchise this is just the last straw.

With all the reprints being issued in recent years, one would think the geniuses over at Archie would publish The Collected Archie Comics of Harry Lucey or collect all of Dan DeCarlo’s Archie comics, but no, the closest thing we get is Best of the Sixties, which has at least some classics. (And yet they still do not credit the artists, can you believe it?!) The publishers are sitting on a goldmine and they don’t even know it. There are literally hundreds of Archie issues with awesome art by the likes of Lucey and DeCarlo, but unless you’re willing to track down the original issues, or dig through the reprints, you are shit out of luck.

UPDATE 8/15: I must’ve been on a particular wavelength because a story about Archie appeared over the AP wire this morning. It makes me think that the whole story arc about the marriage will turn out to be a dream sequence. The article notes that after the six issue arc “the gang returns to high school.” Oy vey.

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